mirror of
https://git.code.sf.net/p/quake/quakeforge-old
synced 2024-11-22 03:41:27 +00:00
Header file cleanup, so we can build more stuff which is completely common!
*.pak support!
This commit is contained in:
parent
ddfbc49092
commit
8ce43b2ec1
9 changed files with 267 additions and 226 deletions
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@ -34,7 +34,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include <net.h>
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#include <qtypes.h>
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#include <zone.h>
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#include <protocol.h>
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#include <common_protocol.h>
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#include <vid.h>
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#include <render.h>
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#include <common.h>
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@ -104,7 +104,6 @@ typedef struct player_info_s
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} player_info_t;
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//#ifdef QUAKEWORLD
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typedef struct
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{
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// generated on client side
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@ -145,9 +144,7 @@ typedef struct
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float die; // stop lighting after this time
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float decay; // drop this each second
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float minlight; // don't add when contributing less
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#ifdef QUAKE2
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qboolean dark;
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#endif // QUAKE2
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float color[4];
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} dlight_t;
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@ -198,7 +195,6 @@ typedef struct
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cactive_t state; // connection info
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netchan_t netchan; // network stuff
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//#ifdef QUAKEWORLD
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char userinfo[MAX_INFO_STRING];
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char servername[MAX_OSPATH];
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int qport;
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@ -213,13 +209,11 @@ typedef struct
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int challenge;
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float latency; // rolling average
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//#elif UQUAKE
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char mapstring[MAX_QPATH];
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char spawnparms[MAX_MAPSTRING]; // to restart level
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int signon;
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struct qsocket_s *netcon;
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//#endif // QUAKEWORLD else UQUAKE
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// demos - this stuff can't go into client_state_t
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int demonum;
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@ -297,7 +291,6 @@ typedef struct
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int gametype;
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int maxclients;
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//#ifdef QUAKEWORLD
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// QW specific!
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// all player information
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player_info_t players[MAX_CLIENTS];
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@ -324,7 +317,6 @@ typedef struct
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//
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char model_name[MAX_MODELS][MAX_QPATH];
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char sound_name[MAX_SOUNDS][MAX_QPATH];
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//#elif defined(UQUAKE)
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// UQ specific.
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int num_entities; // held in cl_entities array
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float last_received_message; // (time) for net trouble icon
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@ -346,7 +338,6 @@ typedef struct
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vec3_t mvelocity[2]; // update by server, used for lean+bob
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// (0 is newest)
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vec3_t velocity; // lerped between mvelocity[0] and [1]
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//#endif // QUAKEWORLD else UQUAKE
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} client_state_t;
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extern client_state_t cl;
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@ -354,18 +345,18 @@ extern client_state_t cl;
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//
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// cvars
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//
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#ifdef UQUAKE
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//#ifdef UQUAKE
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extern cvar_t *cl_name;
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extern cvar_t *cl_color;
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extern cvar_t *cl_autofire;
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extern cvar_t *cl_nolerp;
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#endif // UQUAKE
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//#endif // UQUAKE
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extern cvar_t *cl_warncmd;
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#ifdef QUAKEWORLD
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//#ifdef QUAKEWORLD
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extern cvar_t *name;
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extern cvar_t *topcolor;
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extern cvar_t *bottomcolor;
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#endif // QUAKEWORLD
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//#endif // QUAKEWORLD
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extern cvar_t *rate;
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extern cvar_t *host_speeds;
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extern cvar_t *cl_maxfps;
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@ -403,10 +394,10 @@ extern cvar_t *_windowed_mouse;
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// FIXME, allocate dynamically
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extern entity_state_t cl_baselines[MAX_EDICTS];
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#ifdef UQUAKE
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//#ifdef UQUAKE
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entity_t cl_entities[MAX_EDICTS];
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entity_t cl_temp_entities[MAX_TEMP_ENTITIES];
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#endif // UQUAKE
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//#endif // UQUAKE
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extern efrag_t cl_efrags[MAX_EFRAGS];
