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https://git.code.sf.net/p/quake/quakeforge-old
synced 2024-11-22 03:41:27 +00:00
Runtime fixes for the pak file handling, should not segfault anymore..
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parent
e0cf6cad56
commit
955c3d03a2
1 changed files with 10 additions and 5 deletions
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@ -725,13 +725,17 @@ COM_LoadGameDirectory(char *dir)
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pack_t *pak;
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DIR *dir_ptr;
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struct dirent *dirent;
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char **pakfiles;
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char **pakfiles = NULL;
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int i = 0, bufsize = 0, count = 0;
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pakfiles = calloc(1, FBLOCK_SIZE);
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pakfiles = malloc(FBLOCK_SIZE * sizeof(char *));
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bufsize += FBLOCK_SIZE;
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if (!pakfiles)
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goto COM_LoadGameDirectory_free;
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for (i = count; i < bufsize; i++) {
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pakfiles[i] = NULL;
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}
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dir_ptr = opendir(dir);
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if (!dir_ptr)
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@ -741,12 +745,13 @@ COM_LoadGameDirectory(char *dir)
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if (!fnmatch("*.pak", dirent->d_name, FNMATCH_FLAGS)) {
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if (count >= bufsize) {
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bufsize += FBLOCK_SIZE;
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pakfiles = realloc(pakfiles, bufsize);
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pakfiles = realloc(pakfiles, bufsize * sizeof(char *));
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if (!pakfiles)
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goto COM_LoadGameDirectory_free;
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for (i = count; i < bufsize; i++)
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pakfiles[i] = NULL;
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}
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pakfiles[count] = malloc(FNAME_SIZE);
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snprintf(pakfiles[count], FNAME_SIZE - 1, "%s/%s", dir,
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dirent->d_name);
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@ -756,8 +761,8 @@ COM_LoadGameDirectory(char *dir)
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}
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closedir(dir_ptr);
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qsort(pakfiles, count, FNAME_SIZE,
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(int (*)(const void *, const void *)) Q_qstrcmp);
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qsort(pakfiles, count - 1, sizeof(char *),
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(int (*)(const void *, const void *)) strcmp);
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for (i = 0; i < count; i++) {
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pak = COM_LoadPackFile(pakfiles[i]);
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