Commit graph

175 commits

Author SHA1 Message Date
Ian
02bd20e9c8 Fix glColor for alias models 2023-10-11 11:58:39 -04:00
Ian
71c575826e Pathfinding performance improvement 2023-10-05 11:14:49 -04:00
Ian
b76d859ca7 Shpuld's static brushmodel opt 2023-10-05 10:30:44 -04:00
cypress
20b4095fdc
Merge pull request #5 from nzp-team/BottomScreen
Bottom Screen Touch up
2023-10-04 12:09:21 -04:00
DerpedCrusader
365b6c0759 Bottom Screen Touch up
changed the colors and added some button icons on the touch screen
2023-10-03 15:56:00 -07:00
cypress
c58b80393c
Fix bolt.mdl path 2023-09-05 20:27:38 -04:00
cypress
f667bbf9e9
Mystery Box Useprint says Weapon Name 2023-08-29 11:43:59 -04:00
cypress
318743e860
Even more. 2023-08-29 10:23:22 -04:00
cypress
e6d8c8e56f
Increase runaway execution count 2023-08-29 10:14:32 -04:00
cypress
72a2f58f1f
Tweak sniper scope weapon zoom 2023-08-26 20:16:34 -04:00
cypress
713743c4f7 Re-Enable WIDE mode (committed today by accident :D) 2023-07-22 16:11:48 -04:00
cypress
51a916ac26 Fix placement of perks on HUD 2023-07-22 16:11:19 -04:00
cypress
23ad624ec5 Default FPS cap to 60 on N3ds 2023-07-22 16:05:03 -04:00
cypress
1ee92c9b34 Fit blood HUD graphic to screen 2023-07-22 15:59:44 -04:00
cypress
d268560beb Display proper build date on MAIN MENU 2023-07-22 15:41:20 -04:00
cypress
9dda9b48ef Remove decrease in FOV when sprinting 2023-07-22 15:36:04 -04:00
cypress
ed4c09de73 Improve support for N3DS analog movement 2023-07-22 15:32:12 -04:00
cypress
d1b6f95a45 Some attempts at fog; fix menu crash 2023-07-22 14:26:45 -04:00
cypress
ef310e97bf Force gl_clear on and set its color 2023-07-22 13:53:42 -04:00
cypress
3f413368e0 Add cl_crosshair_debug 2023-07-22 12:52:51 -04:00
cypress
3aaf8aa9dc Force-off r_dynamic on OLD model systems; force set sv_maxvelocity 2023-07-22 12:48:45 -04:00
cypress
95fccd695e Override Mustang & Sally sides to both use the same texture 2023-07-22 12:42:29 -04:00
cypress
2b32a88271 Don't interpolate alias models if they're more than 200 units away 2023-07-22 12:33:53 -04:00
cypress
69c8fa7727 Replace instances of Q_strcmp with strcmp for speed 2023-07-22 12:18:27 -04:00
cypress
8a4bdbabe1 Tweak crosshair values to match CoD5 better 2023-07-22 12:12:57 -04:00
cypress
d274e43580 Modify PF_findradius to not use sqrtf 2023-07-22 12:10:46 -04:00
cypress
d23aa08f8c Use a macro for Length 2023-07-22 12:08:28 -04:00
cypress
5b95417db8 Stop pretending we support big endian 2023-07-22 12:06:30 -04:00
cypress
fcc75883c2 Implement FTEQW's faster SV_RecursiveHullCheck 2023-07-22 12:02:04 -04:00
Steam Deck User
6cc9131eb9 Implement NZP Protocol (115)'s extended model limit 2023-03-29 18:48:56 -04:00
Ian
e2d4a0720e
Allow map graphics on the menu to stretch to 175x100 instead of displaying in full 2023-03-20 16:37:32 -04:00
Ian
3afbec0281
WORKFLOW: update delete-tag-and-release to 0.2.1 2023-03-17 12:17:49 -04:00
Steam Deck User
20bde6d3a8 Fix crosshair values for weapons, add Springfield to engine 2023-03-13 17:36:50 -04:00
Ian
f5c8778585
Re-Enable Weapon Kicking with Deadshot Daiquiri 2023-03-09 14:34:13 -05:00
Steam Deck User
8d2967b408 Add support for more Perk lights 2023-03-05 11:34:00 -05:00
Ian
2315c6f07f
Merge pull request #2 from nzp-team/ryan_cnub
3ds: Add support for analog strafe option in config file
2023-02-27 10:31:32 -05:00
Ian
a559e3f114
Merge pull request #3 from nzp-team/ryan_bprint_fix
Fix for improper bprint call
2023-02-27 10:30:48 -05:00
Ian
1f6757eb0e
Merge pull request #4 from nzp-team/ryan_fogfix
Disable usage of fog until picaGL fixes it
2023-02-27 10:30:37 -05:00
Ryan Baldwin
29d56d388f Disable particle drawing 2023-02-25 14:31:05 -08:00
Ryan Baldwin
b7204852cd Disable usage of fog until picaGL fixes it 2023-02-25 14:22:36 -08:00
Ryan Baldwin
3d2ecfbc14 Fix for improper bprint call 2023-02-25 14:07:01 -08:00
Ryan Baldwin
0c687cdf67 Allow selection of cnub look in options menu, correctly map sensitivity to cnub 2023-02-25 13:25:07 -05:00
Ryan Baldwin
2cc40bc478 Fix usage of analog_strafe; to set n3ds analog look, add in_analog_strafe "1" to config.cfg 2023-02-24 23:20:07 -08:00
Ryan Baldwin
25be8cd391 initial cnub attempt 2023-02-25 01:09:56 -05:00
Steam Deck User
0232a32c80 Add support for Z axis ADSOfs, adjust zoom amounts 2023-02-03 20:33:44 -05:00
Steam Deck User
d6599e343a Rename Zombie Bodies to use % instead of # 2023-01-16 20:16:56 -05:00
Steam Deck User
1e93559078 Revert linear heap sizes, fix closing file in LoadPCX 2023-01-12 18:59:57 -05:00
Ian
9d0a62acec
Increase it..? 2023-01-12 18:27:59 -05:00
Ian
1017469344
Try 20mB for linear heap instead 2023-01-12 18:17:16 -05:00
Ian
9dea6fd071
Decrease libctru's linear memory heap 2023-01-12 18:11:45 -05:00