got win32 building again. not sure (yet) if it works as advertised.

will fully test later.
This commit is contained in:
Thad Ward 2001-05-02 22:53:10 +00:00
parent 8327d1edac
commit 6162fd8017
5 changed files with 4 additions and 34 deletions

View file

@ -91,9 +91,6 @@ void VID_Update (vrect_t *rects);
// or not
// int VID_SetMode (int modenum, unsigned char *palette);
// called only on Win32, when pause happens, so the mouse can be released
void VID_HandlePause (qboolean pause);
void VID_LockBuffer (void);
void VID_UnlockBuffer (void);

View file

@ -1443,6 +1443,10 @@ SOURCE=.\va.c
# End Source File
# Begin Source File
SOURCE=.\vid.c
# End Source File
# Begin Source File
SOURCE=.\vid_mgl.c
!IF "$(CFG)" == "qw_client - Win32 Release"

View file

@ -174,8 +174,3 @@ VID_InitGamma (unsigned char *pal)
VID_BuildGammaTable (vid_gamma->value);
}
void
VID_HandlePause (qboolean paused)
{
}

View file

@ -2651,27 +2651,6 @@ AppActivate (BOOL fActive, BOOL minimize)
}
}
/*
VID_HandlePause
*/
void
VID_HandlePause (qboolean pause)
{
#if 0
if ((modestate == MS_WINDOWED) && _windowed_mouse->int_val) {
if (pause) {
IN_DeactivateMouse ();
IN_ShowMouse ();
} else {
IN_ActivateMouse ();
IN_HideMouse ();
}
}
#endif
}
/*
MAIN WINDOW
*/

View file

@ -174,11 +174,6 @@ RECT window_rect;
// direct draw software compatability stuff
void
VID_HandlePause (qboolean pause)
{
}
void
VID_ForceLockState (int lk)
{