mirror of
https://git.code.sf.net/p/quake/newtree
synced 2024-11-21 19:51:18 +00:00
rename cl_trans.c to sw_skin.c and gl_trans.c to gl_skin.c
also, remove R_TranslatePlayerSkin placing it's contents into gl_skin.c
This commit is contained in:
parent
e858fcebb5
commit
e127bd9ebb
12 changed files with 209 additions and 219 deletions
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@ -193,11 +193,11 @@ soft_ASM= d_draw.S d_draw16.S d_parta.S d_polysa.S d_scana.S d_spr8.S \
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surf16.S surf8.S
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endif
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soft_SOURCES= cl_trans.c d_edge.c d_fill.c d_init.c d_modech.c \
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soft_SOURCES= d_edge.c d_fill.c d_init.c d_modech.c \
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d_part.c d_polyse.c d_scan.c d_sky.c d_sprite.c d_surf.c \
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d_vars.c d_zpoint.c draw.c r_aclip.c r_alias.c r_bsp.c \
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r_draw.c r_edge.c r_efrag.c r_light.c r_main.c r_misc.c \
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r_part.c r_sky.c r_sprite.c r_surf.c r_vars.c sw_view.c \
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r_part.c r_sky.c r_sprite.c r_surf.c r_vars.c sw_skin.c sw_view.c \
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screen.c $(soft_ASM) sw_model_alias.c sw_model_brush.c \
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sw_model_sprite.c
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@ -255,7 +255,7 @@ qf_client_x11_DEPENDENCIES=libqfnet.a libqfsys_cl.a libqfsnd.a libqfcd.a libqfjs
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ogl_SOURCES= fractalnoise.c gl_draw.c gl_dyn_fires.c gl_dyn_part.c \
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gl_dyn_textures.c gl_mesh.c gl_ngraph.c r_efrag.c \
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gl_rlight.c gl_rmain.c gl_rmisc.c gl_rsurf.c gl_screen.c \
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gl_sky.c gl_sky_clip.c gl_trans.c gl_view.c gl_warp.c \
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gl_skin.c gl_sky.c gl_sky_clip.c gl_view.c gl_warp.c \
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gl_model_alias.c gl_model_brush.c gl_model_fullbright.c \
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gl_model_sprite.c qfgl_ext.c
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@ -43,6 +43,7 @@
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#include "bothdefs.h"
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#include "cl_cam.h"
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#include "cl_main.h"
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#include "cl_parse.h" //FIXME CL_NewTranslation
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#include "commdef.h"
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#include "console.h"
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#include "locs.h"
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@ -830,7 +831,7 @@ R_DrawAliasModel (entity_t *e)
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i = currententity->scoreboard - cl.players;
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if (!currententity->scoreboard->skin) {
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Skin_Find (currententity->scoreboard);
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R_TranslatePlayerSkin (i);
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CL_NewTranslation (i);
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}
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if (i >= 0 && i < MAX_CLIENTS)
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glBindTexture (GL_TEXTURE_2D, playertextures + i);
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@ -244,151 +244,6 @@ R_Init_Cvars (void)
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gl_smoothdlights = Cvar_Get ("gl_smoothdlights", "1", CVAR_ARCHIVE, "Smooth dynamic lights");
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}
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/*
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===============
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R_TranslatePlayerSkin
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Translates a skin texture by the per-player color lookup
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===============
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*/
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void
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R_TranslatePlayerSkin (int playernum)
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{
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int top, bottom;
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byte translate[256];
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unsigned int translate32[256];
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int i, j;
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byte *original;
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unsigned int pixels[512 * 256], *out;
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unsigned int scaled_width, scaled_height;
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int inwidth, inheight;
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int tinwidth, tinheight;
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byte *inrow;
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unsigned int frac, fracstep;
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player_info_t *player;
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extern byte player_8bit_texels[320 * 200];
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char s[512];
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player = &cl.players[playernum];
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if (!player->name[0])
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return;
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strcpy (s, Info_ValueForKey (player->userinfo, "skin"));
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COM_StripExtension (s, s);
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if (player->skin && !strequal (s, player->skin->name))
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player->skin = NULL;
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if (player->_topcolor != player->topcolor ||
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player->_bottomcolor != player->bottomcolor || !player->skin) {
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player->_topcolor = player->topcolor;
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player->_bottomcolor = player->bottomcolor;
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top = player->topcolor;
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bottom = player->bottomcolor;
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top = (top < 0) ? 0 : ((top > 13) ? 13 : top);
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bottom = (bottom < 0) ? 0 : ((bottom > 13) ? 13 : bottom);
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top *= 16;
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bottom *= 16;
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for (i = 0; i < 256; i++)
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translate[i] = i;
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for (i = 0; i < 16; i++) {
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if (top < 128) // the artists made some backwards ranges. sigh.
