Commit graph

721 commits

Author SHA1 Message Date
Joseph Carter
074d5692e2 Turn OFF gl_fires by default 2000-05-18 18:00:26 +00:00
Joseph Carter
036d5ac2c7 Ghost crosshair is DEAD.
Who ya gonna call?
2000-05-17 08:17:29 +00:00
Joseph Carter
6b7b6512ac NOTE: You MUST do serverinfo sv_allowflymode 1 for Mega2k! (This will
soon change I hope so you don't have to do anything..  In the meantime,
NOT doing it fixes the problem with MegaTF 6.1.99 and older..)
2000-05-15 06:15:42 +00:00
Bill Currie
aee1af505d common/sys_linux.c:
die if we can't allocate memory for the zone
common/vid_glx.c common/vid_x11.c:
	dump the mode list (always)
2000-05-15 00:12:38 +00:00
Thad Ward
7f891971c7 moved the location of the #include for limits.h, so MSVC would be able to build the tree. 2000-05-12 04:31:35 +00:00
Bill Currie
10224b1d00 delay setting the CVAR_ROM bit for fs_*path so they can be overridden by the command line 2000-05-11 11:43:49 +00:00
Eric Windisch
2f21a6b276 Added Overhead Chasecam. To use: set cl_chasecam 1; cl_chasecam_mode 1; cl_chasecam_back 0; and cl_chasecam_up to any value of your desire, 200 seems to be a nice value. cl_chasecam_back should be at 100 for a normal rearview cam, and cl_chasecam_mode 0 specifies to use the normal angle. 2000-05-10 03:47:45 +00:00
Bill Currie
014930183e fix an fp fault with 1x1 textures when gl_picmap > 0 2000-05-09 08:21:44 +00:00
Brian Koropoff
e128c229dc Adds r_dynamic cvar for software rendering. 2000-05-09 02:05:26 +00:00
Bill Currie
e3d3f3d73c apply patch that fixes prediction of visual effects for Tonik (cvs troubles). 2000-05-08 21:30:27 +00:00
Bill Currie
7932608a22 apply a player skin patch from Jukka. 2000-05-08 09:14:41 +00:00
Bill Currie
f9b2b9e6ad change values.h->limits.h and MAXINT->INTMAX for freebsd. I hope this doesn't break win32. 2000-05-08 03:40:28 +00:00
Joseph Carter
2d78c66bbf We now XWarpPointer () the mouse OUT of the window when working with DGA
input.  This is a Good Thing for Voodoo3 users.
2000-05-07 13:47:00 +00:00
Joseph Carter
5f3e15ceb3 Until whatever is up with entities is figured out, interpolation just is
not going to work.  #ifdef EXPERIMENTAL'd it for the time being.
2000-05-07 12:33:47 +00:00
Loring Holden
4ad32989a5 R_SetupFrame() - cast parameters to Con_Printf() to int to avoid warnings
under AIX
2000-05-07 04:58:50 +00:00
Dan Olson
86a35efba3 A bunch of stuff:
Cvar_Alias_Get now returns void
cl_pred.c is Tonik's client jumping prediction fix
the rest are adding new aliases: s_volume->volume and sv_edgefriction->edgefriction
2000-05-06 23:03:45 +00:00
Dan Olson
d5e5b07ac9 Cvar aliasing code, so we don't tick off Tonik (and other users) every time
we rename a standard cvar.  Example of use in in_x11.c.  Make the alias directly
after the Cvar_Get to avoid segfaults.
2000-05-06 22:46:48 +00:00
Anton E. Gavrilov
17270f94ba Added cl_bonusflash (0 = turn off item pickup flashes). Sorry, just couldn't help it :) 2000-05-06 16:12:21 +00:00
Anton E. Gavrilov
b67bbe5b53 +showteamscores now shows the scoreboard (time and level name), just like +showscores. 2000-05-06 15:52:27 +00:00
Bill Currie
976e1dcdda apply slist related patches from snax 2000-05-06 11:01:16 +00:00
Bill Currie
0599bb29a7 enable gcc format checking to our printf style functions and clean up the repercussions (suprisingly few). 2000-05-06 06:28:17 +00:00
Loring Holden
03391673eb Server_List_Load() - make c an int instead of a char so it can be compared
against EOF without warnings on certain platforms
2000-05-06 00:51:13 +00:00
Anton E. Gavrilov
3b1140ac06 Changed R_FireColor() to R_FireColor_f(void) --- the latter form is required to compile with MSVC 2000-05-05 15:53:32 +00:00
Anton E. Gavrilov
1656f76b88 Added cl_rocketlight, cl_muzzleflash cvars. 2000-05-05 14:47:03 +00:00
Joseph Carter
948999098b default the interpolation cvars to 0 for now. The interpolation code is
not finished yet and what's done doesn't work right.  The reason for this
seems to be entity data that's getting trashed somehow.  taniwha and I
will investigate this later.
