cypress
|
8a4bdbabe1
|
Tweak crosshair values to match CoD5 better
|
2023-07-22 12:12:57 -04:00 |
|
cypress
|
d274e43580
|
Modify PF_findradius to not use sqrtf
|
2023-07-22 12:10:46 -04:00 |
|
cypress
|
d23aa08f8c
|
Use a macro for Length
|
2023-07-22 12:08:28 -04:00 |
|
cypress
|
5b95417db8
|
Stop pretending we support big endian
|
2023-07-22 12:06:30 -04:00 |
|
cypress
|
fcc75883c2
|
Implement FTEQW's faster SV_RecursiveHullCheck
|
2023-07-22 12:02:04 -04:00 |
|
Steam Deck User
|
6cc9131eb9
|
Implement NZP Protocol (115)'s extended model limit
|
2023-03-29 18:48:56 -04:00 |
|
Ian
|
e2d4a0720e
|
Allow map graphics on the menu to stretch to 175x100 instead of displaying in full
|
2023-03-20 16:37:32 -04:00 |
|
Ian
|
3afbec0281
|
WORKFLOW: update delete-tag-and-release to 0.2.1
|
2023-03-17 12:17:49 -04:00 |
|
Steam Deck User
|
20bde6d3a8
|
Fix crosshair values for weapons, add Springfield to engine
|
2023-03-13 17:36:50 -04:00 |
|
Ian
|
f5c8778585
|
Re-Enable Weapon Kicking with Deadshot Daiquiri
|
2023-03-09 14:34:13 -05:00 |
|
Steam Deck User
|
8d2967b408
|
Add support for more Perk lights
|
2023-03-05 11:34:00 -05:00 |
|
Ian
|
2315c6f07f
|
Merge pull request #2 from nzp-team/ryan_cnub
3ds: Add support for analog strafe option in config file
|
2023-02-27 10:31:32 -05:00 |
|
Ian
|
a559e3f114
|
Merge pull request #3 from nzp-team/ryan_bprint_fix
Fix for improper bprint call
|
2023-02-27 10:30:48 -05:00 |
|
Ian
|
1f6757eb0e
|
Merge pull request #4 from nzp-team/ryan_fogfix
Disable usage of fog until picaGL fixes it
|
2023-02-27 10:30:37 -05:00 |
|
Ryan Baldwin
|
29d56d388f
|
Disable particle drawing
|
2023-02-25 14:31:05 -08:00 |
|
Ryan Baldwin
|
b7204852cd
|
Disable usage of fog until picaGL fixes it
|
2023-02-25 14:22:36 -08:00 |
|
Ryan Baldwin
|
3d2ecfbc14
|
Fix for improper bprint call
|
2023-02-25 14:07:01 -08:00 |
|
Ryan Baldwin
|
0c687cdf67
|
Allow selection of cnub look in options menu, correctly map sensitivity to cnub
|
2023-02-25 13:25:07 -05:00 |
|
Ryan Baldwin
|
2cc40bc478
|
Fix usage of analog_strafe; to set n3ds analog look, add in_analog_strafe "1" to config.cfg
|
2023-02-24 23:20:07 -08:00 |
|
Ryan Baldwin
|
25be8cd391
|
initial cnub attempt
|
2023-02-25 01:09:56 -05:00 |
|
Steam Deck User
|
0232a32c80
|
Add support for Z axis ADSOfs, adjust zoom amounts
|
2023-02-03 20:33:44 -05:00 |
|
Steam Deck User
|
d6599e343a
|
Rename Zombie Bodies to use % instead of #
|
2023-01-16 20:16:56 -05:00 |
|
Steam Deck User
|
1e93559078
|
Revert linear heap sizes, fix closing file in LoadPCX
|
2023-01-12 18:59:57 -05:00 |
|
Ian
|
9d0a62acec
|
Increase it..?
