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qw_client.dsp and makefile.mgw:
remove vid_win.c from the projects. no longer needed after taniwha's cl_main changes. cl_main.c: remove #include "winquake.h", which is not needed vc/config.h: add #define HAVE_WINSOCK_H
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5c1fa73e55
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4 changed files with 4 additions and 6 deletions
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@ -269,6 +269,9 @@
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/* Define if you have a sane fnmatch.h */
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#define HAVE_FNMATCH_PROTO
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/* Define if you have winsock.h in your includes path */
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#define HAVE_WINSOCK_H
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/* Define this to something appropriate for declaring 0 length arrays */
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#define ZERO_LENGTH_ARRAY 0
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@ -86,7 +86,6 @@
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#include "vid.h"
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#include "view.h"
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#include "va.h"
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#include "winquake.h"
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#ifdef __sun
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/* Sun's model_t in sys/model.h conflicts w/ Quake's model_t */
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@ -82,7 +82,7 @@ WIN32_OTHER = cd_win.c joy_win.c in_win.c
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client_SOURCES= cl_cam.c cl_cmd.c cl_cvar.c cl_demo.c cl_ents.c cl_input.c \
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cl_main.c cl_misc.c cl_parse.c cl_pred.c cl_slist.c cl_tent.c \
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console.c keys.c menu.c model_alias.c model_sprite.c nonintel.c \
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pcx.c r_view.c sbar.c skin.c teamplay.c tga.c wad.c vid.c vid_win.c $(client_ASM)
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pcx.c r_view.c sbar.c skin.c teamplay.c tga.c wad.c vid.c $(client_ASM)
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#
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# OPENGL rendering
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@ -1481,10 +1481,6 @@ SOURCE=.\vid_wgl.c
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# End Source File
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# Begin Source File
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SOURCE=.\vid_win.c
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# End Source File
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# Begin Source File
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SOURCE=.\wad.c
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# End Source File
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# Begin Source File
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