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fix the wonky palettes for glx (in uq, anyway, may not have been a problem in qw). Interestingly, the console is dark now (but the game is bright) whereas it was the other way previously. I suspect SCR_UpdateScreen initialises the glx palettes on first call, or some other strangeness. This will need further investigation, I guess, but at least the text is easier to read on the console :)
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@ -405,7 +405,6 @@ void Con_Printf (char *fmt, ...)
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// write it to the scrollable buffer
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Con_Print (msg);
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#if 0
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// update the screen immediately if the console is displayed
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if (cls.state != ca_active)
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{
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@ -419,7 +418,6 @@ void Con_Printf (char *fmt, ...)
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inupdate = false;
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}
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}
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#endif
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}
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/*
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