Moved Sys_DoubleTime() to sys_win.c, added timeBeginPeriod( 1 ) to sv_sys_win.c -> Sys_Init().

This commit is contained in:
Anton E. Gavrilov 2000-05-14 20:34:28 +00:00
parent f1dab8604b
commit 7a21e4fbd3
4 changed files with 88 additions and 106 deletions

View file

@ -50,12 +50,13 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "quakedef.h"
#include "winquake.h"
#include "resource.h"
#include "errno.h"
#include "fcntl.h"
#include "sys.h"
#include <errno.h>
#include <fcntl.h>
#include <limits.h>
#include <io.h>
#include <conio.h>
#include "sys.h"
qboolean is_server = false;
#define MINIMUM_WIN_MEMORY 0x0c00000
@ -181,8 +182,6 @@ Sys_Init
*/
void Sys_Init (void)
{
// LARGE_INTEGER PerformanceFreq;
// unsigned int lowpart, highpart;
OSVERSIONINFO vinfo;
// allocate a named semaphore on the client so the
@ -276,30 +275,6 @@ void Sys_Quit (void)
double Sys_DoubleTime (void)
{
static DWORD starttime;
static qboolean first = true;
DWORD now;
// double t;
now = timeGetTime();
if (first) {
first = false;
starttime = now;
return 0.0;
}
if (now < starttime) // wrapped?
return (now / 1000.0) + (LONG_MAX - starttime / 1000.0);
if (now - starttime == 0)
return 0.0;
return (now - starttime) / 1000.0;
}
char *Sys_ConsoleInput (void)
{
static char text[256];

