Ian
6afcdc3ecb
Server: Remove FIRETYPE_RAYBEAM from Util_WeaponIsSemiAutomatic
...
Fixes disparity issue with the Ray Gun acting as a semi automatic weapon.
2022-12-09 17:13:42 -05:00
Tyler Young
240956e24e
Precache sounds until engine side steps aren't borked
...
it is what it is
2022-11-27 15:05:06 -05:00
Ian
900b6e198c
Client: Change fullscreen description when on Web.
...
Adds a clarification that fullscreen will only kick in when/if you
are loaded into the World.
2022-11-23 10:14:47 -05:00
Ian
ceac5a4707
Client: Add Render Scale graphics setting for Web.
...
Since Resolution wouldn't do anything, this is the next best thing
(arguably better all around).
2022-11-23 10:08:52 -05:00
Ian
59e2e8eab4
Client: Hide extra menu detail for things hidden in Web
...
Including division lines and graphical setting values.
2022-11-23 09:44:21 -05:00
Ian
7982ff0ccf
Client: Update copyright date for menu.qc
2022-11-23 09:36:26 -05:00
Ian
7c971f3c2b
Client: Add OPTION_IS_* flags for menu button indexes
...
Helps filter menu options by platform.
2022-11-23 09:35:41 -05:00
Ian
753fc61a53
Client: Add a check if the client is being ran in a web browser.
...
Will allow for certain features to be hidden/displayed specified to
the web client.
2022-11-23 09:27:48 -05:00
Ian
836b7c47d7
Server: No longer rotate Mystery Box spawns by 90 degrees at the start.
...
Should help with some rotation bugs. Needs further testing.
2022-11-21 22:10:05 -05:00
Ian
be302d2ac4
Merge branch 'main' of https://github.com/nzp-team/quakec into main
2022-11-21 21:28:25 -05:00
Ian
8257107fea
Server: Call W_SprintStop() before preparing to use equipment
...
Fixes https://github.com/nzp-team/nzportable/issues/58 and also prevents
being able to exploit sprinting while holding a grenade.
2022-11-21 21:25:23 -05:00
Ian
1d51c1ca74
Server: Make Precache_Set an inline function
...
will help out a bit with jumps when this gets more widely adopted in our codebase. also hello from GitHub for iOS :^)
2022-11-19 11:08:06 -05:00
Ian
b74c6cd8c8
Server: Improve Button Check logic for Firing/ADS
...
Moves everything together to improve branching/speed things up a bit.
Also adds a note about PC flipping the fire buttons for akimbo weaponry
and puts akimbo stuff closer together.
2022-11-17 22:11:52 -05:00
Ian
1f64c0239a
Server: Streamline weapon projectile determination
...
Use new #defines for firetypes and a new utility function Util_WeaponIsSemiAutomatic
to make W_Fire far more legible in the section where firing a projectile or trace
is done.
2022-11-17 21:49:50 -05:00
Ian
5086304b51
Shared: Add #defines for weapon Firetypes.
...
This helps referencing which firetype corresponds to what in weapon_core.
2022-11-17 21:44:51 -05:00
Ian
e7a2cba82d
Server: Oops! Grenade weapons should not tracefire.
...
This has been wasteful and a part of the QC for quite some time, lol
2022-11-17 21:36:22 -05:00
Ian
c109f1712a
Server: Add a utility function for weapons that require a tracefire
...
Util_WeaponFiresTraceshot() can be used to determine if a weapon is "standard"
requiring a tracefire for bullet impact/penetration.
2022-11-17 21:34:46 -05:00
Ian
68f66b4b7b
Server: Remove FIXME case regarding Do_Pathfind on FTE platforms
...
Determined that 0 will never be a returned value by Do_Pathfind unless accidentally
executed on another platform.
2022-11-17 21:28:31 -05:00
Ian
c2afd12efa
Server: Remove irreverant FIXME case for Hound classname
...
The issue/request described has been determined to be a non-issue. The spawn functions
for Hellhounds has never changed, and the normal classname that is set after the
spawn function is all that is referenced.
Also, fun tidbit: Beta assigned them the classname "doggy". cute :^)
2022-11-17 21:25:29 -05:00
Ian
8ccf74a2ba
Remove waste KDE/KATE temporary file
...
Left in due to unsanitized recent commit
2022-11-17 21:19:24 -05:00
moto
22fb84ac25
Server: Find a new target/enemy other than Players in Last Stand
...
Fixes https://github.com/nzp-team/nzportable/issues/20
2022-10-25 12:49:02 -04:00
moto
4cf879558f
Client: Make Point Updating considerably more efficient.
...
Stop iterating over the large array all of the time, it's stupid :^)
2022-10-25 12:23:24 -04:00
moto
82d66c5cf5
Fix silly copy/paste type error
2022-10-24 08:51:43 -04:00
moto
19ae55654c
Server: Revamp Purchase of Wall Weapon Ammo
...
