Merge pull request #14 from ScatterBox/main

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Ian 2023-01-20 16:46:26 -05:00 committed by GitHub
commit d469ad05a3
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3 changed files with 348 additions and 25 deletions

View file

@ -35,6 +35,7 @@ void Draw_StretchPic (int x, int y, qpic_t *pic, int x_value, int y_value);
void Draw_Pic (int x, int y, qpic_t *pic);
void Draw_AlphaPic (int x, int y, qpic_t *pic, float alpha);
void Draw_ColorPic (int x, int y, qpic_t *pic, float r, float g, float b, float alpha);
void Draw_ColorStretchPic (int x, int y, int width, int height, qpic_t *pic, float r, float g, float b, float alpha);
void Draw_AlphaStretchPic (int x, int y, int width, int height, float alpha, qpic_t *pic);
void Draw_TransPicTranslate (int x, int y, qpic_t *pic, int top, int bottom); //johnfitz -- more parameters
void Draw_ConsoleBackground (void); //johnfitz -- removed parameter int lines

View file

@ -692,6 +692,55 @@ void Draw_ColorPic (int x, int y, qpic_t *pic, float r, float g, float b, float
}
}
//sB needed a way to stretch round pics
void Draw_ColorStretchPic (int x, int y, int width, int height, qpic_t *pic, float r, float g, float b, float alpha)
{
glpic_t *gl;
int i;
if (alpha <= 1.0) {
glEnable (GL_BLEND);
glColor4f (r,g,b,alpha);
glDisable (GL_ALPHA_TEST);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
}
if (scrap_dirty)
Scrap_Upload ();
gl = (glpic_t *)pic->data;
GL_Bind (gl->gltexture);
glBegin (GL_QUADS);
#ifdef VITA
glTexCoord2f (0, 0);
glVertex2f (x, y);
glTexCoord2f (1, 0);
glVertex2f (x+width, y);
glTexCoord2f (1, 1);
glVertex2f (x+width, y+height);
glTexCoord2f (0, 1);
glVertex2f (x, y+height);
#else
glTexCoord2f (gl->sl, gl->tl);
glVertex2f (x, y);
glTexCoord2f (gl->sh, gl->tl);
glVertex2f (x+width, y);
glTexCoord2f (gl->sh, gl->th);
glVertex2f (x+width, y+height);
glTexCoord2f (gl->sl, gl->th);
glVertex2f (x, y+height);
#endif
glEnd ();
if (alpha <= 1.0)
{
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glEnable(GL_ALPHA_TEST);
glDisable (GL_BLEND);
glColor4f (1,1,1,1);
}
}
/*
=============
Draw_StretchPic

View file

@ -343,7 +343,11 @@ void HUD_Parse_Point_Change (int points, int negative, int x_start, int y_start)
point_change[i].negative = negative;
f = HUD_itoa (points, str);
#ifdef VITA
point_change[i].x = x_start - 10.0 - 4.0*f;
#else
point_change[i].x = x_start - 10.0 - 8.0*f;
#endif
point_change[i].y = y_start;
point_change[i].move_x = 1.0;
point_change[i].move_y = ((rand ()&0x7fff) / ((float)0x7fff)) - 0.5;
@ -412,20 +416,34 @@ void HUD_Points (void)
Draw_StretchPic(8, 629, sb_moneyback, 86, 21);
#endif // VITA
xplus = HUD_itoa (f, str);
#ifdef VITA
Draw_ColoredStringScale (106 - (xplus*16), 415, va("%i", current_points), 1, 1, 1, 1, 2.0f); //2x Scale/White
#else
Draw_String (vid.width/2 - (xplus*8) - 16, y + 3, va("%i", current_points));
#endif // VITA
if (old_points != f)
{
if (f > old_points)
HUD_Parse_Point_Change(f - old_points, 0, vid.width/2 - (xplus*8) - 16, y + 3);
{
#ifdef VITA
HUD_Parse_Point_Change(f - old_points, 0, 80 - (xplus*12), 415);
#else
HUD_Parse_Point_Change(f - old_points, 0, vid.width/2 - (xplus*8) - 16, y + 3);
#endif // VITA
}
else
{
#ifdef VITA
HUD_Parse_Point_Change(old_points - f, 1, 80 - (xplus*12), 415);
#else
HUD_Parse_Point_Change(old_points - f, 1, vid.width/2 - (xplus*8) - 16, y + 3);
#endif // VITA
}
old_points = f;
}
y += 10;
}
}
@ -446,9 +464,21 @@ void HUD_Point_Change (void)
if (point_change[i].points)
{
if (point_change[i].negative)
{
#ifdef VITA
Draw_ColoredStringScale (point_change[i].x, point_change[i].y, va ("-%i", point_change[i].points), 1, 0, 0, 1, 1.5f);
#else
Draw_ColoredString (point_change[i].x, point_change[i].y, va ("-%i", point_change[i].points), 1, 0, 0, 1);
