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https://git.code.sf.net/p/quake/quakeforge-old
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apply var def patches from Jukka Sorjonen <jukka.sorjonen@asikkala.fi>
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3 changed files with 7 additions and 4 deletions
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@ -42,6 +42,9 @@ extern cvar_t *cl_predict_players;
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extern cvar_t *cl_predict_players2;
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extern cvar_t *cl_solid_players;
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entity_t cl_entities[MAX_EDICTS];
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entity_t cl_temp_entities[MAX_TEMP_ENTITIES];
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static struct predicted_player {
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int flags;
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qboolean active;
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@ -401,8 +401,8 @@ extern cvar_t *_windowed_mouse;
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// FIXME, allocate dynamically
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extern entity_state_t cl_baselines[MAX_EDICTS];
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entity_t cl_entities[MAX_EDICTS];
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entity_t cl_temp_entities[MAX_TEMP_ENTITIES];
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extern entity_t cl_entities[MAX_EDICTS];
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extern entity_t cl_temp_entities[MAX_TEMP_ENTITIES];
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extern efrag_t cl_efrags[MAX_EFRAGS];
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extern entity_t cl_static_entities[MAX_STATIC_ENTITIES];
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extern lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES];
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@ -75,8 +75,8 @@ extern float d_sdivzstepu, d_tdivzstepu, d_zistepu;
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extern float d_sdivzstepv, d_tdivzstepv, d_zistepv;
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extern float d_sdivzorigin, d_tdivzorigin, d_ziorigin;
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fixed16_t sadjust, tadjust;
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fixed16_t bbextents, bbextentt;
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extern fixed16_t sadjust, tadjust;
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extern fixed16_t bbextents, bbextentt;
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void D_DrawSpans8 (espan_t *pspans);
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