Fork of ctrQuake, client/engine for NZ:P on Nintendo 3DS.
Find a file
2023-07-22 15:32:12 -04:00
.github/workflows WORKFLOW: update delete-tag-and-release to 0.2.1 2023-03-17 12:17:49 -04:00
data Initial commit: HLBSP + Working colored lights 2022-06-18 22:35:28 -07:00
source Improve support for N3DS analog movement 2023-07-22 15:32:12 -04:00
.DS_Store Fix for #29 for lightstyles 2022-08-04 23:59:09 -07:00
.gitignore Actually remove built binary files. 2022-11-27 12:18:15 -05:00
banner.png Add banner for DB 2022-11-29 11:13:26 -05:00
icon.png Make icon right resolution 2022-11-27 14:37:01 -05:00
LICENSE Downgrade GPL license to v2 to match source files 2022-11-27 12:20:50 -05:00
Makefile Shorten description 2022-11-27 14:43:19 -05:00
README.md Swap old README.txt for informative README.md 2022-11-27 12:26:59 -05:00

Nazi Zombies: Portable glQuake

About

This repository contains the 3DS engine for NZ:P, based on the glQuake port by masterfeizz. It contains optimizations from the NZ:P Team as well as NZ:P-specific feature implementation.

Building (Advanced)

Building requires a full install of libctru. You can either follow the instructions on the GitHub repository or use a Docker container (we recommend the official one)!

With the psptoolchain installed, you now need to install the latest picaGL, which needs cloned from the official GitHub repository:

git clone https://github.com/masterfeizz/picaGL.git -b revamp
cd picaGL
mkdir clean
make install

Now you can navigate to the root of the repository and build the .3dsx.

make -f Makefile

We also provide prebuilt .3dsx files on the Releases page.