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translate[TOP_RANGE + i] = top + i;
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else
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translate[TOP_RANGE + i] = top + 15 - i;
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if (bottom < 128)
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translate[BOTTOM_RANGE + i] = bottom + i;
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else
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translate[BOTTOM_RANGE + i] = bottom + 15 - i;
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}
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// locate the original skin pixels
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tinwidth = 296; // real model width
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tinheight = 194; // real model height
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if (!player->skin)
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Skin_Find (player);
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if ((original = Skin_Cache (player->skin)) != NULL) {
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// skin data width
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inwidth = 320;
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inheight = 200;
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} else {
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original = player_8bit_texels;
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inwidth = 296;
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inheight = 194;
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}
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// because this happens during gameplay, do it fast
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// instead of sending it through GL_Upload8()
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glBindTexture (GL_TEXTURE_2D, playertextures + playernum);
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// FIXME deek: This 512x256 limit sucks!
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scaled_width = min (gl_max_size->int_val, 512);
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scaled_height = min (gl_max_size->int_val, 256);
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// allow users to crunch sizes down even more if they want
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scaled_width >>= gl_playermip->int_val;
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scaled_height >>= gl_playermip->int_val;
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if (VID_Is8bit ()) { // 8bit texture upload
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byte *out2;
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out2 = (byte *) pixels;
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memset (pixels, 0, sizeof (pixels));
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fracstep = tinwidth * 0x10000 / scaled_width;
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for (i = 0; i < scaled_height; i++, out2 += scaled_width) {
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inrow = original + inwidth * (i * tinheight / scaled_height);
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frac = fracstep >> 1;
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for (j = 0; j < scaled_width; j += 4) {
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out2[j] = translate[inrow[frac >> 16]];
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frac += fracstep;
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out2[j + 1] = translate[inrow[frac >> 16]];
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frac += fracstep;
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out2[j + 2] = translate[inrow[frac >> 16]];
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frac += fracstep;
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out2[j + 3] = translate[inrow[frac >> 16]];
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frac += fracstep;
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}
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}
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GL_Upload8_EXT ((byte *) pixels, scaled_width, scaled_height, false,
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false);
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return;
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}
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for (i = 0; i < 256; i++)
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translate32[i] = d_8to24table[translate[i]];
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out = pixels;
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memset (pixels, 0, sizeof (pixels));
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fracstep = tinwidth * 0x10000 / scaled_width;
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for (i = 0; i < scaled_height; i++, out += scaled_width) {
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inrow = original + inwidth * (i * tinheight / scaled_height);
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frac = fracstep >> 1;
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for (j = 0; j < scaled_width; j += 4) {
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out[j] = translate32[inrow[frac >> 16]];
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frac += fracstep;
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out[j + 1] = translate32[inrow[frac >> 16]];
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frac += fracstep;
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out[j + 2] = translate32[inrow[frac >> 16]];
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frac += fracstep;
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out[j + 3] = translate32[inrow[frac >> 16]];
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frac += fracstep;
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}
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}
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glTexImage2D (GL_TEXTURE_2D, 0, gl_solid_format,
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scaled_width, scaled_height, 0, GL_RGBA,
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GL_UNSIGNED_BYTE, pixels);
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glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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}
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}
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/*
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===============
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R_NewMap
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184
source/gl_skin.c
Normal file
184
source/gl_skin.c
Normal file
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@ -0,0 +1,184 @@
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/*
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gl_trans.c
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(description)
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include "glquake.h"
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#include "host.h"
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#include "protocol.h"
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#include "skin.h"
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#include "sys.h"
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/*
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=====================
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CL_NewTranslation
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=====================
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*/
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void
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CL_NewTranslation (int slot)
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{
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int top, bottom;
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byte translate[256];
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unsigned int translate32[256];
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int i, j;
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byte *original;
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unsigned int pixels[512 * 256], *out;
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unsigned int scaled_width, scaled_height;
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int inwidth, inheight;
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int tinwidth, tinheight;
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byte *inrow;
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unsigned int frac, fracstep;
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player_info_t *player;
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extern byte player_8bit_texels[320 * 200];
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char s[512];