|
2023-01-12 18:27:59 -05:00 |
|
Ian
|
1017469344
|
Try 20mB for linear heap instead
|
2023-01-12 18:17:16 -05:00 |
|
Ian
|
9dea6fd071
|
Decrease libctru's linear memory heap
|
2023-01-12 18:11:45 -05:00 |
|
Steam Deck User
|
ac56f0b765
|
Add sB's re-enabled Zombie Hacks
|
2023-01-02 12:15:33 -05:00 |
|
Steam Deck User
|
ecff804936
|
Fix bolt2.mdl path
|
2022-12-28 15:09:46 -05:00 |
|
Steam Deck User
|
d2147b6e35
|
Properly re-direct cl_tent to QMB; Add defines for TE_RAYSPLASH
|
2022-12-28 14:58:22 -05:00 |
|
Steam Deck User
|
8b40a3e8dd
|
Reposition it a bit
|
2022-12-28 14:41:56 -05:00 |
|
Steam Deck User
|
df0cb3bbea
|
Properly handle svc_maxammo for MAX AMMO! HUD Text
|
2022-12-28 14:36:46 -05:00 |
|
Steam Deck User
|
0eec42ed8c
|
Add dummy iframetime for QC parity
|
2022-12-28 13:36:44 -05:00 |
|
Steam Deck User
|
d2e27d27c7
|
Disable Save_Achievements() for nwo
|
2022-12-28 13:12:39 -05:00 |
|
Steam Deck User
|
73b6717c44
|
Add back Achievement HUD Parser
|
2022-12-28 13:09:07 -05:00 |
|
Steam Deck User
|
7a885e417d
|
lazy
|
2022-12-27 23:40:16 -05:00 |
|
Steam Deck User
|
8b6204484e
|
add lerpdata
|
2022-12-27 23:38:27 -05:00 |
|
Steam Deck User
|
fb61ade5e2
|
Implement ZHack
|
2022-12-27 23:36:00 -05:00 |
|
Steam Deck User
|
c4b0f01ccc
|
Revert scale support to fix map loading
|
2022-12-27 16:44:10 -05:00 |
|
Steam Deck User
|
f108dbe293
|
Make sure we don't apply scale to viewmodels
|
2022-12-21 21:40:05 -05:00 |
|
Steam Deck User
|
96773c9fc4
|
Move scale to R_RotateForEntity
|
2022-12-21 21:34:29 -05:00 |
|
Steam Deck User
|
559157d7dc
|
assign scale transformations
|
2022-12-21 21:15:11 -05:00 |
|
Steam Deck User
|
3e2804d254
|
add scale to progdefs
|
2022-12-21 21:08:28 -05:00 |
|
Steam Deck User
|
ab9d9cc5b1
|
maybe add scale field to entities
|
2022-12-21 20:57:32 -05:00 |
|
Ian
|
896ca8814e
|
Force use of external Zombie skins and override MDL loading
|
2022-12-21 14:25:55 -05:00 |
|
Ian
|
0a2aa8795a
|
Add External Texture hack from dquakeplus
Makes .TGA and .PCX loading for models and sprites work finally
|
2022-12-21 13:28:34 -05:00 |
|
Ian
|
1d1db3ab2a
|
Merge branch 'main' of https://github.com/nzp-team/glquake into main
|
2022-12-01 22:48:06 -05:00 |
|
Ian
|
8db59dcb49
|
Merge pull request #1 from masterfeizz/picagl-tweaks
|
2022-12-01 19:32:08 -05:00 |
|
MasterFeizz
|
f40c68d6d0
|
Increase picaGL vertex buffer size
Use explicit picaGL initialization to increase vertex buffer size.
Fixes garbled geometry and random freezes.
|
2022-12-01 18:59:02 -05:00 |
|
MasterFeizz
|
9f3769cb1a
|
Enable 800px widescreen mode
|
2022-12-01 18:56:46 -05:00 |
|
MasterFeizz
|
5578e3c910
|
Use full color framebuffer format
Use full color (GSP_BGR8_OES) framebuffer format. Fixes color banding issues.
|
2022-12-01 18:34:58 -05:00 |
|