Commit graph

593 commits

Author SHA1 Message Date
insellium
e7e0acdae4 Little code update
— Changed cg_gravity to 1400 (for realistic car movement)
— Expanded checkpoint limit from 40 to 100
2024-01-18 13:25:08 +05:00
Zack Middleton
9aad2a0098 Revert 'out of ammo' change committed by accident
I tested disabling it by weapon instead of gametype but went with adding
Derby to ignoring 'out of ammo' so Gauntlet behaves like Q3.

Change made in "Disable permanent 'out of ammo' message in Derby"
commit 4745f36e47.
2024-01-17 22:34:45 -06:00
insellium
b6695dceef My last commit in 2023
— Added test map for new gamemode LMS
— Fixed Grenade Launcher parameters
2023-12-29 14:49:00 +05:00
Zack Middleton
4745f36e47 Disable permanent 'out of ammo' message in Derby
In Derby, weapons don't spawn and player's only start with Gauntlet.
2023-12-27 17:06:05 -06:00
Zack Middleton
89c4886605 Fix issues and formatting from adding LCS
See "NEW GAME MODE: LAST CAR STANDING"
commit 227e401356
2023-12-27 16:07:06 -06:00
Zack Middleton
4561b7e035 Update compiling guide
WSL needs gcc to build the native tools (stringify, QVM tools).
2023-12-26 22:50:08 -06:00
Zack Middleton
aa3deb6ed1 ioquake3 resync to commit 5ede35d8 from 972635ea
OpenGL2: Fix q3map2 lightstyles effects
OpenGL2: Fix parsing q3gl2_sun without two additional tokens
Fix building QVMs on Linux with Windows line endings
2023-12-26 22:29:18 -06:00
insellium
d69613a527 Updated Server cfs's + example config 2023-12-19 10:41:40 +05:00
Zack Middleton
91aebdd96f ioquake3 resync to commit 972635ea from b1e6ef14
Build QVMs even if there is no QVM JIT
OpenGL2: Fix border for cg_viewsize using HDR/FB-MSAA w/postProcess
OpenGL2: Fix r_clear when using HDR/FB-MSAA
OpenGL2: Fix FB-MSAA on AMD Windows driver
OpenGL2: Fix updating the loading screen with r_cubeMapping 1
2023-12-18 20:49:39 -06:00
Zack Middleton
a19b0be747 Remove BUILD_DEFINES from Makefile
It doesn't need to be configured.
2023-12-18 20:47:11 -06:00
insellium
227e401356 NEW GAME MODE: LAST CAR STANDING
New map for this game mode: COMING SOON
zturtleman, check it out, please.
2023-12-18 00:45:22 +05:00
insellium
d7c857b193 Lotus removed
Needs to be improved
2023-12-17 17:30:51 +05:00
insellium
6a9e2fdb0b Something from me
— Removed haze.ogg. It was temporary music for q3r_babel.
— Added a vignette with noise on the map loading screen.
— Added support for multiple music tracks in the main menu.
— Fixed strncpy error in ui_menu.c appearing during build compie.
— Version update. Looks like version 0.5 will slowly be done without P3rle. I miss him so much.

Ah yes, I'm not a coder.
2023-12-16 12:44:58 +05:00
insellium
47893b81f9 Updated server cfg's
These files were once used to create official Q3Rally servers. Now I've got the time to add them to baseq3r
2023-12-15 06:22:18 +05:00
Zack Middleton
3b65f0a358 Update server q3r_derby.cfg 2023-12-14 17:59:46 -06:00
insellium
d006948062 Removing couple of maps from Derby Mode 2023-12-15 04:57:09 +05:00
Zack Middleton
f855ff5ae9 Make black image for murcielago model be opaque
Using a transparent image on model ignored alpha but model editors, etc
may not.
2023-12-14 17:48:33 -06:00
insellium
5b5c32d0e4
Merge pull request #44 from zturtleman/no_mgun_derby
Don't spawn with machinegun in Demolition Derby
2023-12-15 04:01:27 +05:00
Zack Middleton
9048507722 Don't spawn with machinegun in Demolition Derby
Fixes https://github.com/Q3Rally-Team/q3rally/issues/25
2023-12-14 16:32:23 -06:00
insellium
d705263511 Some graphical changes
- Returned q3rstart
- Changed font in Scoreboard
- Temporarily removed many menu backgrounds. This is due to plans to publish map and model addons.
2023-12-14 13:41:35 +05:00
insellium
f13bcab3f4 Okay, TR_LINEAR make a sense for solution of GrenadeL problem 2023-12-11 07:01:22 +05:00
insellium
8b1de85aa0 GrenadeL alt fire fix 2023-12-11 06:40:33 +05:00
Zack Middleton
a4fe13c122 Fix "following" text being off-center 2023-12-09 22:51:45 -06:00
Zack Middleton
ae409da88b Add parentheses about binary-and
There wasn't a warning so it was probably fine?
2023-12-09 22:51:45 -06:00
Zack Middleton
dc0fa02eb3 Make spectator observer camera rotate smoothly 2023-12-09 22:51:45 -06:00
insellium
56383666bc Update for credits & car damage 2023-12-10 05:44:50 +05:00
Zack Middleton
528645fe86 Fix camera not rotating smoothly
Reducing camera angle in damageYaw to 8-bit caused camera to be limited
to 256 angles and not rotate smoothly.

