Steam Deck User
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d6599e343a
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Rename Zombie Bodies to use % instead of #
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2023-01-16 20:16:56 -05:00 |
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Steam Deck User
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1e93559078
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Revert linear heap sizes, fix closing file in LoadPCX
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2023-01-12 18:59:57 -05:00 |
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Ian
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9d0a62acec
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Increase it..?
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2023-01-12 18:27:59 -05:00 |
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Ian
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1017469344
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Try 20mB for linear heap instead
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2023-01-12 18:17:16 -05:00 |
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Ian
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9dea6fd071
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Decrease libctru's linear memory heap
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2023-01-12 18:11:45 -05:00 |
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Steam Deck User
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ac56f0b765
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Add sB's re-enabled Zombie Hacks
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2023-01-02 12:15:33 -05:00 |
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Steam Deck User
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ecff804936
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Fix bolt2.mdl path
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2022-12-28 15:09:46 -05:00 |
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Steam Deck User
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d2147b6e35
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Properly re-direct cl_tent to QMB; Add defines for TE_RAYSPLASH
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2022-12-28 14:58:22 -05:00 |
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Steam Deck User
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8b40a3e8dd
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Reposition it a bit
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2022-12-28 14:41:56 -05:00 |
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Steam Deck User
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df0cb3bbea
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Properly handle svc_maxammo for MAX AMMO! HUD Text
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2022-12-28 14:36:46 -05:00 |
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Steam Deck User
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0eec42ed8c
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Add dummy iframetime for QC parity
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2022-12-28 13:36:44 -05:00 |
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Steam Deck User
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d2e27d27c7
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Disable Save_Achievements() for nwo
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2022-12-28 13:12:39 -05:00 |
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Steam Deck User
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73b6717c44
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Add back Achievement HUD Parser
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2022-12-28 13:09:07 -05:00 |
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Steam Deck User
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7a885e417d
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lazy
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2022-12-27 23:40:16 -05:00 |
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Steam Deck User
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8b6204484e
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add lerpdata
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2022-12-27 23:38:27 -05:00 |
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Steam Deck User
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fb61ade5e2
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Implement ZHack
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2022-12-27 23:36:00 -05:00 |
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Steam Deck User
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c4b0f01ccc
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Revert scale support to fix map loading
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2022-12-27 16:44:10 -05:00 |
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Steam Deck User
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f108dbe293
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Make sure we don't apply scale to viewmodels
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2022-12-21 21:40:05 -05:00 |
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Steam Deck User
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96773c9fc4
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Move scale to R_RotateForEntity
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2022-12-21 21:34:29 -05:00 |
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Steam Deck User
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559157d7dc
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assign scale transformations
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2022-12-21 21:15:11 -05:00 |
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Steam Deck User
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3e2804d254
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add scale to progdefs
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2022-12-21 21:08:28 -05:00 |
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Steam Deck User
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ab9d9cc5b1
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maybe add scale field to entities
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2022-12-21 20:57:32 -05:00 |
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Ian
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896ca8814e
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Force use of external Zombie skins and override MDL loading
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2022-12-21 14:25:55 -05:00 |
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Ian
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0a2aa8795a
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Add External Texture hack from dquakeplus
Makes .TGA and .PCX loading for models and sprites work finally
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2022-12-21 13:28:34 -05:00 |
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Ian
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1d1db3ab2a
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Merge branch 'main' of https://github.com/nzp-team/glquake into main
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2022-12-01 22:48:06 -05:00 |
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MasterFeizz
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f40c68d6d0
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Increase picaGL vertex buffer size
Use explicit picaGL initialization to increase vertex buffer size.
Fixes garbled geometry and random freezes.
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2022-12-01 18:59:02 -05:00 |
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MasterFeizz
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9f3769cb1a
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Enable 800px widescreen mode
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2022-12-01 18:56:46 -05:00 |
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MasterFeizz
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5578e3c910
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Use full color framebuffer format
Use full color (GSP_BGR8_OES) framebuffer format. Fixes color banding issues.
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2022-12-01 18:34:58 -05:00 |
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Ian
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0cfc029f33
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Move world text up
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2022-12-01 10:55:01 -05:00 |
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Ian
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626b57c17b
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Move point hud up
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2022-12-01 10:46:33 -05:00 |
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Ian
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10367ca0d9
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Merge branch 'main' of https://github.com/nzp-team/glquake into main
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2022-11-30 17:59:16 -05:00 |
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Ian
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8ddeedc913
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Broken but kinda there fog support
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2022-11-30 17:58:40 -05:00 |
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Ian
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f95dcee6e3
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stupid forceful rebuild
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2022-11-29 15:56:02 -05:00 |
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Ian
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d8cd0a35d2
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blank
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2022-11-29 10:45:44 -05:00 |
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Ian
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ad6c46175d
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UI improvements
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2022-11-28 11:50:11 -05:00 |
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Ian
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4e6c12cf07
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Fix Draw_Fill and Draw_FillByColot
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2022-11-28 10:48:51 -05:00 |
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Ian
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cdca881579
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Enable r_viewmodel_fov for cl.viewent2
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2022-11-28 10:09:46 -05:00 |
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Ian
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dc2cbdf1be
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add some useful things
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2022-11-27 19:33:07 -05:00 |
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Ian
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bdc677fc97
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Remove breakage return statement
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2022-11-27 19:31:18 -05:00 |
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Ian
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fb16e30278
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No longer crash in Mod_LoadModel
Load our super cool missing model instead :^)
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2022-11-27 19:21:17 -05:00 |
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Ian
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b96ad2c5d7
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Give New 3DS some more memory
crashes if you go higher.. missing some build flag maybe?
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2022-11-27 19:07:38 -05:00 |
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Ian
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80885493aa
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Add q_snprintf
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2022-11-27 18:45:27 -05:00 |
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Ian
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f9847970e5
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Add offset for sniper scope
Fixes dumb issue with it not being centered
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2022-11-27 18:25:01 -05:00 |
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Ian
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3f8c75dd59
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Stretch Loading Screens to fit the top screen
fixes issues with them looking a bit warped and not fitting at all
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2022-11-27 18:08:59 -05:00 |
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Ian
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77aab0b0eb
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Remove dependency on old 'conchars' graphic.
We use charset now :^)
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2022-11-27 13:08:17 -05:00 |
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Ian
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65889a3484
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Remove gfx.wad dependency
Hopefully this was enough lol
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2022-11-27 13:01:07 -05:00 |
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Ryan Baldwin
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e310a7be26
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Increase model brightness again, add waypoint loading
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2022-08-20 02:08:17 -07:00 |
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Ryan Baldwin
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61bdecc763
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Fix view2 drawing
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2022-08-20 00:24:15 -07:00 |
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Ryan Baldwin
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e1ea8dfcfa
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Fix aimsnap, point change causing incorrect color
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2022-08-19 23:43:31 -07:00 |
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Ryan Baldwin
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f4528b18be
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Non-transparent texture fullbright display fix
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2022-08-19 22:54:38 -07:00 |
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