mirror of
https://github.com/Q3Rally-Team/q3rally.git
synced 2024-11-23 04:12:02 +00:00
new roadmap
This commit is contained in:
parent
2fbb1b76dc
commit
b9c6fc91af
7 changed files with 34 additions and 76 deletions
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@ -676,6 +676,7 @@ void CG_RegisterWeapon( int weaponNum ) {
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}
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switch ( weaponNum ) {
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case WP_GAUNTLET:
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MAKERGB( weaponInfo->flashDlightColor, 0.6f, 0.6f, 1.0f );
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weaponInfo->firingSound = trap_S_RegisterSound( "sound/weapons/melee/fstrun.wav", qfalse );
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@ -696,20 +697,6 @@ void CG_RegisterWeapon( int weaponNum ) {
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break;
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// Q3Rally Code Start - removed and added flamethrower
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/*
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case WP_GRAPPLING_HOOK:
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MAKERGB( weaponInfo->flashDlightColor, 0.6f, 0.6f, 1.0f );
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weaponInfo->missileModel = trap_R_RegisterModel( "models/ammo/rocket/rocket.md3" );
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weaponInfo->missileTrailFunc = CG_GrappleTrail;
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weaponInfo->missileDlight = 200;
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MAKERGB( weaponInfo->missileDlightColor, 1, 0.75f, 0 );
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weaponInfo->readySound = trap_S_RegisterSound( "sound/weapons/melee/fsthum.wav", qfalse );
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weaponInfo->firingSound = trap_S_RegisterSound( "sound/weapons/melee/fstrun.wav", qfalse );
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cgs.media.lightningShader = trap_R_RegisterShader( "lightningBoltNew");
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break;
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*/
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case WP_FLAME_THROWER:
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weaponInfo->readySound = trap_S_RegisterSound( "sound/weapons/flamer/fl_hum.wav", qfalse );
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weaponInfo->missileSound = trap_S_RegisterSound( "sound/weapons/flamer/fl_fly.wav", qfalse );
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@ -718,8 +705,6 @@ void CG_RegisterWeapon( int weaponNum ) {
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weaponInfo->flashSound[0] = trap_S_RegisterSound( "sound/weapons/flamer/fl_fire.wav", qfalse );
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cgs.media.flameExplosionShader = trap_R_RegisterShader( "rocketExplosion" );
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break;
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// Q3Rally Code END
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#ifdef MISSIONPACK
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case WP_CHAINGUN:
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@ -829,7 +814,6 @@ void CG_RegisterWeapon( int weaponNum ) {
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weaponInfo->missileSound = trap_S_RegisterSound( "sound/weapons/rocket/rockfly.wav", qfalse );
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break;
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// Q3Rally Code Start
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case RWP_MINE:
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weaponInfo->missileModel = trap_R_RegisterModel( "models/rearfire/mine.md3" );
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//weaponInfo->missileTrailFunc = CG_GrenadeTrail;
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@ -847,7 +831,6 @@ void CG_RegisterWeapon( int weaponNum ) {
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MAKERGB( weaponInfo->flashDlightColor, 1, 1, 1 );
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weaponInfo->flashSound[0] = 0;
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break;
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// END
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default:
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MAKERGB( weaponInfo->flashDlightColor, 1, 1, 1 );
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@ -1369,10 +1352,8 @@ void CG_AddPlayerWeapon( refEntity_t *parent, playerState_t *ps, centity_t *cent
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}
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// add the flash
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// Q3Rally Code Start
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// if ( ( weaponNum == WP_LIGHTNING || weaponNum == WP_GAUNTLET || weaponNum == WP_GRAPPLING_HOOK )
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if ( ( weaponNum == WP_LIGHTNING || weaponNum == WP_GAUNTLET )
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// END
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&& ( nonPredictedCent->currentState.eFlags & EF_FIRING ) )
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{
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// continuous flash
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@ -1682,9 +1663,9 @@ void CG_NextWeapon_f( void ) {
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if ( cg.weaponSelect == MAX_WEAPONS ) {
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cg.weaponSelect = 0;
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}
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if ( cg.weaponSelect == WP_GAUNTLET ) {
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continue; // never cycle to gauntlet
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}
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// if ( cg.weaponSelect == WP_GAUNTLET ) {
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// continue; // never cycle to gauntlet
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// }
