mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-22 12:01:25 +00:00
Cleanups, wine fixes, generic stuff, added makefile directive for use of gccs -combine option.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3753 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
parent
2ae63321f7
commit
fcb7dbd04b
31 changed files with 339 additions and 559 deletions
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@ -195,7 +195,20 @@ PROFILE_DIR=$(BASE_DIR)/profile
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ALL_CFLAGS=$(HAVECONFIG) $(CFLAGS) $(BASE_CFLAGS) $(WCFLAGS)
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DO_CC=@echo $< && $(CC) $(ALL_CFLAGS) -o $@ -c $<
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#cheap compile-everything-in-one-unit (compile becomes preprocess only)
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ifneq ($(WPO),)
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LTO_CC= -E
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LTO_LD= -combine -fwhole-program -x c
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LTO_END=ltoxnone
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LTO_START=ltoxc
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endif
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#proper/consistant link-time optimisations (requires gcc 4.5+ or so)
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ifneq ($(LTO),)
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LTO_CC=-flto
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LTO_LD=-flto
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endif
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DO_CC=@echo $< && $(CC) $(LTO_CC) $(ALL_CFLAGS) -o $@ -c $<
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ifeq ($(FTE_TARGET),vc)
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BASELDFLAGS=
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@ -536,7 +549,7 @@ ifeq ($(FTE_TARGET),win32_SDL)
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LIBS_DIR=./libs/
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#the defaults for sdl come first
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GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o snd_directx.o resources.o
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GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o snd_directx.o $(LTO_END) resources.o $(LTO_START)
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GL_EXE_NAME=../fteqw_sdl_gl.exe
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GLCL_EXE_NAME=../fteqwcl_sdl.exe
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ifdef windir
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@ -548,7 +561,7 @@ ifeq ($(FTE_TARGET),win32_SDL)
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GLB_DIR=gl_mgw_sdl$(BITS)
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GLCL_DIR=glcl_mgw_sdl$(BITS)
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SV_OBJS=$(COMMON_OBJS) $(SERVER_OBJS) $(PROGS_OBJS) $(WINDOWSSERVERONLY_OBJS) resources.o
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SV_OBJS=$(COMMON_OBJS) $(SERVER_OBJS) $(PROGS_OBJS) $(WINDOWSSERVERONLY_OBJS) $(LTO_END) resources.o $(LTO_START)
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SV_EXE_NAME=../fteqw_sdl_sv.exe
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SV_CFLAGS=$(SERVER_ONLY_CFLAGS) -D_SDL
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SV_LDFLAGS=./libs/mingw-libs/libz.a -lm -lmingw32 -lws2_32 -lwinmm
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@ -558,7 +571,7 @@ ifeq ($(FTE_TARGET),win32_SDL)
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MB_DIR=m_mgw_sdl$(BITS)
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M_EXE_NAME=../fteqw_sdl.exe
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MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) $(D3DQUAKE_OBJS) gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o snd_directx.o resources.o
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MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) $(D3DQUAKE_OBJS) gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o snd_directx.o $(LTO_END) resources.o $(LTO_START)
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M_CFLAGS=$(D3DCFLAGS) -D_MINGW_VFPRINTF -D_SDL -I./libs/ -I./libs/mingw-libs/ -I./libs/mingw-libs $(GLCFLAGS) `sdl-config --cflags` -D_MERGED_SDL -I./libs/dxsdk7/include/
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M_LDFLAGS=$(GLLDFLAGS) $(IMAGELDFLAGS)
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@ -569,7 +582,7 @@ ifeq ($(FTE_TARGET),win32_SDL)
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M_LDFLAGS=$(IMAGELDFLAGS) -lws2_32 -lmingw32 ./libs/mingw-libs/libSDL.a ./libs/mingw-libs/libSDLmain.a -mwindows -ldxguid -lwinmm -lole32 $(MLDFLAGS) `sdl-config --libs` $(IMAGELDFLAGS)
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endif
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D3DCL_OBJS=$(D3DQUAKE_OBJS) snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o snd_directx.o resources.o $(D3DONLY_OBJS)
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D3DCL_OBJS=$(D3DQUAKE_OBJS) snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o snd_directx.o $(D3DONLY_OBJS) $(LTO_END) resources.o $(LTO_START)
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D3D_EXE_NAME=../fted3dqw.exe
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D3DCL_EXE_NAME=../fted3dclqw.exe
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D3D_LDFLAGS=$(IMAGELDFLAGS) -lws2_32 -lmingw32 ./libs/mingw-libs/libSDL.a ./libs/mingw-libs/libSDLmain.a -mwindows -ldxguid -lwinmm -lole32
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@ -582,7 +595,7 @@ ifeq ($(FTE_TARGET),win64_SDL)
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LIBS_DIR=./libs/
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#the defaults for sdl come first
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GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o snd_directx.o resources.o
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GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o snd_directx.o $(LTO_END) resources.o $(LTO_START)
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GL_EXE_NAME=../fteqw_sdl_gl64.exe
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GLCL_EXE_NAME=../fteqwcl_sdl64.exe
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ifdef windir
