qw_client.dsp and makefile.mgw:

remove vid_win.c from the projects. no longer needed after taniwha's
    cl_main changes.

cl_main.c:
    remove #include "winquake.h", which is not needed

vc/config.h:
    add #define HAVE_WINSOCK_H
This commit is contained in:
Thad Ward 2001-01-25 21:16:43 +00:00
parent 5c1fa73e55
commit c8ab801128
4 changed files with 4 additions and 6 deletions

View file

@ -269,6 +269,9 @@
/* Define if you have a sane fnmatch.h */
#define HAVE_FNMATCH_PROTO
/* Define if you have winsock.h in your includes path */
#define HAVE_WINSOCK_H
/* Define this to something appropriate for declaring 0 length arrays */
#define ZERO_LENGTH_ARRAY 0

View file

@ -86,7 +86,6 @@
#include "vid.h"
#include "view.h"
#include "va.h"
#include "winquake.h"
#ifdef __sun
/* Sun's model_t in sys/model.h conflicts w/ Quake's model_t */

View file

@ -82,7 +82,7 @@ WIN32_OTHER = cd_win.c joy_win.c in_win.c
client_SOURCES= cl_cam.c cl_cmd.c cl_cvar.c cl_demo.c cl_ents.c cl_input.c \
cl_main.c cl_misc.c cl_parse.c cl_pred.c cl_slist.c cl_tent.c \
console.c keys.c menu.c model_alias.c model_sprite.c nonintel.c \
pcx.c r_view.c sbar.c skin.c teamplay.c tga.c wad.c vid.c vid_win.c $(client_ASM)
pcx.c r_view.c sbar.c skin.c teamplay.c tga.c wad.c vid.c $(client_ASM)
#
# OPENGL rendering

View file

@ -1481,10 +1481,6 @@ SOURCE=.\vid_wgl.c
# End Source File
# Begin Source File
SOURCE=.\vid_win.c
# End Source File
# Begin Source File
SOURCE=.\wad.c
# End Source File
# Begin Source File