Restore setting it locally in higher precision as a separate variable
(damageAngles) but still keep it as 8-bit in damagePitch/damageYaw so
it networks correctly.

Issue introduced in "Fix sending angles in damagePitch/damageYaw".
2023-12-09 18:33:04 -06:00
Zack Middleton
226fc030cd Fix intermission view angles
angle/angles is set for info_player_intermission in Q3Rally maps
(and used by Quake 3), not angles2.

(This also required the previous commit to fix angles that CGame
received.)
2023-12-09 18:30:07 -06:00
Zack Middleton
866db4eba5 Fix sending angles in damagePitch/damageYaw
damagePitch/damageYaw are send over the network as 8-bit but Q3Rally
stored 16-bit short for angle in them. This caused CGame to have
different angles than Game.
2023-12-09 18:30:07 -06:00
insellium
d1a0772586 WildGamer's Dream
Now the car is not damaging when driving and the crouch button is pressed (unless you deliberately hit the wall at high speed).
2023-11-20 23:45:56 +05:00
insellium
3baa6a5e7e Fixing Homing Missile of RL 2023-11-20 02:41:25 +05:00
insellium
d4c238aecd Fixed Grenade Missile Physics
FINALLY!!
2023-11-20 01:37:22 +05:00
Zack Middleton
b3fe8e7cc2 Add map rotation config files for servers
Created based on the "type" field in the scripts/*.arena files.

Use with "q3rally-server.x86_64 +exec q3r_racing.cfg".
2023-08-28 16:58:22 -05:00
Zack Middleton
bc4a435056 Add list of engine changes 2023-08-21 14:03:47 -05:00
Zack Middleton
0c524e000d Fix protocol handler scheme 2023-08-21 13:57:57 -05:00
Zack Middleton
8bf79baf63 Fix and resync Windows installer
Fix wrong file paths.
Merge installer changes from ioquake3.
2023-08-21 13:20:16 -05:00
Zack Middleton
a496080c2b ioquake3 resync to commit b1e6ef14 from 47c96419
Fixed another minor typo or two
Minor typo correction to be_aas_file.c
Add .gitignore to msvc10 folder
Added .gitignore to msvc folder
Fix macOS client/server failing to start from terminal
nsis: Remove Speex library
nsis: Require installing SDL
Don't list mod directories at Windows drive root
2023-08-21 12:58:15 -05:00
Zack Middleton
3b65f5dea6 Add license info to the README 2023-08-19 16:37:03 -05:00
Zack Middleton
400d2c85ef Improve AppStream metainfo
- Correct the software license to be GPL-2.0-or-later.
- Remove the hyphen in the developer name.
- Add social-audio intense due to unmoderated voice chat.
- Some syntax / order changes to match ioquake3's metainfo.
2023-08-19 15:41:01 -05:00
Matthias Mailänder
fd2440cca2 Add AppStream metadata and Open Age Rating. 2023-08-19 15:56:12 -04:00
Zack Middleton
777628604b Update Github Actions CI 2023-08-14 21:30:12 -05:00
Zack Middleton
5205081edc Improve documentation for compiling for ARM64 2023-08-14 21:17:14 -05:00
Zack Middleton
f2a68b0b24 Update Makefile for move to git 2023-08-14 17:54:14 -05:00
Zack Middleton
a9c7189b39 Don't use mouse for player while console is open
Caused by the previous commit.
2023-06-06 07:31:56 -05:00
Zack Middleton
ed4bec3d46 Make mouse movement in menus match regular desktop movement
Use absolute mouse input instead of relative in the menus. Convert the
absolute position to relative movement in virtual "640x480 but aspect
correct" coords and preserve fractional movement. Synchronize the
position of the UI's menu cursor by forcing it to 0,0 and then sending
a delta of the current position in virtual coords.

The cursor can also freely move out of the window in the menu.
2023-06-06 07:04:45 -05:00
Zack Middleton
08872e95e0 Fix func_breakable being destroyed with one shot
A use function was added to func_breakable so it can be destroyed when
triggered by an entity but it stopped using health when shot.

Issue introduced in e0418bd2d4.
2023-06-06 03:40:34 -05:00
Zack Middleton
ed6fbd1796 Fix players in race spawning with invisible gauntlet 2023-06-06 02:44:53 -05:00
Zack Middleton
c37b8b8f52 Restore machinegun in non-race gametypes
The change to have gauntlet in race had no effect as gauntlet is
removed a few lines below.

See commit b9c6fc91af.
2023-06-06 02:41:22 -05:00
Zack Middleton
b1a0437218 Fix shotgun texture with unpacked data on Linux
Changed models/weapons2/shotgun/shotgun.TGA to use .tga to match the
real filename. (Changed using a hex editor, no other changes.)
2023-06-04 20:00:01 -05:00
Zack Middleton
a0967278f5 Fix Kuro bot (bots/neko_c.c) with unpacked data on Linux 2023-06-04 19:52:17 -05:00