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int playernum = slot;
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if (slot > MAX_CLIENTS)
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Host_EndGame ("CL_NewTranslation: slot > MAX_CLIENTS");
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player = &cl.players[playernum];
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if (!player->name[0])
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return;
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strcpy (s, Info_ValueForKey (player->userinfo, "skin"));
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COM_StripExtension (s, s);
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if (player->skin && !strequal (s, player->skin->name))
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player->skin = NULL;
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if (player->_topcolor != player->topcolor ||
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player->_bottomcolor != player->bottomcolor || !player->skin) {
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player->_topcolor = player->topcolor;
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player->_bottomcolor = player->bottomcolor;
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top = player->topcolor;
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bottom = player->bottomcolor;
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top = (top < 0) ? 0 : ((top > 13) ? 13 : top);
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bottom = (bottom < 0) ? 0 : ((bottom > 13) ? 13 : bottom);
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top *= 16;
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bottom *= 16;
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for (i = 0; i < 256; i++)
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translate[i] = i;
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for (i = 0; i < 16; i++) {
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if (top < 128) // the artists made some backwards ranges. sigh.
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translate[TOP_RANGE + i] = top + i;
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else
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translate[TOP_RANGE + i] = top + 15 - i;
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if (bottom < 128)
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translate[BOTTOM_RANGE + i] = bottom + i;
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else
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translate[BOTTOM_RANGE + i] = bottom + 15 - i;
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}
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// locate the original skin pixels
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tinwidth = 296; // real model width
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tinheight = 194; // real model height
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if (!player->skin)
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Skin_Find (player);
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if ((original = Skin_Cache (player->skin)) != NULL) {
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// skin data width
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inwidth = 320;
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inheight = 200;
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} else {
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original = player_8bit_texels;
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inwidth = 296;
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inheight = 194;
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}
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// because this happens during gameplay, do it fast
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// instead of sending it through GL_Upload8()
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glBindTexture (GL_TEXTURE_2D, playertextures + playernum);
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// FIXME deek: This 512x256 limit sucks!
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scaled_width = min (gl_max_size->int_val, 512);
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scaled_height = min (gl_max_size->int_val, 256);
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// allow users to crunch sizes down even more if they want
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scaled_width >>= gl_playermip->int_val;
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scaled_height >>= gl_playermip->int_val;
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if (VID_Is8bit ()) { // 8bit texture upload
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byte *out2;
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out2 = (byte *) pixels;
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memset (pixels, 0, sizeof (pixels));
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fracstep = tinwidth * 0x10000 / scaled_width;
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for (i = 0; i < scaled_height; i++, out2 += scaled_width) {
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inrow = original + inwidth * (i * tinheight / scaled_height);
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frac = fracstep >> 1;
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for (j = 0; j < scaled_width; j += 4) {
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out2[j] = translate[inrow[frac >> 16]];
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frac += fracstep;
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out2[j + 1] = translate[inrow[frac >> 16]];
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frac += fracstep;
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out2[j + 2] = translate[inrow[frac >> 16]];
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frac += fracstep;
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out2[j + 3] = translate[inrow[frac >> 16]];
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frac += fracstep;
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}
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}
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GL_Upload8_EXT ((byte *) pixels, scaled_width, scaled_height, false,
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false);
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return;
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}
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for (i = 0; i < 256; i++)
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translate32[i] = d_8to24table[translate[i]];
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out = pixels;
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memset (pixels, 0, sizeof (pixels));
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fracstep = tinwidth * 0x10000 / scaled_width;
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for (i = 0; i < scaled_height; i++, out += scaled_width) {
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inrow = original + inwidth * (i * tinheight / scaled_height);
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frac = fracstep >> 1;
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for (j = 0; j < scaled_width; j += 4) {
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out[j] = translate32[inrow[frac >> 16]];
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frac += fracstep;
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out[j + 1] = translate32[inrow[frac >> 16]];
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frac += fracstep;
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out[j + 2] = translate32[inrow[frac >> 16]];
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frac += fracstep;
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out[j + 3] = translate32[inrow[frac >> 16]];
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frac += fracstep;
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}
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}
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glTexImage2D (GL_TEXTURE_2D, 0, gl_solid_format,
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scaled_width, scaled_height, 0, GL_RGBA,
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GL_UNSIGNED_BYTE, pixels);
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glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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}
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}
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@ -1,50 +0,0 @@
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/*
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gl_trans.c
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|
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(description)
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|
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Copyright (C) 1996-1997 Id Software, Inc.
