Commit graph

  • 9cd517debc slight optimisation Bill Currie 2000-04-17 12:36:25 +0000
  • 28011090b3 rename *FireBall* stuff to *Fire (or Fires). Bill Currie 2000-04-17 10:39:55 +0000
  • 07d8d044b9 Here's the fireball code I promised, implemented from an email which told me pretty much how. It's a meshing of the GL flashblend bubble and the particle engine. More emphasis on dlights though. Joseph Carter 2000-04-17 04:15:38 +0000
  • 9993d2c301 r_part.c now contains full particle code for software, gl_rpart.c full particle code for GL. Joseph Carter 2000-04-16 14:26:53 +0000
  • 9e9bb339b6 add some informative output. not really needed, but it makes things more consistent with other targets. Bill Currie 2000-04-16 07:08:53 +0000
  • 02809a4426 Added Omnibus to AUTHORS Joseph Carter 2000-04-16 02:59:20 +0000
  • 47bed98da1 new serverinfo key: *qsg_standard, set to 1. Joseph Carter 2000-04-15 11:20:28 +0000
  • 3e73b3fb3c TODO items completed are removed Joseph Carter 2000-04-15 10:14:40 +0000
  • ed5454ef6d remove unnessecary test Bill Currie 2000-04-15 04:08:20 +0000
  • 706004407f finally fix the glx shutdown bug Bill Currie 2000-04-15 04:02:10 +0000
  • c0bb48d693 Added an entry about the new MGL's F10 key problem. Anton E. Gavrilov 2000-04-14 09:37:38 +0000
  • 9abadd0a12 Rearranging things a little for colored lights. Joseph Carter 2000-04-13 01:34:01 +0000
  • 51e1267f45 uh, you don't want this yet. I'm screwing around with skyboxes and this code doesn't work as advertised. Reverting. Joseph Carter 2000-04-12 23:58:17 +0000
  • d0fa63e804 I did this two months ago, but it was removed because it was a bug. It seems though that a few people considered it a feature. Joseph Carter 2000-04-12 23:56:11 +0000
  • 592cc310bd bump up the max mouse sensitivity to 25 (you can still have 1000 if you want (buy editing your config.cfg):) Bill Currie 2000-04-12 23:21:56 +0000
  • 14ed577d20 make the mouse sensitivity bar `integral' again (as it was before we got to the menus:) Bill Currie 2000-04-12 23:09:42 +0000
  • f7ebc5df7a Changed Host_FilterTime to double, too. Anton E. Gavrilov 2000-04-12 11:31:08 +0000
  • fe1cb020ad Changed Host_Frame(float time) to Host_Frame(double time). Again :) Anton E. Gavrilov 2000-04-12 11:10:34 +0000
  • 1603855e58 Mercury: thanks for pointing out that the player entity number /is/ cl.playernum+1. I've undone my +1 removals. Bill Currie 2000-04-12 08:49:37 +0000
  • 6cf291e970 turn \ parsing OFF by default. infact, atm, there is no way of turning it on at run time. Bill Currie 2000-04-12 08:14:45 +0000
  • f1caf58413 apply another patch from Jukka Sorjonen <jukka.sorjonen@asikkala.fi> Bill Currie 2000-04-12 05:14:32 +0000
  • 995b1859bd The colored dlight fix! Zephaniah E. Hull 2000-04-12 05:01:36 +0000
  • b7df9b7d1f Particle code cleanup and optimizations.. Also fix a bug theoddone interduced by not cleaning up old particles if they were turned off (would crash when it ran out of free particles) Zephaniah E. Hull 2000-04-11 11:14:48 +0000
  • b7f3d61625 Tonik decided to change the names of a few key syms, breaking existing configs. Now it knows BOTH names.. *growl* Zephaniah E. Hull 2000-04-11 11:13:20 +0000
