fix the wonky palettes for glx (in uq, anyway, may not have been a problem in qw). Interestingly, the console is dark now (but the game is bright) whereas it was the other way previously. I suspect SCR_UpdateScreen initialises the glx palettes on first call, or some other strangeness. This will need further investigation, I guess, but at least the text is easier to read on the console :)

This commit is contained in:
Bill Currie 2000-04-06 11:52:26 +00:00
parent be814de4a6
commit 580ac4c8a7

View file

@ -405,7 +405,6 @@ void Con_Printf (char *fmt, ...)
// write it to the scrollable buffer
Con_Print (msg);
#if 0
// update the screen immediately if the console is displayed
if (cls.state != ca_active)
{
@ -419,7 +418,6 @@ void Con_Printf (char *fmt, ...)
inupdate = false;
}
}
#endif
}
/*