Steam Deck User
ab0d4315ba
CLIENT/SERVER: More accurate sprint camera movement in FTE
2023-03-06 13:04:50 -05:00
Steam Deck User
101749371d
CLIENT: Stop using server time for weapon bobbing
2023-03-06 12:46:25 -05:00
Ian
ac3358668a
CLIENT: Use a new linear formula for sensitivity scaling
2023-03-06 10:44:51 -05:00
Steam Deck User
7f8e9cce64
SERVER: Redirect DerpedCrusader's wall lamp prop path
2023-03-05 21:38:15 -05:00
Steam Deck User
2b06d480bc
SERVER: Add support for new Perk light colors
2023-03-05 11:54:09 -05:00
Steam Deck User
976a1844a5
CLIENT: Use qc_soft_restart on Web
2023-03-05 11:13:12 -05:00
Steam Deck User
b8b54c06ac
FTE/SERVER: Use standard targets for legacy waypoint saving
2023-03-05 10:22:33 -05:00
Steam Deck User
92a68870aa
SERVER: Fix Parse_Damage running on Waffe'd Zombies
2023-03-05 00:41:58 -05:00
Steam Deck User
5da6fcf87e
SERVER: Add func_train; func_rotating
2023-03-04 23:54:37 -05:00
Steam Deck User
8fc831684b
SERVER: Fix for PaP giving duplicate primary weapon if there's no secondary
2023-03-04 23:24:33 -05:00
Steam Deck User
c3c2bfe65c
SERVER: CoD Parity with handling empty clips
...
No longer allow player to hold weapon with empty clip, try to force
reload. Also adds take out animations after melee, which is another
parity change. Surprise!
2023-03-04 23:06:49 -05:00
Steam Deck User
3493722b02
FTE: Cap sensitivity cvar in menu
2023-03-04 22:56:09 -05:00
Steam Deck User
2ba9349406
FTE/SERVER: Fix Sniper Scope
2023-03-04 21:50:16 -05:00
Steam Deck User
e8d8fd63d9
SERVER: Stop executing push_away_zombies
...
It was mainly responsible for making the horde less tight but this is
less accurate to CoD as well as being incredibly performance taxing,
usually taking 5% of overall execution time on PSP because of the
findradius() spam.
2023-03-04 13:46:39 -05:00
Steam Deck User
7b0cee2d15
Merge branch 'main' of https://github.com/nzp-team/quakec
2023-03-02 22:07:48 -05:00
Steam Deck User
12a2633738
CLIENT/SERVER: Misc. Weapon Spread improvements
...
Adds proper gun recoil to FTE, as well as moves spread calculation to be
relative to crosshairs. CSQC's crosshair values are now accurate to
World at War as well. Weapons are also much more precise ADS, so the Kar
is more viable. Shotguns also no longer reduce spread when ADS, in
parity with World at War :^)
2023-03-02 22:06:26 -05:00
Ian
02d23e2a1e
SERVER: Close mbox file after parse
...
Fixes suspend on PSP
2023-03-01 16:18:00 -05:00
Ian
f34885f213
Merge pull request #44 from nzp-team/Fg42-Update
...
FG-42 update
2023-02-27 18:05:11 -05:00
DerpedCrusader
3168b12ed0
FG-42 update
...
code for all the fg42 stuffs
2023-02-27 16:03:09 -07:00
Steam Deck User
b097c6535c
SERVER: remove testing bprint
2023-02-27 10:41:07 -05:00
Steam Deck User
4662bf7409
Merge branch 'main' of https://github.com/nzp-team/quakec
2023-02-27 10:28:09 -05:00
Steam Deck User
93258d8f4b
SERVER: Use a define macro for Power-Up shuffling instead
2023-02-27 10:27:45 -05:00
Ian
63fb7c9d07
Merge pull request #43 from tyleryoung88/main
...
[Server] Allow mystery box to teleport on non-FTE platforms
2023-02-22 14:31:40 -05:00
Tyler Young
5bd34bb2ac
[Server] Allow mystery box to teleport on non-FTE platforms
2023-02-22 14:25:42 -05:00
Ian
97aca15740
Merge pull request #40 from nzp-team/Browning-Update
...
