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Fixing a "bug" reportaed by darkangel. It can be implemented as a feature
later if anyone cares enough.
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1 changed files with 7 additions and 4 deletions
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@ -198,10 +198,13 @@ void R_DrawParticles (void)
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p->vel[2] -= grav;
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break;
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case pt_grav:
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//ifdef QUAKE2
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p->vel[2] -= grav * 20;
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break;
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//endif
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// This causes some particles to fall to the
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// ground. It's been reported as a bug,
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// so for now it's being fixed.
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// We can implement it as a feature, but it's
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// not all that cool.
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// p->vel[2] -= grav * 20;
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// break;
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case pt_slowgrav:
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p->vel[2] -= grav;
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break;
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