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News update, debian/* fixes
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10 changed files with 75 additions and 19 deletions
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@ -9,8 +9,6 @@ endif
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DESTDIR =
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ANONCVS=:pserver:anonymous@cvs.quake.sourceforge.net:/cvsroot/quake
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all:
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@for dir in $(SUBDIRS); do \
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$(MAKE) -C $$dir $@ || exit; \
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@ -41,9 +39,7 @@ clean-autoconf mrproper: distclean
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changelog:
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@echo "CVS will ask for a passwd, press enter"
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cvs -d$(ANONCVS) login
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./tools/cvs2cl/cvs2cl.pl -g -d$(ANONCVS)
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./tools/cvs2cl/cvs2cl.pl
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# Code to automatically re-configure, only runs if you are compiling in the
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# source directory
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34
NEWS
34
NEWS
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@ -3,9 +3,43 @@ NEWS for the QuakeForge project
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QuakeForge 0.2
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08 Mar 2000 - Massive news updates
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The engine is actually working and working well for perhaps the
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first time since we branched off stable. A long overdue news
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update is in order. These things have been added to GL targets:
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Skyboxes
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Put a a Quake2 skybox in mydir/gfx/env and -game mydir,
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set r_skyname to the base name of the sky (for the one
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released on the MegaTF website, use r_skyname night for
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example), load a map with a sky in it, and set r_sky 1.
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You must reload a map for a new r_skyname to take effect.
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The software renderer WILL support this hopefully soon.
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Volumetric fog
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For testing only. As implemented now it uses the stencil
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buffer (very slow for most of us) and borrows the water
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brush since we don't have a fog brush yet. raptor suggests
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r_volfog 0.0009 and r_wateralpha 0.3 to test. You'll need
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watervis'd maps.
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Water Ripples
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We reported earlier that setting r_waterripple to 1 made a
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wave effect. Actually, if you want a wave effect you can
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see, you'd better set it at least to 5. Looks good with
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the volfog settings mentioned above. raptor plans to put
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r_waterripple into the software renderer.
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Rodents with wheels
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If you've got one, you'll be pleased to hear that -x11 and
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-glx now support them the same way -svga does. You need to
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have ZAxisMapping set in your XF86Config properly.
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26 Jan 2000 - Waterwarp bug fixed
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The waterwarp bug has been fixed, set r_waterwarp 1 to use it.
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QuakeForge 0.1.0
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22 Jan 2000 - cl_sbar and cl_hudswap in uquake
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23
debian/changelog
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23
debian/changelog
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@ -1,3 +1,26 @@
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quakeforge (0.2-20000308-1) frozen unstable; urgency=low
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* Unstable CVS snapshot
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* quake-* binaries are now named uquake-*
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* -gl targets are now more properly named -glx
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* Some minor annoyances with the status bar fixed in 0.1.1 have not been
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fixed in 0.2-d yet. You won't see them, unless you play hip/rogue and
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they aren't really critical.
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* Sorry, no ~/.quake handling internally yet.
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-- Joseph Carter <knghtbrd@debian.org> Wed, 8 Mar 2000 01:21:04 -0800
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quakeforge (0.1.1-1) frozen unstable; urgency=medium
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* New upstream bugfix for people on Quack!
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* Fixed two nasty segfaults that could hose a box under SVGALib
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* Made UQuake statusbar behave sanely with cl_sbar 1 again
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* cl_sbar ignored properly in rogue/hipnotic--always assumed to be 1
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* default gl_clear to 1 so noclip doesn't do strange things onscreen
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* changed glClearColor to black so gl_clear 1 doesn't look like crap
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-- Joseph Carter <knghtbrd@debian.org> Sun, 27 Feb 2000 03:31:31 -0800
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quakeforge (0.1.0-1) frozen unstable; urgency=HIGH
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* "0.0.9-1" was actually "0.1-20000103-1"
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4
debian/quake-3dfx.files
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4
debian/quake-3dfx.files
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@ -1,4 +1,4 @@
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usr/games/qw-client-3dfx.real
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usr/games/quake-3dfx.real
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usr/games/uquake-3dfx.real
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usr/games/qw-client-3dfx
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usr/games/quake-3dfx
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usr/games/uquake-3dfx
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4
debian/quake-ggi.files
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4
debian/quake-ggi.files
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usr/games/qw-client-ggi.real
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usr/games/quake-ggi.real
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usr/games/uquake-ggi.real
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usr/games/qw-client-ggi
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usr/games/quake-ggi
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usr/games/uquake-ggi
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4
debian/quake-gl.files
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4
debian/quake-gl.files
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@ -1,4 +1,4 @@
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usr/games/qw-client-gl.real
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usr/games/quake-gl.real
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usr/games/uquake-gl.real
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usr/games/qw-client-gl
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usr/games/quake-gl
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usr/games/uquake-gl
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4
debian/quake-sdl.files
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4
debian/quake-sdl.files
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usr/games/qw-client-sdl.real
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usr/games/quake-sdl.real
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usr/games/uquake-sdl.real
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usr/games/qw-client-sdl
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usr/games/quake-sdl
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usr/games/uquake-sdl
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4
debian/quake-svga.files
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4
debian/quake-svga.files
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usr/games/qw-client-svga.real
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usr/games/quake-svga.real
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usr/games/uquake-svga.real
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usr/games/qw-client-svga
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usr/games/quake-svga
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usr/games/uquake-svga
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4
debian/quake-x11.files
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4
debian/quake-x11.files
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usr/games/qw-client-x11.real
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usr/games/quake-x11.real
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usr/games/uquake-x11.real
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usr/games/qw-client-x11
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usr/games/quake-x11
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usr/games/uquake-x11
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7
debian/rules
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7
debian/rules
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dh_clean -k
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dh_installdirs
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# Make sure changelog is up to date
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$(MAKE) changelog
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$(MAKE) install DESTDIR=$(PWD)/debian/tmp
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for i in debian/tmp/usr/games/*; do \
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dh_compress
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dh_fixperms
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# need to make -svga and -3dfx bins suid for svgalib
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chmod 4755 debian/quake-svga/usr/games/quake-svga.real
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chmod 4755 debian/quake-svga/usr/games/uquake-svga.real
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chmod 4755 debian/quake-svga/usr/games/qw-client-svga.real
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chmod 4755 debian/quake-3dfx/usr/games/quake-3dfx.real
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chmod 4755 debian/quake-3dfx/usr/games/uquake-3dfx.real
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chmod 4755 debian/quake-3dfx/usr/games/qw-client-3dfx.real
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dh_suidregister
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dh_installdeb
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