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extern entity_t cl_static_entities[MAX_STATIC_ENTITIES];
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extern lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES];
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@ -435,20 +426,20 @@ void SetPal (int i);
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void CL_RelinkEntities (void);
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void CL_ReadPackets (void);
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#ifdef UQUAKE
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//#ifdef UQUAKE
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void CL_Signon1 (void);
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void CL_Signon2 (void);
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void CL_Signon3 (void);
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void CL_Signon4 (void);
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#endif // UQUAKE
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//#endif // UQUAKE
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void CL_Disconnect (void);
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void CL_Disconnect_f (void);
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void CL_NextDemo (void);
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#ifdef QUAKEWORLD
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//#ifdef QUAKEWORLD
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qboolean CL_DemoBehind(void);
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void CL_BeginServerConnect(void);
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#endif // QUAKEWORLD
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//#endif // QUAKEWORLD
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#define MAX_VISEDICTS 256
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@ -486,9 +477,9 @@ void CL_UpdateTEnts (void);
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void CL_ClearState (void);
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#ifdef QUAKEWORLD
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//#ifdef QUAKEWORLD
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void CL_ReadPackets (void);
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#endif // QUAKEWORLD
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//#endif // QUAKEWORLD
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int CL_ReadFromServer (void);
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void CL_WriteToServer (usercmd_t *cmd);
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@ -503,17 +494,17 @@ char *Key_KeynumToString (int keynum);
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//
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void CL_StopPlayback (void);
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int CL_GetMessage (void);
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#ifdef QUAKEWORLD
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//#ifdef QUAKEWORLD
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void CL_WriteDemoCmd (usercmd_t *pcmd);
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#elif defined(UQUAKE)
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//#elif defined(UQUAKE)
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void CL_SignonReply (void);
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#endif // QUAKEWORLD else UQUAKE
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//#endif // QUAKEWORLD else UQUAKE
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void CL_Stop_f (void);
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void CL_Record_f (void);
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#ifdef QUAKEWORLD
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//#ifdef QUAKEWORLD
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void CL_ReRecord_f (void);
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#endif // QUAKEWORLD
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//#endif // QUAKEWORLD
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void CL_PlayDemo_f (void);
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void CL_TimeDemo_f (void);
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@ -522,7 +513,7 @@ void CL_TimeDemo_f (void);
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//
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void CL_ParseServerMessage (void);
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void CL_NewTranslation (int slot);
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#ifdef QUAKEWORLD
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//#ifdef QUAKEWORLD
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#define NET_TIMINGS 256
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#define NET_TIMINGSMASK 255
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extern int packet_latency[NET_TIMINGS];
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@ -532,7 +523,7 @@ qboolean CL_IsUploading(void);
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void CL_NextUpload(void);
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void CL_StartUpload (byte *data, int size);
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void CL_StopUpload(void);
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#endif // QUAKEWORLD
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//#endif // QUAKEWORLD
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//
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// view.c
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@ -553,9 +544,9 @@ void V_CalcBlend (void);
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//
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void CL_InitTEnts (void);
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void CL_ClearTEnts (void);
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#ifdef UQUAKE
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//#ifdef UQUAKE
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void CL_SignonReply (void);
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#endif
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//#endif
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//#ifdef QUAKEWORLD
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//
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@ -24,9 +24,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef _COMMON_H
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#define _COMMON_H
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#ifdef QUAKEWORLD
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# include <bothdefs.h>
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#endif
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//#ifdef QUAKEWORLD
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//# include <bothdefs.h>
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//#endif
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#include <register_check.h>
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#include <qtypes.h>
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#include <cvar.h>
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201
common/common_protocol.h
Normal file
201
common/common_protocol.h
Normal file
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@ -0,0 +1,201 @@
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/*
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protocol.h - communications protocol (quake1)
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef __common_protocol_h
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#define __common_protocol_h
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/*
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#if !(defined(QUAKEWORLD) || defined(UQUAKE))
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#error This is NOT safe to include for common items.
