Commit graph

1220 commits

Author SHA1 Message Date
Bill Currie
37ba019874 add r_firecolor command. sets the color of the rocket trail fire and dlight.
Also, change dlights and fires so the color can be set with a pointer assignment (optional).
2000-05-05 11:26:13 +00:00
Anton E. Gavrilov
43ef11e01d Removed a duplicate line 2000-05-05 11:19:47 +00:00
Anton E. Gavrilov
f5509f42fe Added Windows 98/NT to the list of operating systems tested. 2000-05-05 10:31:13 +00:00
Bill Currie
14f2bc412c add a server 2000-05-05 10:23:06 +00:00
Anton E. Gavrilov
144088bf08 Added entry for quake.orc.ru:27504 2000-05-05 10:04:52 +00:00
Joseph Carter
26b21b6b08 beginnings of interpolation - not yet working properly. Will remove if I
don't fix it tonight.
2000-05-05 08:56:55 +00:00
Joseph Carter
9c567e579e Changes that don't really affect anything 2000-05-05 08:55:49 +00:00
Joseph Carter
85e7890c3b This stuff is GPL'd 2000-05-05 08:54:20 +00:00
Bill Currie
293b8678c5 initial check-in. qstat, qizmo, etc, eat your hearts out, this is only the beginning }:> 2000-05-05 05:35:53 +00:00
Bill Currie
d0e1bc6cf7 preserve cl_warncmd across gamedir changes 2000-05-05 02:49:44 +00:00
Joseph Carter
bbbd94d707 oops 2000-05-05 01:59:37 +00:00
Joseph Carter
93c098eb87 Put standard GPL thingy on these things 2000-05-05 01:55:55 +00:00
Bill Currie
011ec8bd95 speed up pak seaching when .gz endings are supported. this still needs to be re-coded as doing a linear search is just borked. I'm not sure if I should sort the file entries in memory and use bsearch (probly easier) or implement a hash table for each pak file, but something needs to be done. At least HAS_ZLIB no longer doubles search time :) 2000-05-05 01:24:05 +00:00
Dan Olson
dd31ad3131 Just some cleanup 2000-05-04 23:22:02 +00:00
Nelson Rush
976eec3bbc added galbraith's "skeletal animation" wish 2000-05-04 17:28:51 +00:00
Nelson Rush
c025121745 re-mentioned the fix under a generic topic, "variable fixes" 2000-05-04 17:10:40 +00:00
Nelson Rush
4d2f8ce871 removed credit for the cvar fix by request 2000-05-04 17:03:23 +00:00
Nelson Rush
6ba89503e5 fixed a crash in the server listing code thanks to help from dabb and jam 2000-05-04 16:59:44 +00:00
Bill Currie
bed83b87e2 fixed a really nasty, ancient (it's chitin was turning grey), subtle bug that caused rogue to crash when firing the multi rocket near the lightning pentagram in the Cave of Death. "Though shalt not re-use a loop variable inside a loop".
Also, bump up MAX_BEAMS and MAX_EXPLOSIONS
2000-05-04 11:50:23 +00:00
Dan Olson
4cae141a9c Umm... someone else that was committing this patch forgot to add these... :) 2000-05-04 01:01:57 +00:00
Dan Olson
84e95dd1e6 snax's server list patches. Credit given in AUTHORS 2000-05-04 00:58:26 +00:00
Dan Olson
b0c37054dc Fixes a segfault when TragicDeath is called 2000-05-03 21:32:23 +00:00
Anton E. Gavrilov
2e596668ba Some changes to scoreboard (single player support). No more Sbar_SoloScoreboard() 2000-05-03 19:01:19 +00:00
Bill Currie
a32eb9e1b8 common/cl_input.c:
fix what looks like a bug. if (ms>250) ms=100; ???
common/cl_main.c common/cvars.h qw_client/cl_parse.c:
	put running autoexec.cfg back in, BUT now controlled by a cvar (cl_autoexec).