|
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|
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This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to:
|
||||
|
||||
Free Software Foundation, Inc.
|
||||
59 Temple Place - Suite 330
|
||||
Boston, MA 02111-1307, USA
|
||||
|
||||
$Id$
|
||||
*/
|
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|
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include "glquake.h"
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#include "host.h"
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#include "protocol.h"
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#include "sys.h"
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/*
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=====================
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CL_NewTranslation
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=====================
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*/
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void
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CL_NewTranslation (int slot)
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{
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if (slot > MAX_CLIENTS)
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Host_EndGame ("CL_NewTranslation: slot > MAX_CLIENTS");
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R_TranslatePlayerSkin (slot);
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}
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@ -90,7 +90,7 @@ client_SOURCES= cl_cam.c cl_cmd.c cl_cvar.c cl_demo.c cl_ents.c cl_input.c \
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ogl_SOURCES= fractalnoise.c gl_draw.c gl_dyn_fires.c gl_dyn_part.c \
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gl_dyn_textures.c gl_mesh.c gl_ngraph.c r_efrag.c \
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gl_rlight.c gl_rmain.c gl_rmisc.c gl_rsurf.c gl_screen.c \
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gl_sky.c gl_sky_clip.c gl_trans.c gl_view.c gl_warp.c \
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gl_sky.c gl_sky_clip.c gl_skin.c gl_view.c gl_warp.c \
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gl_model_alias.c gl_model_brush.c gl_model_fullbright.c \
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gl_model_sprite.c qfgl_ext.c
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|
@ -105,7 +105,7 @@ soft_ASM= d_draw.S d_draw16.S d_parta.S d_polysa.S d_scana.S d_spr8.S \
|
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surf16.S surf8.S
