Open-source survival racing game on the ioquake3 engine.
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Zack Middleton a496080c2b ioquake3 resync to commit b1e6ef14 from 47c96419
Fixed another minor typo or two
Minor typo correction to be_aas_file.c
Add .gitignore to msvc10 folder
Added .gitignore to msvc folder
Fix macOS client/server failing to start from terminal
nsis: Remove Speex library
nsis: Require installing SDL
Don't list mod directories at Windows drive root
2023-08-21 12:58:15 -05:00
.github/workflows Update Github Actions CI 2023-08-14 21:30:12 -05:00
baseq3r Fix shotgun texture with unpacked data on Linux 2023-06-04 20:00:01 -05:00
engine ioquake3 resync to commit b1e6ef14 from 47c96419 2023-08-21 12:58:15 -05:00
tools/radiant-config/radiant15-netradiant Added more options to func_breakable 2022-03-19 21:49:08 +01:00
.gitattributes Update .gitattributes 2022-03-03 21:49:35 +01:00
.gitignore added missing car sounds 2022-03-16 07:21:43 +01:00
changelog.txt Normalize all the line endings 2022-03-03 21:58:53 +01:00
q3rallycode.ppr new roadmap 2023-03-02 21:44:38 +01:00
README.md Add license info to the README 2023-08-19 16:37:03 -05:00
roadmap_0.5.txt new roadmap 2023-03-02 21:44:38 +01:00
run-debug.sh Restore .x86 to Linux and macOS client/server executable names. 2018-08-08 15:57:53 +00:00
run.sh Fix run.sh for moving to git 2023-03-02 23:13:18 -06:00

Q3Rally It's damn fast, baby.

Q3Rally is a standalone game based on ioquake3.

For compiling, see engine/README.md.

License

The source code (engine directory) is licensed under the GPLv2 or later unless specified otherwise.

The data files (baseq3r directory) do not have have a known license and should be treated as non-commericial / non-free.