Commit graph

232 commits

Author SHA1 Message Date
Marcus Sundberg
2cb28b8f01 Prevent division by zero in CalcFov(). 2000-02-05 16:03:37 +00:00
Marcus Sundberg
6403d62a28 Include qargs.h 2000-02-05 16:02:39 +00:00
Joseph Carter
dc627d6b28 uquake has the beginning of netchan support, netchan.message works fine
now, the rest I don't know how much of it I can do without breaking the
protocol's compatibility.

client_state_t has moved back to client.h in qw_common and uquake.  Seems
like that's a step backward, but the way it was being used while common
was far worse!  This required massive reworking of headers and such.

Speaking of using cl (the global client_state_t) badly, the sound code did
exactly that.  Mercury should be shot for not fixing that when he did the
sound_lib.a stuff.  The fix illustrates what we need to start doing to the
code to make modularization possible.  I'll be sending a message to the
list about this shortly..
2000-02-04 13:40:04 +00:00
Joseph Carter
7e04ceced5 The pretty green/yellow/blue pixels that hang around after things like
biosuits, pents, and quads wear off are now gone.  Sort of.  They are
caused by places where two texture edges meet and there are little gaps
at the seams where nothing gets drawn.  This is also why noclip screws w/
the screen if you walk outside of the map in the GL targets.  We now draw
a backdrop whose color is set by r_clearcolor, ala software renderer.
2000-02-04 04:01:23 +00:00
Joseph Carter
2606dee353 how many times have you wished there was a -nodemos parameter to make the
demos at startup not happen in uquake?  Guess what?
2000-02-04 01:24:39 +00:00
Joseph Carter
c0dc03a8ff Other minor changes for uquake, nothing visible 2000-02-03 20:27:25 +00:00
Joseph Carter
9c399a04e5 ixed he irst etter issing roblem 2000-02-03 12:46:08 +00:00
Joseph Carter
cdee91b71f talk sound now happens in UQ again 2000-02-03 10:56:46 +00:00
Loring Holden
f7f02c7b58 client.h: Allow build without zlib
net_dgrm.c: Get rid of warnings about unknown functions
sys_unix: function warnings, unused variable warning
net_udp.c: use socklen_t always (it is guaranteed to be defined)
2000-02-03 08:42:14 +00:00
Bill Currie
083021da12 no-asm patch from Darius 2000-02-03 02:34:26 +00:00
Bill Currie
64a5b117ab Demoes are working again (for uncopressed .dem files, anyway) 2000-02-03 01:49:11 +00:00
Bill Currie
e9a2a3fab5 Add gzip support, add -Werror to gcc CFLAGS, clean up misc warnings.
NOTE: demos are broken for gzipped demo files (possibly normal ones too, not
yet tested).
2000-02-03 00:34:12 +00:00
Bill Currie
0d679d1648 qw_client/Makefile.in:
put the gl specific rules back in (some of us have GL in
	/usr/X11R6/include rather than /usr/local/include or /usr/include,
	nudge, nudge).
2000-01-30 09:36:45 +00:00
Joseph Carter
4f9ce178c1 Merc missed a few things, cleaned the makefiles up a little more 2000-01-30 00:36:41 +00:00
Loring Holden
ff664f9b75 Makefile.in - conditionally run ranlib
sys_unix.c - copied Sys_DebugLog() from sys_linux.c
2000-01-29 23:24:16 +00:00
Zephaniah E. Hull
925344be77 uquake now works! All targets I can test!
I also merged console.[ch] while I was at it..
2000-01-29 18:46:26 +00:00
Bill Currie
5e4575222d do alsa (sound in general) lib support the Right Way (tm)
missed 3dfx for gl
2000-01-29 10:59:02 +00:00
Bill Currie
1c6834bf91 fixed up the #include's so it now compiles (cleanly) 2000-01-29 02:58:16 +00:00
Zephaniah E. Hull
63978c73c6 uquake compile updates.. 2000-01-28 01:03:09 +00:00
Zephaniah E. Hull
f18b3bcf02 HUGE changes..
Basicly, sound_lib.a is built, and is compiled into the clients..
Note, uquake is SERIOUSLY FSCKED..
2000-01-27 17:06:02 +00:00
Loring Holden
88344ef21a glquake.h now included from only the files that use OpenGL, and not from
common_quakedef.h (and thus all files)