|
||||
#endif
|
||||
|
||||
soft_SOURCES= cl_trans.c d_edge.c d_fill.c d_init.c d_modech.c \
|
||||
soft_SOURCES= sw_skin.c d_edge.c d_fill.c d_init.c d_modech.c \
|
||||
d_part.c d_polyse.c d_scan.c d_sky.c d_sprite.c d_surf.c \
|
||||
d_vars.c d_zpoint.c draw.c r_aclip.c r_alias.c r_bsp.c \
|
||||
r_draw.c r_edge.c r_efrag.c r_light.c r_main.c r_misc.c \
|
||||
|
|
|
@ -149,7 +149,7 @@ DEPEND = \
|
|||
$(OBJS)\teamplay.obj\
|
||||
$(SDLSDK)\lib\sdl.lib\
|
||||
$(OBJS)\vid_sdl.obj\
|
||||
$(OBJS)\cl_trans.obj\
|
||||
$(OBJS)\sw_skin.obj\
|
||||
$(OBJS)\sw_view.obj\
|
||||
$(OBJS)\r_view.obj\
|
||||
$(OBJS)\r_sprite.obj\
|
||||
|
@ -272,7 +272,7 @@ $(OBJS)\sw_model_brush.obj+
|
|||
$(OBJS)\sw_model_sprite.obj+
|
||||
$(OBJS)\teamplay.obj+
|
||||
$(OBJS)\vid_sdl.obj+
|
||||
$(OBJS)\cl_trans.obj+
|
||||
$(OBJS)\sw_skin.obj+
|
||||
$(OBJS)\sw_view.obj+
|
||||
$(OBJS)\r_view.obj+
|
||||
$(OBJS)\r_sprite.obj+
|
||||
|
@ -460,9 +460,9 @@ $(OBJS)\sdl_main.obj : $(SDLSDK)\src\main\win32\sdl_main.c
|
|||
$(COMPOPTS) -I$(INCLUDES) -D$(DEFINES) -o$@ $(SDLSDK)\src\main\win32\sdl_main.c
|
||||
|
|
||||
|
||||
$(OBJS)\cl_trans.obj : $(QFROOT)\source\cl_trans.c
|
||||
$(OBJS)\sw_skin.obj : $(QFROOT)\source\sw_skin.c
|
||||
$(BCC32) -P- -c @&&|
|
||||
$(COMPOPTS) -I$(INCLUDES) -D$(DEFINES) -o$@ $(QFROOT)\source\cl_trans.c
|
||||
$(COMPOPTS) -I$(INCLUDES) -D$(DEFINES) -o$@ $(QFROOT)\source\sw_skin.c
|
||||
|
|
||||
|
||||
$(OBJS)\sw_view.obj : $(QFROOT)\source\sw_view.c
|
||||
|
|
|
@ -168,7 +168,7 @@ DEPEND = \
|
|||
$(QFROOT)\opengl32.lib\
|
||||
$(SDLSDK)\lib\sdl.lib\
|
||||
$(OBJS)\gl_draw.obj\
|
||||
$(OBJS)\gl_trans.obj\
|
||||
$(OBJS)\gl_skin.obj\
|
||||
$(OBJS)\gl_screen.obj\
|
||||
$(OBJS)\gl_rsurf.obj\
|
||||
$(OBJS)\gl_rmisc.obj\
|
||||
|
@ -268,7 +268,7 @@ $(OBJS)\r_view.obj+
|
|||
$(OBJS)\gl_view.obj+
|
||||
$(OBJS)\vid_sgl.obj+
|
||||
$(OBJS)\gl_draw.obj+
|
||||
$(OBJS)\gl_trans.obj+
|
||||
$(OBJS)\gl_skin.obj+
|
||||
$(OBJS)\gl_screen.obj+
|
||||
$(OBJS)\gl_rsurf.obj+
|
||||
$(OBJS)\gl_rmisc.obj+
|
||||
|
@ -482,9 +482,9 @@ $(OBJS)\gl_draw.obj : $(QFROOT)\source\gl_draw.c
|
|||
$(COMPOPTS) -I$(INCLUDES) -D$(DEFINES) -o$@ $(QFROOT)\source\gl_draw.c
|
||||
|
|
||||
|
||||
$(OBJS)\gl_trans.obj : $(QFROOT)\source\gl_trans.c
|
||||
$(OBJS)\gl_skin.obj : $(QFROOT)\source\gl_skin.c
|
||||
$(BCC32) -P- -c @&&|
|
||||
$(COMPOPTS) -I$(INCLUDES) -D$(DEFINES) -o$@ $(QFROOT)\source\gl_trans.c
|
||||
$(COMPOPTS) -I$(INCLUDES) -D$(DEFINES) -o$@ $(QFROOT)\source\gl_skin.c
|
||||
|
|
||||
|
||||
$(OBJS)\gl_screen.obj : $(QFROOT)\source\gl_screen.c
|
||||
|
|
|
@ -162,7 +162,7 @@ DEPEND = \
|
