Bill Currie
37ba019874
add r_firecolor command. sets the color of the rocket trail fire and dlight.
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Also, change dlights and fires so the color can be set with a pointer assignment (optional).
2000-05-05 11:26:13 +00:00
Anton E. Gavrilov
43ef11e01d
Removed a duplicate line
2000-05-05 11:19:47 +00:00
Anton E. Gavrilov
f5509f42fe
Added Windows 98/NT to the list of operating systems tested.
2000-05-05 10:31:13 +00:00
Bill Currie
14f2bc412c
add a server
2000-05-05 10:23:06 +00:00
Anton E. Gavrilov
144088bf08
Added entry for quake.orc.ru:27504
2000-05-05 10:04:52 +00:00
Joseph Carter
26b21b6b08
beginnings of interpolation - not yet working properly. Will remove if I
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don't fix it tonight.
2000-05-05 08:56:55 +00:00
Joseph Carter
9c567e579e
Changes that don't really affect anything
2000-05-05 08:55:49 +00:00
Joseph Carter
85e7890c3b
This stuff is GPL'd
2000-05-05 08:54:20 +00:00
Bill Currie
293b8678c5
initial check-in. qstat, qizmo, etc, eat your hearts out, this is only the beginning }:>
2000-05-05 05:35:53 +00:00
Bill Currie
d0e1bc6cf7
preserve cl_warncmd across gamedir changes
2000-05-05 02:49:44 +00:00
Joseph Carter
bbbd94d707
oops
2000-05-05 01:59:37 +00:00
Joseph Carter
93c098eb87
Put standard GPL thingy on these things
2000-05-05 01:55:55 +00:00
Bill Currie
011ec8bd95
speed up pak seaching when .gz endings are supported. this still needs to be re-coded as doing a linear search is just borked. I'm not sure if I should sort the file entries in memory and use bsearch (probly easier) or implement a hash table for each pak file, but something needs to be done. At least HAS_ZLIB no longer doubles search time :)
2000-05-05 01:24:05 +00:00
Dan Olson
dd31ad3131
Just some cleanup
2000-05-04 23:22:02 +00:00
Nelson Rush
976eec3bbc
added galbraith's "skeletal animation" wish
2000-05-04 17:28:51 +00:00
Nelson Rush
c025121745
re-mentioned the fix under a generic topic, "variable fixes"
2000-05-04 17:10:40 +00:00
Nelson Rush
4d2f8ce871
removed credit for the cvar fix by request
2000-05-04 17:03:23 +00:00
Nelson Rush
6ba89503e5
fixed a crash in the server listing code thanks to help from dabb and jam
2000-05-04 16:59:44 +00:00
Bill Currie
bed83b87e2
fixed a really nasty, ancient (it's chitin was turning grey), subtle bug that caused rogue to crash when firing the multi rocket near the lightning pentagram in the Cave of Death. "Though shalt not re-use a loop variable inside a loop".
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Also, bump up MAX_BEAMS and MAX_EXPLOSIONS
2000-05-04 11:50:23 +00:00
Dan Olson
4cae141a9c
Umm... someone else that was committing this patch forgot to add these... :)
2000-05-04 01:01:57 +00:00
Dan Olson
84e95dd1e6
snax's server list patches. Credit given in AUTHORS
2000-05-04 00:58:26 +00:00
Dan Olson
b0c37054dc
Fixes a segfault when TragicDeath is called
2000-05-03 21:32:23 +00:00
Anton E. Gavrilov
2e596668ba
Some changes to scoreboard (single player support). No more Sbar_SoloScoreboard()
2000-05-03 19:01:19 +00:00
Bill Currie
a32eb9e1b8
common/cl_input.c:
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fix what looks like a bug. if (ms>250) ms=100; ???
common/cl_main.c common/cvars.h qw_client/cl_parse.c:
put running autoexec.cfg back in, BUT now controlled by a cvar (cl_autoexec).
2000-05-03 11:34:57 +00:00
Anton E. Gavrilov
71af74200b
Remove "exec autoexec.cfg" on gamedir change; add checking that frontend.cfg exists before trying to execute it
2000-05-03 09:28:33 +00:00
Bill Currie
a05d712277
apply the "final" borland c patches from our Jukka Sorjonen
2000-05-03 05:12:18 +00:00
Bill Currie
32d25d8567
change pushlatency's default to -999 which apearently was the original default.
