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@ -2962,7 +2962,7 @@ void BE_DrawWorld (qbyte *vis)
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r_worldentity.axis[2][2] = 1;
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#ifdef RTLIGHTS
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if (r_shadow_realtime_world.value)
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if (r_shadow_realtime_world.value && gl_config.arb_shader_objects)
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shaderstate.identitylighting = r_shadow_realtime_world_lightmaps.value;
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else
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#endif
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