Commit graph

887 commits

Author SHA1 Message Date
Jeff Teunissen
c3a2272a76 Added a missing check for -DHAS_DGA to the #includes for DGA. 2000-03-10 18:40:37 +00:00
Joseph Carter
f0cf5f7776 Console no longer "grows" in GL. New GL cvar scr_consize as a side-effect
used in debugging, defaults to .5 for half the screen.
2000-03-10 17:39:54 +00:00
Bill Currie
a8ba72ab0f bye, bye, do_not_include 2000-03-10 02:30:18 +00:00
Anton E. Gavrilov
e81dbeb4f2 Demo pause should work now. 2000-03-09 22:16:25 +00:00
Anton E. Gavrilov
304490f4ed Killed "QuakeWorld: disconnected" in uquake. Added "cl.paused = false" line. 2000-03-09 22:03:56 +00:00
Anton E. Gavrilov
dbbba0a7d1 cl_warncmd fix; cl.paused "fix" --- needed for demo pause 2000-03-09 21:50:55 +00:00
Anton E. Gavrilov
a86d020cc8 Typos, again! 2000-03-09 21:39:56 +00:00
Joseph Carter
f88e81fbf1 qport fix for Dabb 2000-03-09 18:03:53 +00:00
Joseph Carter
932d705285 Fix the results of my last commit... 2000-03-09 15:31:15 +00:00
Joseph Carter
cc8e1219bd Supposedly models should be shaded with colored light now. They don't
seem like they are to me but supposedly they are shaded.
2000-03-09 15:13:39 +00:00
Anton E. Gavrilov
a060d2818c Increased console buffer size from 16384 to 65536 2000-03-09 14:02:14 +00:00
Joseph Carter
70b443f25f No colored lights in software - sorry, 256 colors isn't enough. It does
look sane now however.  Other projects which wish to keep the ability
to render in software better check out the changes - you won't find them
in a tutorial.  ;>
2000-03-09 12:28:44 +00:00
Joseph Carter
9ffc3e44df Colored static lights for GL!
If you try to load a 30-version'd BSP (ie, one with colored lighting) you
are gonna find that software renderering looks like shit.  I know what
the problem is.
2000-03-09 12:05:47 +00:00
Anton E. Gavrilov
f3a7cdfb90 Added myself to AUTHORS. 2000-03-09 11:34:24 +00:00
Joseph Carter
84129ae52c A few cleanups to the AUTHORS file (and we throw out CREDITS please?) 2000-03-09 10:38:13 +00:00
Bill Currie
5350dc6449 lock twiddling 2000-03-09 04:00:23 +00:00
Bill Currie
6bb246e5a2 twiddling with the lock (i hope) 2000-03-09 03:58:40 +00:00
Bill Currie
674bb148b5 attempt to remove the cvs lock 2000-03-09 03:53:31 +00:00
Bill Currie
adb6237799 added files to support opendir and fnmatch in Windows. It is up to Tonic to get
them working :)
2000-03-09 03:43:37 +00:00
Anton E. Gavrilov
ea57431268 One more fix :) 2000-03-09 02:19:15 +00:00
Anton E. Gavrilov
00eac8e731 Added unalias command; Changed Cmd_ExecuteString()'s order to command-cvar-alias. 2000-03-09 01:22:46 +00:00
Bill Currie
c9555d16f1 merge qw_client/d_surf.c and uquake/d_surf.c into common/d_surf.c 2000-03-09 01:05:40 +00:00
Bill Currie
5a5af93a43 merge qw_client/d_edge.c and uquake/d_edge.c into common/d_edge.c
Sorry, Mercury, more #ifdef QUAKEWORLD and UQUAKE :/
2000-03-09 00:58:58 +00:00
Anton E. Gavrilov
fe5bc787b2 The final (i hope) update to keys.c. Now the keys work just like in Q3 :) 2000-03-09 00:10:57 +00:00
Joseph Carter
271fbb4c8a Colored dlights. We already had them if you had gl_flashblend 1, but they
looked kinda silly IMO.  Turn off the stupid bubbles, we have real colored
dlight now!

