Tyler Young
|
c7ba1d40e5
|
Added colored crosshair to Quakespasm
Enabled facingenemy in progdefs
|
2023-01-22 17:48:43 -05:00 |
|
Tyler Young
|
816b0f1bb3
|
Remove unnecessary files from source
|
2023-01-22 16:33:01 -05:00 |
|
Tyler Young
|
7e5688bb45
|
Fixed menu dividers and adjusted betty positioning in HUD
|
2023-01-22 16:27:43 -05:00 |
|
Tyler Young
|
78d8731877
|
Update to new HUD concept for Vita ONLY - WIP
|
2023-01-20 16:45:29 -05:00 |
|
Tyler Young
|
ec02539ebf
|
HUD_Points: Update points positioning on VITA
|
2023-01-18 17:58:31 -05:00 |
|
Tyler Young
|
4bf80db50d
|
Misc. Engine fixes for Quakespasm
|
2023-01-18 16:52:39 -05:00 |
|
Tyler Young
|
9b66d23c0f
|
Fix HUD showing in transition from Pause Menu to Main Menu
|
2023-01-15 16:35:59 -05:00 |
|
Tyler Young
|
9a90e1ac96
|
Set console background on NX/Vita
Now you can see what you're typing
|
2023-01-15 16:21:56 -05:00 |
|
Tyler Young
|
04d4e532fa
|
Fix map crash if there is no skybox specified
+ other misc engine fixes
|
2023-01-15 15:20:52 -05:00 |
|
Tyler Young
|
9a6054865e
|
Allow user to close pause menu with back key.
|
2023-01-14 15:18:32 -05:00 |
|
Tyler Young
|
9ff92c413b
|
Fix exit text to reflect correct platform
|
2023-01-14 14:12:59 -05:00 |
|
Tyler Young
|
98e4595d0e
|
Add support for replacing missing models
Replaces with missing_model.mdl.
|
2023-01-14 13:56:37 -05:00 |
|
Tyler Young
|
3646b8f421
|
Update gl_draw.c
|
2023-01-13 21:29:39 -05:00 |
|
Tyler Young
|
cc76d04b84
|
Attempting to fix console background on switch
Plus add buffers
|
2023-01-13 20:59:19 -05:00 |
|
Tyler Young
|
b2eb45f4e5
|
Fixed Skybox and laid groundwork for unified fog values on Vita/NX
|
2023-01-13 20:10:17 -05:00 |
|
Tyler Young
|
9962d333bb
|
Merge remote-tracking branch 'upstream/main'
|
2023-01-08 18:46:43 -05:00 |
|
Steam Deck User
|
300f4c3bec
|
gl_hud: move moneyback
|
2023-01-08 18:08:05 -05:00 |
|
Tyler Young
|
92cc54eea2
|
Fixed ADS viewmodel [PITCH] changing with joy input on Vita/NX.
|
2023-01-07 16:16:13 -05:00 |
|
Tyler Young
|
d0d656ce55
|
Merge remote-tracking branch 'upstream/main'
|
2023-01-05 20:56:29 -05:00 |
|
Steam Deck User
|
5d280d14f7
|
New HUD_Powerups
|
2023-01-03 21:29:52 -05:00 |
|
Steam Deck User
|
dbc68769d1
|
HUD_Perks: Draw column at a time instead of weird modulus
|
2023-01-03 21:06:30 -05:00 |
|
Steam Deck User
|
e1b495fd9f
|
Fix redefinitions of coordinates
|
2023-01-03 20:46:33 -05:00 |
|
Steam Deck User
|
b4e0906fdb
|
New HUD_Perks
|
2023-01-03 20:43:24 -05:00 |
|
Steam Deck User
|
d8d6bce891
|
Use CANVAS_DEFAULT for Blood effect
|
2023-01-03 19:58:18 -05:00 |
|
Tyler Young
|
d8d27719a9
|
Ian fixed Sprite loading on NX/Vita
Powerups and ect. work now yay
|
2023-01-03 19:58:10 -05:00 |
|
Steam Deck User
|
17fde7ed88
|
NOW I get it -- Y Value starts at 360 on NX
|
2023-01-03 19:32:49 -05:00 |
|
Steam Deck User
|
7f31214f7b
|
Finally grasp the USEPRINT viewport
|
2023-01-03 19:20:49 -05:00 |
|
Steam Deck User
|
169c88acca
|
Revert
|
2023-01-03 18:54:48 -05:00 |
|
Steam Deck User
|
5d48af83f5
|
gl_hud: Completely abandon CANVAS_USEPRINT
|
2023-01-03 18:39:55 -05:00 |
|
Steam Deck User
|
628ef7e7af
|
Remember to set their color.