  • e53a235402 When -3dfx receives a signal it will now abort().. This will generate a core dump if it can (NEEDED for debugging)... Zephaniah E. Hull 2000-04-11 11:11:58 +0000
  • cf33711b63 Sound fixes, the player's entnum is cl.playernum + 1, not cl.playernum, not cl.playernum - 1, but cl.playernum + 1.... Zephaniah E. Hull 2000-04-11 11:10:10 +0000
  • c413be05bd misc cl.playernum fixups (never +/-1). unfortunatly, qw ambient sounds are currently borked. I'll investigate this further tomorrow. What the problem is is that cl.playernum is being used as the player entity number and is base 1 in uq and base 0 in qw. also, it seems that ambient sounds are entity 0 (or seem to be). As I said, I need to investigate this further (and I will). Bill Currie 2000-04-11 10:43:32 +0000
  • 7a4caa8bd3 forgot to remove debug code Bill Currie 2000-04-11 09:35:09 +0000
  • c7f6565654 fix the sound spatialisation bug. cl.playernum-1 doesn't work :) Bill Currie 2000-04-11 09:33:03 +0000
  • 4e1f949d98 Oh, i didn't know there was a messagebox in snddma_init too. Disabled it. Anton E. Gavrilov 2000-04-10 21:59:31 +0000
  • 8ddffa89e7 removed S_init() from vid_init() Thad Ward 2000-04-10 21:29:46 +0000
  • a29be25f75 Disabled the popup warning window ("sound is in use by another app", retry/cancel). Anton E. Gavrilov 2000-04-10 20:33:19 +0000
  • 9bf6e675fd Fixing a "bug" reportaed by darkangel. It can be implemented as a feature later if anyone cares enough. Dan Olson 2000-04-10 20:08:01 +0000
  • 385da24022 removed mglfx.lib from the link options for the gl targets, as gl doesn't use it. Thad Ward 2000-04-10 18:13:00 +0000
  • 69be4092e4 Fixes/enhancements to particle scaling. Firstly, cvar is renamed to gl_particles. Secondly, setting it to 0 now removes particles completely. Dan Olson 2000-04-09 21:37:58 +0000
  • 049119d9f8 add some wishlist items from djsmoke <djsmoke@optonline.net> Bill Currie 2000-04-09 02:52:18 +0000
  • c2a49d5b88 --with-3dfx now does what it is supposed to. I think. Joseph Carter 2000-04-08 18:25:08 +0000
  • da0a5cd041 Merged R_TranslatePlayerSkin() in gl_rmisc.c -- rest, misc. fixes, mostly whitespace and spelling. Jeff Teunissen 2000-04-08 10:38:33 +0000
  • db60e81cee add an Ambush wish Bill Currie 2000-04-07 09:08:11 +0000
  • c42c12ea84 Whoops. Fix host_frametime min/max screwup. :) Jeff Teunissen 2000-04-06 15:09:47 +0000
  • 5fe2d742d5 Added cvars to configure (or disable) the server-side time cheat protection. Jeff Teunissen 2000-04-06 14:52:56 +0000
  • 217e8c9a5c oops, he was already here :) moved the important line Bill Currie 2000-04-06 12:02:31 +0000
  • e01129f80a apply more var def patches from Jukka Sorjonen <jukka.sorjonen@asikkala.fi> and add him to AUTHORS/CREDITS Bill Currie 2000-04-06 11:59:28 +0000
  • 580ac4c8a7 fix the wonky palettes for glx (in uq, anyway, may not have been a problem in qw). Interestingly, the console is dark now (but the game is bright) whereas it was the other way previously. I suspect SCR_UpdateScreen initialises the glx palettes on first call, or some other strangeness. This will need further investigation, I guess, but at least the text is easier to read on the console :) Bill Currie 2000-04-06 11:52:26 +0000
