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slight optimisation
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parent
28011090b3
commit
9cd517debc
1 changed files with 5 additions and 6 deletions
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@ -944,7 +944,7 @@ void
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R_DrawFire (fire_t *f)
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{
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int i, j;
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vec3_t vec;
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vec3_t vec,vec2;
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float radius;
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float *b_sin, *b_cos;
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@ -972,15 +972,14 @@ R_DrawFire (fire_t *f)
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// don't panic, this just draws a bubble...
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for (i=16 ; i>=0 ; i--)
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{
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for (j=0 ; j<3 ; j++)
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for (j=0 ; j<3 ; j++) {
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vec[j] = f->origin[j] + (*b_cos * vright[j]
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+ vup[j]*(*b_sin)) * radius;
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glVertex3fv (vec);
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for (j=0 ; j<3 ; j++)
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vec[j] = f->owner[j] + (*b_cos * vright[j]
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vec2[j] = f->owner[j] + (*b_cos * vright[j]
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+ vup[j]*(*b_sin)) * radius;
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}
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glVertex3fv (vec);
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glVertex3fv (vec2);
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b_sin++;
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b_cos++;
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