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#endif
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*/
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// game types sent by serverinfo
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// these determine which intermission screen plays
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#define GAME_COOP 0
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#define GAME_DEATHMATCH 1
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//==================
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// note that there are some defs.qc that mirror to these numbers
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// also related to svc_strings[] in cl_parse
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//==================
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//
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// server to client
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//
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#define svc_bad 0
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#define svc_nop 1
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#define svc_disconnect 2
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#define svc_updatestat 3 // [byte] [long]
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#define svc_version 4 // [long] server version
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#define svc_setview 5 // [short] entity number
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#define svc_sound 6 // <see code>
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#define svc_time 7 // [float] server time
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#define svc_print 8 // [string] null terminated string
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#define svc_stufftext 9 // [string] stuffed into client's console buffer
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// the string should be \n terminated
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#define svc_setangle 10 // [angle3] set the view angle to this absolute value
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#define svc_lightstyle 12 // [byte] [string]
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#define svc_updatename 13 // [byte] [string]
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#define svc_updatefrags 14 // [byte] [short]
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#define svc_clientdata 15 // <shortbits + data>
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#define svc_stopsound 16 // <see code>
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#define svc_updatecolors 17 // [byte] [byte]
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#define svc_particle 18 // [vec3] <variable>
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#define svc_damage 19
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#define svc_spawnstatic 20
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// svc_spawnbinary 21
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#define svc_spawnbaseline 22
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#define svc_temp_entity 23
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#define svc_setpause 24 // [byte] on / off
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#define svc_signonnum 25 // [byte] used for the signon sequence
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#define svc_centerprint 26 // [string] to put in center of the screen
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#define svc_killedmonster 27
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#define svc_foundsecret 28
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#define svc_spawnstaticsound 29 // [coord3] [byte] samp [byte] vol [byte] aten
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#define svc_intermission 30 // [string] music
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#define svc_finale 31 // [string] music [string] text
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#define svc_cdtrack 32 // [byte] track [byte] looptrack
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#define svc_sellscreen 33
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#define svc_cutscene 34
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// QUAKEWORLD
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#define svc_smallkick 34 // set client punchangle to 2
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#define svc_bigkick 35 // set client punchangle to 4
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#define svc_updateping 36 // [byte] [short]
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#define svc_updateentertime 37 // [byte] [float]
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#define svc_updatestatlong 38 // [byte] [long]
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#define svc_muzzleflash 39 // [short] entity
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#define svc_updateuserinfo 40 // [byte] slot [long] uid
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// [string] userinfo
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#define svc_download 41 // [short] size [size bytes]
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#define svc_playerinfo 42 // variable
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#define svc_nails 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
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#define svc_chokecount 44 // [byte] packets choked
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#define svc_modellist 45 // [strings]
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#define svc_soundlist 46 // [strings]
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#define svc_packetentities 47 // [...]
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#define svc_deltapacketentities 48 // [...]
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#define svc_maxspeed 49 // maxspeed change, for prediction
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#define svc_entgravity 50 // gravity change, for prediction
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#define svc_setinfo 51 // setinfo on a client
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#define svc_updatepl 53 // [byte] [byte]
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//
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// client to server
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//
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#define clc_bad 0
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#define clc_nop 1
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#define clc_disconnect 2
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#define clc_move 3 // [usercmd_t]
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#define clc_stringcmd 4 // [string] message
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#define clc_delta 5 // [byte] sequence number, requests delta compression of message
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#define clc_tmove 6 // teleport request, spectator only
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#define clc_upload 7 // teleport request, spectator only
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//==============================================
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// playerinfo flags from server
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// playerinfo allways sends: playernum, flags, origin[] and framenumber
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#define PF_MSEC (1<<0)
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#define PF_COMMAND (1<<1)
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#define PF_VELOCITY1 (1<<2)
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#define PF_VELOCITY2 (1<<3)
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#define PF_VELOCITY3 (1<<4)
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#define PF_MODEL (1<<5)
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#define PF_SKINNUM (1<<6)
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#define PF_EFFECTS (1<<7)
