qw_client/Makefile.in:

put the gl specific rules back in (some of us have GL in
	/usr/X11R6/include rather than /usr/local/include or /usr/include,
	nudge, nudge).
This commit is contained in:
Bill Currie 2000-01-30 09:36:45 +00:00
parent 8346bd1997
commit 0d679d1648
2 changed files with 26 additions and 3 deletions

View file

@ -23,6 +23,8 @@ BUILD_DIR := $(TARGET_DIR)/qw_client
OBJ_PATTERN := $(BUILD_DIR)/common_lib/%.@OBJEXT@ \
$(BUILD_DIR)/%.@OBJEXT@
DEP_PATTERN := $(BUILD_DIR)/%.d $(BUILD_DIR)/common_lib/%.d
GL_OBJ_PATTERN := $(BUILD_DIR)/gl/%.@OBJEXT@
GL_DEP_PATTERN := $(BUILD_DIR)/gl/%.d
LDFLAGS = @LDFLAGS@ @SOUND_LIBS@ @NET_LIBS@ -lm
LIBS = @LIBS@
@ -259,9 +261,30 @@ $(OBJ_PATTERN): $(QW_COMMON_DIR)/%.c
$(OBJ_PATTERN): $(QW_COMMON_DIR)/%.s
$(CC) $(CFLAGS) -x assembler-with-cpp -o $@ -c $<
$(GL_OBJ_PATTERN): $(SRC_DIR)/%.c
$(CC) $(CFLAGS) $(GL_CFLAGS) -o $@ -c $<
$(GL_OBJ_PATTERN): $(SRC_DIR)/%.s
$(CC) $(CFLAGS) $(GL_CFLAGS) -x assembler-with-cpp -o $@ -c $<
$(GL_OBJ_PATTERN): $(COMMON_DIR)/%.c
$(CC) $(CFLAGS) $(GL_CFLAGS) -o $@ -c $<
$(GL_OBJ_PATTERN): $(COMMON_DIR)/%.s
$(CC) $(CFLAGS) $(GL_CFLAGS) -x assembler-with-cpp -o $@ -c $<
$(GL_OBJ_PATTERN): $(QW_COMMON_DIR)/%.c
$(CC) $(CFLAGS) $(GL_CFLAGS) -o $@ -c $<
$(GL_OBJ_PATTERN): $(QW_COMMON_DIR)/%.s
$(CC) $(CFLAGS) $(GL_CFLAGS) -x assembler-with-cpp -o $@ -c $<
client_DIR:
@DIR=client; $(MAKE_SURE_DIR)
gl_DIR:
@DIR=gl; $(MAKE_SURE_DIR)
###########################################################################
#
# Specific target rules
@ -423,7 +446,7 @@ ifneq ($(GLQUAKE),)
GLX_GL_SRC = gl_vidglx.c dga_check.c
ALL_GL_SRC = $(GL_REND_SRC) $(GLX_GL_SRC)
GL_REND_OBJS = $(patsubst %,$(BUILD_DIR)/%,$(addsuffix .@OBJEXT@,\
GL_REND_OBJS = $(patsubst %,$(BUILD_DIR)/gl/%,$(addsuffix .@OBJEXT@,\
$(basename $(GL_REND_SRC) .c .s)))
GLX_GL_OBJS = $(patsubst %,$(BUILD_DIR)/%,$(addsuffix .@OBJEXT@,\
@ -441,7 +464,7 @@ $(BUILD_DIR)/gl_vidglx.@OBJEXT@: $(COMMON_DIR)/gl_vidglx.c
$(BUILD_DIR)/dga_check.@OBJEXT@: $(COMMON_DIR)/dga_check.c
$(CC) $(CFLAGS) $(X11_CFLAGS) -o $@ -c $<
$(GLQUAKE): $(BUILD_DIR)/../$(GLQUAKE)
$(GLQUAKE): gl_DIR $(BUILD_DIR)/../$(GLQUAKE)
$(BUILD_DIR)/../$(GLQUAKE): $(ALL_GL_OBJS)
$(CC) $(CFLAGS) $(ALL_GL_OBJS) $(GL_LDFLAGS) $(LDFLAGS) $(LIBS) \

View file

@ -20,7 +20,7 @@ mandir = @mandir@
TARGET_DIR = $(PROJECT_ODIR)/targets
BUILD_DIR = $(TARGET_DIR)/uquake
LDFLAGS = @LDFLAGS@ @NET_LIBS@ -lm
LDFLAGS = @LDFLAGS@ @SOUND_LIBS@ @NET_LIBS@ -lm
LIBS = @LIBS@
CC = @CC@
INTEL_ARCH = @INTEL_ARCH@