mirror of
https://git.code.sf.net/p/quake/newtree
synced 2024-11-10 14:52:08 +00:00
- All targets (SW, GL Server) use the same output dir (Debug/Release) now.
- Server uses assembler (world.S, math.S).
This commit is contained in:
parent
4bf5222841
commit
43b92078d2
2 changed files with 108 additions and 30 deletions
|
@ -93,8 +93,8 @@ LINK32=link.exe
|
|||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "GLDebug"
|
||||
# PROP Intermediate_Dir "GLDebug"
|
||||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "Debug"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "../scitech/include" /I "../include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "id386" /YX /FD /GZ /c
|
||||
|
@ -108,7 +108,7 @@ BSC32=bscmake.exe
|
|||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 dxguid.lib ..\scitech\lib\win32\vc\mgllt.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 comctl32.lib opengl32.lib glu32.lib dxguid.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /debug /machine:I386 /out:"GLDebug/qw-client-wgl.exe" /pdbtype:sept
|
||||
# ADD LINK32 comctl32.lib opengl32.lib glu32.lib dxguid.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /debug /machine:I386 /out:"Debug/qw-client-wgl.exe" /pdbtype:sept
|
||||
|
||||
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
|
||||
|
||||
|
@ -120,8 +120,8 @@ LINK32=link.exe
|
|||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "GLRelease"
|
||||
# PROP Intermediate_Dir "GLRelease"
|
||||
# PROP Output_Dir "Release"
|
||||
# PROP Intermediate_Dir "Release"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /I "../scitech/include" /I "../include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "id386" /YX /FD /c
|
||||
|
@ -135,7 +135,7 @@ BSC32=bscmake.exe
|
|||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 dxguid.lib ..\scitech\lib\win32\vc\mgllt.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /machine:I386
|
||||
# ADD LINK32 comctl32.lib opengl32.lib glu32.lib dxguid.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /machine:I386 /out:"GLRelease/qw-client-wgl.exe"
|
||||
# ADD LINK32 comctl32.lib opengl32.lib glu32.lib dxguid.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /machine:I386 /out:"Release/qw-client-wgl.exe"
|
||||
|
||||
!ENDIF
|
||||
|
||||
|
@ -1621,12 +1621,12 @@ InputName=math
|
|||
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
|
||||
|
||||
# Begin Custom Build
|
||||
OutDir=.\GLDebug
|
||||
OutDir=.\Debug
|
||||
InputPath=.\math.S
|
||||
InputName=math
|
||||
|
||||
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
cl /D "id386" /D "GLQUAKE" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||||
cl /D "id386" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||||
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||||
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
|
||||
del $(OUTDIR)\$(InputName).spp
|
||||
|
@ -1636,12 +1636,12 @@ InputName=math
|
|||
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
|
||||
|
||||
# Begin Custom Build
|
||||
OutDir=.\GLRelease
|
||||
OutDir=.\Release
|
||||
InputPath=.\math.S
|
||||
InputName=math
|
||||
|
||||
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
cl /D "id386" /D "GLQUAKE" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||||
cl /D "id386" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||||
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||||
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
|
||||
del $(OUTDIR)\$(InputName).spp
|
||||
|
@ -1913,12 +1913,12 @@ InputName=snd_mixa
|
|||
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
|
||||
|
||||
# Begin Custom Build
|
||||
OutDir=.\GLDebug
|
||||
OutDir=.\Debug
|
||||
InputPath=.\snd_mixa.S
|
||||
InputName=snd_mixa
|
||||
|
||||
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
cl /D "id386" /D "GLQUAKE" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||||
cl /D "id386" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||||
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||||
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
|
||||
del $(OUTDIR)\$(InputName).spp
|
||||
|
@ -1928,12 +1928,12 @@ InputName=snd_mixa
|
|||
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
|
||||
|
||||
# Begin Custom Build
|
||||
OutDir=.\GLRelease
|
||||
OutDir=.\Release
|
||||
InputPath=.\snd_mixa.S
|
||||
InputName=snd_mixa
|
||||
|
||||
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
cl /D "id386" /D "GLQUAKE" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||||
cl /D "id386" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||||
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||||
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
|
||||
del $(OUTDIR)\$(InputName).spp
|
||||
|
@ -2070,12 +2070,12 @@ InputName=sys_x86
|
|||
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
|
||||
|
||||
# Begin Custom Build
|
||||
OutDir=.\GLDebug
|
||||
OutDir=.\Debug
|
||||
InputPath=.\sys_x86.S
|
||||
InputName=sys_x86
|
||||
|
||||
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
cl /D "id386" /D "GLQUAKE" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||||
cl /D "id386" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||||
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||||
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
|
||||
del $(OUTDIR)\$(InputName).spp
|
||||
|
@ -2085,12 +2085,12 @@ InputName=sys_x86
|
|||
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
|
||||
|
||||
# Begin Custom Build
|
||||
OutDir=.\GLRelease
|
||||
OutDir=.\Release
|
||||
InputPath=.\sys_x86.S
|
||||
InputName=sys_x86
|
||||
|
||||
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
cl /D "id386" /D "GLQUAKE" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||||