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#define PF_WEAPONFRAME (1<<8) // only sent for view player
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#define PF_DEAD (1<<9) // don't block movement any more
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#define PF_GIB (1<<10) // offset the view height differently
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#define PF_NOGRAV (1<<11) // don't apply gravity for prediction
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//==============================================
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// if the high bit of the client to server byte is set, the low bits are
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// client move cmd bits
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// ms and angle2 are allways sent, the others are optional
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#define CM_ANGLE1 (1<<0)
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#define CM_ANGLE3 (1<<1)
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#define CM_FORWARD (1<<2)
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#define CM_SIDE (1<<3)
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#define CM_UP (1<<4)
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#define CM_BUTTONS (1<<5)
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#define CM_IMPULSE (1<<6)
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#define CM_ANGLE2 (1<<7)
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//
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// temp entity events
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//
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#define TE_SPIKE 0
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#define TE_SUPERSPIKE 1
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#define TE_GUNSHOT 2
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#define TE_EXPLOSION 3
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#define TE_TAREXPLOSION 4
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#define TE_LIGHTNING1 5
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#define TE_LIGHTNING2 6
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#define TE_WIZSPIKE 7
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#define TE_KNIGHTSPIKE 8
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#define TE_LIGHTNING3 9
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#define TE_LAVASPLASH 10
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#define TE_TELEPORT 11
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#define TE_EXPLOSION2 12
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// PGM 01/21/97
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#define TE_BEAM 13
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// PGM 01/21/97
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// QUAKEWORLD
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#define TE_BLOOD 12
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#define TE_LIGHTNINGBLOOD 13
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/*
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==========================================================
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ELEMENTS COMMUNICATED ACROSS THE NET
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==========================================================
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*/
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#define MAX_CLIENTS 32
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#define UPDATE_BACKUP 64 // copies of entity_state_t to keep buffered
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// must be power of two
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#define UPDATE_MASK (UPDATE_BACKUP-1)
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#endif
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@ -590,7 +590,7 @@ Host_Init (quakeparms_t *parms)
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Mod_Init ();
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#ifdef UQUAKE
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NET_Init ();
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NET_Init (-1); // The port is not used, at all..
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SV_Init ();
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#endif
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18
common/net.h
18
common/net.h
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@ -61,7 +61,7 @@ extern sizebuf_t net_message;
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extern int net_socket;
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#ifdef UQUAKE
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//#ifdef UQUAKE
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// This ifdef is for clarity, not compilability
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#define NET_NAMELEN 64
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@ -189,11 +189,11 @@ extern int messagesSent;
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extern int messagesReceived;
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extern int unreliableMessagesSent;
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extern int unreliableMessagesReceived;
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#endif // UQUAKE
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//#endif // UQUAKE
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#ifdef QUAKEWORLD
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//#ifdef QUAKEWORLD
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void NET_Init (int port);
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#endif
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//#endif
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void NET_Shutdown (void);
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qboolean NET_GetPacket (void);
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void NET_SendPacket (int length, void *data, netadr_t to);
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@ -256,7 +256,7 @@ typedef struct
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double outgoing_time[MAX_LATENT];
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} netchan_t;
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#ifdef QUAKEWORLD
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//#ifdef QUAKEWORLD
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extern int net_drop; // packets dropped before this one
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void Netchan_Init (void);
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@ -268,11 +268,11 @@ void Netchan_Setup (netchan_t *chan, netadr_t adr, int qport);
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qboolean Netchan_CanPacket (netchan_t *chan);
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qboolean Netchan_CanReliable (netchan_t *chan);
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#endif
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//#endif
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extern cvar_t *hostname;
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#ifdef UQUAKE
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//#ifdef UQUAKE
|
||||
qsocket_t *NET_NewQSocket (void);
|
||||
void NET_FreeQSocket(qsocket_t *);
|
||||
double SetNetTime(void);
|
||||
|
@ -305,7 +305,7 @@ extern double net_time;
|
|||
extern sizebuf_t net_message;
|
||||
extern int net_activeconnections;
|
||||
|
||||
void NET_Init (void);
|
||||
//void NET_Init (void);
|
||||
void NET_Shutdown (void);
|
||||
|
||||
struct qsocket_s *NET_CheckNewConnections (void);
|
||||
|
@ -373,7 +373,7 @@ extern qboolean slistSilent;
|
|||
extern qboolean slistLocal;
|
||||
|
||||
void NET_Slist_f (void);
|
||||
#endif // UQUAKE
|
||||
//#endif // UQUAKE
|
||||
|
||||
#define MAX_PACKET_ENTITIES 64 // doesn't count nails
|
||||
typedef struct
|
||||
|
|
|
@ -22,6 +22,12 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
#ifndef __protocol_h
|
||||
#define __protocol_h
|
||||
|
||||
#include <common_protocol.h>
|
||||
|
||||
#if !(defined(QUAKEWORLD) || defined(UQUAKE))
|
||||
#error This is NOT safe to include for common items.