This solves a build break when the OpenGL includes are not in /usr/include,
since the OpenGL include path is only used when compiling files that use
OpenGL.
2000-01-26 19:00:36 +00:00
Loring Holden
4b42baa382 #ifdef _EXPERIMENTAL did not include all unz* references 2000-01-26 18:56:26 +00:00
Eric Windisch
4440ef4090 Quake3 Pak file support in EXPERIMENTAL, we need -lz and unzip.c included
for this to work.
--
Eric Windisch
2000-01-26 02:06:38 +00:00
Joseph Carter
8e85621d15 A few of Mercury's local changes and things I've done to stable.. We're
attempting to get a build WITHOUT GL to work again...
2000-01-25 05:59:19 +00:00
Jeff Teunissen
9be70be1b0 Preliminary (probably nonfunctional) support for QW's HUD in UQ. Beware! 2000-01-22 22:21:46 +00:00
Jeff Teunissen
6f01303711 Created cl_sbar definitions for UQ in client.h 2000-01-22 22:09:54 +00:00
Zephaniah E. Hull
427b74299d No more -DGLQUAKE!!!
Took me 9+ hours straight to do it, but its done!
2000-01-22 12:54:51 +00:00
Jeff Teunissen
35169e2b94 Merged r_main.c -- it wasn't the chore it looked like it was going to be.
It's still #ifdef'ed all over the place, but there are max. 100 lines that
aren't common.
2000-01-22 10:51:27 +00:00
Joseph Carter
fd5c61e51a Multiple dirs may be specified on cmdline now. -game dir1,dir2,...,dirN
Use commas, not spaces or quotes or anything---the function used to do the
parsing is ... unintelligent.  ;>  Something better than the current
method will appear when we migrate to a better cmdline parser.
2000-01-22 09:16:19 +00:00
Zephaniah E. Hull
34391442c7 Merged render.h, to fix compile warnings..
No more compile warnings! A completely clean build on my system!
Wrapped all the unistd.h includes with #ifdef HAVE_UNISTD_H.
Seems like there is more, but that looks like it..
2000-01-19 11:01:04 +00:00
Nelson Rush
b452b57f5c added the rest of the win32 support, added README.WIN to explain changes 2000-01-19 05:48:59 +00:00
Nelson Rush
45e2b45148 fixed VC win32 support for standalone, thanks to Jason Nelson
i think i got it all
2000-01-19 05:40:58 +00:00
Joseph Carter
2d6be70bd7 Technically a new feature, but every developer asked wanted it provided it
didn't break anything.  It doesn't, so here it is:  show_fps for uquake!
2000-01-19 05:31:22 +00:00
Marcus Sundberg
c156232c95 Link the *-gl binaries with @DYN_LIBS@. 2000-01-19 01:24:41 +00:00
Marcus Sundberg
b82d8d0e9f Starting up with all IP-addresses banned seems like a very bad idea... 2000-01-18 20:15:35 +00:00
Jeff Teunissen
ebf2aef910 Moved some do_not_include stuff where it belongs...Thanks go to Thad Ward
<coderjoe@grnet.com>
2000-01-18 04:10:34 +00:00
Joseph Carter
3f74fe38b8 ./configure --enable-newstyle now actually does something. It changes the
default game name from "id1" to "base".  This allows you to have full and
shareware version's of Id's pak's installed, as well as other full TC's
you want..  You may want to make base a symlink to id1 for now since you
currently can't have multiple -game's, that's my next fix.
2000-01-18 03:13:38 +00:00
Zephaniah E. Hull
0391657e6b We now have two versions, what we first identify ourselves as, which is
2.40, and the quakeforge version, fixes the annoying spectator bug..
2000-01-16 12:19:30 +00:00
Marcus Sundberg
0206281103 Changed gl_vidlinuxglx.c to gl_vidglx.c as it really doesn't have anything
with Linux to do.
2000-01-15 04:14:04 +00:00
Marcus Sundberg