View file

@ -55,7 +55,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 dxguid.lib mgllt.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libcmt" /out:"Release/qw-client-win.exe"
# ADD LINK32 dxguid.lib mglfx.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libcmt" /out:"Release/qw-client-win.exe"
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
@ -71,7 +71,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "id386" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "id386" /FR /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x419 /d "_DEBUG"
@ -81,7 +81,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 dxguid.lib mgllt.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libcmt" /out:"Debug/qw-client-win.exe" /pdbtype:sept
# ADD LINK32 dxguid.lib mglfx.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libcmt" /out:"Debug/qw-client-win.exe" /pdbtype:sept
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
@ -93,8 +93,8 @@ LINK32=link.exe
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Output_Dir "GLDebug"
# PROP Intermediate_Dir "GLDebug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "../scitech/include" /I "../include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "id386" /YX /FD /GZ /c
@ -108,7 +108,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 dxguid.lib ..\scitech\lib\win32\vc\mgllt.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 comctl32.lib opengl32.lib glu32.lib dxguid.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /debug /machine:I386 /out:"Debug/qw-client-wgl.exe" /pdbtype:sept
# ADD LINK32 comctl32.lib opengl32.lib glu32.lib dxguid.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /debug /machine:I386 /out:"GLDebug/qw-client-wgl.exe" /pdbtype:sept
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
@ -120,8 +120,8 @@ LINK32=link.exe
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Output_Dir "GLRelease"
# PROP Intermediate_Dir "GLRelease"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /I "../scitech/include" /I "../include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "id386" /YX /FD /c
@ -135,7 +135,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 dxguid.lib ..\scitech\lib\win32\vc\mgllt.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 comctl32.lib opengl32.lib glu32.lib dxguid.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /machine:I386 /out:"Release/qw-client-wgl.exe"
# ADD LINK32 comctl32.lib opengl32.lib glu32.lib dxguid.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /machine:I386 /out:"GLRelease/qw-client-wgl.exe"
!ENDIF
@ -1230,6 +1230,19 @@ SOURCE=.\cl_math.S
!IF "$(CFG)" == "qw_client - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=.\cl_math.S
InputName=cl_math
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
# Begin Custom Build
@ -1258,28 +1271,6 @@ InputName=cl_math
# End Source File
# Begin Source File
SOURCE=.\d_copy.S
!IF "$(CFG)" == "qw_client - Win32 Release"
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\d_draw.S
!IF "$(CFG)" == "qw_client - Win32 Release"
@ -1630,12 +1621,12 @@ InputName=math
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
# Begin Custom Build
OutDir=.\Debug
OutDir=.\GLDebug
InputPath=.\math.S
InputName=math
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
cl /D "id386" /D "GLQUAKE" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
@ -1645,12 +1636,12 @@ InputName=math
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
# Begin Custom Build
OutDir=.\Release
OutDir=.\GLRelease
InputPath=.\math.S
InputName=math
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
cl /D "id386" /D "GLQUAKE" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
@ -1922,12 +1913,12 @@ InputName=snd_mixa
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
# Begin Custom Build
OutDir=.\Debug
OutDir=.\GLDebug
InputPath=.\snd_mixa.S
InputName=snd_mixa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
cl /D "id386" /D "GLQUAKE" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
@ -1937,12 +1928,12 @@ InputName=snd_mixa
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
# Begin Custom Build
OutDir=.\Release
OutDir=.\GLRelease
InputPath=.\snd_mixa.S
InputName=snd_mixa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
cl /D "id386" /D "GLQUAKE" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
@ -2044,14 +2035,14 @@ InputName=surf8
# End Source File
# Begin Source File
SOURCE=.\sys_wina.S
SOURCE=.\sys_x86.S
!IF "$(CFG)" == "qw_client - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=.\sys_wina.S
InputName=sys_wina
InputPath=.\sys_x86.S
InputName=sys_x86
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
@ -2065,8 +2056,8 @@ InputName=sys_wina
# Begin Custom Build
OutDir=.\Debug
InputPath=.\sys_wina.S
InputName=sys_wina
InputPath=.\sys_x86.S
InputName=sys_x86
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
@ -2079,12 +2070,12 @@ InputName=sys_wina
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
# Begin Custom Build
OutDir=.\Debug
InputPath=.\sys_wina.S
InputName=sys_wina
OutDir=.\GLDebug
InputPath=.\sys_x86.S
InputName=sys_x86
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
cl /D "id386" /D "GLQUAKE" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
@ -2094,12 +2085,12 @@ InputName=sys_wina
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
# Begin Custom Build
OutDir=.\Release
InputPath=.\sys_wina.S
InputName=sys_wina
OutDir=.\GLRelease
InputPath=.\sys_x86.S
InputName=sys_x86
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
cl /D "id386" /D "GLQUAKE" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
@ -2146,12 +2137,12 @@ InputName=worlda
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
# Begin Custom Build
OutDir=.\Debug
OutDir=.\GLDebug
InputPath=.\worlda.S
InputName=worlda
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
cl /D "id386" /D "GLQUAKE" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
@ -2161,12 +2152,12 @@ InputName=worlda
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
# Begin Custom Build
OutDir=.\Release
OutDir=.\GLRelease
InputPath=.\worlda.S
InputName=worlda
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
cl /D "id386" /D "GLQUAKE" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp

View file

@ -78,27 +78,6 @@ void Sys_Error (char *error, ...)
}
/*
================
Sys_DoubleTime
================
*/
double Sys_DoubleTime (void)
{
double t;
struct _timeb tstruct;
static int starttime;
_ftime( &tstruct );
if (!starttime)
starttime = tstruct.time;
t = (tstruct.time-starttime) + tstruct.millitm*0.001;
return t;
}
/*
================
Sys_ConsoleInput
@ -183,6 +162,10 @@ is marked
void Sys_Init (void)
{
Cvar_RegisterVariable (&sys_nostdout);
// make sure the timer is high precision, otherwise
// NT gets 18ms resolution
timeBeginPeriod( 1 );
}
/*

View file

@ -20,8 +20,41 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "qwsvdef.h"
#include "winquake.h"
#include <limits.h>
#include <direct.h>
/*
==============
Sys_DoubleTime
==============
*/
double Sys_DoubleTime (void)
{
static DWORD starttime;
static qboolean first = true;
DWORD now;
now = timeGetTime();
if (first) {
first = false;
starttime = now;
return 0.0;
}
if (now < starttime) // wrapped?
return (now / 1000.0) + (LONG_MAX - starttime / 1000.0);
if (now - starttime == 0)
return 0.0;
return (now - starttime) / 1000.0;
}
/*
================
Sys_mkdir