Commit Graph

311 Commits

Author SHA1 Message Date
Ian 97824fb1aa
Merge pull request #20 from ScatterBox/main 2023-01-22 21:06:17 -05:00
Tyler Young 9f6cae98f8 Setup framework for achievements in Quakespasm 2023-01-22 21:00:01 -05:00
Ian 19d37fd426
Merge pull request #19 from ScatterBox/main 2023-01-22 20:23:47 -05:00
Tyler Young 8eb96b231d Restored Close_Waypoint in Quakespasm 2023-01-22 20:17:02 -05:00
Ian 55a242e181
Merge pull request #18 from ScatterBox/main 2023-01-22 19:55:52 -05:00
Tyler Young 47d84df458 Restored PF_GetSoundLen 2023-01-22 19:51:18 -05:00
Ian 0eab0b9190
Merge pull request #17 from ScatterBox/main 2023-01-22 19:49:48 -05:00
Tyler Young 2450734297 Update HUD_Weapon to use Weapon_Name 2023-01-22 19:48:41 -05:00
Tyler Young ed0f1379b1 Restored missing entity fields
iframetime
bleed_out
Weapon_Name
2023-01-22 19:31:48 -05:00
Ian 6fa47ed68d
Merge pull request #16 from ScatterBox/main 2023-01-22 17:51:57 -05:00
Tyler Young c7ba1d40e5 Added colored crosshair to Quakespasm
Enabled facingenemy in progdefs
2023-01-22 17:48:43 -05:00
Ian 3b0ff2abec
Merge pull request #15 from ScatterBox/main 2023-01-22 17:43:07 -05:00
Tyler Young 816b0f1bb3 Remove unnecessary files from source 2023-01-22 16:33:01 -05:00
Tyler Young 7e5688bb45 Fixed menu dividers and adjusted betty positioning in HUD 2023-01-22 16:27:43 -05:00
Ian d469ad05a3
Merge pull request #14 from ScatterBox/main 2023-01-20 16:46:26 -05:00
Tyler Young 78d8731877 Update to new HUD concept for Vita ONLY - WIP 2023-01-20 16:45:29 -05:00
Tyler Young ec02539ebf HUD_Points: Update points positioning on VITA 2023-01-18 17:58:31 -05:00
Ian 0459f67293
Merge pull request #13 from ScatterBox/main 2023-01-18 16:56:30 -05:00
Tyler Young 4bf80db50d Misc. Engine fixes for Quakespasm 2023-01-18 16:52:39 -05:00
Ian c703cd1ceb
Merge pull request #11 from ScatterBox/main 2023-01-15 16:36:54 -05:00
Tyler Young 9b66d23c0f Fix HUD showing in transition from Pause Menu to Main Menu 2023-01-15 16:35:59 -05:00
Ian 5f95f88e82
Merge pull request #10 from ScatterBox/main 2023-01-15 16:33:27 -05:00
Tyler Young 9a90e1ac96 Set console background on NX/Vita
Now you can see what you're typing
2023-01-15 16:21:56 -05:00
Ian 461909e146
Merge pull request #9 from ScatterBox/main
Fix map crash if there is no skybox specified
2023-01-15 15:29:13 -05:00
Tyler Young 04d4e532fa Fix map crash if there is no skybox specified
+ other misc engine fixes
2023-01-15 15:20:52 -05:00
Ian 005a8a92aa
Merge pull request #8 from ScatterBox/main 2023-01-14 18:41:54 -05:00
Tyler Young 9a6054865e Allow user to close pause menu with back key. 2023-01-14 15:18:32 -05:00
Tyler Young 9ff92c413b Fix exit text to reflect correct platform 2023-01-14 14:12:59 -05:00
Tyler Young 98e4595d0e Add support for replacing missing models
Replaces with missing_model.mdl.
2023-01-14 13:56:37 -05:00
Tyler Young 3646b8f421 Update gl_draw.c 2023-01-13 21:29:39 -05:00
Tyler Young cc76d04b84 Attempting to fix console background on switch
Plus add buffers
2023-01-13 20:59:19 -05:00
Tyler Young cbc05908cf Merge remote-tracking branch 'upstream/main' 2023-01-13 20:53:57 -05:00
Tyler Young b2eb45f4e5 Fixed Skybox and laid groundwork for unified fog values on Vita/NX 2023-01-13 20:10:17 -05:00
Ian 86c9828100
Merge pull request #7 from ScatterBox/main
Ian fixed Sprite loading on NX/Vita
2023-01-13 20:04:30 -05:00
Tyler Young 9962d333bb Merge remote-tracking branch 'upstream/main' 2023-01-08 18:46:43 -05:00
Steam Deck User 300f4c3bec gl_hud: move moneyback 2023-01-08 18:08:05 -05:00
Tyler Young 92cc54eea2 Fixed ADS viewmodel [PITCH] changing with joy input on Vita/NX. 2023-01-07 16:16:13 -05:00
Tyler Young d0d656ce55 Merge remote-tracking branch 'upstream/main' 2023-01-05 20:56:29 -05:00
Steam Deck User 5d280d14f7 New HUD_Powerups 2023-01-03 21:29:52 -05:00
Steam Deck User dbc68769d1 HUD_Perks: Draw column at a time instead of weird modulus 2023-01-03 21:06:30 -05:00
Steam Deck User e1b495fd9f Fix redefinitions of coordinates 2023-01-03 20:46:33 -05:00
Steam Deck User b4e0906fdb New HUD_Perks 2023-01-03 20:43:24 -05:00
Steam Deck User d8d6bce891 Use CANVAS_DEFAULT for Blood effect 2023-01-03 19:58:18 -05:00
Tyler Young d8d27719a9 Ian fixed Sprite loading on NX/Vita
Powerups and ect. work now yay
2023-01-03 19:58:10 -05:00
Steam Deck User 17fde7ed88 NOW I get it -- Y Value starts at 360 on NX 2023-01-03 19:32:49 -05:00
Steam Deck User 7f31214f7b Finally grasp the USEPRINT viewport 2023-01-03 19:20:49 -05:00
Steam Deck User 169c88acca Revert 2023-01-03 18:54:48 -05:00
Steam Deck User 5d48af83f5 gl_hud: Completely abandon CANVAS_USEPRINT 2023-01-03 18:39:55 -05:00
Steam Deck User 628ef7e7af Remember to set their color. 2023-01-03 18:28:08 -05:00
Steam Deck User 4e259defcd 'WAYPOINT MODE' text re-scale 2023-01-03 18:21:06 -05:00