Spoike
1e621416ce
added support for ambient/diffuse/specular scale properties on rtlights.
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attempting to fix up the avi code for mingw weirdness.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3947 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-01-01 11:22:24 +00:00
Spoike
d877bd4e39
preliminary attempt to get rtlights in d3d builds. shadows are only cast by world, and the hlsl code is somewhat lacking. also only works in d3d-only builds.
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no longer using the vfw header or lib, so avi playback/recording should work when compiled with gcc.
added d_mipcap cvar.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3944 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-01-01 02:26:42 +00:00
Spoike
f32a88f684
saneified dynamic light colour values.
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added preliminary support for some rtlight cubemaps.
no longer using tmpfile in win32 - its too unreliable.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3942 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-12-27 08:35:19 +00:00
Spoike
54358b62b2
bugfix
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3941 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-12-26 16:26:15 +00:00
Spoike
9e4edb8a9a
Small fixes and tweeks.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3940 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-12-26 15:19:13 +00:00
Spoike
29cfd270b9
tiny fix
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3939 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-12-24 06:16:01 +00:00
Spoike
1cd1453a42
fixes iqm again, 'fixes' the white textures on xavior's map.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3935 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-12-23 15:32:26 +00:00
Spoike
354879befc
fixed up player lerping.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3934 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-12-23 14:36:25 +00:00
Spoike
1693ba6c58
revamped fog to use glsl. shouldn't harm framerate quite so much.
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tweeked d3d renderer. certain shader constructs might be broken now so don't try q3 with it, but framerates are up when playing quake.
tweeked gl rendering too, timedemo results seem a little higher also.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3933 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-12-23 03:12:29 +00:00
Spoike
9df0a4c2d4
workaround for mesa.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3927 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-12-06 00:34:31 +00:00
Spoike
d6d0105d3c
A couple of changes.
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Added a higher quality particle config.
Quick hack for crepuscular rays.
added new command, eg: pr_dumpplatform -FFTE -O csplat
used package reporting on servers, auto package downloading on clients, should be fully implemented.
Smoothed out players a little. Added option to menus.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3926 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-12-05 15:23:40 +00:00
Spoike
3adc129b83
compile fix.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3924 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-11-09 11:15:19 +00:00
Spoike
f33873ddb7
committing for fixes for OMC
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some minor changes. Mostly bug fixes and internal reorganisation.
Added code to provide an activex control as part of the npfte.dll plugin. If the dll is registered the regsvr32 way, the plugin can be used with IE as well.
fisheye/panoramic view enable is now controlled by rulesets instead of serverinfo.
server will list all pak files it has loaded. client will probably do the wrong thing and still needs fixing properly.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3910 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-10-27 16:16:29 +00:00
Spoike
8d2cc63faf
Audio support for droid. No idea how the latencies are. Probably terrible.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3903 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-09-22 15:57:16 +00:00
Spoike
4b27934867
Basic Android support. Icon resources still need to be replaced. No sound, no accelerometer.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3901 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-09-16 05:56:54 +00:00
Spoike
5a7f34bd50
Couple of tweeks, breakages, and fixes.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3898 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-09-05 01:48:23 +00:00
Spoike
e8c1f669cc
Couple of changes.
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D3D now supports hlsl shaders. Much functionality is still missing, but sky and water surfaces are in.
IQM models now supported.
Engine physics code is now potentially callable from csqc, but there are some issues which need to be resolved before its enabled.
FTEQCC has had some pointer/struct/array functionality improved. Complex trees can now be navigated properly.
added r_dumpshaders command to dump internal glsl scripts for editing.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3896 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-09-03 03:49:43 +00:00
Spoike
729d6181c2
Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3890 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-30 14:14:56 +00:00
TimeServ
fb073f3507
change alot of sprintfs
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3884 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-22 15:11:35 +00:00
TimeServ
a88b23e1f3
use colormap only for determining fullbrights, commit in sound paint funcs
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3847 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-06 05:53:25 +00:00
TimeServ
7f1db63765
remove defunct splash screen code, add cl_idlefps to reduce cpu usage in "idle" situations
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3845 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-06 01:01:13 +00:00
TimeServ
4a59ea5993
make threaded physics/input/whatever use generic mutex calls, fix up multithread calls and add sleep func
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3844 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-03 16:24:53 +00:00
Spoike
61e4aa96b3
removed separate trigger/solid links.
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some q3 fixes.
q2 will autosave on map changes, like q2 normally does.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3839 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-06-29 18:39:11 +00:00
Spoike
74e9d14432
Added vid_triplebuffer to enable/disable triplebuffering in d3d (gl_triplebuffer is now an alias to this). Has no effect in OpenGL as OpenGL does not provide a way for an application to set, or even query.