  • be814de4a6 apply var def patches from Jukka Sorjonen <jukka.sorjonen@asikkala.fi> Bill Currie 2000-04-06 09:23:49 +0000
  • b1ce871546 apply the viddef_t patches from Jukka Sorjonen <jukka.sorjonen@asikkala.fi> Bill Currie 2000-04-06 09:21:42 +0000
  • e1dc8ce3fe Optimized skyboxes a bit...and yes, it is tested. :) Jeff Teunissen 2000-04-06 06:26:04 +0000
  • 8ce9970c91 qw_common is DEAD - removed cruft. Joseph Carter 2000-04-05 14:32:06 +0000
  • 7c0eb6947d fix a protocol breakage (with other clients) Bill Currie 2000-04-05 11:45:48 +0000
  • cba9b3b5b1 *** empty log message *** Anton E. Gavrilov 2000-04-05 08:12:55 +0000
  • b3d1e2ebaf msvc projects can cow use the latest version of MGL, which fixes a few of the lockup problems. Thad Ward 2000-04-05 06:06:05 +0000
  • 2c4fd68252 changed bool to qboolean Thad Ward 2000-04-04 22:59:28 +0000
  • 00b62b6027 cleanup Joseph Carter 2000-04-04 12:10:08 +0000
  • 76db7204bc A TEMPORARY fix for gl_flashblend (it defaults to 0 in software now). Anton E. Gavrilov 2000-04-03 18:06:22 +0000
  • b3e1f9a8f5 Undid my changes to demo playback (that was buggy). Anton E. Gavrilov 2000-04-03 16:14:30 +0000
  • 05bb2f53a9 Cast is_digit() parameter to an int to avoid warnings when compiling under IRIX Loring Holden 2000-04-03 15:33:04 +0000
  • 2f10b85570 Fix code to automatically reconficgure so it works when configure is run outside the source tree Loring Holden 2000-04-03 15:29:27 +0000
  • f5620c9f5b Changed Cvar_Set(char *, char*) to Cvar_Set(cvar_t *, char *). You can kill me now =] Anton E. Gavrilov 2000-04-03 14:30:02 +0000
  • 81dd3e4912 *** empty log message *** Anton E. Gavrilov 2000-04-03 14:21:56 +0000
  • d765224808 *** empty log message *** Anton E. Gavrilov 2000-04-03 13:19:47 +0000
  • 13ae9667f8 *** empty log message *** Anton E. Gavrilov 2000-04-03 11:22:34 +0000
  • 2a91e468df Moved to /win32 Anton E. Gavrilov 2000-04-03 10:32:10 +0000
  • 1e9208c4a0 Moved to win32/ and win32/vc/ Anton E. Gavrilov 2000-04-03 10:30:50 +0000
  • 2ff041e18d Moved it here from common/wins/ Anton E. Gavrilov 2000-04-03 10:27:55 +0000
  • 0604f9a3a2 *** empty log message *** Anton E. Gavrilov 2000-04-03 10:22:22 +0000
  • 68a2e7e74c Added Cmd_CmdList_f() Anton E. Gavrilov 2000-04-03 10:05:48 +0000
  • 895e900556 remove an unneeded #ifdef QUAKEWORLD Bill Currie 2000-04-03 08:30:09 +0000
  • 197b9f60d7 move the declaration of inupdate into the #if 0'ed section where it was used Bill Currie 2000-04-03 03:14:35 +0000
  • 37859bbd4e Backscrolling fix. Anton E. Gavrilov 2000-04-02 22:01:39 +0000
  • 9e4cee29a2 "I fixed that, remember?" -- oddone Joseph Carter 2000-04-02 14:54:15 +0000
  • 4ee2355a9e The sorting works perfectly now! Zephaniah E. Hull 2000-04-02 12:13:19 +0000
  • f8d071a6fd Updated my entry in AUTHORS (don't forget to do this people!) Updated ERRATA Joseph Carter 2000-04-02 10:37:31 +0000
  • ea03a007de a little cleanup of the view height offset code.. Joseph Carter 2000-04-02 00:32:00 +0000
  • 018ca24c62 flymode WORKS! I'm also poking around a few other qw_server files.. Joseph Carter 2000-04-01 23:40:29 +0000
