Anton E. Gavrilov
620d7482b1
Updated MVSC project files.
2000-03-11 10:17:05 +00:00
Anton E. Gavrilov
c58cab5f55
The window title is "QuakeWorld" now, instead of "WinQuake"
2000-03-11 10:13:06 +00:00
Anton E. Gavrilov
51d9494677
The one who removed #ifndef GLQUAKE from quakeasm.h gotta be shot.
2000-03-11 10:05:27 +00:00
Loring Holden
a2284ec9c8
Use ASM_ARCH instead of NO_ASMOPT to figure out if we are on an x86 platform
2000-03-11 05:36:18 +00:00
Anton E. Gavrilov
1b35b7ab83
Win32 compiles now (opendir yet to be done...)
2000-03-11 00:46:46 +00:00
Anton E. Gavrilov
54b7b1e6af
Removed it, yes!
2000-03-11 00:29:52 +00:00
Anton E. Gavrilov
b97e3ad708
MSVC project .opt file
2000-03-11 00:01:02 +00:00
Anton E. Gavrilov
596b294d04
Win32 compiles and runs now.
2000-03-10 23:33:31 +00:00
Anton E. Gavrilov
fd5d30dd06
Updated MSVC project files
2000-03-10 23:25:39 +00:00
Joseph Carter
cc84e6291b
I decided I liked having a smaller console so I cleaned up the debugging
...
code for scr_consize a bit. I also made it work in software targets. If
you set scr_consize outside the range of .2 to .9 it now assumes you're
an idiot and ignores your setting, using the appropriate boundary value.
A note about gl_conalpha for GL targets. It now works up to a consize of
.9 rather than working just upto 2/3 of the screen. Works just as it did
before. The only reason it matters is that the boundary for scr_consize
does not apply to the decision of whether or not to use alpha--only to
how big to make the console.
That means if you set scr_consize to .91 or something it won't be bigger
but you'll lose alpha. Don't even try to report that as a bug---I will
tell you simply Don't Do That(TM).
2000-03-10 23:18:46 +00:00
Jeff Teunissen
76e8208651
Added "Diamond Stealth 2000 Pro" to "Tested cards" list, from cesarb. Oh,
...
and my last commit for in_x11.c was thanks to Marcelo Magallon, who
reported the problem.
2000-03-10 18:44:54 +00:00
Jeff Teunissen
c3a2272a76
Added a missing check for -DHAS_DGA to the #includes for DGA.
2000-03-10 18:40:37 +00:00
Joseph Carter
f0cf5f7776
Console no longer "grows" in GL. New GL cvar scr_consize as a side-effect
...
used in debugging, defaults to .5 for half the screen.
2000-03-10 17:39:54 +00:00
Bill Currie
a8ba72ab0f
bye, bye, do_not_include
2000-03-10 02:30:18 +00:00
Anton E. Gavrilov
e81dbeb4f2
Demo pause should work now.
2000-03-09 22:16:25 +00:00
Anton E. Gavrilov
304490f4ed
Killed "QuakeWorld: disconnected" in uquake. Added "cl.paused = false" line.
2000-03-09 22:03:56 +00:00
Anton E. Gavrilov
dbbba0a7d1
cl_warncmd fix; cl.paused "fix" --- needed for demo pause
2000-03-09 21:50:55 +00:00
Anton E. Gavrilov
a86d020cc8
Typos, again!
2000-03-09 21:39:56 +00:00
Joseph Carter
f88e81fbf1
qport fix for Dabb
2000-03-09 18:03:53 +00:00
Joseph Carter
932d705285
Fix the results of my last commit...
2000-03-09 15:31:15 +00:00
Joseph Carter
cc8e1219bd
Supposedly models should be shaded with colored light now. They don't
...
seem like they are to me but supposedly they are shaded.
2000-03-09 15:13:39 +00:00
Anton E. Gavrilov
a060d2818c
Increased console buffer size from 16384 to 65536
2000-03-09 14:02:14 +00:00
Joseph Carter
70b443f25f
No colored lights in software - sorry, 256 colors isn't enough. It does
...
look sane now however. Other projects which wish to keep the ability
to render in software better check out the changes - you won't find them
in a tutorial. ;>
2000-03-09 12:28:44 +00:00
Joseph Carter
9ffc3e44df
Colored static lights for GL!
...
