mirror of
https://git.code.sf.net/p/quake/newtree
synced 2025-03-13 03:33:28 +00:00
Moved Sys_DoubleTime() to sys_win.c, added timeBeginPeriod( 1 ) to sv_sys_win.c -> Sys_Init().
This commit is contained in:
parent
f1dab8604b
commit
7a21e4fbd3
4 changed files with 88 additions and 106 deletions
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@ -50,12 +50,13 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "quakedef.h"
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#include "winquake.h"
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#include "resource.h"
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#include "errno.h"
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#include "fcntl.h"
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#include "sys.h"
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#include <errno.h>
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#include <fcntl.h>
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#include <limits.h>
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#include <io.h>
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#include <conio.h>
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#include "sys.h"
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qboolean is_server = false;
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#define MINIMUM_WIN_MEMORY 0x0c00000
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@ -181,8 +182,6 @@ Sys_Init
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*/
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void Sys_Init (void)
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{
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// LARGE_INTEGER PerformanceFreq;
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// unsigned int lowpart, highpart;
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OSVERSIONINFO vinfo;
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// allocate a named semaphore on the client so the
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@ -276,30 +275,6 @@ void Sys_Quit (void)
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double Sys_DoubleTime (void)
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{
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static DWORD starttime;
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static qboolean first = true;
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DWORD now;
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// double t;
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now = timeGetTime();
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if (first) {
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first = false;
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starttime = now;
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return 0.0;
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}
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if (now < starttime) // wrapped?
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return (now / 1000.0) + (LONG_MAX - starttime / 1000.0);
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if (now - starttime == 0)
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return 0.0;
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return (now - starttime) / 1000.0;
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}
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char *Sys_ConsoleInput (void)
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{
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static char text[256];
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@ -55,7 +55,7 @@ BSC32=bscmake.exe
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
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# ADD LINK32 dxguid.lib mgllt.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libcmt" /out:"Release/qw-client-win.exe"
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# ADD LINK32 dxguid.lib mglfx.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libcmt" /out:"Release/qw-client-win.exe"
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!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
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@ -71,7 +71,7 @@ LINK32=link.exe
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
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# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "id386" /YX /FD /GZ /c
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# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "id386" /FR /YX /FD /GZ /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x419 /d "_DEBUG"
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@ -81,7 +81,7 @@ BSC32=bscmake.exe
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 dxguid.lib mgllt.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libcmt" /out:"Debug/qw-client-win.exe" /pdbtype:sept
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# ADD LINK32 dxguid.lib mglfx.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libcmt" /out:"Debug/qw-client-win.exe" /pdbtype:sept
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!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
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@ -93,8 +93,8 @@ LINK32=link.exe
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Output_Dir "GLDebug"
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# PROP Intermediate_Dir "GLDebug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "../scitech/include" /I "../include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "id386" /YX /FD /GZ /c
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@ -108,7 +108,7 @@ BSC32=bscmake.exe
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 dxguid.lib ..\scitech\lib\win32\vc\mgllt.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 comctl32.lib opengl32.lib glu32.lib dxguid.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /debug /machine:I386 /out:"Debug/qw-client-wgl.exe" /pdbtype:sept
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# ADD LINK32 comctl32.lib opengl32.lib glu32.lib dxguid.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /debug /machine:I386 /out:"GLDebug/qw-client-wgl.exe" /pdbtype:sept
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!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
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@ -120,8 +120,8 @@ LINK32=link.exe
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Output_Dir "GLRelease"
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# PROP Intermediate_Dir "GLRelease"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /I "../scitech/include" /I "../include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "id386" /YX /FD /c
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@ -135,7 +135,7 @@ BSC32=bscmake.exe
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 dxguid.lib ..\scitech\lib\win32\vc\mgllt.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /machine:I386
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# ADD LINK32 comctl32.lib opengl32.lib glu32.lib dxguid.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /machine:I386 /out:"Release/qw-client-wgl.exe"
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# ADD LINK32 comctl32.lib opengl32.lib glu32.lib dxguid.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /machine:I386 /out:"GLRelease/qw-client-wgl.exe"
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!ENDIF
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@ -1230,6 +1230,19 @@ SOURCE=.\cl_math.S
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!IF "$(CFG)" == "qw_client - Win32 Release"
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# Begin Custom Build
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OutDir=.\Release
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InputPath=.\cl_math.S
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InputName=cl_math
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"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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cl /D "id386" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
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..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
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ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
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del $(OUTDIR)\$(InputName).spp
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# End Custom Build
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!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
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# Begin Custom Build
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@ -1258,28 +1271,6 @@ InputName=cl_math
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# End Source File
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# Begin Source File
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SOURCE=.\d_copy.S
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!IF "$(CFG)" == "qw_client - Win32 Release"
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!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
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# PROP Exclude_From_Build 1
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\d_draw.S
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!IF "$(CFG)" == "qw_client - Win32 Release"
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@ -1630,12 +1621,12 @@ InputName=math
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!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
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# Begin Custom Build
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OutDir=.\Debug
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OutDir=.\GLDebug
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InputPath=.\math.S
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InputName=math
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"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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cl /D "id386" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
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cl /D "id386" /D "GLQUAKE" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
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..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
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ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
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del $(OUTDIR)\$(InputName).spp
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@ -1645,12 +1636,12 @@ InputName=math
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!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
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# Begin Custom Build
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OutDir=.\Release
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OutDir=.\GLRelease
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InputPath=.\math.S
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InputName=math