#endif
}
else
{
#ifdef VITA
Draw_ColoredStringScale (point_change[i].x, point_change[i].y, va ("+%i", point_change[i].points), 1, 1, 0, 1, 1.5f);
#else
Draw_ColoredString (point_change[i].x, point_change[i].y, va ("+%i", point_change[i].points), 1, 1, 0, 1);
#endif
}
point_change[i].y = point_change[i].y + point_change[i].move_y;
point_change[i].x = point_change[i].x - point_change[i].move_x;
if (point_change[i].alive_time && point_change[i].alive_time < Sys_DoubleTime())
@ -521,10 +551,21 @@ void HUD_Rounds (void)
int num[3];
x_offset = 0;
savex = 0;
int x_offset2 = 2; //Extra offset for all round images to keep things uniform (may not be neccesary?) -- SPECIFIC TO WHOLE ROUNDS
int y_offset = 50; //y_offset -- SPECIFIC TO WHOLE ROUNDS
int x_mark_offset = 10; //Needed x offset for stretched marks
int y_mark_offset = 50; //y offset specific to marks
int stretch_x = 22; //Stretch round mark image x
int stretch_y = 96; //Stretch round mark image y
if (cl.stats[STAT_ROUNDCHANGE] == 1)//this is the rounds icon at the middle of the screen
{
#ifdef VITA
Draw_ColorStretchPic ((vid.width/2 - sb_round[0]->width) /2 - x_offset2, vid.height*3/4 - sb_round[0]->height/2, stretch_x, stretch_y, sb_round[0], 0.4196, 0.004, 0, alphabling/255);
#else
Draw_ColorPic ((vid.width/2 - sb_round[0]->width) /2, vid.height*3/4 - sb_round[0]->height/2, sb_round[0], 0.4196, 0.004, 0, alphabling/255);
#endif
alphabling = alphabling + 15;
@ -535,13 +576,25 @@ void HUD_Rounds (void)
}
else if (cl.stats[STAT_ROUNDCHANGE] == 2)//this is the rounds icon moving from middle
{
Draw_ColorPic (round_center_x, round_center_y, sb_round[0], 0.4196, 0.004, 0, 1);
#ifdef VITA
Draw_ColorStretchPic (round_center_x, round_center_y, stretch_x, stretch_y, sb_round[0], 0.4196, 0.004, 0, 1);
round_center_x = round_center_x - ((229/108)*2 - 0.2)*(vid.width/2)/480;
round_center_y = round_center_y + ((vid.height*1.015)/272);
if (round_center_x <= 5)
round_center_x = 5;
if (round_center_y >= 250*vid.height/272)
round_center_y = 250*vid.height/272;
#else
Draw_ColorPic (round_center_x, round_center_y, sb_round[0], 0.4196, 0.004, 0, 1);
round_center_x = round_center_x - ((229/108)*2 - 0.2)*(vid.width/2)/480;
round_center_y = round_center_y + ((vid.height*1.015)/272);
if (round_center_x <= 5)
round_center_x = 5;
if (round_center_y >= 250*vid.height/272)
round_center_y = 250*vid.height/272;
#endif
}
else if (cl.stats[STAT_ROUNDCHANGE] == 3)//shift to white
{
@ -572,24 +625,37 @@ void HUD_Rounds (void)
{
if (i == 4)
{
#ifdef VITA
Draw_ColorStretchPic (5*(vid.width/2)/272 + x_mark_offset, vid.height - sb_round[4]->height - y_mark_offset, 120, 96, sb_round[4], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1);
#else
Draw_ColorPic (5*(vid.width/2)/272, vid.height - sb_round[4]->height - 4, sb_round[4], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1);
#endif
savex = x_offset + 10;
x_offset = x_offset + 10;
continue;
}
if (i == 9)
{
#ifdef VITA
Draw_ColorStretchPic ((5 + savex/2)*(vid.width/2)/272 + x_mark_offset, vid.height - sb_round[4]->height - y_mark_offset, 120, 96, sb_round[4], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1);
#else
Draw_ColorPic ((5 + savex/2)*(vid.width/2)/272, vid.height - sb_round[4]->height - 4, sb_round[4], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1);
#endif
continue;
}
if (i > 4)
icon_num = i - 5;
else
icon_num = i;
#ifdef VITA
Draw_ColorStretchPic ((5 + x_offset/2)*(vid.width/2)/272 + x_mark_offset, vid.height - sb_round[icon_num]->height - y_mark_offset, stretch_x, stretch_y, sb_round[icon_num], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1);
x_offset = x_offset + sb_round[icon_num]->width + 23;
#else