9a1b2d7607 Added dga_check.c to quake-gl 2000-01-15 03:33:27 +00:00
Marcus Sundberg
c0b5b95349 Call VID_ExtraOptionCmd() with correct argument.
Removed some useless code.
2000-01-15 03:18:33 +00:00
Bill Currie
61bf2de3ef common/mdfour.c common/pr_edict.c common/pr_exec.c uquake/r_main.c:
various warning cleanups
configure.in:
	check for XShm before enabling X
2000-01-14 03:41:40 +00:00
Eric Windisch
e688febe63 The previous 2 commits were on the rendering of menu.c
This commit makes it functional :) Wierd bug where fullscreen switch
isn't working, must fix...
-- Eric Windisch
2000-01-09 20:34:01 +00:00
Eric Windisch
2021a48efc Menu system is a bit more modular now and we have a workaround the problem
with the 'holes', we are using a (local) variable and incrementing it by 8
instead of using static values.
--
Eric Windisch
2000-01-09 20:10:55 +00:00
Loring Holden
f1c9f11a2c Need to include draw.h so Draw_Crosshair() is defined 2000-01-09 19:44:46 +00:00
Loring Holden
131086c25c {uquake,qw_client}/glquake.h combined and moved to common 2000-01-09 19:42:33 +00:00
Marcus Sundberg
d815aa804e Revison 1.17 worked exactly as intended. Revison 1.20 was completely broken. Like I said - it needs a cleanup, but it works for now. 2000-01-09 14:09:14 +00:00
Eric Windisch
4775ee68af fix for menu.c, adamel didn't add a bug.. just some bad code defining the variable his equation was using. Everything should finally be ok (like i haven't said that before)
--
Eric Windisch
2000-01-09 08:19:30 +00:00
Eric Windisch
cfb408b863 Forgot to fix the bug i said i fixed of adamel's last commit that existed in menu.c 2000-01-09 07:57:16 +00:00
Eric Windisch
e29fc9165e Reimplimented evil #define in menu.c cuz it wasn't working otherwise :)
Fixed a bug that im still not sure why Adamel implimented, he had it assuming
that every target has 15 entries, when they don't.
--
Eric Windisch
2000-01-09 07:52:39 +00:00
Marcus Sundberg
57bd541a05 Added the video menu back. This really needs a big cleanup, but it works for now. 2000-01-09 07:25:15 +00:00
Eric Windisch
212367ad9a Changed some stuff in menu.c to remove someone's evil #define of
options_items, rather made options_items a static int and
changed 'static int local_options_items = 13' into
'#define local_options_items 13' (non-evil define ;)
-- eric windisch
2000-01-09 07:19:27 +00:00
Jeff Teunissen
5f62210608 Added @DGA_LIBS@ to OpenGL target builds 2000-01-09 07:15:41 +00:00
Marcus Sundberg
992788cca4 Cleaned up the ExtraOption code a bit. 2000-01-09 04:56:21 +00:00
Eric Windisch
a09bf9b081 Ok, removed all the #define's and everything should be working fine now.
notify me of any bugs :)
--
Eric Windisch
2000-01-09 03:03:42 +00:00
Marcus Sundberg
b6bb5c9190 Added in_svgalib.c to svga and 3dfx targets. 2000-01-09 02:45:58 +00:00
Marcus Sundberg
89263d5eca Call VID_Init() before IN_Init(). 2000-01-09 02:13:51 +00:00
Eric Windisch
8e4c3039d6 Bug fixes for the option menu code, it should compile now :)
You will not be able to select the new options until I fix that bug...
That bug should be fixed within a few minutes.
--
Eric Windisch
2000-01-09 01:53:54 +00:00
Marcus Sundberg
0d3e377a75 Fixed typo in previous commit. 2000-01-09 01:26:56 +00:00
Eric Windisch
c5b5abd9ee This is a big change.. I added two new functions that must be in every
target's video file.  These functions are VID_ExtraOptionDraw() and
VID_ExtraOptionCmd(int options_cursor).

