Commit graph

898 commits

Author SHA1 Message Date
Anton E. Gavrilov
620d7482b1 Updated MVSC project files. 2000-03-11 10:17:05 +00:00
Anton E. Gavrilov
c58cab5f55 The window title is "QuakeWorld" now, instead of "WinQuake" 2000-03-11 10:13:06 +00:00
Anton E. Gavrilov
51d9494677 The one who removed #ifndef GLQUAKE from quakeasm.h gotta be shot. 2000-03-11 10:05:27 +00:00
Loring Holden
a2284ec9c8 Use ASM_ARCH instead of NO_ASMOPT to figure out if we are on an x86 platform 2000-03-11 05:36:18 +00:00
Anton E. Gavrilov
1b35b7ab83 Win32 compiles now (opendir yet to be done...) 2000-03-11 00:46:46 +00:00
Anton E. Gavrilov
54b7b1e6af Removed it, yes! 2000-03-11 00:29:52 +00:00
Anton E. Gavrilov
b97e3ad708 MSVC project .opt file 2000-03-11 00:01:02 +00:00
Anton E. Gavrilov
596b294d04 Win32 compiles and runs now. 2000-03-10 23:33:31 +00:00
Anton E. Gavrilov
fd5d30dd06 Updated MSVC project files 2000-03-10 23:25:39 +00:00
Joseph Carter
cc84e6291b I decided I liked having a smaller console so I cleaned up the debugging
code for scr_consize a bit.  I also made it work in software targets.  If
you set scr_consize outside the range of .2 to .9 it now assumes you're
an idiot and ignores your setting, using the appropriate boundary value.

A note about gl_conalpha for GL targets.  It now works up to a consize of
.9 rather than working just upto 2/3 of the screen.  Works just as it did
before.  The only reason it matters is that the boundary for scr_consize
does not apply to the decision of whether or not to use alpha--only to
how big to make the console.

That means if you set scr_consize to .91 or something it won't be bigger
but you'll lose alpha.  Don't even try to report that as a bug---I will
tell you simply Don't Do That(TM).
2000-03-10 23:18:46 +00:00
Jeff Teunissen
76e8208651 Added "Diamond Stealth 2000 Pro" to "Tested cards" list, from cesarb. Oh,
and my last commit for in_x11.c was thanks to Marcelo Magallon, who
reported the problem.
2000-03-10 18:44:54 +00:00
Jeff Teunissen
c3a2272a76 Added a missing check for -DHAS_DGA to the #includes for DGA. 2000-03-10 18:40:37 +00:00
Joseph Carter
f0cf5f7776 Console no longer "grows" in GL. New GL cvar scr_consize as a side-effect
used in debugging, defaults to .5 for half the screen.
2000-03-10 17:39:54 +00:00
Bill Currie
a8ba72ab0f bye, bye, do_not_include 2000-03-10 02:30:18 +00:00
Anton E. Gavrilov
e81dbeb4f2 Demo pause should work now. 2000-03-09 22:16:25 +00:00
Anton E. Gavrilov
304490f4ed Killed "QuakeWorld: disconnected" in uquake. Added "cl.paused = false" line. 2000-03-09 22:03:56 +00:00
Anton E. Gavrilov
dbbba0a7d1 cl_warncmd fix; cl.paused "fix" --- needed for demo pause 2000-03-09 21:50:55 +00:00
Anton E. Gavrilov
a86d020cc8 Typos, again! 2000-03-09 21:39:56 +00:00
Joseph Carter
f88e81fbf1 qport fix for Dabb 2000-03-09 18:03:53 +00:00
Joseph Carter
932d705285 Fix the results of my last commit... 2000-03-09 15:31:15 +00:00
Joseph Carter
cc8e1219bd Supposedly models should be shaded with colored light now. They don't
seem like they are to me but supposedly they are shaded.
2000-03-09 15:13:39 +00:00
Anton E. Gavrilov
a060d2818c Increased console buffer size from 16384 to 65536 2000-03-09 14:02:14 +00:00
Joseph Carter
70b443f25f No colored lights in software - sorry, 256 colors isn't enough. It does
look sane now however.  Other projects which wish to keep the ability
to render in software better check out the changes - you won't find them
in a tutorial.  ;>
2000-03-09 12:28:44 +00:00
Joseph Carter
9ffc3e44df Colored static lights for GL!
If you try to load a 30-version'd BSP (ie, one with colored lighting) you
are gonna find that software renderering looks like shit.  I know what
the problem is.
2000-03-09 12:05:47 +00:00
Anton E. Gavrilov
f3a7cdfb90 Added myself to AUTHORS. 2000-03-09 11:34:24 +00:00
Joseph Carter
84129ae52c A few cleanups to the AUTHORS file (and we throw out CREDITS please?) 2000-03-09 10:38:13 +00:00
Bill Currie
5350dc6449 lock twiddling 2000-03-09 04:00:23 +00:00
Bill Currie
6bb246e5a2 twiddling with the lock (i hope) 2000-03-09 03:58:40 +00:00
Bill Currie
674bb148b5 attempt to remove the cvs lock 2000-03-09 03:53:31 +00:00
Bill Currie
adb6237799 added files to support opendir and fnmatch in Windows. It is up to Tonic to get
them working :)
2000-03-09 03:43:37 +00:00
Anton E. Gavrilov
ea57431268 One more fix :) 2000-03-09 02:19:15 +00:00
Anton E. Gavrilov
00eac8e731 Added unalias command; Changed Cmd_ExecuteString()'s order to command-cvar-alias. 2000-03-09 01:22:46 +00:00
Bill Currie
c9555d16f1 merge qw_client/d_surf.c and uquake/d_surf.c into common/d_surf.c 2000-03-09 01:05:40 +00:00
Bill Currie
5a5af93a43 merge qw_client/d_edge.c and uquake/d_edge.c into common/d_edge.c
Sorry, Mercury, more #ifdef QUAKEWORLD and UQUAKE :/
2000-03-09 00:58:58 +00:00
Anton E. Gavrilov
fe5bc787b2 The final (i hope) update to keys.c. Now the keys work just like in Q3 :) 2000-03-09 00:10:57 +00:00
Joseph Carter
271fbb4c8a Colored dlights. We already had them if you had gl_flashblend 1, but they
looked kinda silly IMO.  Turn off the stupid bubbles, we have real colored
dlight now!