Draw_ColorPic ((5 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round[icon_num]->height - 4, sb_round[icon_num], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1);
x_offset = x_offset + sb_round[icon_num]->width + 3;
#endif
}
}
else
@ -597,23 +663,38 @@ void HUD_Rounds (void)
if (cl.stats[STAT_ROUNDS] >= 100)
{
num[2] = (int)(cl.stats[STAT_ROUNDS]/100);
#ifdef VITA
Draw_ColorStretchPic ((2 + x_offset/2)*(vid.width/2)/272 - x_offset2, vid.height - sb_round_num[num[2]]->height - y_offset, 64, 96, sb_round_num[num[2]], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1);
x_offset = x_offset + sb_round_num[num[2]]->width + 25;
#else
Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[2]]->height - 4, sb_round_num[num[2]], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1);
x_offset = x_offset + sb_round_num[num[2]]->width - 8;
#endif
}
else
num[2] = 0;
if (cl.stats[STAT_ROUNDS] >= 10)
{
num[1] = (int)((cl.stats[STAT_ROUNDS] - num[2]*100)/10);
#ifdef VITA
Draw_ColorStretchPic ((2 + x_offset/2)*(vid.width/2)/272 - x_offset2, vid.height - sb_round_num[num[1]]->height - y_offset, 64, 96, sb_round_num[num[1]], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1);
x_offset = x_offset + sb_round_num[num[1]]->width + 25;
#else
Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[1]]->height - 4, sb_round_num[num[1]], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1);
x_offset = x_offset + sb_round_num[num[1]]->width - 8;
#endif
}
else
num[1] = 0;
num[0] = cl.stats[STAT_ROUNDS] - num[2]*100 - num[1]*10;
#ifdef VITA
Draw_ColorStretchPic ((2 + x_offset/2)*(vid.width/2)/272 - x_offset2, vid.height - sb_round_num[num[0]]->height - y_offset, 64, 96, sb_round_num[num[0]], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1);
x_offset = x_offset + sb_round_num[num[0]]->width + 25;
#else
Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[0]]->height - 4, sb_round_num[num[0]], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1);
x_offset = x_offset + sb_round_num[num[0]]->width - 8;
#endif
}
}
else if (cl.stats[STAT_ROUNDCHANGE] == 4)//blink white
@ -626,24 +707,35 @@ void HUD_Rounds (void)
{
if (i == 4)
{
#ifdef VITA
Draw_ColorStretchPic (5*(vid.width/2)/272 + x_mark_offset, vid.height - sb_round[4]->height - y_mark_offset, 120, 96, sb_round[4], 1, 1, 1, blinking/255);
#else
Draw_ColorPic (5*(vid.width/2)/272, vid.height - sb_round[4]->height - 4, sb_round[4], 1, 1, 1, blinking/255);
#endif
savex = x_offset + 10;
x_offset = x_offset + 10;
continue;
}
if (i == 9)
{
#ifdef VITA
Draw_ColorStretchPic ((5 + savex/2)*(vid.width/2)/272 + x_mark_offset, vid.height - sb_round[4]->height - y_mark_offset, 120, 96, sb_round[4], 1, 1, 1, blinking/255);
#else
Draw_ColorPic ((5 + savex/2)*(vid.width/2)/272, vid.height - sb_round[4]->height - 4, sb_round[4], 1, 1, 1, blinking/255);
#endif
continue;
}
if (i > 4)
icon_num = i - 5;
else
icon_num = i;
#ifdef VITA
Draw_ColorStretchPic ((5 + x_offset/2)*(vid.width/2)/272 + x_mark_offset, vid.height - sb_round[icon_num]->height - y_mark_offset, stretch_x, stretch_y, sb_round[icon_num], 1, 1, 1, blinking/255);
x_offset = x_offset + sb_round[icon_num]->width + 23;
#else
Draw_ColorPic ((5 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round[icon_num]->height - 4, sb_round[icon_num], 1, 1, 1, blinking/255);
x_offset = x_offset + sb_round[icon_num]->width + 3;
#endif
}
}
else
@ -651,23 +743,38 @@ void HUD_Rounds (void)
if (cl.stats[STAT_ROUNDS] >= 100)
{
num[2] = (int)(cl.stats[STAT_ROUNDS]/100);
#ifdef VITA
Draw_ColorStretchPic ((2 + x_offset/2)*(vid.width/2)/272 - x_offset2, vid.height - sb_round_num[num[2]]->height - y_offset, 64, 96, sb_round_num[num[2]], 1, 1, 1, blinking/255);
x_offset = x_offset + sb_round_num[num[2]]->width + 25;
#else
Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[2]]->height - 4, sb_round_num[num[2]], 1, 1, 1, blinking/255);