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if ( CG_WeaponSelectable( cg.weaponSelect ) ) {
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break;
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}
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@ -1718,9 +1699,9 @@ void CG_PrevWeapon_f( void ) {
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if ( cg.weaponSelect == -1 ) {
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cg.weaponSelect = MAX_WEAPONS - 1;
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}
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if ( cg.weaponSelect == WP_GAUNTLET ) {
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continue; // never cycle to gauntlet
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}
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// if ( cg.weaponSelect == WP_GAUNTLET ) {
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// continue; // never cycle to gauntlet
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// }
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if ( CG_WeaponSelectable( cg.weaponSelect ) ) {
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break;
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}
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@ -453,23 +453,19 @@ typedef enum {
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WP_RAILGUN,
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WP_PLASMAGUN,
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WP_BFG,
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// Q3Rally Code End
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WP_FLAME_THROWER,
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// WP_GRAPPLING_HOOK,
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// Q3Rally Code End
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#ifdef MISSIONPACK
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WP_NAILGUN,
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WP_PROX_LAUNCHER,
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WP_CHAINGUN,
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#endif
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// STONELANCE
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RWP_SMOKE,
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RWP_OIL,
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RWP_MINE,
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RWP_FLAME,
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RWP_BIO,
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// END
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WP_NUM_WEAPONS
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} weapon_t;
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@ -879,8 +879,12 @@ void ClientUserinfoChanged( int clientNum ) {
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gclient_t *client;
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char c1[MAX_INFO_STRING];
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char c2[MAX_INFO_STRING];
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char c3[MAX_INFO_STRING];
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char c4[MAX_INFO_STRING];
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char redTeam[MAX_INFO_STRING];
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char blueTeam[MAX_INFO_STRING];
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char greenTeam[MAX_INFO_STRING];
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char yellowTeam[MAX_INFO_STRING];
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char userinfo[MAX_INFO_STRING];
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ent = g_entities + clientNum;
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@ -1027,17 +1031,6 @@ void ClientUserinfoChanged( int clientNum ) {
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if ( *s ) {
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client->pers.manualShift = atoi( s );
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}
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// END
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/*
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s = Info_ValueForKey( userinfo, "cg_pmove_fixed" );
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if ( !*s || atoi( s ) == 0 ) {
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client->pers.pmoveFixed = qfalse;
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}
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else {
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client->pers.pmoveFixed = qtrue;
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}
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*/
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// team task (0 = none, 1 = offence, 2 = defence)
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teamTask = atoi(Info_ValueForKey(userinfo, "teamtask"));
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@ -1047,9 +1040,13 @@ void ClientUserinfoChanged( int clientNum ) {
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// colors
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Q_strncpyz(c1, Info_ValueForKey( userinfo, "color1" ), sizeof( c1 ));
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Q_strncpyz(c2, Info_ValueForKey( userinfo, "color2" ), sizeof( c2 ));
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Q_strncpyz(c3, Info_ValueForKey( userinfo, "color3" ), sizeof( c3 ));
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Q_strncpyz(c4, Info_ValueForKey( userinfo, "color4" ), sizeof( c4 ));
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Q_strncpyz(redTeam, Info_ValueForKey( userinfo, "g_redteam" ), sizeof( redTeam ));
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Q_strncpyz(blueTeam, Info_ValueForKey( userinfo, "g_blueteam" ), sizeof( blueTeam ));
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Q_strncpyz(greenTeam, Info_ValueForKey( userinfo, "g_greenteam" ), sizeof( greenTeam ));
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Q_strncpyz(yellowTeam, Info_ValueForKey( userinfo, "g_yellowteam" ), sizeof( yellowTeam ));
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// STONELANCE - UPDATE: need to add names for green and yellow teams?
