mirror of
https://git.code.sf.net/p/quake/newtree
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get vc projects building again
This commit is contained in:
parent
98adca1e34
commit
28c972a3fd
3 changed files with 136 additions and 19 deletions
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@ -34,6 +34,8 @@
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#ifndef _CONFIG_H
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#define _CONFIG_H
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#pragma warning( disable : 4761)
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/* Define to empty if the keyword does not work. */
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#undef const
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@ -246,6 +248,9 @@
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/* Define if you have the zlib library (-lz). */
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#define HAVE_ZLIB
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/* Define if you have a sane fnmatch.h */
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#define HAVE_FNMATCH_PROTO
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/* Posix, needed for limits.h and Unix stuffs to work right */
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#define _POSIX_
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@ -512,6 +512,25 @@ SOURCE=.\fnmatch.c
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# End Source File
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# Begin Source File
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SOURCE=.\fractalnoise.c
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!IF "$(CFG)" == "qw_client - Win32 Release"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
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!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\gl_draw.c
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!IF "$(CFG)" == "qw_client - Win32 Release"
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@ -531,6 +550,63 @@ SOURCE=.\gl_draw.c
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# End Source File
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# Begin Source File
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SOURCE=.\gl_dyn_fires.c
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!IF "$(CFG)" == "qw_client - Win32 Release"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
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!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\gl_dyn_part.c
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!IF "$(CFG)" == "qw_client - Win32 Release"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
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!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\gl_dyn_textures.c
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!IF "$(CFG)" == "qw_client - Win32 Release"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
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!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\gl_mesh.c
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!IF "$(CFG)" == "qw_client - Win32 Release"
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@ -645,25 +721,6 @@ SOURCE=.\gl_ngraph.c
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# End Source File
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# Begin Source File
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SOURCE=.\gl_part.c
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!IF "$(CFG)" == "qw_client - Win32 Release"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
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!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\gl_refrag.c
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!IF "$(CFG)" == "qw_client - Win32 Release"
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@ -778,6 +835,25 @@ SOURCE=.\gl_screen.c
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# End Source File
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# Begin Source File
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SOURCE=.\gl_sky.c
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!IF "$(CFG)" == "qw_client - Win32 Release"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
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!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\gl_trans.c
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!IF "$(CFG)" == "qw_client - Win32 Release"
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@ -915,6 +991,10 @@ SOURCE=.\qendian.c
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# End Source File
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# Begin Source File
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SOURCE=..\include\win32\resources\quakeforge.rc
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# End Source File
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# Begin Source File
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SOURCE=.\quakefs.c
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# End Source File
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# Begin Source File
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@ -1324,6 +1404,25 @@ SOURCE=.\teamplay.c
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# End Source File
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# Begin Source File
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SOURCE=.\tga.c
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!IF "$(CFG)" == "qw_client - Win32 Release"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
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!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\va.c
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# End Source File
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# Begin Source File
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@ -1380,6 +1479,10 @@ SOURCE=.\zone.c
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# Begin Group "Resource Files"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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# Begin Source File
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SOURCE=..\include\win32\resources\icon1.ico
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# End Source File
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# End Group
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# Begin Group "Asm Files"
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@ -121,6 +121,11 @@ SOURCE=.\fnmatch.c
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# End Source File
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# Begin Source File
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SOURCE=.\gl_sky.c
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# PROP Exclude_From_Build 1
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# End Source File
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# Begin Source File
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SOURCE=.\info.c
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# End Source File
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# Begin Source File
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@ -197,6 +202,10 @@ SOURCE=.\qendian.c
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# End Source File
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# Begin Source File
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SOURCE=..\include\win32\resources\quakeforge.rc
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# End Source File
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# Begin Source File
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SOURCE=.\quakefs.c
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# End Source File
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# Begin Source File
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