x_offset = x_offset + sb_round_num[num[2]]->width - 8;
#endif
}
else
num[2] = 0;
if (cl.stats[STAT_ROUNDS] >= 10)
{
num[1] = (int)((cl.stats[STAT_ROUNDS] - num[2]*100)/10);
#ifdef VITA
Draw_ColorStretchPic ((2 + x_offset/2)*(vid.width/2)/272 - x_offset2, vid.height - sb_round_num[num[1]]->height - y_offset, 64, 96, sb_round_num[num[1]], 1, 1, 1, blinking/255);
x_offset = x_offset + sb_round_num[num[1]]->width + 25;
#else
Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[1]]->height - 4, sb_round_num[num[1]], 1, 1, 1, blinking/255);
x_offset = x_offset + sb_round_num[num[1]]->width - 8;
#endif
}
else
num[1] = 0;
num[0] = cl.stats[STAT_ROUNDS] - num[2]*100 - num[1]*10;
#ifdef VITA
Draw_ColorStretchPic ((2 + x_offset/2)*(vid.width/2)/272 - x_offset2, vid.height - sb_round_num[num[0]]->height - y_offset, 64, 96, sb_round_num[num[0]], 1, 1, 1, blinking/255);
x_offset = x_offset + sb_round_num[num[0]]->width + 25;
#else
Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[0]]->height - 4, sb_round_num[num[0]], 1, 1, 1, blinking/255);
x_offset = x_offset + sb_round_num[num[0]]->width - 8;
#endif
}
}
else if (cl.stats[STAT_ROUNDCHANGE] == 5)//blink white
@ -682,24 +789,35 @@ void HUD_Rounds (void)
{
if (i == 4)
{
#ifdef VITA
Draw_ColorStretchPic (5*(vid.width/2)/272 + x_mark_offset, vid.height - sb_round[4]->height - y_mark_offset, 120, 96, sb_round[4], 1, 1, 1, blinking/255);
#else
Draw_ColorPic (5*(vid.width/2)/272, vid.height - sb_round[4]->height - 4, sb_round[4], 1, 1, 1, blinking/255);
#endif
savex = x_offset + 10;
x_offset = x_offset + 10;
continue;
}
if (i == 9)
{
#ifdef VITA
Draw_ColorStretchPic ((5 + savex/2)*(vid.width/2)/272 + x_mark_offset, vid.height - sb_round[4]->height - y_mark_offset, 120, 96, sb_round[4], 1, 1, 1, blinking/255);
#else
Draw_ColorPic ((5 + savex/2)*(vid.width/2)/272, vid.height - sb_round[4]->height - 4, sb_round[4], 1, 1, 1, blinking/255);
#endif
continue;
}
if (i > 4)
icon_num = i - 5;
else
icon_num = i;
#ifdef VITA
Draw_ColorStretchPic ((5 + x_offset/2)*(vid.width/2)/272 + x_mark_offset, vid.height - sb_round[icon_num]->height - y_mark_offset, stretch_x, stretch_y, sb_round[icon_num], 1, 1, 1, blinking/255);
x_offset = x_offset + sb_round[icon_num]->width + 23;
#else
Draw_ColorPic ((5 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round[icon_num]->height - 4, sb_round[icon_num], 1, 1, 1, blinking/255);
x_offset = x_offset + sb_round[icon_num]->width + 3;
#endif
}
}
else
@ -707,23 +825,38 @@ void HUD_Rounds (void)
if (cl.stats[STAT_ROUNDS] >= 100)
{
num[2] = (int)(cl.stats[STAT_ROUNDS]/100);
#ifdef VITA
Draw_ColorStretchPic ((2 + x_offset/2)*(vid.width/2)/272 - x_offset2, vid.height - sb_round_num[num[2]]->height - y_offset, 64, 96, sb_round_num[num[2]], 1, 1, 1, blinking/255);
x_offset = x_offset + sb_round_num[num[2]]->width + 25;
#else
Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[2]]->height - 4, sb_round_num[num[2]], 1, 1, 1, blinking/255);
x_offset = x_offset + sb_round_num[num[2]]->width - 8;
#endif
}
else
num[2] = 0;
if (cl.stats[STAT_ROUNDS] >= 10)
{
num[1] = (int)((cl.stats[STAT_ROUNDS] - num[2]*100)/10);
#ifdef VITA
Draw_ColorStretchPic ((2 + x_offset/2)*(vid.width/2)/272 - x_offset2, vid.height - sb_round_num[num[1]]->height - y_offset, 64, 96, sb_round_num[num[1]], 1, 1, 1, blinking/255);
x_offset = x_offset + sb_round_num[num[1]]->width + 25;
#else
Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[1]]->height - 4, sb_round_num[num[1]], 1, 1, 1, blinking/255);
x_offset = x_offset + sb_round_num[num[1]]->width - 8;
#endif
}
else
num[1] = 0;
num[0] = cl.stats[STAT_ROUNDS] - num[2]*100 - num[1]*10;
#ifdef VITA