Adds some utility functions to make grabbing specific pieces of weapon
information in any of a player's slots easier. Fixes some mulekick bugs
as a side effect. Fixes https://github.com/nzp-team/nzportable/issues/52 .
2022-10-24 08:44:41 -04:00
Ian
328f1f8ee1
Add CTR QuakeC
2022-09-02 20:19:25 -04:00
moto
921e16e118
Server: don't precache footsteps for engines that do it clientside
2022-07-14 17:11:06 -04:00
moto
216d6124a4
Server: Add hlrendermode hack for FTE
2022-07-10 11:03:29 -04:00
moto
68a8fcb4ac
Server: Bleedout Timer parity
2022-07-10 10:58:31 -04:00
moto
9e8293b2eb
Reduce pump/bolt time with Double Tap
2022-07-10 10:54:48 -04:00
moto
5b45e5bd66
Server: Don't force skin0 for place_model
2022-07-08 18:37:48 -04:00
moto
87319e13cf
Server: more small perf tweaks
2022-07-02 10:19:33 -04:00
moto
707141ec68
Server: Limit revive checks to PC
2022-07-02 09:22:32 -04:00
moto
469c6fcaa0
Server: Smarter branching in Round_Core
2022-07-02 08:54:04 -04:00
moto
92f38d906a
Server: Proper handling of SV_ParseClientCommand
2022-06-02 08:54:44 -04:00
moto
1ed974f2d3
Server: Restore Ray Gun Sprint Cycle
2022-05-19 08:39:42 -04:00
moto
63a07997cc
Server: Use Co-Op Quick Revive Price properly
2022-05-18 09:32:32 -04:00
moto
f25b8dbe19
Server: Solve Bowie purchase logic
2022-05-18 09:26:23 -04:00
moto
6b33819c7b
Server: Fix v_bowie path in weapon_wall
2022-05-18 09:22:58 -04:00
moto
6f25b07c1f
Use proper scope graphic
2022-05-09 17:12:57 -04:00
moto
4d5363b08f
Server: Restore Box Glow for FTE, fix Power-Up timeout
2022-05-09 15:47:40 -04:00
moto
0ccb6357f0
Server: Target player when running god
2022-05-09 13:49:56 -04:00
moto
f11f58b84d
Server: fix explosion.spr precache
2022-05-09 13:23:25 -04:00
moto
9094c71a50
Server: Undo accidental Power-Up spawn changes
2022-05-08 17:43:21 -04:00
moto
b5cb3207f6
Server: Add explosion effect for Nuke'd Zombies
2022-05-08 17:42:40 -04:00
moto
3f328c6cd4
Server: Revamp Power-Ups to use rotation cycle
2022-05-07 22:18:55 -04:00
unknown
de3ae91395
Server: Use new model paths
2022-04-23 23:40:12 -04:00
unknown
976770c9bf
Server: Improve Power-Up drop rate consistency
2022-04-23 23:18:38 -04:00
unknown
d7d1f1e050
Client: fix low ammo text taking priority over no ammo
2022-04-23 22:57:40 -04:00
unknown
52e212f6cd
Server: Explosive Barrel Parity
2022-04-23 18:46:34 -04:00
unknown
0a5b3de482
Client: Algorithmically determine low ammo counts
2022-04-23 17:21:54 -04:00
unknown
8b54e632f2
Server: Fix for firing while switching weapons
2022-04-22 16:44:27 -04:00
Ian
4446d96358
Server: Prohibit AI damage to Player when Nuke is active
2022-04-20 11:58:49 -04:00
unknown
c364b20bac
Fix broken lightning.spr path precache
2022-04-09 12:52:00 -04:00
unknown
cb978e2288
Server: Oops, do the same with PaP
2022-04-06 14:36:59 -04:00
unknown
4f80f71cbe
Server: Add support for legacy Perk model paths
2022-04-06 14:34:38 -04:00
unknown
73f7d7ff24
Server: Power Switch skin hotfix
2022-04-06 10:26:32 -04:00
unknown
8a7e3dbf94
Server: Expand Power Switch functions
2022-04-06 10:25:24 -04:00
unknown
0553d33213
Server: Have Power Switch toggle lightstyles
2022-04-06 09:59:54 -04:00
unknown
f2a80afd3b
Client: Substitute vid_fullscreen_standalone for vid_fullscreen ( fixes #1 )
2022-04-06 07:52:21 -04:00
unknown
2b07dd561c
Server: Electro-Shock Parity
2022-04-05 21:46:24 -04:00
unknown
b7d643be2f
Client: Use new version file
2022-04-05 17:50:05 -04:00
unknown
b26ca6a026
Initial commit
2022-02-08 13:42:28 -05:00