2000-05-02 21:46:39 +00:00
Bill Currie
618e8a90d4
add another alias for the num lock key
2000-05-02 13:05:48 +00:00
Bill Currie
f0ece14dce
put that && vid_fullscreen->value where it belongs :)
2000-05-02 12:03:44 +00:00
Bill Currie
5f12390209
remove an unwanted && vid_fullscreen->value
2000-05-02 12:01:55 +00:00
Bill Currie
3505616216
remove a misplaced , from a cvar name
2000-05-02 09:45:22 +00:00
Bill Currie
4dcba0d9e0
qw_server/sv_main.c:
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added quakeforge.conf handling
common/gl_draw.c:
just a comment
2000-05-02 07:12:04 +00:00
Dan Olson
b897ca1d62
fixes a bug that showed up when you tried to ./configure --without-opengl
2000-05-02 01:35:13 +00:00
Bill Currie
1c51351d95
apply a patch from someone (oi, speak up, whoever you are) to convert \r to # in say messages to prevent the overwriting of nicks.
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However, I modified it slightly so it happens before the Sys_Printf and made it cvar controllable (off by default for now).
2000-05-02 00:43:53 +00:00
Dan Olson
17aa6a3a0d
removal of useless "grab" and "ungrab" commands
2000-05-01 23:49:51 +00:00
Bill Currie
cf00f21f99
I'm suprised I didn't lose control of my computer. turns out I forgot to copy the keyboard grabbing code from glx to x11.
2000-05-01 23:49:17 +00:00
Bill Currie
b50e9a1d11
prevent vidmodes ever being null if hasvidmode is 1
2000-05-01 23:40:24 +00:00
Dan Olson
2fa525f544
let's see....
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cmd.c - added "grab" and "ungrab" commands for -nodga mouse grabbing and
ungrabbing (go figure)
cvar.c - Made descriptions carry over if the cvar was set on the command line
in_sun.c - removed a stupid comment
vid_* - added "vid_fullscreen", off by default. You have to set at the command
line or in quake.conf (or whatever it is) for it to take effect.
2000-05-01 22:53:16 +00:00
Loring Holden
aeb8811ad5
Include unistd.h if available so getuid() is defined
2000-05-01 15:29:31 +00:00
Bill Currie
98aeb39780
renamed _windowed_mouse to in_grab
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Also, FULL SCREEN QUAKE IS HERE!!! unfortunatly, so is full screen quake :/. ie if you have the vidmode extentions, you don't have a choice at the moment. Still, that's just a matter of cvars :), but not tonight.
2000-05-01 13:08:01 +00:00
Bill Currie
a7e5fd3a16
oops, accidently left a test disablement of DGA in. also forgot some of the DGA/VIDMODE split.
2000-05-01 11:08:00 +00:00
Bill Currie
7da23db202
separate out checks for VIDMODE and DGA in preparation for the Great Vidmode Hack :)
2000-05-01 10:36:00 +00:00
Bill Currie
ecba3b9f42
put #include <limits.h> in for other OSes that don't automaticly include it in one of the other headers.
2000-05-01 08:57:11 +00:00
Bill Currie
94c850b14a
VID_SetPalette is required for my g200 (this might have to be cvar'ed if it affects anybody else adversly), and doesn't cause any problems, so I've removed it's experimental status. Also removed some commented out experimental code (well, non that disabled dga).
2000-05-01 08:28:27 +00:00
Bill Currie
90cab60e05
rename vid_nt_gl.c to vid_wgl.c and touch up the windows build stuff to reflect the change.
2000-04-30 22:44:06 +00:00
Bill Currie
4d551f0f51
rename common/gl_vidnt.c -> common/vid_nt_gl.c, common/gl_vidglx.c -> common/vid_glx.c and common/gl_vidlinux_3dfx.c -> common/vid_3dfxsvga.c and touch up the relevant files to reflect the name change.
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I got sick of the inconsistency in the vid files.
2000-04-30 22:27:58 +00:00
Dan Olson
6b385b7af8
Cvar cleanup and description additions
2000-04-30 21:23:37 +00:00
Joseph Carter
0aa6a37ad2
mitch wanted the FPS counter to move to upper right of the screen. Not a
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bad idea, here it is..
2000-04-30 20:14:49 +00:00
Bill Currie
85254360f4
fix a really nasty bug where downloads were going to the wrong place. there may be more fixes needed so qf copes with the new fs_basepath, and esp ~.
2000-04-30 10:50:24 +00:00
Joseph Carter
2607f7e1ac
I'd been meaning to do this for awhile but thought I was the only one who
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cared. fov > 90 in software and your gun is never drawn. No more, now
your gun will be drawn unless you esplicitly turn it off.
2000-04-30 06:57:39 +00:00