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Blocked vid_restart use from configs. Engines that write vid_restart into config.cfg are the antisocial engines that do not understand keeping themselves to themselves, and they can keep their half-speed startups to themselves. Even in such engines, such configs ignore the commandline.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3820 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-06-17 01:54:54 +00:00
Spoike
174ba9f64b
Trying to fix lingering d3d bugs. Added support for proquake's angles extension. Various other hacks and changes and tweeks. Mostly trying to fix D3D issues. Also added con_separatechat cvar.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3818 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-06-16 02:03:57 +00:00
TimeServ
67139b771a
menu overhaul (unfinished, still need more tips, tp/cheats/other entries still need readd)
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fixes to menu system, removed/corrected some cvars
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3814 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-06-07 23:54:58 +00:00
Spoike
d039841d21
Does this fix anything?
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3812 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-06-05 23:53:33 +00:00
Spoike
f66110b5e6
Trying to fix mvd recording/playback a little.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3811 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-06-05 01:36:14 +00:00
Spoike
0d17471975
Tiny bugfixesish.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3810 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-06-04 16:11:35 +00:00
TimeServ
f5410d86af
es shader fix
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3807 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-06-02 15:16:05 +00:00
Lance
21860bd9dc
Fixed more GCC warnings, alot of 64bit portability things mostly. Minor PNG header fix. Changed instances of errno to strerror(errno).
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3805 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-06-01 13:21:54 +00:00
TimeServ
8464020053
remove gl_lightmap_shift, fix shader to match gl_overbright, es2/egl fixes
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3804 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-05-30 21:48:32 +00:00
Lance
afa29b36fb
Wrapped #pragma comments()'s with MSVC specific macros so GCC can be read more easily. Also undeprecated edict_size in world.h.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3800 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-05-29 04:26:29 +00:00
Spoike
ccc0750de0
Trying to fix bugs.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3797 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-05-27 17:59:31 +00:00
Spoike
646fd03f44
Trying to fix stuff.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3796 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-05-26 16:46:43 +00:00
Spoike
d5ab16befc
heightmap semi-functional again, but still useless.
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A few bugs fixed.
Slightly better compatibility with DP.
Added breakpoint_csqc command to set breakpoints in csqc to better debug csprogs.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3793 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-05-20 04:10:46 +00:00
Lance
0e078381b3
Fixed incorrect pointer types, and some other warning types for GCC and MinGW
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3788 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-05-19 13:34:07 +00:00
Lance
f6741d8dde
My attempt at handling GCC warnings, everything but incorrect pointer types, #pragma warnings, " is deprecated etc.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3787 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-05-15 13:23:13 +00:00
Spoike
132ef961bc
Fixes...
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3785 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-04-30 17:58:24 +00:00
Spoike
93aba48cdc
TA couple of fixes.
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Meshes now have the right lighting if they were cached before rendering.
npFTE startup/shutdown/restartup is more robust and is less likely to crash browsers.
Re-added the r_shadows cvar. It now provides blob shadows.
Hopefully fixes mingw voip crash, may need mingw upgrade, sorry in advance moodles.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3784 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-04-30 17:21:10 +00:00
TimeServ
6d062f1355
limit gl_overbright to 1x/2x/4x
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3783 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-04-26 16:10:16 +00:00
Spoike
5edcd6c0e8
compile fix for d3d.
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changed screenshot message to show the full path of the screenshot (so you can find it in your profile dir and stuff).
removed a couple of warnings.
fixed the screenshot code for windowed mode and privacy concerns.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3782 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-04-25 13:48:30 +00:00
Spoike
528b27b719
Hopefully improves lighting on players, they won't look so garishly ugly any more.
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Also added powerup shells. Could do with some glsl, or a texture or something. Defaults to off.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3781 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-04-25 03:25:22 +00:00
Spoike
3517a2f960
Whoops.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3780 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-04-23 20:57:06 +00:00
Spoike
f7aece9d48
Moved entity and poly handling code to a common location. This means sprites work in D3D. Fixed .alpha on mdls. Slightly better q2 compat.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3779 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-04-23 20:37:20 +00:00
Spoike
546c49870d
Fixes a couple of bugs, the overkill way.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3777 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-04-20 23:34:13 +00:00
TimeServ
5cc7d591fd
code cleanup, fix a few things set as RESTRICT_RCON, attempt to fix up color lighting clamping problem, add r_lightstylesmooth_limit
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3776 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-04-20 23:05:45 +00:00
Spoike
253048dd0b
Fix some q2/rtlight issues.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3772 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-04-20 03:31:41 +00:00
TimeServ
01277b23c1
update waterwarp shader
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3767 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-04-01 01:09:58 +00:00
TimeServ
52fd75801c
attempt implement d3d and gl es getrgbinfo, fix typos/commit with crosshair
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3766 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-03-31 23:05:19 +00:00
TimeServ
795406b8e4
gldraw_transpictranslate -> r2d_transpictranslate, removed old unused code
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3764 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-03-31 11:00:23 +00:00
Spoike
6a4976300e
fog control, vaugely similar to fitzquake, but runs slower. does at least work properly with rtlights.
