cypress
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b416568c7c
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SERVER: Slight fall damage fixes
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2023-07-17 16:52:58 -04:00 |
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cypress
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5e1bcb46da
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SERVER: Add proper support for fall damage
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2023-07-17 16:40:49 -04:00 |
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cypress
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a8ae0a96fc
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SERVER: Add a sprint delay when taking damage
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2023-07-17 15:13:05 -04:00 |
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cypress
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4232fc233d
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SERVER: Fix issue with subsequent power-ups not blinking for despawn
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2023-07-17 14:51:25 -04:00 |
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cypress
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5576c98910
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SERVER: Fix issue with trying to use a tempent before allocation
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2023-07-17 14:23:41 -04:00 |
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cypress
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7694538f00
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SERVER: Have a static allocated amount of entities for mystery box
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2023-07-17 14:17:39 -04:00 |
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cypress
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0504f1d8d1
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SERVER: Allow for more rotation options for zapper_nodes
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2023-07-17 13:52:50 -04:00 |
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cypress
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27066a33c7
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SERVER: Allow spawn_teddy to be damaged via explosives
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2023-07-17 12:57:03 -04:00 |
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cypress
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941891499c
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SERVER: Fix crash when calling th_diewunder on item_radio
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2023-07-17 12:48:29 -04:00 |
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cypress
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90a6c38bd5
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SERVER: Fix calls to limbs for Hellhounds on removal
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2023-07-16 13:41:53 -04:00 |
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cypress
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205fb832ff
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SERVER: Give betties some buffs and visual fluff owo
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2023-07-16 13:26:26 -04:00 |
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cypress
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841843b5a7
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SERVER: Fix worldspawn reference after Waffe
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2023-07-16 12:31:07 -04:00 |
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cypress
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3d108c044b
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SERVER: Buff grenade radius, tweak damage to match wiki
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2023-07-16 12:22:31 -04:00 |
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cypress
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7ec6758f5b
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SERVER: Adjust velocity and radius of Grenade Launcher weapons
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2023-07-16 12:16:26 -04:00 |
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cypress
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c941d43cc1
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SERVER: Move Grenade Launcher firetype away from weapon_core
hehe :^)
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2023-07-16 12:06:57 -04:00 |
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cypress
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8f382ef722
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SERVER: teddy_spawn should use its targets
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2023-07-11 15:44:08 -04:00 |
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notrickzdumbo
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cff1ed0520
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SERVER: Fixed doors only targeting first target
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2023-05-06 21:31:05 -04:00 |
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Steam Deck User
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83caba0141
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GLOBAL: Better precache management; enable -O3 for prog compilation, debloat progs
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2023-03-29 10:49:58 -04:00 |
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Steam Deck User
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5487e14384
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SERVER: Clear some unneccessary precaches
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2023-03-29 00:11:51 -04:00 |