|
||||
#endif
|
||||
|
||||
#ifdef UQUAKE
|
||||
#define PROTOCOL_VERSION 15
|
||||
|
||||
|
@ -143,32 +149,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
|
||||
#endif // QUAKEWORLD
|
||||
|
||||
// game types sent by serverinfo
|
||||
// these determine which intermission screen plays
|
||||
#define GAME_COOP 0
|
||||
#define GAME_DEATHMATCH 1
|
||||
|
||||
|
||||
//==================
|
||||
// note that there are some defs.qc that mirror to these numbers
|
||||
// also related to svc_strings[] in cl_parse
|
||||
//==================
|
||||
|
||||
//
|
||||
// server to client
|
||||
//
|
||||
#define svc_bad 0
|
||||
#define svc_nop 1
|
||||
#define svc_disconnect 2
|
||||
#define svc_updatestat 3 // [byte] [long]
|
||||
#define svc_version 4 // [long] server version
|
||||
#define svc_setview 5 // [short] entity number
|
||||
#define svc_sound 6 // <see code>
|
||||
#define svc_time 7 // [float] server time
|
||||
#define svc_print 8 // [string] null terminated string
|
||||
#define svc_stufftext 9 // [string] stuffed into client's console buffer
|
||||
// the string should be \n terminated
|
||||
#define svc_setangle 10 // [angle3] set the view angle to this absolute value
|
||||
#ifdef UQUAKE
|
||||
#define svc_serverinfo 11 // [long] version
|
||||
// [string] signon string
|
||||
|
@ -177,154 +157,12 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
#else
|
||||
#define svc_serverdata 11 // [long] protocol ...
|
||||
#endif
|
||||
#define svc_lightstyle 12 // [byte] [string]
|
||||
#define svc_updatename 13 // [byte] [string]
|
||||
#define svc_updatefrags 14 // [byte] [short]
|
||||
#define svc_clientdata 15 // <shortbits + data>
|
||||
#define svc_stopsound 16 // <see code>
|
||||
#define svc_updatecolors 17 // [byte] [byte]
|
||||
#define svc_particle 18 // [vec3] <variable>
|
||||
#define svc_damage 19
|
||||
|
||||
#define svc_spawnstatic 20
|
||||
// svc_spawnbinary 21
|
||||
#define svc_spawnbaseline 22
|
||||
|
||||
#define svc_temp_entity 23
|
||||
|
||||
#define svc_setpause 24 // [byte] on / off
|
||||
#define svc_signonnum 25 // [byte] used for the signon sequence
|
||||
|
||||
#define svc_centerprint 26 // [string] to put in center of the screen
|
||||
|
||||
#define svc_killedmonster 27
|
||||
#define svc_foundsecret 28
|
||||
|
||||
#define svc_spawnstaticsound 29 // [coord3] [byte] samp [byte] vol [byte] aten
|
||||
|
||||
#define svc_intermission 30 // [string] music
|
||||
#define svc_finale 31 // [string] music [string] text
|
||||
|
||||
#define svc_cdtrack 32 // [byte] track [byte] looptrack
|
||||
#define svc_sellscreen 33
|
||||
|
||||
|
||||
#define svc_cutscene 34
|
||||
// QUAKEWORLD
|
||||
#define svc_smallkick 34 // set client punchangle to 2
|
||||
#define svc_bigkick 35 // set client punchangle to 4
|
||||
|
||||
#define svc_updateping 36 // [byte] [short]
|
||||
#define svc_updateentertime 37 // [byte] [float]
|
||||
|
||||
#define svc_updatestatlong 38 // [byte] [long]
|
||||
|
||||
#define svc_muzzleflash 39 // [short] entity
|
||||
|
||||
#define svc_updateuserinfo 40 // [byte] slot [long] uid
|
||||
// [string] userinfo
|
||||
|
||||
#define svc_download 41 // [short] size [size bytes]
|
||||
#define svc_playerinfo 42 // variable
|
||||
#define svc_nails 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
|
||||
#define svc_chokecount 44 // [byte] packets choked
|
||||
#define svc_modellist 45 // [strings]
|
||||
#define svc_soundlist 46 // [strings]
|
||||
#define svc_packetentities 47 // [...]