Draw_ColorStretchPic ((2 + x_offset/2)*(vid.width/2)/272 - x_offset2, vid.height - sb_round_num[num[0]]->height - y_offset, 64, 96, sb_round_num[num[0]], 1, 1, 1, blinking/255);
x_offset = x_offset + sb_round_num[num[0]]->width + 25;
#else
Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[0]]->height - 4, sb_round_num[num[0]], 1, 1, 1, blinking/255);
x_offset = x_offset + sb_round_num[num[0]]->width - 8;
#endif
}
}
else if (cl.stats[STAT_ROUNDCHANGE] == 6)//blink white while fading back
@ -737,24 +870,35 @@ void HUD_Rounds (void)
{
if (i == 4)
{
#ifdef VITA
Draw_ColorStretchPic (5*(vid.width/2)/272 + x_mark_offset, vid.height - sb_round[4]->height - y_mark_offset, 120, 96, sb_round[4], 1, 1, 1, blinking/255);
#else
Draw_ColorPic (5*(vid.width/2)/272, vid.height - sb_round[4]->height - 4, sb_round[4], 1, 1, 1, blinking/255);
#endif
savex = x_offset + 10;
x_offset = x_offset + 10;
continue;
}
if (i == 9)
{
#ifdef VITA
Draw_ColorStretchPic ((5 + savex/2)*(vid.width/2)/272 + x_mark_offset, vid.height - sb_round[4]->height - y_mark_offset, 120, 96, sb_round[4], 1, 1, 1, blinking/255);
#else
Draw_ColorPic ((5 + savex/2)*(vid.width/2)/272, vid.height - sb_round[4]->height - 4, sb_round[4], 1, 1, 1, blinking/255);
#endif
continue;
}
if (i > 4)
icon_num = i - 5;
else
icon_num = i;
#ifdef VITA
Draw_ColorStretchPic ((5 + x_offset/2)*(vid.width/2)/272 + x_mark_offset, vid.height - sb_round[icon_num]->height - y_mark_offset, stretch_x, stretch_y, sb_round[icon_num], 1, 1, 1, blinking/255);
x_offset = x_offset + sb_round[icon_num]->width + 23;
#else
Draw_ColorPic ((5 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round[icon_num]->height - 4, sb_round[icon_num], 1, 1, 1, blinking/255);
x_offset = x_offset + sb_round[icon_num]->width + 3;
#endif
}
}
else
@ -762,23 +906,38 @@ void HUD_Rounds (void)
if (cl.stats[STAT_ROUNDS] >= 100)
{
num[2] = (int)(cl.stats[STAT_ROUNDS]/100);
#ifdef VITA
Draw_ColorStretchPic ((2 + x_offset/2)*(vid.width/2)/272 - x_offset2, vid.height - sb_round_num[num[2]]->height - y_offset, 64, 96, sb_round_num[num[2]], 1, 1, 1, blinking/255);
x_offset = x_offset + sb_round_num[num[2]]->width + 25;
#else
Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[2]]->height - 4, sb_round_num[num[2]], 1, 1, 1, blinking/255);
x_offset = x_offset + sb_round_num[num[2]]->width - 8;
#endif
}
else
num[2] = 0;
if (cl.stats[STAT_ROUNDS] >= 10)
{
num[1] = (int)((cl.stats[STAT_ROUNDS] - num[2]*100)/10);
#ifdef VITA
Draw_ColorStretchPic ((2 + x_offset/2)*(vid.width/2)/272 - x_offset2, vid.height - sb_round_num[num[1]]->height - y_offset, 64, 96, sb_round_num[num[1]], 1, 1, 1, blinking/255);
x_offset = x_offset + sb_round_num[num[1]]->width + 25;
#else
Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[1]]->height - 4, sb_round_num[num[1]], 1, 1, 1, blinking/255);
x_offset = x_offset + sb_round_num[num[1]]->width - 8;
#endif
}
else
num[1] = 0;
num[0] = cl.stats[STAT_ROUNDS] - num[2]*100 - num[1]*10;
#ifdef VITA
Draw_ColorStretchPic ((2 + x_offset/2)*(vid.width/2)/272 - x_offset2, vid.height - sb_round_num[num[0]]->height - y_offset, 64, 96, sb_round_num[num[0]], 1, 1, 1, blinking/255);
x_offset = x_offset + sb_round_num[num[0]]->width + 25;
#else
Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[0]]->height - 4, sb_round_num[num[0]], 1, 1, 1, blinking/255);
x_offset = x_offset + sb_round_num[num[0]]->width - 8;
#endif
}
}
else if (cl.stats[STAT_ROUNDCHANGE] == 7)//blink white while fading back
@ -809,24 +968,35 @@ void HUD_Rounds (void)
{
if (i == 4)
{
#ifdef VITA
Draw_ColorStretchPic (5*(vid.width/2)/272 + x_mark_offset, vid.height - sb_round[4]->height - y_mark_offset, 120, 96, sb_round[4], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1);
#else
Draw_ColorPic (5*(vid.width/2)/272, vid.height - sb_round[4]->height - 4, sb_round[4], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1);
