Colored static lights for GL!

If you try to load a 30-version'd BSP (ie, one with colored lighting) you
are gonna find that software renderering looks like shit.  I know what
the problem is.
This commit is contained in:
Joseph Carter 2000-03-09 12:05:47 +00:00
parent f3a7cdfb90
commit 9ffc3e44df
5 changed files with 53 additions and 30 deletions

View file

@ -57,8 +57,13 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define BSPVERSION 29
#define CBSPVERSION 30
#define TOOLVERSION 2
int bspver; // since we allow two BSP versions, we
// need to know which we're using
typedef struct
{
int fileofs, filelen;

View file

@ -1,4 +1,5 @@
/*
models.c - model loading and caching
Copyright (C) 1996-1997 Id Software, Inc.
Portions Copyright (C) 1999,2000 Nelson Rush.
Copyright (C) 1999,2000 contributors of the QuakeForge project
@ -20,23 +21,22 @@ along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// models.c -- model loading and caching
// models are the only shared resource between a client and server running
// on the same machine.
#include "qtypes.h"
#include "quakedef.h"
#include "cvar.h"
#include "sys.h"
#include "mathlib.h"
#include "glquake.h"
#include "qendian.h"
#include "lib_replace.h"
#include "d_iface.h"
#include "common.h"
#include "crc.h"
#include "console.h"
#include <qtypes.h>
#include <quakedef.h>
#include <cvar.h>
#include <sys.h>
#include <mathlib.h>
#include <glquake.h>
#include <qendian.h>
#include <lib_replace.h>
#include <d_iface.h>
#include <common.h>
#include <crc.h>
#include <console.h>
model_t *loadmodel;
char loadname[32]; // for hunk tags
@ -52,7 +52,6 @@ byte mod_novis[MAX_MAP_LEAFS/8];
model_t mod_known[MAX_MOD_KNOWN];
int mod_numknown;
//cvar_t gl_subdivide_size = {"gl_subdivide_size", "128", CVAR_ARCHIVE};
cvar_t *gl_subdivide_size;
/*
@ -62,7 +61,6 @@ Mod_Init
*/
void Mod_Init (void)
{
// Cvar_RegisterVariable (&gl_subdivide_size);
gl_subdivide_size = Cvar_Get ("gl_subdivide_size","128",CVAR_ARCHIVE,
"None");
memset (mod_novis, 0xff, sizeof(mod_novis));
@ -1181,8 +1179,11 @@ void Mod_LoadBrushModel (model_t *mod, void *buffer)
header = (dheader_t *)buffer;
i = LittleLong (header->version);
if (i != BSPVERSION)
Sys_Error ("Mod_LoadBrushModel: %s has wrong version number (%i should be %i)", mod->name, i, BSPVERSION);
if (!(i == BSPVERSION || i == CBSPVERSION))
Sys_Error ("Mod_LoadBrushModel: %s has unkonwn version %i",
mod->name, i);
bspver = i; // save BSP version for later use
// swap all the lumps
mod_base = (byte *)header;

View file

@ -1,4 +1,5 @@
/*
gl_rpart.c
Copyright (C) 1996-1997 Id Software, Inc.
Portions Copyright (C) 1999,2000 Nelson Rush.
Copyright (C) 1999,2000 contributors of the QuakeForge project
@ -21,12 +22,12 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "quakedef.h"
#include "r_local.h"
#include <quakedef.h>
#include <r_local.h>
#include "d_iface.h"
#include "glquake.h"
#include "mathlib.h"
#include <d_iface.h>
#include <glquake.h>
#include <mathlib.h>
extern particle_t *active_particles, *free_particles;
extern int ramp1[8], ramp2[8], ramp3[8];

View file

@ -198,12 +198,25 @@ void R_BuildLightMap (msurface_t *surf, byte *dest, int stride)
{
scale = d_lightstylevalue[surf->styles[maps]];
surf->cached_light[maps] = scale; // 8.8 fraction
for (i=0 ; i<size ; i++)
for (i=0, j=0 ; i<size ; i++)
{
cblocklights[0][i] += lightmap[i] * scale;
cblocklights[1][i] += lightmap[i] * scale;
cblocklights[2][i] += lightmap[i] * scale;
blocklights[i] += lightmap[i] * scale;
if (bspver == CBSPVERSION)
{
cblocklights[0][i] +=
lightmap[j++] * scale;
cblocklights[1][i] +=
lightmap[j++] * scale;
cblocklights[2][i] +=
lightmap[j++] * scale;
} else {
cblocklights[0][i] +=
lightmap[i] * scale;
cblocklights[1][i] +=
lightmap[i] * scale;
cblocklights[2][i] +=
lightmap[i] * scale;
}
blocklights[i] += lightmap[j++] * scale;
}
lightmap += size; // skip to next lightmap
}

View file

@ -1,4 +1,5 @@
/*
model.c - model loading and caching
Copyright (C) 1996-1997 Id Software, Inc.
Portions Copyright (C) 1999,2000 Nelson Rush.
Copyright (C) 1999,2000 contributors of the QuakeForge project
@ -20,7 +21,6 @@ along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// models.c -- model loading and caching
// models are the only shared resource between a client and server running
// on the same machine.
@ -1236,9 +1236,12 @@ void Mod_LoadBrushModel (model_t *mod, void *buffer)
header = (dheader_t *)buffer;
i = LittleLong (header->version);
if (i != BSPVERSION)
SV_SYS_ERROR ("Mod_LoadBrushModel: %s has wrong version number (%i should be %i)", mod->name, i, BSPVERSION);
if (!(i == BSPVERSION || i == CBSPVERSION))
SV_SYS_ERROR ("Mod_LoadBrushModel: %s has unknown version %i",
mod->name, i);
bspver = i; // save BSP version for later use
// swap all the lumps
mod_base = (byte *)header;