Commit graph

588 commits

Author SHA1 Message Date
Bill Currie
e9a2a3fab5 Add gzip support, add -Werror to gcc CFLAGS, clean up misc warnings.
NOTE: demos are broken for gzipped demo files (possibly normal ones too, not
yet tested).
2000-02-03 00:34:12 +00:00
Jeff Teunissen
02dab8f828 Re-added Hipnotic/Rogue support to filesystem code. Cleaned up
COM_LoadGameDirectory().
2000-02-02 06:49:43 +00:00
Joseph Carter
7bc3e61e27 This isn't funny.. Typo fixed. 2000-02-02 05:33:23 +00:00
Joseph Carter
b210bffd3e Note to self: ...test before you commit, test before you commit... 2000-02-02 05:10:56 +00:00
Joseph Carter
0393b88e5f breaks are evil outside switch's, the for loop has an exit condition... 2000-02-02 05:07:29 +00:00
Eric Windisch
b1af7c3e37 Fixed bug that caused:
Error: Not enough RAM allocated.  Try starting using "-mem 16" or higher
Quakefs.c
2000-02-02 05:01:07 +00:00
Eric Windisch
668fcd2143 Minor changes to quakefs.c; if generations and experimental are defined all files ending in .pak3 are loaded. 2000-02-01 05:13:30 +00:00
Bill Currie
19e937518c can find "wadfile".gz as well as just "wadfile". NOTE: .gz files don't acutally
work yet.
2000-01-30 22:46:30 +00:00
Bill Currie
0d679d1648 qw_client/Makefile.in:
put the gl specific rules back in (some of us have GL in
	/usr/X11R6/include rather than /usr/local/include or /usr/include,
	nudge, nudge).
2000-01-30 09:36:45 +00:00
Nelson Rush
8346bd1997 aa tty support, adds text mode qf keyboard/video support.
currently i have no idea if this even works because i cannot test it, if anyone is willing to make a target for it i can start debugging.
2000-01-30 07:32:33 +00:00
Nelson Rush
6c874ac682 removed 0.2 from tty target, it's too early to add it 2000-01-30 04:00:39 +00:00
Joseph Carter
4f9ce178c1 Merc missed a few things, cleaned the makefiles up a little more 2000-01-30 00:36:41 +00:00
Loring Holden
ff664f9b75 Makefile.in - conditionally run ranlib
sys_unix.c - copied Sys_DebugLog() from sys_linux.c
2000-01-29 23:24:16 +00:00
Loring Holden
3c8f2939af Makefile.in - Explicitly list patterns instead of using echo, conditionally
run ranlib
d_part.c, snd_sun.c, vid_sunx.c - missing includes
2000-01-29 23:22:00 +00:00
Loring Holden
3357d40344 Explicitly list patterns instead of using the following:
$(shell echo $(BUILD_DIR)/{client,common_lib}/%.d)