#endif
savex = x_offset + 10;
x_offset = x_offset + 10;
continue;
}
if (i == 9)
{
#ifdef VITA
Draw_ColorStretchPic ((5 + savex/2)*(vid.width/2)/272 + x_mark_offset, vid.height - sb_round[4]->height - y_mark_offset, 120, 96, sb_round[4], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1);
#else
Draw_ColorPic ((5 + savex/2)*(vid.width/2)/272, vid.height - sb_round[4]->height - 4, sb_round[4], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1);
#endif
continue;
}
if (i > 4)
icon_num = i - 5;
else
icon_num = i;
#ifdef VITA
Draw_ColorStretchPic ((5 + x_offset/2)*(vid.width/2)/272 + x_mark_offset, vid.height - sb_round[icon_num]->height - y_mark_offset, stretch_x, stretch_y, sb_round[icon_num], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1);
x_offset = x_offset + sb_round[icon_num]->width + 23;
#else
Draw_ColorPic ((5 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round[icon_num]->height - 4, sb_round[icon_num], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1);
x_offset = x_offset + sb_round[icon_num]->width + 3;
#endif
}
}
else
@ -834,23 +1004,38 @@ void HUD_Rounds (void)
if (cl.stats[STAT_ROUNDS] >= 100)
{
num[2] = (int)(cl.stats[STAT_ROUNDS]/100);
#ifdef VITA
Draw_ColorStretchPic ((2 + x_offset/2)*(vid.width/2)/272 - x_offset2, vid.height - sb_round_num[num[2]]->height - y_offset, 64, 96, sb_round_num[num[2]], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1);
x_offset = x_offset + sb_round_num[num[2]]->width + 25;
#else
Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[2]]->height - 4, sb_round_num[num[2]], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1);
x_offset = x_offset + sb_round_num[num[2]]->width - 8;
#endif
}
else
num[2] = 0;
if (cl.stats[STAT_ROUNDS] >= 10)
{
num[1] = (int)((cl.stats[STAT_ROUNDS] - num[2]*100)/10);
#ifdef VITA
Draw_ColorStretchPic ((2 + x_offset/2)*(vid.width/2)/272 - x_offset2, vid.height - sb_round_num[num[1]]->height - y_offset, 64, 96, sb_round_num[num[1]], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1);
x_offset = x_offset + sb_round_num[num[1]]->width + 25;
#else
Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[1]]->height - 4, sb_round_num[num[1]], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1);
x_offset = x_offset + sb_round_num[num[1]]->width - 8;
#endif
}
else
num[1] = 0;
num[0] = cl.stats[STAT_ROUNDS] - num[2]*100 - num[1]*10;
#ifdef VITA
Draw_ColorStretchPic ((2 + x_offset/2)*(vid.width/2)/272 - x_offset2, vid.height - sb_round_num[num[0]]->height - y_offset, 64, 96, sb_round_num[num[0]], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1);
x_offset = x_offset + sb_round_num[num[0]]->width + 25;
#else
Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[0]]->height - 4, sb_round_num[num[0]], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1);
x_offset = x_offset + sb_round_num[num[0]]->width - 8;
#endif
}
}
else
@ -866,24 +1051,35 @@ void HUD_Rounds (void)
{
if (i == 4)
{
#ifdef VITA
Draw_ColorStretchPic (5*(vid.width/2)/272 + x_mark_offset, vid.height - sb_round[4]->height - y_mark_offset, 120, 96, sb_round[4], 0.4196, 0.004, 0, 1);
#else
Draw_ColorPic (5*(vid.width/2)/272, vid.height - sb_round[4]->height - 4, sb_round[4], 0.4196, 0.004, 0, 1);
#endif
savex = x_offset + 10;
x_offset = x_offset + 10;
continue;
}
if (i == 9)
{
#ifdef VITA
Draw_ColorStretchPic ((5 + savex/2)*(vid.width/2)/272 + x_mark_offset, vid.height - sb_round[4]->height - y_mark_offset, 120, 96, sb_round[4], 0.4196, 0.004, 0, 1);
#else
Draw_ColorPic ((5 + savex/2)*(vid.width/2)/272, vid.height - sb_round[4]->height - 4, sb_round[4], 0.4196, 0.004, 0, 1);
#endif
continue;
}
if (i > 4)
icon_num = i - 5;
else
icon_num = i;
#ifdef VITA
