Steam Deck User
4105d57c13
PC/SERVER: Increase time it takes for weapon models to draw again after zooming out of scope
2023-01-17 11:37:51 -05:00
Steam Deck User
9ac309ecfc
SERVER: Fix model path for grenades and betties in
...
model_should_hide_weapon2
Fixes the scoped kar or dual wielded weapons displaying their secondary
model when cooking a nade or bouncing betty.
2023-01-17 11:17:48 -05:00
blubs
ff355b6439
SERVER Add fix for crosshairs to detect limbs
2023-01-16 00:37:30 -08:00
Steam Deck User
b9246fff17
SERVER: Revamp Ray Gun logic and FX.
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PC/FTE now usesa custom flash and low-level light to help it look a bit
better. Damage values are more accurate, with detection for direct
impact vs splash damage. Also moved into its own file to improve source
readability.
2023-01-15 23:49:00 -05:00
blubs
5d8af19ecc
Add fix for player-limb collisions
2023-01-15 10:10:25 -08:00
Steam Deck User
76213de449
NX/VITA: Merge QuakeC sources
2023-01-13 19:55:40 -05:00
Steam Deck User
545eb52673
SERVER/CLIENT: Move away from sprite-based revive icon.
2023-01-13 17:53:54 -05:00
Steam Deck User
f3b8071ffe
SERVER: Reference correct morphine path
2023-01-13 15:42:59 -05:00
Steam Deck User
c042f4d479
SERVER/CLIENT: Print name of downed/revived players via broadcasts
2023-01-13 15:41:27 -05:00
Steam Deck User
e1a11cbcb7
SERVER: Restore dual wield frame updates
2023-01-13 12:44:11 -05:00
Steam Deck User
a088c5aa9d
SERVER: Move W2_Frame_Update to EoF to fix out of sync frames
2023-01-13 11:55:25 -05:00
Ian
93e2ab2bb7
Merge branch 'main' into main
2022-12-31 19:27:49 -05:00
Tyler Young
aa35a1063b
Add definitions for handling updateLimb in Quakespasm
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as it says
2022-12-31 18:37:14 -05:00
Steam Deck User
89742dc652
GLOBAL: Retire CTR QuakeC, Merge with PSP.
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This rebrands the two under the "HANDHELD" name. The two platforms now
function identically in regards to server functions, making them
unified in behavior and general server-reliant functions.
2022-12-28 15:21:19 -05:00
Tyler Young
c52c16f9b7
Fixing updateLimb AGAIN
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just works now
2022-12-27 23:15:29 -05:00
Steam Deck User
a1583120f3
Server: Award Points for reviving player
2022-12-27 16:33:52 -05:00
Steam Deck User
a1f07c75f0
Server: Re-Write GetDown
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Now properly checks the weapons the player has to modify the last down
weapon. Also doesn't spawn the revive entity on solo.
2022-12-27 16:23:17 -05:00
Steam Deck User
950c072fa1
Server: Prohibit dive action if player's camera is not reset.
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Fixes an issue where diving while the camera was resetting would, over
time, make the default "standing" camera lower.
2022-12-22 10:20:18 -05:00
Steam Deck User
451733a0ab
fix m1 garand bug
2022-12-20 16:54:00 -05:00
Steam Deck User
ad4f0a8963
Server: Have .semiswitch apply to impulse for weapon swapping
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Fixes issues when bound to the scroll wheel where you can spam the wheel
to increase rate of fire via bypass.
2022-12-20 16:03:16 -05:00
Ian
5ff18c9684
Server: Oops! Declare W_AdvanceAnim()
2022-12-20 02:11:44 -05:00
Ian
d5235469cf
Server: Add check for partial and full reloads in weapon_core.qc
2022-12-20 02:08:32 -05:00
Steam Deck User
3364b19a4b
AAHH
2022-12-20 01:58:55 -05:00
Steam Deck User
d964e9afb2
Server: Add melee weapons to weapon2model blacklist
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Fixes issue where left weapon in dual wields would stay visible
2022-12-20 01:46:16 -05:00
Ian
8257107fea
Server: Call W_SprintStop() before preparing to use equipment
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Fixes https://github.com/nzp-team/nzportable/issues/58 and also prevents
being able to exploit sprinting while holding a grenade.
2022-11-21 21:25:23 -05:00
Ian
b74c6cd8c8
Server: Improve Button Check logic for Firing/ADS
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Moves everything together to improve branching/speed things up a bit.
Also adds a note about PC flipping the fire buttons for akimbo weaponry
and puts akimbo stuff closer together.
2022-11-17 22:11:52 -05:00
Ian
1f64c0239a
Server: Streamline weapon projectile determination
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Use new #defines for firetypes and a new utility function Util_WeaponIsSemiAutomatic
to make W_Fire far more legible in the section where firing a projectile or trace
is done.
2022-11-17 21:49:50 -05:00
Ian
c109f1712a
Server: Add a utility function for weapons that require a tracefire
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Util_WeaponFiresTraceshot() can be used to determine if a weapon is "standard"
requiring a tracefire for bullet impact/penetration.
2022-11-17 21:34:46 -05:00
Ian
328f1f8ee1
Add CTR QuakeC
2022-09-02 20:19:25 -04:00
moto
9e8293b2eb
Reduce pump/bolt time with Double Tap
2022-07-10 10:54:48 -04:00
moto
707141ec68
Server: Limit revive checks to PC
2022-07-02 09:22:32 -04:00
unknown
52e212f6cd
Server: Explosive Barrel Parity
2022-04-23 18:46:34 -04:00
unknown
8b54e632f2
Server: Fix for firing while switching weapons
2022-04-22 16:44:27 -04:00
unknown
2b07dd561c
Server: Electro-Shock Parity
2022-04-05 21:46:24 -04:00
unknown
b26ca6a026
Initial commit
2022-02-08 13:42:28 -05:00