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Steam Deck User
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e45b74eaed
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SERVER: Change M2 Flamethrower trajectory, use new flamer.spr name
|
2023-03-28 22:44:37 -04:00 |
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Steam Deck User
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6df8c971e8
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SERVER: Add trigger_stuffcmd
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2023-03-28 22:24:56 -04:00 |
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Steam Deck User
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5c3f23dc47
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SERVER: Call ReturnWeaponModel after W_SprintStop
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2023-03-28 22:06:45 -04:00 |
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Steam Deck User
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e95d2255a4
|
SERVER: no longer references world as entity
|
2023-03-28 22:04:26 -04:00 |
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Steam Deck User
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8516fb22e9
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SERVER/FTE: Tell Client to update weapon fields when using
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2023-03-28 21:59:32 -04:00 |
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Steam Deck User
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28001a1209
|
SERVER/FTE: Fix Load_Waypoints_Legacy not applying targetnames
|
2023-03-28 21:52:42 -04:00 |
|
MikeyRay
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e4b8b38c6a
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Merge branch 'main' of https://github.com/MikeyRay/nzp-quakec
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2023-03-27 02:59:14 +02:00 |
|
MikeyRay
|
e5e4e1637e
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SERVER: Fix the previous weapon not being zoomed out when receiving a new weapon
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2023-03-27 02:58:22 +02:00 |
|
Mikey
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e61a0e7531
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Merge branch 'nzp-team:main' into main
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2023-03-27 02:30:58 +02:00 |
|
MikeyRay
|
cce17fc764
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SERVER: Implement "not here" flag for box
|
2023-03-27 02:30:28 +02:00 |
|
Steam Deck User
|
8ac9ff87bf
|
CLIENT/SERVER: Implement game_songplay entity for music streaming
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2023-03-25 20:23:42 -04:00 |
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Steam Deck User
|
6fd6d0dafd
|
SERVER: Quick and dirty game_counter implementation, mostly adlib
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2023-03-25 20:07:25 -04:00 |
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Steam Deck User
|
2aad4a471d
|
SERVER: Have explosive_barrel entity fire targets on explode
|
2023-03-25 20:04:33 -04:00 |
|
Steam Deck User
|
fe0237749f
|
SERVER: Fix issue with first target never firing
|
2023-03-25 20:04:04 -04:00 |
|
MikeyRay
|
3ea073a171
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SERVER: Fixed an issue where sprint anim wouldn't play while sprinting after swapping your weapon
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2023-03-25 03:14:52 +01:00 |
|
MikeyRay
|
eeab4dd4c2
|
SERVER: Potentially alleviate an issue where zombies could melee during actions they shouldn't be able to
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2023-03-24 20:06:17 +01:00 |
|
MikeyRay
|
723ccf852a
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SERVER: Fixed co-op spawning too many zombies
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2023-03-24 19:40:30 +01:00 |
|
MikeyRay
|
0dd35ccef5
|
SERVER: Fixed most window sounds not using flags and being 2D
|
2023-03-24 19:09:11 +01:00 |
|
MikeyRay
|
c74ebbb00f
|
SERVER: Attempt to alleviate the issue where powerup light does not despawn
|
2023-03-24 18:35:01 +01:00 |
|
Steam Deck User
|
db3ec15fe7
|
SERVER/FTE: Remove #ifdef for different fog values on Round change
|
2023-03-22 18:12:58 -04:00 |
|
Steam Deck User
|
02d585ab5a
|
SERVER: Implement hold fire frame for Flamethrower
|
2023-03-22 12:22:30 -04:00 |
|
Steam Deck User
|
240d116728
|
SERVER: Move Flamethrower to its own weapon file, tweak trajectory
|
2023-03-22 11:56:50 -04:00 |
|
Steam Deck User
|
b2dbc03f06
|
SERVER: Wall Chalk should trigger 'first raise'
|
2023-03-22 11:37:52 -04:00 |
|
Steam Deck User
|
0e3a08206f
|
SERVER: Add new utility for streamlined Viewmodel animations, start integrating; add support for 'first raise'
|
2023-03-22 11:31:11 -04:00 |
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Steam Deck User
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316aba63e7
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SERVER: Move weapon utilities to their own file
|
2023-03-22 10:23:15 -04:00 |
|
Ian
|
203efa1d3e
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SERVER: Stop trying to precache legacy Light sprites
|
2023-03-21 12:39:35 -04:00 |
|
Steam Deck User
|
02a2db5609
|
SERVER: Add additional sound for Nuke Power-Up
|
2023-03-19 17:40:43 -04:00 |
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Steam Deck User
|
28d769c48e
|
SERVER: Have Max Ammo Power-Up function differently for Clients in Last Stand
|
2023-03-18 16:23:54 -04:00 |
|
Steam Deck User
|
6e16bb264f
|
SERVER: Fix downing always setting reserve ammunition to 0
|
2023-03-18 16:21:06 -04:00 |
|
Steam Deck User
|
adc1b21c21
|
SERVER: Hide Mystery Box Glow on Move
|
2023-03-18 15:55:45 -04:00 |
|
Steam Deck User
|
da21c6021a
|
SERVER: Prohibit ADS during Melee animations
|
2023-03-18 15:52:09 -04:00 |
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