I may put up some of the "outtake" screenshots of the broken lightmap code
as I was writing the support.  Some of them look cool.  =>
2000-03-09 00:04:29 +00:00
Anton E. Gavrilov
5707c81f3a Yet another fix to keys.c (not the last one :) 2000-03-08 23:39:16 +00:00
Anton E. Gavrilov
931e8f2f47 A temporary fix to console keys' behavior. Backspace, leftarrow and rightarrow work now. 2000-03-08 23:13:53 +00:00
Anton E. Gavrilov
fb35a3f7c0 Added 'uquake' project file for Win32 (GL doesn't compile yet) 2000-03-08 22:42:47 +00:00
Anton E. Gavrilov
67a854bcbd Sound cvars are always created, even when there is no sound. Now, QF won't crash with -nosound. 2000-03-08 21:47:15 +00:00
Anton E. Gavrilov
bd2524f060 A fix to Con_DrawInput for new console editing style. 2000-03-08 21:35:17 +00:00
Anton E. Gavrilov
d3dd8d3e36 Fixed one line 2000-03-08 20:01:36 +00:00
Joseph Carter
95b2fd2b6d News update, debian/* fixes 2000-03-08 11:24:08 +00:00
Joseph Carter
357a56ff55 Debian packages should include any notes needed to make them work in this
file.
2000-03-08 10:46:22 +00:00
Bill Currie
bcd302a948 common/common.c common/common.h qw_client/cl_parse.c qw_server/sv_main.c:
handle escape chars better
common/quakefs.c:
	check the return value of opendir
2000-03-08 04:17:12 +00:00
Zephaniah E. Hull
8ce43b2ec1 Header file cleanup, so we can build more stuff which is completely common!
*.pak support!
2000-03-08 01:12:26 +00:00
Marcus Sundberg
ddfbc49092 Moved targets dir where it belongs. 2000-03-07 23:23:01 +00:00
Eric Windisch
0912bcbb6d Fixed up gl_notes to reflect some of our changes, removed some stuff that is quite old (Obsidian isn't the only card with multitexture) 2000-03-07 23:19:44 +00:00
Marcus Sundberg
4e76d7e176 Made the Makefiles work. 2000-03-07 23:13:00 +00:00
Dan Olson
caabae74d3 Added 'cvarlist' command. 2000-03-07 22:28:25 +00:00