2000-05-03 11:34:57 +00:00
Anton E. Gavrilov
71af74200b Remove "exec autoexec.cfg" on gamedir change; add checking that frontend.cfg exists before trying to execute it 2000-05-03 09:28:33 +00:00
Bill Currie
a05d712277 apply the "final" borland c patches from our Jukka Sorjonen 2000-05-03 05:12:18 +00:00
Bill Currie
32d25d8567 change pushlatency's default to -999 which apearently was the original default. 2000-05-02 21:46:39 +00:00
Bill Currie
618e8a90d4 add another alias for the num lock key 2000-05-02 13:05:48 +00:00
Bill Currie
f0ece14dce put that && vid_fullscreen->value where it belongs :) 2000-05-02 12:03:44 +00:00
Bill Currie
5f12390209 remove an unwanted && vid_fullscreen->value 2000-05-02 12:01:55 +00:00
Bill Currie
3505616216 remove a misplaced , from a cvar name 2000-05-02 09:45:22 +00:00
Bill Currie
4dcba0d9e0 qw_server/sv_main.c:
added quakeforge.conf handling
common/gl_draw.c:
	just a comment
2000-05-02 07:12:04 +00:00
Dan Olson
b897ca1d62 fixes a bug that showed up when you tried to ./configure --without-opengl 2000-05-02 01:35:13 +00:00
Bill Currie
1c51351d95 apply a patch from someone (oi, speak up, whoever you are) to convert \r to # in say messages to prevent the overwriting of nicks.
However, I modified it slightly so it happens before the Sys_Printf and made it cvar controllable (off by default for now).
2000-05-02 00:43:53 +00:00
Dan Olson
17aa6a3a0d removal of useless "grab" and "ungrab" commands 2000-05-01 23:49:51 +00:00
Bill Currie
cf00f21f99 I'm suprised I didn't lose control of my computer. turns out I forgot to copy the keyboard grabbing code from glx to x11. 2000-05-01 23:49:17 +00:00
Bill Currie
b50e9a1d11 prevent vidmodes ever being null if hasvidmode is 1 2000-05-01 23:40:24 +00:00
Dan Olson
2fa525f544 let's see....
cmd.c - added "grab" and "ungrab" commands for -nodga mouse grabbing and
	ungrabbing (go figure)
cvar.c - Made descriptions carry over if the cvar was set on the command line
in_sun.c - removed a stupid comment
vid_* - added "vid_fullscreen", off by default.  You have to set at the command
	line or in quake.conf (or whatever it is) for it to take effect.
2000-05-01 22:53:16 +00:00
Loring Holden
aeb8811ad5 Include unistd.h if available so getuid() is defined 2000-05-01 15:29:31 +00:00
Bill Currie
98aeb39780 renamed _windowed_mouse to in_grab
Also, FULL SCREEN QUAKE IS HERE!!! unfortunatly, so is full screen quake :/. ie if you have the vidmode extentions, you don't have a choice at the moment. Still, that's just a matter of cvars :), but not tonight.
2000-05-01 13:08:01 +00:00
Bill Currie
a7e5fd3a16 oops, accidently left a test disablement of DGA in. also forgot some of the DGA/VIDMODE split. 2000-05-01 11:08:00 +00:00
Bill Currie
7da23db202 separate out checks for VIDMODE and DGA in preparation for the Great Vidmode Hack :) 2000-05-01 10:36:00 +00:00
Bill Currie
ecba3b9f42 put #include <limits.h> in for other OSes that don't automaticly include it in one of the other headers. 2000-05-01 08:57:11 +00:00
Bill Currie
94c850b14a VID_SetPalette is required for my g200 (this might have to be cvar'ed if it affects anybody else adversly), and doesn't cause any problems, so I've removed it's experimental status. Also removed some commented out experimental code (well, non that disabled dga). 2000-05-01 08:28:27 +00:00
Bill Currie
90cab60e05 rename vid_nt_gl.c to vid_wgl.c and touch up the windows build stuff to reflect the change. 2000-04-30 22:44:06 +00:00
Bill Currie
4d551f0f51 rename common/gl_vidnt.c -> common/vid_nt_gl.c, common/gl_vidglx.c -> common/vid_glx.c and common/gl_vidlinux_3dfx.c -> common/vid_3dfxsvga.c and touch up the relevant files to reflect the name change.
I got sick of the inconsistency in the vid files.
2000-04-30 22:27:58 +00:00
Dan Olson
6b385b7af8 Cvar cleanup and description additions 2000-04-30 21:23:37 +00:00
Joseph Carter
0aa6a37ad2 mitch wanted the FPS counter to move to upper right of the screen. Not a
bad idea, here it is..
2000-04-30 20:14:49 +00:00
Bill Currie
85254360f4 fix a really nasty bug where downloads were going to the wrong place. there may be more fixes needed so qf copes with the new fs_basepath, and esp ~. 2000-04-30 10:50:24 +00:00
Joseph Carter
2607f7e1ac I'd been meaning to do this for awhile but thought I was the only one who
cared.  fov > 90 in software and your gun is never drawn.  No more, now
your gun will be drawn unless you esplicitly turn it off.
2000-04-30 06:57:39 +00:00