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fixed menutint.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3761 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-03-31 02:32:32 +00:00
TimeServ
a0f3482093
change out "renderer specific" draw_* calls for r2d_* and trim rendererinfo struct
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3760 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-03-31 01:14:01 +00:00
TimeServ
15498207a7
replace Draw_Fill/Draw_FillRGB -> Draw_FillBlock
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3758 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-03-30 17:34:37 +00:00
TimeServ
e4e2399c69
change out build number/version number logic, remove some unused variables
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3757 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-03-30 15:17:55 +00:00
TimeServ
cdb6dccb97
remove bulleten support, rename vidgles -> videgl
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3756 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-03-24 14:35:24 +00:00
Spoike
fcb7dbd04b
Cleanups, wine fixes, generic stuff, added makefile directive for use of gccs -combine option.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3753 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-03-12 13:51:40 +00:00
Spoike
417e55254c
rtlight fix.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3748 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-03-05 12:39:35 +00:00
TimeServ
c75305f9bf
hack in overbright into d3d path, isolate d3 map support into MAP_PROC define so hopefully minimal can build again
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3743 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-03-03 13:32:27 +00:00
TimeServ
85fc11e682
trash assembly, old d3d renderers (d3d7/d3d9/fakegl), projects and makefile broken in this commit
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3742 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-03-03 12:57:34 +00:00
Spoike
79497a07f7
overbrights.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3741 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-03-02 03:43:38 +00:00
Spoike
946b5d6f52
lots of useless stuff.
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will attempt to load doom3 maps.
_gl_fog 1 and friends can be used to activate fog, still needs tweeks for use, not a final feature at all.
added gl_screenangle which rotates the screen, including hud.
seems to be some nvidia driver issue. may need end-tasking after video shuts down (including from-fullscreen vid_restarts).
double-frees on glsl shaders is now supposedly fixed.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3735 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-02-25 04:22:14 +00:00
TimeServ
40a18f65bb
preliminary/isolated opengl es support, requires USE_EGL/Makefile changes and es headers
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3734 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-02-06 20:56:39 +00:00
Spoike
456e13bf81
Fix up msvc/win32 a bit.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3733 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-02-02 00:41:01 +00:00
Spoike
e909fdbf8c
Workaround for wine.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3732 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-30 12:30:15 +00:00
Spoike
ab865b7e25
Playing with valgrind and hexen2.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3730 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-30 01:32:30 +00:00
Spoike
dc2212aa84
Fixed a couple of warnings.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3728 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-29 21:01:40 +00:00
Spoike
4fb854e261
Fix a couple of things I noticed while playing in linux.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3727 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-29 19:53:38 +00:00
Spoike
a8c4f7f4c1
Fix an issue where reading out of the list could have been invalid.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3726 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-28 21:50:29 +00:00
Spoike
f2ea7731e8
glx didn't have a stencil buffer
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3721 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-28 00:40:02 +00:00
TimeServ
f21c352fb4
code cleanup
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fix no dga on linux
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3720 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-27 01:34:08 +00:00
Spoike
a1c23c4445
linker fix.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3718 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-23 03:52:52 +00:00
Spoike
efe2efa192
Attempting to unbreak things in really really subtle ways.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3717 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-23 03:51:27 +00:00
Spoike
8fc0df0f44
vid_gl_contex_gles cvar mostly works. Most of the shaders still have no program attached to them - pics+font have it disabled due to nvidia driver crashes, I wanna check if ATI crashes too.
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Merged GL+D3D builds should work now too, but still not stable if you vid_restart too much.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3716 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-23 03:44:49 +00:00
Spoike
9b6ea1c114
Fix for recent timing issues, hopefully.
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Fixed a couple of warnings.
Added voip options to menus.
GL+D3D merged builds compile, but d3d is probably broken still.
Added vid_gl_context_es2 cvar to attempt to init a gles context. Note that you also need to set the requested gl version correctly.
Changed qtv's webpage view slightly, for slightly updated npfte usage.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3714 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-04 02:56:16 +00:00
Spoike
4505f7321b
various small bugfixes, mvd+voip should work again, qcjit changes, towards usability.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3700 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-18 17:02:47 +00:00
Lance
4fcc97b0a6
GCC 4.4.4+ #pragma workarounds
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3691 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-09 08:52:33 +00:00
Spoike
ca9028ef76
Lets see if this works in loonix.. ehehe.