I may put up some of the "outtake" screenshots of the broken lightmap code
as I was writing the support.  Some of them look cool.  =>
2000-03-09 00:04:29 +00:00
Anton E. Gavrilov
5707c81f3a Yet another fix to keys.c (not the last one :) 2000-03-08 23:39:16 +00:00
Anton E. Gavrilov
931e8f2f47 A temporary fix to console keys' behavior. Backspace, leftarrow and rightarrow work now. 2000-03-08 23:13:53 +00:00
Anton E. Gavrilov
fb35a3f7c0 Added 'uquake' project file for Win32 (GL doesn't compile yet) 2000-03-08 22:42:47 +00:00
Anton E. Gavrilov
67a854bcbd Sound cvars are always created, even when there is no sound. Now, QF won't crash with -nosound. 2000-03-08 21:47:15 +00:00
Anton E. Gavrilov
bd2524f060 A fix to Con_DrawInput for new console editing style. 2000-03-08 21:35:17 +00:00
Anton E. Gavrilov
d3dd8d3e36 Fixed one line 2000-03-08 20:01:36 +00:00
Joseph Carter
95b2fd2b6d News update, debian/* fixes 2000-03-08 11:24:08 +00:00
Joseph Carter
357a56ff55 Debian packages should include any notes needed to make them work in this
file.
2000-03-08 10:46:22 +00:00
Bill Currie
bcd302a948 common/common.c common/common.h qw_client/cl_parse.c qw_server/sv_main.c:
handle escape chars better
common/quakefs.c:
	check the return value of opendir
2000-03-08 04:17:12 +00:00
Zephaniah E. Hull
8ce43b2ec1 Header file cleanup, so we can build more stuff which is completely common!
*.pak support!
2000-03-08 01:12:26 +00:00
Marcus Sundberg
ddfbc49092 Moved targets dir where it belongs. 2000-03-07 23:23:01 +00:00
Eric Windisch
0912bcbb6d Fixed up gl_notes to reflect some of our changes, removed some stuff that is quite old (Obsidian isn't the only card with multitexture) 2000-03-07 23:19:44 +00:00
Marcus Sundberg
4e76d7e176 Made the Makefiles work. 2000-03-07 23:13:00 +00:00
Dan Olson
caabae74d3 Added 'cvarlist' command. 2000-03-07 22:28:25 +00:00
Bill Currie
ff8d49967c add Rules.mk 2000-03-07 21:08:50 +00:00
Jeff Teunissen
51cf98084b Added "make 'map' cmd give map info when called w/ no args". 2000-03-07 12:43:06 +00:00
Zephaniah E. Hull
6a182014e2 Whoops! 2000-03-07 09:44:04 +00:00
Zephaniah E. Hull
4c5c608637 Compile fix for Taniwha 2000-03-07 09:39:31 +00:00
Bill Currie
6859b85f30 drawing the disk doesn't work :) fixes segfault in -svga 2000-03-07 07:27:27 +00:00
Jeff Teunissen
7f8f613d4a Deleted dumb file. 2000-03-07 01:34:38 +00:00
Eric Windisch
24e1dd5e07 Made volumetric fog use the cvar r_volfog for the density. 2000-03-06 20:57:58 +00:00
Anton E. Gavrilov
195af30ce9 Updated qw_client.dsp, qw_server.dsp and common/wins/config.h 2000-03-06 20:18:41 +00:00
Anton E. Gavrilov
0294848ef4 This is kinda experimental stuff --- Win32 priority control. Well, i've been testing it for about a month now, and it didn't give me any trouble. 2000-03-06 20:07:49 +00:00
Anton E. Gavrilov
147a4c730d Win32 people --- read it please! 2000-03-06 19:58:05 +00:00
Eric Windisch
7c84bd2f4f Fixed Rules.mk.in, it was causing a break in the compile in the linking of quakefs.c. The gl* files are fixes for stuff inside of #ifdef QUAKE2. Quakefs.c has very minor if any changes. Gl_notes has a few updates for new features. 2000-03-06 19:58:03 +00:00