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// send over a subset of the userinfo keys so other clients can
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@ -1508,15 +1505,16 @@ void ClientSpawn(gentity_t *ent) {
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VectorCopy (playerMins, ent->r.mins);
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VectorCopy (playerMaxs, ent->r.maxs);
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// STONELANCE
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client->ps.pm_flags |= SVF_CAPSULE;
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// END
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client->ps.clientNum = index;
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// STONELANCE (dont give machinegun on spawn in races)
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if (!isRallyRace()/* TEMP DERBY && g_gametype.integer != GT_DERBY */){
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client->ps.stats[STAT_WEAPONS] = ( 1 << WP_MACHINEGUN );
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// dont give machinegun on spawn in races
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// if (!isRallyRace()/* TEMP DERBY && g_gametype.integer != GT_DERBY */){
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if ( g_gametype.integer == GT_RACING || g_gametype.integer == GT_TEAM_RACING ) {
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client->ps.stats[STAT_WEAPONS] = ( 1 << WP_GAUNTLET );
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if ( g_gametype.integer == GT_TEAM ) {
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client->ps.ammo[WP_MACHINEGUN] = 50;
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} else {
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@ -1531,22 +1529,7 @@ void ClientSpawn(gentity_t *ent) {
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client->ps.stats[STAT_WEAPONS] &= ~( 1 << WP_GAUNTLET );
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}
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/*
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client->ps.stats[STAT_WEAPONS] = ( 1 << WP_MACHINEGUN );
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if ( g_gametype.integer == GT_TEAM ) {
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client->ps.ammo[WP_MACHINEGUN] = 50;
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} else {
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client->ps.ammo[WP_MACHINEGUN] = 100;
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}
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client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_GAUNTLET );
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*/
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// END
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client->ps.ammo[WP_GAUNTLET] = -1;
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// STONELANCE
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// client->ps.ammo[WP_GRAPPLING_HOOK] = -1;
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// END
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// health will count down towards max_health
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ent->health = client->ps.stats[STAT_HEALTH] = client->ps.stats[STAT_MAX_HEALTH] + 25;
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@ -122,12 +122,9 @@ qboolean CheckGauntletAttack( gentity_t *ent ) {
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s_quadFactor *= 2;
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}
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#endif
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damage = 50 * s_quadFactor;
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G_Damage( traceEnt, ent, ent, forward, tr.endpos,
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damage, DAMAGE_WEAPON, MOD_GAUNTLET );
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G_Damage( traceEnt, ent, ent, forward, tr.endpos, damage, DAMAGE_WEAPON, MOD_GAUNTLET );
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return qtrue;
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}
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@ -470,7 +467,7 @@ void weapon_cluster_grenadelauncher_fire (gentity_t *ent) {
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m->splashDamage *= s_quadFactor;
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VectorScale(forward, 2000, m->s.pos.trDelta) ;
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// VectorAdd( m->s.pos.trDelta, ent->client->ps.velocity, m->s.pos.trDelta ); // "real" physics
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VectorAdd( m->s.pos.trDelta, ent->client->ps.velocity, m->s.pos.trDelta ); // "real" physics
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}
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/*
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@ -488,7 +485,7 @@ void Weapon_RocketLauncher_Fire (gentity_t *ent) {
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m->damage *= s_quadFactor;
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m->splashDamage *= s_quadFactor;
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// VectorAdd( m->s.pos.trDelta, ent->client->ps.velocity, m->s.pos.trDelta ); // "real" physics
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VectorAdd( m->s.pos.trDelta, ent->client->ps.velocity, m->s.pos.trDelta ); // "real" physics
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}
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/*
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@ -506,7 +503,7 @@ void Weapon_Homing_RocketLauncher_Fire (gentity_t *ent) {
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m->damage *= s_quadFactor;
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m->splashDamage *= s_quadFactor;
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// VectorAdd( m->s.pos.trDelta, ent->client->ps.velocity, m->s.pos.trDelta ); // "real" physics
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VectorAdd( m->s.pos.trDelta, ent->client->ps.velocity, m->s.pos.trDelta ); // "real" physics
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}
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@ -912,6 +909,9 @@ void Weapon_LightningFire( gentity_t *ent ) {
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tent->s.otherEntityNum = traceEnt->s.number;
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tent->s.eventParm = DirToByte( tr.plane.normal );
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tent->s.weapon = ent->s.weapon;
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if( LogAccuracyHit( traceEnt, ent ) ) {
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ent->client->accuracy_hits++;
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}
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} else if ( !( tr.surfaceFlags & SURF_NOIMPACT ) ) {
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tent = G_TempEntity( tr.endpos, EV_MISSILE_MISS );
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tent->s.eventParm = DirToByte( tr.plane.normal );
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@ -67,7 +67,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#define BASETA "missionpack"
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#ifndef PRODUCT_VERSION
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#define PRODUCT_VERSION "v0.4_r519"
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#define PRODUCT_VERSION "v0.4_r520"
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#endif
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BIN
q3rallycode.ppr
BIN
q3rallycode.ppr
Binary file not shown.
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@ -1,4 +1,4 @@
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New features planned for 0.4
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New features planned for 0.5
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- switch between analog and digital gauge
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- optical effects for sand and snow (and others?)
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@ -17,6 +17,4 @@ Finished features
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- Make unique logos for 4 teams (Like UT99)
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- finishing the flag status hud for domination
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- finished 4 Teams Domination
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-
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-
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- finished 4 Teams Domination
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