Draw_ColorStretchPic ((5 + x_offset/2)*(vid.width/2)/272 + x_mark_offset, vid.height - sb_round[icon_num]->height - y_mark_offset, stretch_x, stretch_y, sb_round[icon_num], 0.4196, 0.004, 0, 1);
x_offset = x_offset + sb_round[icon_num]->width + 23;
#else
Draw_ColorPic ((5 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round[icon_num]->height - 4, sb_round[icon_num], 0.4196, 0.004, 0, 1);
x_offset = x_offset + sb_round[icon_num]->width + 3;
#endif
}
}
else
@ -891,16 +1087,26 @@ void HUD_Rounds (void)
if (cl.stats[STAT_ROUNDS] >= 100)
{
num[2] = (int)(cl.stats[STAT_ROUNDS]/100);
#ifdef VITA
Draw_ColorStretchPic ((2 + x_offset/2)*(vid.width/2)/272 - x_offset2, vid.height - sb_round_num[num[2]]->height - y_offset, 64, 96, sb_round_num[num[2]], 0.4196, 0.004, 0, 1);
x_offset = x_offset + sb_round_num[num[2]]->width + 25;
#else
Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[2]]->height - 4, sb_round_num[num[2]], 0.4196, 0.004, 0, 1);
x_offset = x_offset + sb_round_num[num[2]]->width - 8;
#endif
}
else
num[2] = 0;
if (cl.stats[STAT_ROUNDS] >= 10)
{
num[1] = (int)((cl.stats[STAT_ROUNDS] - num[2]*100)/10);
#ifdef VITA
Draw_ColorStretchPic ((2 + x_offset/2)*(vid.width/2)/272 - x_offset2, vid.height - sb_round_num[num[1]]->height - y_offset, 64, 96, sb_round_num[num[1]], 0.4196, 0.004, 0, 1);
x_offset = x_offset + sb_round_num[num[1]]->width + 25;
#else
Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[1]]->height - 4, sb_round_num[num[1]], 0.4196, 0.004, 0, 1);
x_offset = x_offset + sb_round_num[num[1]]->width - 8;
#endif
}
else
num[1] = 0;
@ -909,9 +1115,13 @@ void HUD_Rounds (void)
if(cl.stats[STAT_ROUNDS] == 0)
return;
#ifdef VITA
Draw_ColorStretchPic ((2 + x_offset/2)*(vid.width/2)/272 - x_offset2, vid.height - sb_round_num[num[0]]->height - y_offset, 64, 96, sb_round_num[num[0]], 0.4196, 0.004, 0, 1);
x_offset = x_offset + sb_round_num[num[0]]->width + 25;
#else
Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[0]]->height - 4, sb_round_num[num[0]], 0.4196, 0.004, 0, 1);
x_offset = x_offset + sb_round_num[num[0]]->width - 8;
#endif
}
}
}
@ -1011,8 +1221,8 @@ void HUD_Powerups (void)
// both are avail draw fixed order
if (count == 2) {
#ifdef VITA
Draw_StretchPic(422, 486, x2pic, 55, 55);
Draw_StretchPic(480, 486, instapic, 55, 55);
Draw_StretchPic(422, 480, x2pic, 64, 64);
Draw_StretchPic(480, 480, instapic, 64, 64);
#else
Draw_StretchPic(275, 672, x2pic, 42, 42);
Draw_StretchPic(319, 672, instapic, 42, 42);
@ -1020,13 +1230,13 @@ void HUD_Powerups (void)
} else {
if (cl.stats[STAT_X2])
#ifdef VITA
Draw_StretchPic(451, 486, x2pic, 55, 55);
Draw_StretchPic(451, 480, x2pic, 64, 64);
#else
Draw_StretchPic(299, 672, x2pic, 42, 42);
#endif // VITA
if(cl.stats[STAT_INSTA])
#ifdef VITA
Draw_StretchPic(451, 486, instapic, 55, 55);
Draw_StretchPic(451, 480, instapic, 64, 64);
#else
Draw_StretchPic(299, 672, instapic, 42, 42);
#endif // VITA
@ -1104,31 +1314,53 @@ void HUD_Ammo (void)
char *magstring;
char *mag2string;
#ifdef VITA
y_value = vid.height - 36;
#else
y_value = vid.height - 16;
#endif
if (GetLowAmmo(cl.stats[STAT_ACTIVEWEAPON], 1) >= cl.stats[STAT_CURRENTMAG])
magstring = va ("%i",cl.stats[STAT_CURRENTMAG]);
else
magstring = va ("%i",cl.stats[STAT_CURRENTMAG]);
xplus = HUD_itoa (cl.stats[STAT_CURRENTMAG], str);
#ifdef VITA
Draw_ColoredStringScale (790 - (xplus*16), y_value, magstring, 1, 1, 1, 1, 2.0f);
#else
Draw_ColoredString (vid.width/2 - 42 - (xplus*8), y_value, magstring, 1, 1, 1, 1);
#endif
mag2string = va("%i", cl.stats[STAT_CURRENTMAG2]);
xplus2 = HUD_itoa (cl.stats[STAT_CURRENTMAG2], str2);
if (IsDualWeapon(cl.stats[STAT_ACTIVEWEAPON])) {
#ifdef VITA
Draw_ColoredStringScale (790 - (xplus2*16), y_value, mag2string, 1, 1, 1, 1, 2.0f);
#else
Draw_ColoredString (vid.width/2 - 56 - (xplus2*8), y_value, mag2string, 1, 1, 1, 1);
#endif
}
