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Fix the results of my last commit...
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3 changed files with 24 additions and 25 deletions
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@ -23,7 +23,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include <quakedef.h>
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#include <r_local.h>
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#include <d_iface.h>
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#include <glquake.h>
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@ -1,4 +1,5 @@
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/*
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gl_view.c - player eye positioning
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
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@ -19,13 +20,11 @@ along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// view.c -- player eye positioning
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#include "qtypes.h"
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#include "quakedef.h"
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#include "r_local.h"
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#include "glquake.h"
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#include "view.h"
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#include <qtypes.h>
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#include <quakedef.h>
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#include <glquake.h>
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#include <view.h>
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extern int onground;
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@ -1,4 +1,5 @@
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/*
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r_alias.c - routines for setting up to draw alias models
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
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@ -19,32 +20,32 @@ along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// r_alias.c: routines for setting up to draw alias models
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#include "quakedef.h"
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#include "r_local.h"
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#include <quakedef.h>
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#include <r_local.h>
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#include <mathlib.h>
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#include <sys.h>
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#include <console.h>
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#define LIGHT_MIN 5 // lowest light value we'll allow, to avoid the
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// need for inner-loop light clamping
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#define LIGHT_MIN 5 // lowest light value we'll allow, to
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// avoid the need for inner-loop
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// light clamping
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mtriangle_t *ptriangles;
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affinetridesc_t r_affinetridesc;
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affinetridesc_t r_affinetridesc;
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void * acolormap; // FIXME: should go away
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trivertx_t *r_apverts;
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// TODO: these probably will go away with optimized rasterization
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mdl_t *pmdl;
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vec3_t r_plightvec;
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int r_ambientlight;
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float r_shadelight;
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aliashdr_t *paliashdr;
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finalvert_t *pfinalverts;
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auxvert_t *pauxverts;
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mdl_t *pmdl;
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vec3_t r_plightvec;
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int r_ambientlight;
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float r_shadelight;
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aliashdr_t *paliashdr;
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finalvert_t *pfinalverts;
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auxvert_t *pauxverts;
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static float ziscale;
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static model_t *pmodel;
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@ -52,11 +53,11 @@ static vec3_t alias_forward, alias_right, alias_up;
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static maliasskindesc_t *pskindesc;
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int r_amodels_drawn;
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int a_skinwidth;
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int r_anumverts;
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int r_amodels_drawn;
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int a_skinwidth;
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int r_anumverts;
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float aliastransform[3][4];
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float aliastransform[3][4];
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typedef struct {
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int index0;
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@ -72,7 +73,7 @@ static aedge_t aedges[12] = {
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#define NUMVERTEXNORMALS 162
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float r_avertexnormals[NUMVERTEXNORMALS][3] = {
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#include "anorms.h"
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#include "anorms.-c"
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};
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void R_AliasTransformAndProjectFinalVerts (finalvert_t *fv,
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