Thad Ward
6162fd8017
got win32 building again. not sure (yet) if it works as advertised.
...
will fully test later.
2001-05-02 22:53:10 +00:00
Thad Ward
c8ab801128
qw_client.dsp and makefile.mgw:
...
remove vid_win.c from the projects. no longer needed after taniwha's
cl_main changes.
cl_main.c:
remove #include "winquake.h", which is not needed
vc/config.h:
add #define HAVE_WINSOCK_H
2001-01-25 21:16:43 +00:00
Thad Ward
04d66b0952
get it building on windows again.
...
cl_main.c:
added #include "winquake.h" back in, since ming and msvc
wouldn't build without it
qw_client.dsp and makefile.mgw:
added vid_win.c
(need to rename qw_*.dsp to qf_*.dsp one of these days...)
2001-01-25 04:56:27 +00:00
Bill Currie
e127bd9ebb
rename cl_trans.c to sw_skin.c and gl_trans.c to gl_skin.c
...
also, remove R_TranslatePlayerSkin placing it's contents into gl_skin.c
2001-01-17 04:48:54 +00:00
Thad Ward
8290955813
get MSVC back up and running again.
2001-01-11 08:43:11 +00:00
Bill Currie
293d2bcc13
split gl_sky.c into gl_sky.c and gl_sky_clip.c (should have done this in the
...
first place, but I didn't realise how much code would go into sky clipping).
2000-11-15 17:20:54 +00:00
Thad Ward
57d8d38fd5
add the win32/resources dir to the include paths for vc6
2000-11-03 07:41:14 +00:00
Thad Ward
28c972a3fd
get vc projects building again
2000-11-02 07:38:41 +00:00
Thad Ward
17f1b3b1e6
add locs.c to the vc6 projects
...
change the name of the server bin in vc6 to qf-server.exe
2000-10-14 07:48:30 +00:00
Thad Ward
c8e95a85fd
added zlib support in the VC projects.
...
WARNING: re-read readme.win for instructions on getting this working
on your system, since it depends on zlib being installed on your system,
similar to the way mgl is done.
2000-09-28 19:52:46 +00:00
Thad Ward
2b4dcee14d
fixed the vc6 projects for the model change
2000-09-23 01:17:04 +00:00
Anton E. Gavrilov
d80541c3ee
Add teamplay.c to project
2000-08-02 22:53:44 +00:00
Bill Currie
acb5f4b21a
revert Endy's HL changes. Sorry endy but what would you rather have: HL
...
support in quakeforge, or knghtbrd using your guts for violin strings? :)
2000-06-16 09:41:42 +00:00
Thad Ward
dd81394eb0
turned on -Werror for VC++
2000-06-11 04:19:50 +00:00
Thad Ward
ac8d74e741
added hl_wad.c and hl_bsp.c to the gl project
2000-06-10 16:40:04 +00:00
Thad Ward
f0953267ed
remove model.c from the gl builds
2000-06-05 19:51:36 +00:00
Dabb
54fecba24b
Reverse my goofup - I need coffee!-)
2000-06-04 09:40:06 +00:00
Dabb
2508ef4264
Added extern to gammatable. Table is "stored" in r_view.c
2000-06-04 09:30:49 +00:00
Thad Ward
baa3a9e1d6
removed gl_test.c from the client vc project...
2000-05-22 06:36:33 +00:00
Anton E. Gavrilov
a7c238d27c
Project files update due to common.c split
2000-05-22 00:52:13 +00:00
Marcus Sundberg
e8cf54f5f3
Merged net_wins.c with net_udp.c.
2000-05-20 00:04:33 +00:00
Thad Ward
a1bca14fa8
added vid_wgl.c (renamed from gl_vidnt.c) to the client .dsp
...
changed the name of the output exe files from vc to qf-*.exe
2000-05-19 14:19:22 +00:00
Thad Ward
9d4adec3d5
added visualc's config.h and got everything building again
2000-05-18 08:06:59 +00:00
Bill Currie
c83cb15ede
id386 -> USE_INTEL_ASM conversion
...
better HAVE_SYM_PREFIX_UNDERSCORE checking
2000-05-17 11:57:35 +00:00
Yan Sweitzer
f29f8e1415
accomodated cl_parse/gl_parse/cl_trans/gl_trans changes
2000-05-15 00:20:21 +00:00
Yan Sweitzer
39de5bdcf9
accomodated cl_parse/gl_parse/cl_trans/gl_trans changes
2000-05-15 00:19:15 +00:00
Anton E. Gavrilov
43b92078d2
- All targets (SW, GL Server) use the same output dir (Debug/Release) now.
...
- Server uses assembler (world.S, math.S).
2000-05-14 23:41:27 +00:00
Anton E. Gavrilov
7a21e4fbd3
Moved Sys_DoubleTime() to sys_win.c, added timeBeginPeriod( 1 ) to sv_sys_win.c -> Sys_Init().
2000-05-14 20:34:28 +00:00
Thad Ward
56f31454c5
added libcmt to the ignorelibs, cause it was conflicting with libc
2000-05-14 12:46:15 +00:00
Yan Sweitzer
d2f2670436
damn !
2000-05-14 10:45:57 +00:00
Yan Sweitzer
c763e497c2
removed mgl for GL targets
...
added sw_client.c
2000-05-14 10:40:56 +00:00
Yan Sweitzer
e6e8cbb8f4
added GL target, output same location as software
...
paths to scitech mgl and directx sdk are _not_ specified, make sure they're in your paths
2000-05-14 09:38:33 +00:00
Thad Ward
d8a45153e0
commented out some "unreferenced local variables"
2000-05-13 04:44:12 +00:00
Anton E. Gavrilov
0cb1548d34
*** empty log message ***
2000-05-12 04:01:20 +00:00
Anton E. Gavrilov
a931568d6b
Added MSVC project files (no GL yet)
2000-05-12 01:49:43 +00:00