|
2023-01-03 18:28:08 -05:00 |
|
Steam Deck User
|
4e259defcd
|
'WAYPOINT MODE' text re-scale
|
2023-01-03 18:21:06 -05:00 |
|
Steam Deck User
|
e737361991
|
VITA: Remove exlucisve CANVAS calls in gl_hud.c
Preparing for HUD overhaul.
|
2023-01-03 17:40:06 -05:00 |
|
Steam Deck User
|
1aa3799745
|
Forgot a symbol
|
2023-01-03 17:32:45 -05:00 |
|
Steam Deck User
|
e1df113fda
|
oopsie!
|
2023-01-03 17:27:33 -05:00 |
|
Steam Deck User
|
4c4598091c
|
Add Draw_AlphaStretchPic to gl_draw to fix blood and sniper stretching
|
2023-01-03 17:22:03 -05:00 |
|
Tyler Young
|
20f576b0db
|
Revert back to Draw_StretchPic and fix locations of everything to look pretty
|
2023-01-02 23:47:14 -05:00 |
|
Tyler Young
|
7bfc528640
|
Squashed all FOV bugs as of now
|
2023-01-02 23:46:40 -05:00 |
|
Tyler Young
|
634b9a7dd4
|
Fixed custom maps crash on Vita and NX
|
2023-01-02 16:38:10 -05:00 |
|
Tyler Young
|
b1d3e94186
|
Fixed some zombie collision errors -- still incomplete but functional
|
2023-01-02 16:37:48 -05:00 |
|
Tyler Young
|
bcbd9ac17f
|
Fixed zombies getting stuck inside eachother on Vita and NX.
Also fixes some misc pathfinding bugs apparently :P
|
2023-01-02 12:02:57 -05:00 |
|
Tyler Young
|
770fb49e68
|
Merge remote-tracking branch 'upstream/main'
|
2023-01-01 20:31:02 -05:00 |
|
Tyler Young
|
a7b1595985
|
Fully fixed viewmodel FOV bug. (hopefully)
|
2023-01-01 18:38:27 -05:00 |
|
Tyler Young
|
b912fc17d6
|
Add Loading Screens to NX and Vita.
+ misc changes. Please report bugs.
|
2022-12-31 19:22:56 -05:00 |
|
Steam Deck User
|
8da7317c1f
|
Oops! Enable the #define
|
2022-12-30 12:47:13 -05:00 |
|
Steam Deck User
|
a1610a77f2
|
Use STBImage for TGA instead of internal.
|
2022-12-30 12:37:03 -05:00 |
|
Tyler Young
|
51a902e82d
|
something real
something real
|
2022-12-28 00:20:17 -05:00 |
|
Tyler Young
|
990c6be72c
|
Merge remote-tracking branch 'upstream/main'
|
2022-12-22 17:22:53 -05:00 |
|
Tyler Young
|
579f9bde42
|
Fixed render issues with VitaGL
thanks rinn!
|
2022-12-22 17:17:16 -05:00 |
|
Ian
|
4b8743aaa8
|
Kinda give up, just use one skin.
|
2022-12-21 17:54:45 -05:00 |
|
Ian
|
d7f41c126b
|
Try this instead: Use normal TexMgr for zombies:
|
2022-12-21 17:01:00 -05:00 |
|