If you try to load a 30-version'd BSP (ie, one with colored lighting) you
are gonna find that software renderering looks like shit. I know what
the problem is.
2000-03-09 12:05:47 +00:00
Anton E. Gavrilov
f3a7cdfb90
Added myself to AUTHORS.
2000-03-09 11:34:24 +00:00
Joseph Carter
84129ae52c
A few cleanups to the AUTHORS file (and we throw out CREDITS please?)
2000-03-09 10:38:13 +00:00
Bill Currie
5350dc6449
lock twiddling
2000-03-09 04:00:23 +00:00
Bill Currie
6bb246e5a2
twiddling with the lock (i hope)
2000-03-09 03:58:40 +00:00
Bill Currie
674bb148b5
attempt to remove the cvs lock
2000-03-09 03:53:31 +00:00
Bill Currie
adb6237799
added files to support opendir and fnmatch in Windows. It is up to Tonic to get
...
them working :)
2000-03-09 03:43:37 +00:00
Anton E. Gavrilov
ea57431268
One more fix :)
2000-03-09 02:19:15 +00:00
Anton E. Gavrilov
00eac8e731
Added unalias command; Changed Cmd_ExecuteString()'s order to command-cvar-alias.
2000-03-09 01:22:46 +00:00
Bill Currie
c9555d16f1
merge qw_client/d_surf.c and uquake/d_surf.c into common/d_surf.c
2000-03-09 01:05:40 +00:00
Bill Currie
5a5af93a43
merge qw_client/d_edge.c and uquake/d_edge.c into common/d_edge.c
...
Sorry, Mercury, more #ifdef QUAKEWORLD and UQUAKE :/
2000-03-09 00:58:58 +00:00
Anton E. Gavrilov
fe5bc787b2
The final (i hope) update to keys.c. Now the keys work just like in Q3 :)
2000-03-09 00:10:57 +00:00
Joseph Carter
271fbb4c8a
Colored dlights. We already had them if you had gl_flashblend 1, but they
...
looked kinda silly IMO. Turn off the stupid bubbles, we have real colored
dlight now!
I may put up some of the "outtake" screenshots of the broken lightmap code
as I was writing the support. Some of them look cool. =>
2000-03-09 00:04:29 +00:00
Anton E. Gavrilov
5707c81f3a
Yet another fix to keys.c (not the last one :)
2000-03-08 23:39:16 +00:00
Anton E. Gavrilov
931e8f2f47
A temporary fix to console keys' behavior. Backspace, leftarrow and rightarrow work now.
2000-03-08 23:13:53 +00:00
Anton E. Gavrilov
fb35a3f7c0
Added 'uquake' project file for Win32 (GL doesn't compile yet)
2000-03-08 22:42:47 +00:00
Anton E. Gavrilov
67a854bcbd
Sound cvars are always created, even when there is no sound. Now, QF won't crash with -nosound.
2000-03-08 21:47:15 +00:00
Anton E. Gavrilov
bd2524f060
A fix to Con_DrawInput for new console editing style.
2000-03-08 21:35:17 +00:00
Anton E. Gavrilov
d3dd8d3e36
Fixed one line
2000-03-08 20:01:36 +00:00
Joseph Carter
95b2fd2b6d
News update, debian/* fixes
2000-03-08 11:24:08 +00:00
Joseph Carter
357a56ff55
Debian packages should include any notes needed to make them work in this
...
file.
2000-03-08 10:46:22 +00:00
Bill Currie
bcd302a948
common/common.c common/common.h qw_client/cl_parse.c qw_server/sv_main.c:
...
handle escape chars better
common/quakefs.c:
check the return value of opendir
2000-03-08 04:17:12 +00:00
Zephaniah E. Hull
8ce43b2ec1
Header file cleanup, so we can build more stuff which is completely common!
...
*.pak support!
2000-03-08 01:12:26 +00:00
Marcus Sundberg
ddfbc49092
Moved targets dir where it belongs.
2000-03-07 23:23:01 +00:00
Eric Windisch
0912bcbb6d
Fixed up gl_notes to reflect some of our changes, removed some stuff that is quite old (Obsidian isn't the only card with multitexture)
2000-03-07 23:19:44 +00:00
Marcus Sundberg
4e76d7e176
Made the Makefiles work.
2000-03-07 23:13:00 +00:00
Dan Olson
caabae74d3
Added 'cvarlist' command.
2000-03-07 22:28:25 +00:00