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mitch wanted the FPS counter to move to upper right of the screen. Not a
bad idea, here it is..
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@ -520,7 +520,7 @@ void SCR_DrawFPS (void)
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snprintf(st, sizeof(st), "%3d FPS", lastfps);
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x = vid.width - strlen(st) * 8 - 8;
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y = vid.height - sb_lines - 8;
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y = vid.height - sb_lines - 0;
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// Draw_TileClear(x, y, strlen(st) * 8, 8);
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Draw_String(x, y, st);
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}
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