|
||||
#define svc_deltapacketentities 48 // [...]
|
||||
#define svc_maxspeed 49 // maxspeed change, for prediction
|
||||
#define svc_entgravity 50 // gravity change, for prediction
|
||||
#define svc_setinfo 51 // setinfo on a client
|
||||
#ifdef QUAKEWORLD
|
||||
#define svc_serverinfo 52 // serverinfo
|
||||
#endif
|
||||
#define svc_updatepl 53 // [byte] [byte]
|
||||
|
||||
//
|
||||
// client to server
|
||||
//
|
||||
#define clc_bad 0
|
||||
#define clc_nop 1
|
||||
#define clc_disconnect 2
|
||||
#define clc_move 3 // [usercmd_t]
|
||||
#define clc_stringcmd 4 // [string] message
|
||||
#define clc_delta 5 // [byte] sequence number, requests delta compression of message
|
||||
#define clc_tmove 6 // teleport request, spectator only
|
||||
#define clc_upload 7 // teleport request, spectator only
|
||||
|
||||
//==============================================
|
||||
|
||||
// playerinfo flags from server
|
||||
// playerinfo allways sends: playernum, flags, origin[] and framenumber
|
||||
|
||||
#define PF_MSEC (1<<0)
|
||||
#define PF_COMMAND (1<<1)
|
||||
#define PF_VELOCITY1 (1<<2)
|
||||
#define PF_VELOCITY2 (1<<3)
|
||||
#define PF_VELOCITY3 (1<<4)
|
||||
#define PF_MODEL (1<<5)
|
||||
#define PF_SKINNUM (1<<6)
|
||||
#define PF_EFFECTS (1<<7)
|
||||
#define PF_WEAPONFRAME (1<<8) // only sent for view player
|
||||
#define PF_DEAD (1<<9) // don't block movement any more
|
||||
#define PF_GIB (1<<10) // offset the view height differently
|
||||
#define PF_NOGRAV (1<<11) // don't apply gravity for prediction
|
||||
|
||||
//==============================================
|
||||
|
||||
// if the high bit of the client to server byte is set, the low bits are
|
||||
// client move cmd bits
|
||||
// ms and angle2 are allways sent, the others are optional
|
||||
#define CM_ANGLE1 (1<<0)
|
||||
#define CM_ANGLE3 (1<<1)
|
||||
#define CM_FORWARD (1<<2)
|
||||
#define CM_SIDE (1<<3)
|
||||
#define CM_UP (1<<4)
|
||||
#define CM_BUTTONS (1<<5)
|
||||
#define CM_IMPULSE (1<<6)
|
||||
#define CM_ANGLE2 (1<<7)
|
||||
|
||||
//
|
||||
// temp entity events
|
||||
//
|
||||
#define TE_SPIKE 0
|
||||
#define TE_SUPERSPIKE 1
|
||||
#define TE_GUNSHOT 2
|
||||
#define TE_EXPLOSION 3
|
||||
#define TE_TAREXPLOSION 4
|
||||
#define TE_LIGHTNING1 5
|
||||
#define TE_LIGHTNING2 6
|
||||
#define TE_WIZSPIKE 7
|
||||
#define TE_KNIGHTSPIKE 8
|
||||
#define TE_LIGHTNING3 9
|
||||
#define TE_LAVASPLASH 10
|
||||
#define TE_TELEPORT 11
|
||||
#define TE_EXPLOSION2 12
|
||||
|
||||
// PGM 01/21/97
|
||||
#define TE_BEAM 13
|
||||
// PGM 01/21/97
|
||||
|
||||
#ifdef QUAKE2
|
||||
#define TE_IMPLOSION 14
|
||||
#define TE_RAILTRAIL 15
|
||||
#endif
|
||||
// QUAKEWORLD