These are to help modulize the option menu a bit, now all you have to do is
define #OPTIONS_ITEMS to one more then the number of items there are (this
is done in your target's vid*.c/gl_vid*.c file)

I also removed a bunch of #ifdefs, although a few #ifdef _WIN32's remain.
--
Eric Windisch
2000-01-09 01:11:44 +00:00
Marcus Sundberg
7df47c6fdb Replaced sprintf with snprintf. 2000-01-08 23:37:13 +00:00
Joseph Carter
8f503d8209 Reverted Neal's GL fullbright patch till we can actually fix it properly
after the release
2000-01-08 22:28:07 +00:00
Marcus Sundberg
219acb9ce1 Fixed install target 2000-01-08 21:35:03 +00:00
Zephaniah E. Hull
67f8201590 Applied patch from Roger Sen Montero <rogersm@tau.uab.es> to switch to
using vsnprintf/snprintf..
2000-01-08 13:55:33 +00:00
Bill Currie
ef18af2a9b common/sound.h:
added extern for soundtime. Don't really know wy it wasn't there in the
	first place.
qw_client/Makefile.in uquake/Makefile.in:
	make the alsa objects say the right thing: snd_dma.c and snd_alsa.c
common/snd_alsa.c:
	New file. makes things go.
2000-01-08 12:14:07 +00:00
Eric Windisch
edbdeb3989 A small cleanup of the option menu, makes it more modular so adding new
options will not be as messy as before.

It adds a windowed mouse for GLX, and with the -DXMESA compiler option
(not currently supported by the configure/makefile process) there is an
additional option for users of Mesa3d running the quake-gl client  which
will switch between windowed and fullscreen modes on the fly.

The windowed mouse option is now fixed for windows users and would also
work for software-x11 clients, but #ifdef X11 isn't working?
--
Eric Windisch
2000-01-08 06:29:40 +00:00
Nelson Rush
dfbfbb6711 readded a copyright notice that somehow got removed
added "Portions" statement to the copyright statement