That does not work properly on various platforms (AIX, SGI, Solaris)
2000-01-29 23:18:26 +00:00
Loring Holden
63e425a7c4 Check for existence of ranlib 2000-01-29 23:16:17 +00:00
Joseph Carter
1da6a85464 Restructured TODO massively 2000-01-29 23:02:36 +00:00
Zephaniah E. Hull
925344be77 uquake now works! All targets I can test!
I also merged console.[ch] while I was at it..
2000-01-29 18:46:26 +00:00
Jeff Teunissen
ad90a0508d Added part of what we'll require for automatically generating dependency
information. This is not activated yet, and will be quite annoying at the
very least to activate before we are in a more traditional build tree,
with a single source directory and self-contained (except for headers, of
course) subdirs for modules.
2000-01-29 15:02:45 +00:00
Bill Currie
463ae7730b added rpm/build_rpm.in and rpm/quakeforge.spec.in
It is now easy to add any new autoconf files. All current (relevant) ones now
have their dependencies checked.
2000-01-29 12:03:26 +00:00
Bill Currie
f9d8cb8164 The config stuff should be a little easier to maintain now. 2000-01-29 11:59:09 +00:00
Bill Currie
e4ccc359ae finally got config.status to play nicely. No longer does it run multiple times
when the .in files get updated.
2000-01-29 11:51:13 +00:00
Bill Currie
5e4575222d do alsa (sound in general) lib support the Right Way (tm)
missed 3dfx for gl
2000-01-29 10:59:02 +00:00
Jeff Teunissen
e489bb2b00 Makefile.in cleanups. Software targets are once again built before GL
targets. A few .o's changed to .@OBJEXT@, although most Unix-based systems
won't care about that. :)
2000-01-29 10:08:02 +00:00
Bill Currie
1c6834bf91 fixed up the #include's so it now compiles (cleanly) 2000-01-29 02:58:16 +00:00
Bill Currie
b87a49e6ba fixed the netchan stuff for uquake 2000-01-29 02:53:28 +00:00
Bill Currie
6f213c8342 common/quakefs.c:
make pak3 support dependent on /both/ _EXPERIMENTAL_ and GENERATIONS
qw_client/Makefile.in:
	move gl files into cleint/gl so thay can have their own build rules
	conditionally added -lasound to LIBS if building for ALSA
2000-01-29 02:31:47 +00:00
Bill Currie
ee26684664 fix to work with Mercury's header changes 2000-01-28 11:13:13 +00:00
Zephaniah E. Hull
bc4882864e Fixed compile for qw_server. 2000-01-28 04:14:49 +00:00
Joseph Carter
25f297ded2 A little more work trying to get the tree back to normal.. 2000-01-28 03:19:57 +00:00
Zephaniah E. Hull
63978c73c6 uquake compile updates.. 2000-01-28 01:03:09 +00:00
Bill Currie
3012055a7b this was meant to be gone a while ago 2000-01-28 00:28:12 +00:00
Bill Currie
b733915e6a these should not be here (yet) 2000-01-27 22:56:15 +00:00
Nelson Rush
7de2302a6c mentioned some neato stuff 2000-01-27 21:57:00 +00:00
Bill Currie
8298748791 more work on the merge 2000-01-27 19:27:33 +00:00
Zephaniah E. Hull
fdec8fa33a Quick fixup for compiling without the gl headers.. 2000-01-27 19:10:22 +00:00
Jeff Teunissen
bbec99182c Added Makefile to .gitignore 2000-01-27 19:08:46 +00:00
Jeff Teunissen
6ccfe788c9 Removed unnecessary #include "glquake.h" 2000-01-27 19:05:44 +00:00
Zephaniah E. Hull
75731706a0 Whoops, included glquake.h instead of cvars.h.. 2000-01-27 17:28:49 +00:00
Zephaniah E. Hull
f18b3bcf02 HUGE changes..
Basicly, sound_lib.a is built, and is compiled into the clients..
Note, uquake is SERIOUSLY FSCKED..
2000-01-27 17:06:02 +00:00
Joseph Carter
d38c50700e sbar now works exactly like it does in stable, HUD and all for both UQ and
for QW.  sbar.c is STILL a mess and will continue to be such until I can
check at runtime for QW/UQ..  When that happens the merge can move MUCH
faster for everybody (so somebody do it!  hehe)
2000-01-27 07:54:49 +00:00
Bill Currie
335a822d3f new files. not yet complete so the old ones have not been deleted. 2000-01-27 05:18:39 +00:00
Loring Holden
88344ef21a glquake.h now included from only the files that use OpenGL, and not from
common_quakedef.h (and thus all files)

This solves a build break when the OpenGL includes are not in /usr/include,
since the OpenGL include path is only used when compiling files that use
OpenGL.
2000-01-26 19:00:36 +00:00
Loring Holden
4b42baa382 #ifdef _EXPERIMENTAL did not include all unz* references 2000-01-26 18:56:26 +00:00
Eric Windisch
cc6e32b3f2 Added a few things to NEWS/TESTIFY/TODO 2000-01-26 18:42:06 +00:00
Eric Windisch
7940ad28cd Fixed waterwarp bug; athough entities no longer warp underwater.
for those interested, someone had added additional conditions which
waterwarp is applied that caused problems.
--
Eric Windisch
2000-01-26 18:15:18 +00:00
Eric Windisch
fb124072be Adding unzip.h, note: unzip.h and unzip.c are directly copied from
aftershock.  Several functions added to common.c were copied and
modified from aftershock as well.  The rest of common.c's pak3 code (so far)
was written by me. All the standard disclaimers apply.
--
Eric W.
2000-01-26 04:22:33 +00:00
Eric Windisch
29d8ba0b55 Needed for pak3 support, btw. this uses Zlib so possibly not portable.
-- Eric Windisch
2000-01-26 02:08:47 +00:00
Eric Windisch
4440ef4090 Quake3 Pak file support in EXPERIMENTAL, we need -lz and unzip.c included
for this to work.
--
Eric Windisch
2000-01-26 02:06:38 +00:00
Joseph Carter
8e85621d15 A few of Mercury's local changes and things I've done to stable.. We're
attempting to get a build WITHOUT GL to work again...
2000-01-25 05:59:19 +00:00