cl /D "id386" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||||
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||||
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
|
||||
del $(OUTDIR)\$(InputName).spp
|
||||
|
@ -2137,12 +2137,12 @@ InputName=worlda
|
|||
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
|
||||
|
||||
# Begin Custom Build
|
||||
OutDir=.\GLDebug
|
||||
OutDir=.\Debug
|
||||
InputPath=.\worlda.S
|
||||
InputName=worlda
|
||||
|
||||
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
cl /D "id386" /D "GLQUAKE" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||||
cl /D "id386" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||||
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||||
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
|
||||
del $(OUTDIR)\$(InputName).spp
|
||||
|
@ -2152,12 +2152,12 @@ InputName=worlda
|
|||
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
|
||||
|
||||
# Begin Custom Build
|
||||
OutDir=.\GLRelease
|
||||
OutDir=.\Release
|
||||
InputPath=.\worlda.S
|
||||
InputName=worlda
|
||||
|
||||
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
cl /D "id386" /D "GLQUAKE" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||||
cl /D "id386" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||||
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||||
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
|
||||
del $(OUTDIR)\$(InputName).spp
|
||||
|
|
|
@ -37,12 +37,12 @@ RSC=rc.exe
|
|||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "Server_Release"
|
||||
# PROP Intermediate_Dir "Server_Release"
|
||||
# PROP Output_Dir "Release"
|
||||
# PROP Intermediate_Dir "Release"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
|
||||
# ADD CPP /nologo /W3 /GX /O2 /I "../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
|
||||
# ADD CPP /nologo /W3 /GX /O2 /I "../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "id386" /YX /FD /c
|
||||
# ADD BASE RSC /l 0x419 /d "NDEBUG"
|
||||
# ADD RSC /l 0x419 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
|
@ -50,7 +50,7 @@ BSC32=bscmake.exe
|
|||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
|
||||
# ADD LINK32 wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:console /machine:I386
|
||||
# ADD LINK32 wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:console /machine:I386 /out:"Release/qw-server-win.exe"
|
||||
|
||||
!ELSEIF "$(CFG)" == "qw_server - Win32 Debug"
|
||||
|
||||
|
@ -61,12 +61,12 @@ LINK32=link.exe
|
|||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Server_Debug"
|
||||
# PROP Intermediate_Dir "Server_Debug"
|
||||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "Debug"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "SERVERONLY" /YX /FD /GZ /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "id386" /YX /FD /GZ /c
|
||||
# ADD BASE RSC /l 0x419 /d "_DEBUG"
|
||||
# ADD RSC /l 0x419 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
|
@ -74,7 +74,7 @@ BSC32=bscmake.exe
|
|||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:console /debug /machine:I386 /out:"Server_Debug/qw-server-win.exe" /pdbtype:sept
|
||||
# ADD LINK32 wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:console /debug /machine:I386 /out:"Debug/qw-server-win.exe" /pdbtype:sept
|
||||
|
||||
!ENDIF
|
||||
|
||||
|
@ -218,5 +218,83 @@ SOURCE=.\zone.c
|
|||
|
||||
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
||||
# End Group
|
||||
# Begin Group "Asm Files"
|
||||
|
||||
# PROP Default_Filter ""
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\math.S
|
||||
|
||||
!IF "$(CFG)" == "qw_server - Win32 Release"
|
||||
|
||||
# Begin Custom Build
|
||||
OutDir=.\Release
|
||||
InputPath=.\math.S
|
||||
InputName=math
|
||||
|
||||
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
cl /D "id386" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||||
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||||
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
|
||||
del $(OUTDIR)\$(InputName).spp
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ELSEIF "$(CFG)" == "qw_server - Win32 Debug"
|
||||
|
||||
# Begin Custom Build
|
||||
OutDir=.\Debug
|
||||
InputPath=.\math.S
|
||||
InputName=math
|
||||
|
||||
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
cl /D "id386" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||||
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||||
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
|
||||
del $(OUTDIR)\$(InputName).spp
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\worlda.S
|
||||
|
||||
!IF "$(CFG)" == "qw_server - Win32 Release"
|
||||
|
||||
# Begin Custom Build
|
||||
OutDir=.\Release
|
||||
InputPath=.\worlda.S
|
||||
InputName=worlda
|
||||
|
||||
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
cl /D "id386" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||||
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||||
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
|
||||
del $(OUTDIR)\$(InputName).spp
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ELSEIF "$(CFG)" == "qw_server - Win32 Debug"
|
||||
|
||||
# Begin Custom Build
|
||||
OutDir=.\Debug
|
||||
InputPath=.\worlda.S
|
||||
InputName=worlda
|
||||
|
||||
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
cl /D "id386" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||||
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||||
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
|
||||
del $(OUTDIR)\$(InputName).spp
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
# End Group
|
||||
# End Target
|
||||
# End Project
|
||||
|
|
Loading…
Reference in a new issue