Browning update code
2023-02-19 20:44:51 -05:00
DerpedCrusader
3bc7bf01b2
Browning update code
...
ads values, animation frames, the whole 9 yards
2023-02-19 18:09:43 -07:00
Ian
41c108e33a
SERVER: Fix W_AdvanceAnim not taking P_SPEED into account
2023-02-19 16:52:10 -05:00
Steam Deck User
6cadd1d0e2
SERVER: Have browning use RELOAD_PART and RELOAD_END
2023-02-17 12:25:30 -05:00
Steam Deck User
0435d8cafb
CLIENT: Better muzzleflash parity with standard ports
2023-02-16 22:44:12 -05:00
Steam Deck User
981a8ec43d
SERVER: Waypoint Quality of Life improvements
2023-02-16 16:21:16 -05:00
Steam Deck User
bd6d14e565
SERVER: Clean Wall Summons with Soft_Restart
2023-02-16 16:03:28 -05:00
Steam Deck User
f69ab208f7
SERVER: Enable Soft_Restart for FTE, add command for it, clean Power-Ups
...
Use qc_soft_restart in FTE to see it.
2023-02-16 15:57:35 -05:00
Steam Deck User
1498f61986
SERVER: Fix Power-Ups order not being randomized
2023-02-15 20:20:54 -05:00
Steam Deck User
fc9d62fc9f
SERVER: Prohibit sprinting while ADS
2023-02-15 19:54:40 -05:00
Steam Deck User
199f38dc02
SERVER: Parity change; Stop sending EVENT_PISTOLFIRE when meleeing
2023-02-15 16:06:22 -05:00
Steam Deck User
77959ef3e4
SERVER: nerf zombie update time a bit
2023-02-09 00:31:11 -05:00
Steam Deck User
f85f3e5429
SERVER: Add a 0.25s delay before checking if we're facing an enemy
2023-02-08 22:49:38 -05:00
Steam Deck User
e63f68e897
SERVER: Make getFreeZombieEnt inline, remove pointless param
2023-02-08 22:26:14 -05:00
Steam Deck User
93d2e7db1a
FTE/SERVER: Stop doing a bunch of nonsense for checkMovement vectors
2023-02-08 22:23:17 -05:00
Steam Deck User
e74e3fb9dd
FTE/SERVER: Make tracemove inline for small perf boost
2023-02-08 22:15:14 -05:00
Steam Deck User
13985760d2
CLIENT: Fix playernames drawing at world origin when our of PVC
2023-02-08 16:10:56 -05:00
Steam Deck User
b27b3e0ca9
FTE: Small Weapon ADS tweaks
2023-02-08 12:43:23 -05:00
Steam Deck User
d28699f37c
SERVER: Reset Progress Bar state in Soft_Restart
2023-02-07 22:32:01 -05:00
Steam Deck User
a0ae78c150
CLIENT: HUD positioning and scale overhaul
2023-02-07 20:50:41 -05:00
Steam Deck User
f4b8d1ff2c
SERVER: oops
2023-02-07 13:35:41 -05:00
Steam Deck User
dfa9313eb9
SERVER: Remove isFacing experiement
2023-02-07 13:24:46 -05:00
Steam Deck User
578fa2d44e
SERVER: Fix improper handling of ammunition used in Last Stand
...
fixes infinite ammo bug :p
2023-02-07 13:19:52 -05:00
Steam Deck User
11f4d470c8
SERVER: Restore different walktypes for dogs.
...
Was a note about crashing but couldn't repro. Hopefully I did my due
dilligence.
2023-02-07 12:49:21 -05:00
Steam Deck User
3fabf292c2
SERVER/FTE: Remove dland2.wav dependancy.
2023-02-07 12:43:03 -05:00
Steam Deck User
ab21e3d6e0
SERVER: Remove PC_fog hack
2023-02-07 02:32:14 -05:00