Please note, if you want to put a copyright notice on a source file stating that a portion of it is copyright yourself or another author please put "Portions Copyright...", if adding a seperate .c file that contains otherwise author(s) this doesn't apply.
2000-01-08 04:50:26 +00:00
Nelson Rush
2151636145 added copyrights for buffer overrun fixes 2000-01-07 05:47:53 +00:00
Joseph Carter
ef8e59610a filter patch to remove \r and \n from people's names in the server 2000-01-07 05:02:38 +00:00
Marcus Sundberg
ab7585ffa2 Added DOS VGA stuff.
Added DOS and Windows network support.
2000-01-07 01:20:15 +00:00
Marcus Sundberg
18e36fb5d1 Don't name local variables errno. 2000-01-07 01:17:53 +00:00
Marcus Sundberg
a5a502ff97 Don't name local variable errno. 2000-01-07 01:17:05 +00:00
Nelson Rush
36a1b4d7ae added dan olson's patch
This patch keeps all the "PackFile" and "FindFile" messages from flooding
stdout unless the developer cvar is set to 1.
2000-01-06 22:02:55 +00:00
Marcus Sundberg
1c432eec0e Moved Sys_mkdir() to common/sys_common.c
!!! FIXME !!! Move Sys_DoubleTime() there too.
2000-01-06 18:38:40 +00:00
Marcus Sundberg
983243b577 Moved Sys_mkdir() and Sys_DoubleTime() into common/sys_common.c 2000-01-06 18:36:14 +00:00
Marcus Sundberg
3dc80e29b7 Moved Sys_FileTime() into common/sys_common.c 2000-01-06 17:46:47 +00:00
Marcus Sundberg
6e9074153f Moved Sys_Printf into common/sys_common.c 2000-01-06 16:56:38 +00:00
Marcus Sundberg
f816a6dbc1 This was identical to common/sys_dosa.s 2000-01-06 16:33:09 +00:00
Marcus Sundberg
58a561b806 Made MGL target compile again. 2000-01-06 03:13:04 +00:00
Marcus Sundberg
b28fa0a244 Add #ifndef so file is only included once. 2000-01-06 02:29:09 +00:00
Marcus Sundberg
a6460e7bdd Removed the bogus -DELF statements. 2000-01-06 01:06:17 +00:00
Marcus Sundberg
b86ca17101 Fixed bunch of unused variables. 2000-01-06 00:29:41 +00:00
Marcus Sundberg
9e5e83cc73 Added $(LIBS) to linker command lines. 2000-01-05 22:12:51 +00:00
Marcus Sundberg
04c438c55e Check return code from mmap() properly. 2000-01-05 21:22:48 +00:00
Joseph Carter
4ebf133971 Merged the makefile targets as much as is safe to do without a serious
code alteration.  Cut my build time from 20 minutes down to about 5 from
an autoconf-clean tree.
2000-01-05 19:10:52 +00:00
Zephaniah E. Hull
b68f84619e Fixes for portability issues.. 2000-01-05 16:55:01 +00:00
Zephaniah E. Hull
dbbeff44fc We now have fullbright textures for GL!
This is going in as a bug fix after talking it over with Knghtbrd and Deek..
2000-01-05 15:23:12 +00:00
Joseph Carter
c90b93d0b7 Cleaned the clean targets a bit 2000-01-05 12:09:29 +00:00
Marcus Sundberg
b2bd0774e0 Moved resource.h and conproc.h from uquake/do_not_include to uquake. 2000-01-05 01:41:36 +00:00
Marcus Sundberg
65094e2a35 _windowed_mouse needs to be declared. 2000-01-05 01:26:09 +00:00
Marcus Sundberg
048b8393f3 Reportedly the #undef sa_family is really needed on SGIs. 2000-01-05 01:14:30 +00:00
Nelson Rush
705c1d0e3b fixed some problems 2000-01-05 00:11:02 +00:00
Nelson Rush
a77bb35db6 Fixed buffer overflow problems, changed sprintf to snprintf don't use this yet, i have a few things that need to be fixed. 2000-01-05 00:05:48 +00:00
Marcus Sundberg
c5de0f10c5 Added MGL target (relax Palisade - it's only compiled on win32 ;)
Moved d_copy.s from SWREND_SRC_PLAT to SVGA_VID_SRC as the functions in
there are only used in vid_svgalib.c and vid_vga.c
2000-01-04 23:38:36 +00:00
Marcus Sundberg
26c0d830b2 Fix includes.
filelength() is unused and breaks compile on mingw32.
Copied Sys_FileOpenRead() and Sys_DoubleTime() from qw_client/sys_win.c
2000-01-04 23:36:31 +00:00
Marcus Sundberg
54f4335a8a Autoconf network headers. 2000-01-04 23:06:13 +00:00
Marcus Sundberg
0a99e0d5fe Include ctype.h for is*() functions.
Removed unused variables from InitConProc().
2000-01-04 23:02:02 +00:00
Marcus Sundberg
b8d1dd372a Added @NET_LIBS@ to LDFLAGS. 2000-01-04 22:59:57 +00:00
Marcus Sundberg
d576b7c9d1 Made building outside the sourcedir work again.
Made top of Makefile look like qw_client/Makefile.in
2000-01-04 21:29:10 +00:00
Joseph Carter
6c74e92dd2 No longer do the makefiles stat the obj dir for every compile! While I
experienced almost no visible benefit in terms of compile time, others
with older machines will and the makefiles are generally cleaner now.
2000-01-04 12:02:27 +00:00