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"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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cl /D "id386" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
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cl /D "id386" /D "GLQUAKE" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
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..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
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ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
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del $(OUTDIR)\$(InputName).spp
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@ -1922,12 +1913,12 @@ InputName=snd_mixa
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!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
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# Begin Custom Build
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OutDir=.\Debug
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OutDir=.\GLDebug
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InputPath=.\snd_mixa.S
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InputName=snd_mixa
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"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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cl /D "id386" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
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cl /D "id386" /D "GLQUAKE" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
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..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
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ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
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del $(OUTDIR)\$(InputName).spp
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@ -1937,12 +1928,12 @@ InputName=snd_mixa
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!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
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# Begin Custom Build
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OutDir=.\Release
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OutDir=.\GLRelease
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InputPath=.\snd_mixa.S
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InputName=snd_mixa
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"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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cl /D "id386" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
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cl /D "id386" /D "GLQUAKE" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
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..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
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ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
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del $(OUTDIR)\$(InputName).spp
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@ -2044,14 +2035,14 @@ InputName=surf8
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# End Source File
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# Begin Source File
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SOURCE=.\sys_wina.S
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SOURCE=.\sys_x86.S
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!IF "$(CFG)" == "qw_client - Win32 Release"
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# Begin Custom Build
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OutDir=.\Release
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InputPath=.\sys_wina.S
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InputName=sys_wina
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InputPath=.\sys_x86.S
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InputName=sys_x86
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"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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cl /D "id386" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
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@ -2065,8 +2056,8 @@ InputName=sys_wina
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# Begin Custom Build
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OutDir=.\Debug
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InputPath=.\sys_wina.S
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InputName=sys_wina
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InputPath=.\sys_x86.S
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InputName=sys_x86
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"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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cl /D "id386" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
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@ -2079,12 +2070,12 @@ InputName=sys_wina
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!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
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# Begin Custom Build
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OutDir=.\Debug
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InputPath=.\sys_wina.S
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InputName=sys_wina
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OutDir=.\GLDebug
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InputPath=.\sys_x86.S
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InputName=sys_x86
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"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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cl /D "id386" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
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cl /D "id386" /D "GLQUAKE" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
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..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
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ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
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del $(OUTDIR)\$(InputName).spp
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@ -2094,12 +2085,12 @@ InputName=sys_wina
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!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
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# Begin Custom Build
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OutDir=.\Release
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InputPath=.\sys_wina.S
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InputName=sys_wina
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OutDir=.\GLRelease
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InputPath=.\sys_x86.S
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InputName=sys_x86
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"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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cl /D "id386" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
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cl /D "id386" /D "GLQUAKE" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
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..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
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ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
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del $(OUTDIR)\$(InputName).spp
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@ -2146,12 +2137,12 @@ InputName=worlda
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!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
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# Begin Custom Build
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OutDir=.\Debug
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OutDir=.\GLDebug
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InputPath=.\worlda.S
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InputName=worlda
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"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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cl /D "id386" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
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cl /D "id386" /D "GLQUAKE" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
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..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
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ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
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del $(OUTDIR)\$(InputName).spp
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@ -2161,12 +2152,12 @@ InputName=worlda
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!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
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||||
# Begin Custom Build
|
||||
OutDir=.\Release
|
||||
OutDir=.\GLRelease
|
||||
InputPath=.\worlda.S
|
||||
InputName=worlda
|
||||
|
||||
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
cl /D "id386" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||||
cl /D "id386" /D "GLQUAKE" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||||
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||||
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
|
||||
del $(OUTDIR)\$(InputName).spp
|
||||
|
|
|
@ -78,27 +78,6 @@ void Sys_Error (char *error, ...)
|
|||
}
|
||||
|
||||
|
||||
/*
|
||||
================
|
||||
Sys_DoubleTime
|
||||
================
|
||||
*/
|
||||
double Sys_DoubleTime (void)
|
||||
{
|
||||
double t;
|
||||
struct _timeb tstruct;
|
||||
static int starttime;
|
||||
|
||||
_ftime( &tstruct );
|
||||
|
||||
if (!starttime)
|
||||
starttime = tstruct.time;
|
||||
t = (tstruct.time-starttime) + tstruct.millitm*0.001;
|
||||
|
||||
return t;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
================
|
||||
Sys_ConsoleInput
|
||||
|
@ -183,6 +162,10 @@ is marked
|
|||
void Sys_Init (void)
|
||||
{
|
||||
Cvar_RegisterVariable (&sys_nostdout);
|
||||
|
||||
// make sure the timer is high precision, otherwise
|
||||
// NT gets 18ms resolution
|
||||
timeBeginPeriod( 1 );
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
|
@ -20,8 +20,41 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
|
||||
*/
|
||||
|
||||
#include "qwsvdef.h"
|
||||
#include "winquake.h"
|
||||
#include <limits.h>
|
||||
#include <direct.h>
|
||||
|
||||
|
||||
/*
|
||||
==============
|
||||
Sys_DoubleTime
|
||||
==============
|
||||
*/
|
||||
double Sys_DoubleTime (void)
|
||||
{
|
||||
static DWORD starttime;
|
||||
static qboolean first = true;
|
||||
DWORD now;
|
||||
|
||||
now = timeGetTime();
|
||||
|
||||
if (first) {
|
||||
first = false;
|
||||
starttime = now;
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
if (now < starttime) // wrapped?
|
||||
return (now / 1000.0) + (LONG_MAX - starttime / 1000.0);
|
||||
|
||||
if (now - starttime == 0)
|
||||
return 0.0;
|
||||
|
||||
return (now - starttime) / 1000.0;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
================
|
||||
Sys_mkdir
|
||||
|
|
Loading…
Reference in a new issue