if (GetLowAmmo(cl.stats[STAT_ACTIVEWEAPON], 0) >= cl.stats[STAT_AMMO])
{
#ifdef VITA
Draw_ColoredStringScale (795, y_value, "/", 1, 0, 0, 1, 2.0f);
Draw_ColoredStringScale (810, y_value, va ("%i",cl.stats[STAT_AMMO]), 1, 0, 0, 1, 2.0f);
#else
Draw_ColoredString (vid.width/2 - 42, y_value, "/", 1, 0, 0, 1);
Draw_ColoredString (vid.width/2 - 34, y_value, va ("%i",cl.stats[STAT_AMMO]), 1, 0, 0, 1);
#endif
}
else
{
#ifdef VITA
Draw_ColoredStringScale (795, y_value, "/", 1, 1, 1, 1, 2.0f);
Draw_ColoredStringScale (810, y_value, va ("%i",cl.stats[STAT_AMMO]), 1, 1, 1, 1, 2.0f);
#else
Draw_Character (vid.width/2 - 42, y_value, '/');
Draw_String (vid.width/2 - 34, y_value, va ("%i",cl.stats[STAT_AMMO]));
#endif
}
}
@ -1145,11 +1377,23 @@ void HUD_AmmoString (void)
if (GetLowAmmo(cl.stats[STAT_ACTIVEWEAPON], 1) >= cl.stats[STAT_CURRENTMAG])
{
if (0 < cl.stats[STAT_AMMO] && cl.stats[STAT_CURRENTMAG] >= 0) {
#ifdef VITA
Draw_ColoredStringScale ((vid.width)/2 - 43, (vid.height)/2 + 34, "Reload", 1, 1, 1, 1, 2.0f);
#else
Draw_String ((vid.width)/4, (vid.height)*3/4 + 40, "Reload");
#endif
} else if (0 < cl.stats[STAT_CURRENTMAG]) {
#ifdef VITA
Draw_ColoredStringScale ((vid.width)/2 - 73, (vid.height)/2 + 34, "LOW AMMO", 1, 1, 0, 1, 2.5f);
#else
Draw_ColoredString ((vid.width/2 - len*8)/2, (vid.height)*3/4 + 40, "LOW AMMO", 1, 1, 0, 1);
#endif
} else {
#ifdef VITA
Draw_ColoredStringScale ((vid.width)/2 - 66, (vid.height)/2 + 34, "NO AMMO", 1, 0, 0, 1, 2.5f);
#else
Draw_ColoredString ((vid.width/2 - len*8)/2, (vid.height)*3/4 + 40, "NO AMMO", 1, 0, 0, 1);
#endif
}
}
@ -1169,25 +1413,47 @@ void HUD_Grenades (void)
{
if (cl.stats[STAT_GRENADES])
{
#ifdef VITA
x_value = vid.width - bettypic->width - 70;
y_value = vid.height - 40 - fragpic->height;
#else
x_value = vid.width/2 - 50;
y_value = vid.height - 16 - fragpic->height - 4;
#endif
}
if (cl.stats[STAT_GRENADES] & UI_FRAG)
{
#ifdef VITA
Draw_StretchPic (x_value, y_value, fragpic, 64, 64);
if (cl.stats[STAT_PRIGRENADES] <= 0)
Draw_ColoredStringScale (x_value + 36, y_value + 44, va ("%i",cl.stats[STAT_PRIGRENADES]), 1, 0, 0, 1, 2.0f);
else
Draw_ColoredStringScale (x_value + 36, y_value + 44, va ("%i",cl.stats[STAT_PRIGRENADES]), 1, 1, 1, 1, 2.0f);
#else
Draw_Pic (x_value, y_value, fragpic);
if (cl.stats[STAT_PRIGRENADES] <= 0)
Draw_ColoredString (x_value + 24, y_value + 28, va ("%i",cl.stats[STAT_PRIGRENADES]), 1, 0, 0, 1);
else
Draw_String (x_value + 24, y_value + 28, va ("%i",cl.stats[STAT_PRIGRENADES]));
#endif
}
if (cl.stats[STAT_GRENADES] & UI_BETTY)
{
#ifdef VITA
Draw_StretchPic (x_value - fragpic->width - 5, y_value, bettypic, 64, 64);
if (cl.stats[STAT_PRIGRENADES] <= 0) {
Draw_ColoredStringScale (x_value + 36, y_value + 44, va ("%i",cl.stats[STAT_SECGRENADES]), 1, 0, 0, 1, 2.0f);
} else {
Draw_ColoredStringScale (x_value - fragpic->width + 32, y_value + 44, va ("%i",cl.stats[STAT_SECGRENADES]), 1, 1, 1, 1, 2.0f);
}
#else
Draw_Pic (x_value - fragpic->width - 5, y_value, bettypic);
if (cl.stats[STAT_PRIGRENADES] <= 0) {
Draw_ColoredString (x_value + 24, y_value + 28, va ("%i",cl.stats[STAT_SECGRENADES]), 1, 0, 0, 1);
} else {
Draw_String (x_value - fragpic->width + 20, y_value + 28, va ("%i",cl.stats[STAT_SECGRENADES]));
}
#endif
}
}
@ -1309,13 +1575,20 @@ void HUD_Weapon (void)
{
char str[32];
float l;
#ifdef VITA
y_value = 480;
#else
y_value = vid.height - 16 - fragpic->height - 4 - 16;
#endif
strcpy(str, GetWeaponName(cl.stats[STAT_ACTIVEWEAPON]));
l = strlen(str);
#ifdef VITA
x_value = vid.width - fragpic->width - 60 - l*16;
Draw_ColoredStringScale (x_value, y_value, str, 1, 1, 1, 1, 2.0f);
#else
x_value = vid.width/2 - 8 - l*8;
Draw_String (x_value, y_value, str);
#endif
}
//=============================================================================