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Added win7 recently opened links, so rightclicking pinned icons gives recent servers. Perhaps not the best implementation (lol) but yay, only a little bit of horrible COM crap.
Hacked about with the scripted particle system. Classic is now the default set, but the scripted system is still active and can be used by mods or whatever if they wish.
Interpolation changes: should feel better on non-fte QW servers now. Not sure about other server types.
Added svc_setanglesdelta.
Fixed vwep+skins.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3682 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-05 02:46:07 +00:00
Spoike
176985e6ca
Fix vwep player skins.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3681 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-05 02:31:02 +00:00
Spoike
876ef6f2dd
swap audio channels, apparently they were switched. I blame my broken (mono) headphones. Also minor tweek for npfte to size the engine to match the plugin space. Also attempt to catch crashes instead of always taking the browser down too.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3680 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-29 03:42:15 +00:00
Spoike
fce9d647ec
Remove a warning.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3673 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-28 19:11:05 +00:00
Spoike
0a00c81189
Consistent sorting, so it doesn't break when toggled.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3672 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-28 19:10:34 +00:00
Lance
b74f8a876f
Afew MinGW #pragma message bypasses & not defining screenshotJPEG if NO_JPEG is defined
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3670 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-26 06:58:48 +00:00
Spoike
5d25e9991f
Misc fixes+cleanups.
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r_loadlit 2 will now use a few more cpu cores to get the job done, if it can.
Fixes the menu background shader that I broke.
Shader parser accepts cvars in more places.
d3d+gl now share common conwidth calcs code, fixing d3d issues.
d3d supports more backend features (no more gun in walls).
show_fps calcs the framerate itself, so is more accurate in regard to frame times, regardless of how much I break other stuff.
Now attempts to sleep a little between frames, to reduce cpu load and electricity (important on laptops maybe).
cl_netfps will now default to 100.Enabling independant physics by default. The framerate defaults to a max 500, to avoid too many issues with too small time deltas. You can still set it higher if you wish.
Enable voice chat by default (sorry moodles!).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3668 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-22 02:03:28 +00:00
Spoike
da09f7ba44
Me having lots of fun with voice chat.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3656 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-15 02:40:31 +00:00
Spoike
9eaa65ccda
d3d now does fullbrights properly and skyboxes.
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ogl still has broken skyboxes...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3653 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-13 17:22:46 +00:00
Spoike
5f71f6d355
Portals, skyspheres, particles, lighting, texture clamps work.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3651 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-11 18:22:49 +00:00
Spoike
89dae21703
libs for win64. corrected libjpeg fastcall issues by hacking the header to make sure its all properly cdecl.
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Added support for DYNAMIC_LIBBLAH, for people that don't want to statically link for whatever reason.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3644 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-11 04:03:16 +00:00
Spoike
f575777728
d3d renderer works a little better in q3.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3639 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-10 03:32:47 +00:00
Spoike
4e83daa1ec
Revert that change, this will break d3d but fix gl. Need to do it properly.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3628 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-07 02:53:46 +00:00
Spoike
103efed5e2
Don't load sprites in dedicated servers as it generally crashes us.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3625 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-07 02:18:37 +00:00
Spoike
164b45a1bb
SDL fix
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3620 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-06 23:08:43 +00:00
Spoike
2937f9d861
Now understands spams setangles.
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D3D is a little more complete, lighting on models appears correct.
Added rate scaling to the sound system. Not sure on the configuration yet, and its not queryable in any way. Misc sound related cleanups.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3619 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-06 23:05:29 +00:00
Spoike
f4e564b5de
no lights on skies
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3617 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-06 14:21:44 +00:00
Spoike
51f6fcfbcc
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3616 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-06 14:21:04 +00:00
Spoike
fcba94f554
Merging D3D and GL renderers a little.
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D3D should be functional now. Maybe not pretty, maybe not complete, maybe not correct, but at least playable, at least with classic particles.
Some download fixes.
Some q3vm 64bit fixes.
Removed some dead cvars.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-02 23:17:25 +00:00
Spoike
cfde45d9fc
compile fixes
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3609 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-10-02 10:39:55 +00:00
Spoike
789197f58f
Working towards d3d+gl dual support again.
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Fixed slow-rockets bug with high framerates.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3608 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-10-02 02:25:39 +00:00
Spoike
c1bf210da1
PSK (with implicit PSA) support.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3606 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-09-15 09:06:31 +00:00
Spoike
dfd02ad9e3
Fix hexen2 cd tracks.
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Fix zalon's crash.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3605 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-09-05 10:42:23 +00:00