2000-05-05 12:06:58 +00:00
Bill Currie
37ba019874 add r_firecolor command. sets the color of the rocket trail fire and dlight.
Also, change dlights and fires so the color can be set with a pointer assignment (optional).
2000-05-05 11:26:13 +00:00
Joseph Carter
26b21b6b08 beginnings of interpolation - not yet working properly. Will remove if I
don't fix it tonight.
2000-05-05 08:56:55 +00:00
Joseph Carter
9c567e579e Changes that don't really affect anything 2000-05-05 08:55:49 +00:00
Joseph Carter
bbbd94d707 oops 2000-05-05 01:59:37 +00:00
Joseph Carter
93c098eb87 Put standard GPL thingy on these things 2000-05-05 01:55:55 +00:00
Bill Currie
011ec8bd95 speed up pak seaching when .gz endings are supported. this still needs to be re-coded as doing a linear search is just borked. I'm not sure if I should sort the file entries in memory and use bsearch (probly easier) or implement a hash table for each pak file, but something needs to be done. At least HAS_ZLIB no longer doubles search time :) 2000-05-05 01:24:05 +00:00
Dan Olson
dd31ad3131 Just some cleanup 2000-05-04 23:22:02 +00:00
Nelson Rush
6ba89503e5 fixed a crash in the server listing code thanks to help from dabb and jam 2000-05-04 16:59:44 +00:00
Bill Currie
bed83b87e2 fixed a really nasty, ancient (it's chitin was turning grey), subtle bug that caused rogue to crash when firing the multi rocket near the lightning pentagram in the Cave of Death. "Though shalt not re-use a loop variable inside a loop".
Also, bump up MAX_BEAMS and MAX_EXPLOSIONS
2000-05-04 11:50:23 +00:00
Dan Olson
4cae141a9c Umm... someone else that was committing this patch forgot to add these... :) 2000-05-04 01:01:57 +00:00
Dan Olson
84e95dd1e6 snax's server list patches. Credit given in AUTHORS 2000-05-04 00:58:26 +00:00
Dan Olson
b0c37054dc Fixes a segfault when TragicDeath is called 2000-05-03 21:32:23 +00:00
Anton E. Gavrilov
2e596668ba Some changes to scoreboard (single player support). No more Sbar_SoloScoreboard() 2000-05-03 19:01:19 +00:00
Bill Currie
a32eb9e1b8 common/cl_input.c:
fix what looks like a bug. if (ms>250) ms=100; ???
common/cl_main.c common/cvars.h qw_client/cl_parse.c:
	put running autoexec.cfg back in, BUT now controlled by a cvar (cl_autoexec).
2000-05-03 11:34:57 +00:00
Bill Currie
a05d712277 apply the "final" borland c patches from our Jukka Sorjonen 2000-05-03 05:12:18 +00:00
Bill Currie
618e8a90d4 add another alias for the num lock key 2000-05-02 13:05:48 +00:00
Bill Currie
f0ece14dce put that && vid_fullscreen->value where it belongs :) 2000-05-02 12:03:44 +00:00
Bill Currie
5f12390209 remove an unwanted && vid_fullscreen->value 2000-05-02 12:01:55 +00:00
Bill Currie
4dcba0d9e0 qw_server/sv_main.c:
added quakeforge.conf handling
common/gl_draw.c:
	just a comment
2000-05-02 07:12:04 +00:00
Dan Olson
17aa6a3a0d removal of useless "grab" and "ungrab" commands 2000-05-01 23:49:51 +00:00
Bill Currie
cf00f21f99 I'm suprised I didn't lose control of my computer. turns out I forgot to copy the keyboard grabbing code from glx to x11. 2000-05-01 23:49:17 +00:00
Bill Currie
b50e9a1d11 prevent vidmodes ever being null if hasvidmode is 1 2000-05-01 23:40:24 +00:00
Dan Olson
2fa525f544 let's see....
cmd.c - added "grab" and "ungrab" commands for -nodga mouse grabbing and
	ungrabbing (go figure)
cvar.c - Made descriptions carry over if the cvar was set on the command line
in_sun.c - removed a stupid comment
vid_* - added "vid_fullscreen", off by default.  You have to set at the command
	line or in quake.conf (or whatever it is) for it to take effect.
2000-05-01 22:53:16 +00:00
Loring Holden
aeb8811ad5 Include unistd.h if available so getuid() is defined 2000-05-01 15:29:31 +00:00
Bill Currie
98aeb39780 renamed _windowed_mouse to in_grab
Also, FULL SCREEN QUAKE IS HERE!!! unfortunatly, so is full screen quake :/. ie if you have the vidmode extentions, you don't have a choice at the moment. Still, that's just a matter of cvars :), but not tonight.
2000-05-01 13:08:01 +00:00