|||
$(OBJS)\vid_wgl.obj\
|
||||
$(QFROOT)\opengl32.lib\
|
||||
$(OBJS)\gl_draw.obj\
|
||||
$(OBJS)\gl_trans.obj\
|
||||
$(OBJS)\gl_skin.obj\
|
||||
$(OBJS)\gl_screen.obj\
|
||||
$(OBJS)\gl_rsurf.obj\
|
||||
$(OBJS)\gl_rmisc.obj\
|
||||
|
@ -259,7 +259,7 @@ $(OBJS)\r_view.obj+
|
|||
$(OBJS)\gl_view.obj+
|
||||
$(OBJS)\vid_wgl.obj+
|
||||
$(OBJS)\gl_draw.obj+
|
||||
$(OBJS)\gl_trans.obj+
|
||||
$(OBJS)\gl_skin.obj+
|
||||
$(OBJS)\gl_screen.obj+
|
||||
$(OBJS)\gl_rsurf.obj+
|
||||
$(OBJS)\gl_rmisc.obj+
|
||||
|
@ -464,9 +464,9 @@ $(OBJS)\gl_draw.obj : $(QFROOT)\source\gl_draw.c
|
|||
$(COMPOPTS) -I$(INCLUDES) -D$(DEFINES) -o$@ $(QFROOT)\source\gl_draw.c
|
||||
|
|
||||
|
||||
$(OBJS)\gl_trans.obj : $(QFROOT)\source\gl_trans.c
|
||||
$(OBJS)\gl_skin.obj : $(QFROOT)\source\gl_skin.c
|
||||
$(BCC32) -P- -c @&&|
|
||||
$(COMPOPTS) -I$(INCLUDES) -D$(DEFINES) -o$@ $(QFROOT)\source\gl_trans.c
|
||||
$(COMPOPTS) -I$(INCLUDES) -D$(DEFINES) -o$@ $(QFROOT)\source\gl_skin.c
|
||||
|
|
||||
|
||||
$(OBJS)\gl_screen.obj : $(QFROOT)\source\gl_screen.c
|
||||
|
|
|
@ -147,7 +147,7 @@ DEPEND = \
|
|||
$(OBJS)\sw_model_sprite.obj\
|
||||
$(OBJS)\teamplay.obj\
|
||||
$(OBJS)\vid_mgl.obj\
|
||||
$(OBJS)\cl_trans.obj\
|
||||
$(OBJS)\sw_skin.obj\
|
||||
$(OBJS)\sw_view.obj\
|
||||
$(OBJS)\r_view.obj\
|
||||
$(OBJS)\r_sprite.obj\
|
||||
|
@ -269,7 +269,7 @@ $(OBJS)\sw_model_brush.obj+
|
|||
$(OBJS)\sw_model_sprite.obj+
|
||||
$(OBJS)\teamplay.obj+
|
||||
$(OBJS)\vid_mgl.obj+
|
||||
$(OBJS)\cl_trans.obj+
|
||||
$(OBJS)\sw_skin.obj+
|
||||
$(OBJS)\sw_view.obj+
|
||||
$(OBJS)\r_view.obj+
|
||||
$(OBJS)\r_sprite.obj+
|
||||
|
@ -449,9 +449,9 @@ $(OBJS)\vid_mgl.obj : $(QFROOT)\source\vid_mgl.c
|
|||
$(COMPOPTS) -I$(INCLUDES) -D$(DEFINES) -o$@ $(QFROOT)\source\vid_mgl.c
|
||||
|
|
||||
|
||||
$(OBJS)\cl_trans.obj : $(QFROOT)\source\cl_trans.c
|
||||
$(OBJS)\sw_skin.obj : $(QFROOT)\source\sw_skin.c
|
||||
$(BCC32) -P- -c @&&|
|
||||
$(COMPOPTS) -I$(INCLUDES) -D$(DEFINES) -o$@ $(QFROOT)\source\cl_trans.c
|
||||
$(COMPOPTS) -I$(INCLUDES) -D$(DEFINES) -o$@ $(QFROOT)\source\sw_skin.c
|
||||
|
|
||||
|
||||
$(OBJS)\sw_view.obj : $(QFROOT)\source\sw_view.c
|
||||
|
|
|
@ -218,7 +218,7 @@ SOURCE=.\cl_tent.c
|
|||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\cl_trans.c
|
||||
SOURCE=.\sw_skin.c
|
||||
|
||||
!IF "$(CFG)" == "qw_client - Win32 Release"
|
||||
|
||||
|
@ -854,7 +854,7 @@ SOURCE=.\gl_sky_clip.c
|
|||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\gl_trans.c
|
||||
SOURCE=.\gl_skin.c
|
||||
|
||||
!IF "$(CFG)" == "qw_client - Win32 Release"
|
||||
|
||||
|
|
Loading…
Reference in a new issue