|
||||
#define TE_BLOOD 12
|
||||
#define TE_LIGHTNINGBLOOD 13
|
||||
|
||||
/*
|
||||
==========================================================
|
||||
|
||||
ELEMENTS COMMUNICATED ACROSS THE NET
|
||||
|
||||
==========================================================
|
||||
*/
|
||||
|
||||
#define MAX_CLIENTS 32
|
||||
|
||||
#define UPDATE_BACKUP 64 // copies of entity_state_t to keep buffered
|
||||
// must be power of two
|
||||
#define UPDATE_MASK (UPDATE_BACKUP-1)
|
||||
|
||||
#endif
|
||||
|
|
|
@ -36,6 +36,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
#include <zone.h>
|
||||
#include <common.h>
|
||||
#include <draw.h>
|
||||
#include <dirent.h>
|
||||
#include <fnmatch.h>
|
||||
#ifdef WIN32
|
||||
#include <io.h>
|
||||
#endif
|
||||
|
@ -667,26 +669,31 @@ pack_t *COM_LoadPackZipFile (char *packfile)
|
|||
void
|
||||
COM_LoadGameDirectory(char *dir)
|
||||
{
|
||||
int i;
|
||||
searchpath_t *search;
|
||||
pack_t *pak;
|
||||
char pakfile[MAX_OSPATH];
|
||||
qboolean done = false;
|
||||
DIR *dir_ptr;
|
||||
struct dirent *dirent;
|
||||
|
||||
for ( i=0 ; !done ; i++ ) { // Load all Pak1 files
|
||||
snprintf(pakfile, sizeof(pakfile), "%s/pak%i.pak", dir, i);
|
||||
dir_ptr = opendir(dir);
|
||||
|
||||
pak = COM_LoadPackFile(pakfile);
|
||||
|
||||
if( !pak ) {
|
||||
done = true;
|
||||
} else {
|
||||
search = Z_Malloc (sizeof(searchpath_t));
|
||||
search->pack = pak;
|
||||
search->next = com_searchpaths;
|
||||
com_searchpaths = search;
|
||||
while ((dirent = readdir(dir_ptr))) {
|
||||
if (!fnmatch("*.pak", dirent->d_name, 0)) {
|
||||
snprintf(pakfile, sizeof(pakfile), "%s/%s", dir, dirent->d_name);
|
||||
|
||||
pak = COM_LoadPackFile(pakfile);
|
||||
|
||||
if (!pak) {
|
||||
Sys_Error(va("Bad pakfile %s!!", pakfile));
|
||||
} else {
|
||||
search = Z_Malloc (sizeof(searchpath_t));
|
||||
search->pack = pak;
|
||||
search->next = com_searchpaths;
|
||||
com_searchpaths = search;
|
||||
}
|
||||
}
|
||||
}
|
||||
closedir(dir_ptr);
|
||||
|
||||
#ifdef GENERATIONS
|
||||
for (done=false, i=0 ; !done ; i++ ) {
|
||||
|
|
|
@ -24,6 +24,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
#ifndef _SERVER_H
|
||||
#define _SERVER_H
|
||||
|
||||
#if !(defined(QUAKEWORLD) || defined(UQUAKE))
|
||||
#error This is NOT safe to include for common items.
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
#pragma warning( disable : 4244 4127 4201 4214 4514 4305 4115 4018)
|
||||
#endif
|
||||
|
|
|
@ -816,7 +816,7 @@ NET_Init
|
|||
====================
|
||||
*/
|
||||
|
||||
void NET_Init (void)
|
||||
void NET_Init (int port)
|
||||
{
|
||||
int i;
|
||||
int controlSocket;
|
||||
|
|
Loading…
Reference in a new issue