  • 3b6fa457e8 Minor bugfixes. Anton E. Gavrilov 2000-04-01 22:49:07 +0000
  • 2e2377eebc ClearAllStates() behaves better now; Added KP_* keys support to GL target. Anton E. Gavrilov 2000-04-01 22:46:15 +0000
  • 2138262099 Cleaned CL_Connect_f; re-enabled svc_disconnect parsing. Anton E. Gavrilov 2000-04-01 17:42:17 +0000
  • b6c5eb66bc Added AUTHORS entry for Thad Ward <coderjoe@grnet.com> Jeff Teunissen 2000-04-01 10:30:40 +0000
  • 93f15708cf Oops, missed part of Thad's patch. :) Jeff Teunissen 2000-04-01 10:22:53 +0000
  • b619de9c05 Applied Thad Ward's patch to make win32 locase filenames. Also a few cleanups, mostly whitespace. Jeff Teunissen 2000-04-01 09:59:35 +0000
  • 955c3d03a2 Runtime fixes for the pak file handling, should not segfault anymore.. Zephaniah E. Hull 2000-04-01 06:26:03 +0000
  • e0cf6cad56 Fix for X error at uquake-glx exit. taniwha, I don't know why you removed this, but I decided to commit first and ask questions later since you're not anywhere to be found. Dan Olson 2000-04-01 06:05:03 +0000
  • 5e06b91db0 more flymode stuff.. It's not QUITE working yet. Somewhere gravity is getting added and the controls are still clumsy. =< Joseph Carter 2000-04-01 05:47:25 +0000
  • 622ba0f4ef removed useless comments from cvar cleanup Joseph Carter 2000-04-01 00:53:34 +0000
  • 18e1ccb53f Hopefully I fixed the lame VID_(Unl|L)ockBuffer shit. If a target doesn't build I may have defined it twice accidentally. Doesn't happen with any target I build though.. Joseph Carter 2000-03-31 23:58:53 +0000
  • a644fd8b84 Compile fixes, oops.. Zephaniah E. Hull 2000-03-31 23:38:37 +0000
  • 2678aa601f Added sorting to the *.pak stuff.. Some other misc cleanups.. Zephaniah E. Hull 2000-03-31 22:46:39 +0000
  • c097e1a282 One last (hopefully) fix to "maplist" command. It now lists pak names correctly as it searches them. Dan Olson 2000-03-31 20:14:14 +0000
  • 9a9b1a01be Added fraglogdir cvar. Anton E. Gavrilov 2000-03-31 13:28:23 +0000
  • 31f07e9ab2 every up and coming directory should have one of these Bill Currie 2000-03-31 06:14:14 +0000
  • 549af06fa9 Applied CoderJoe's (Thad Ward) win32 patchs. compiles, links and runs. Bill Currie 2000-03-31 05:58:16 +0000
  • 4d1176e8c5 add support for gziped maps (*.bsp.gz) and pak files in general to COM_MapList_f Bill Currie 2000-03-31 04:46:53 +0000
  • 4c7ce6d614 give qw-server maplist and move the prototype from cl_main.c to quakefs.h Bill Currie 2000-03-31 01:56:52 +0000
  • 93069db909 temp file generated by msvc. nuke the sucker :) Bill Currie 2000-03-31 01:24:56 +0000
  • a8d9ff049c Added "maplist" command Dan Olson 2000-03-31 00:49:19 +0000
  • b553fcf7e7 remove some potential problems Bill Currie 2000-03-29 22:00:42 +0000
  • 90d881a694 re: skin code - what the hell was I on? skyboxe load errors are only displayed if developer is on now.. Joseph Carter 2000-03-29 09:10:53 +0000
  • df205a4fab don't attempt to load skys unless skys are enabled Bill Currie 2000-03-29 08:45:00 +0000
  • 2cdef89e82 skin loading is now for developers only - it's debug info.. Joseph Carter 2000-03-29 08:37:55 +0000
  • a21dfa1a3f fix miss-named pushlatency Bill Currie 2000-03-28 05:05:57 +0000