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@ -594,7 +607,7 @@ ifeq ($(FTE_TARGET),win64_SDL)
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GLB_DIR=gl_mgw_sdl$(BITS)
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GLCL_DIR=glcl_mgw_sdl$(BITS)
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SV_OBJS=$(COMMON_OBJS) $(SERVER_OBJS) $(PROGS_OBJS) $(WINDOWSSERVERONLY_OBJS) resources.o
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SV_OBJS=$(COMMON_OBJS) $(SERVER_OBJS) $(PROGS_OBJS) $(WINDOWSSERVERONLY_OBJS) $(LTO_END) resources.o $(LTO_START)
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SV_EXE_NAME=../fteqw_sdl_sv64.exe
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SV_CFLAGS=$(SERVER_ONLY_CFLAGS) -D_SDL
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SV_LDFLAGS=./libs/mingw64-libs/libz.a -lm -lmingw32 -lws2_32 -lwinmm
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@ -604,7 +617,7 @@ ifeq ($(FTE_TARGET),win64_SDL)
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MB_DIR=m_mgw_sdl$(BITS)
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M_EXE_NAME=../fteqw_sdl64.exe
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MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) $(D3DQUAKE_OBJS) gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o snd_directx.o resources.o
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MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) $(D3DQUAKE_OBJS) gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o snd_directx.o $(LTO_END) resources.o $(LTO_START)
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M_CFLAGS= $(D3DCFLAGS) -D_MINGW_VFPRINTF -D_SDL -I./libs/ -I./libs/mingw64-libs/ -I./libs/mingw64-libs $(GLCFLAGS) `sdl-config --cflags` -D_MERGED_SDL -I./libs/dxsdk7/include/
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M_LDFLAGS=$(GLLDFLAGS) $(IMAGELDFLAGS)
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@ -659,11 +672,11 @@ ifeq ($(FTE_TARGET),win32)
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LIBS_DIR = $(BASE_DIR)/libs
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SV_EXE_NAME=../fteqwsv.exe
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SV_LDFLAGS=$(LIBS_DIR)/mingw-libs/zlib.lib -lws2_32 -lwinmm
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SV_DIR=sv_mingw
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SV_OBJS=$(COMMON_OBJS) $(SERVER_OBJS) $(PROGS_OBJS) $(WINDOWSSERVERONLY_OBJS) fs_win32.o resources.o
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V_DIR=sv_mingw
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SV_OBJS=$(COMMON_OBJS) $(SERVER_OBJS) $(PROGS_OBJS) $(WINDOWSSERVERONLY_OBJS) fs_win32.o $(LTO_END) resources.o $(LTO_START)
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GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) fs_win32.o gl_vidnt.o snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o resources.o
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GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) fs_win32.o gl_vidnt.o snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o $(LTO_END) resources.o $(LTO_START)
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GL_EXE_NAME=../fteglqw.exe
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GLCL_EXE_NAME=../fteglqwcl.exe
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GL_LDFLAGS=$(GLLDFLAGS) $(IMAGELDFLAGS) -ldxguid -lws2_32 -lwinmm -lgdi32 -lole32
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@ -671,7 +684,7 @@ ifeq ($(FTE_TARGET),win32)
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GLB_DIR=gl_mgw
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GLCL_DIR=glcl_mgw
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NPQTVCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) fs_win32.o gl_vidnt.o snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o npplug.o sys_npqtv.o sys_plugfte.o ../../ftequake/npapi.def
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NPQTVCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) fs_win32.o gl_vidnt.o snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o sys_npqtv.o sys_plugfte.o $(LTO_END) npplug.o ../../ftequake/npapi.def $(LTO_START)
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NPQTV_DLL_NAME=../npqtv.dll
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NPQTVCL_DLL_NAME=../npqtvcl.dll
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NPQTV_LDFLAGS=--enable-stdcall-fixup $(GLLDFLAGS) $(IMAGELDFLAGS) -ldxguid -lws2_32 -lwinmm -lgdi32 -lole32 -shared
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@ -679,7 +692,7 @@ ifeq ($(FTE_TARGET),win32)
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NPQTVB_DIR=npqtv_mgw
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NPQTVCL_DIR=npqtvcl_mgw
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MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) $(D3DQUAKE_OBJS) fs_win32.o gl_vidnt.o snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o resources.o
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MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) $(D3DQUAKE_OBJS) fs_win32.o gl_vidnt.o snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o $(LTO_END) resources.o $(LTO_START)
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M_EXE_NAME=../fteqw.exe
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MCL_EXE_NAME=../fteqwcl.exe
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M_LDFLAGS=$(GLLDFLAGS) $(IMAGELDFLAGS) -ldxguid -lws2_32 -lwinmm -lgdi32 -lole32
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@ -687,7 +700,7 @@ ifeq ($(FTE_TARGET),win32)
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MB_DIR=m_mgw
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MCL_DIR=mcl_mgw
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D3DCL_OBJS=$(D3DQUAKE_OBJS) snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o resources.o $(D3DONLY_OBJS) fs_win32.o
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D3DCL_OBJS=$(D3DQUAKE_OBJS) snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o $(D3DONLY_OBJS) fs_win32.o $(LTO_END) resources.o $(LTO_START)
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D3D_EXE_NAME=../fted3dqw.exe
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D3DCL_EXE_NAME=../fted3dclqw.exe
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D3D_LDFLAGS=$(IMAGELDFLAGS) -ldxguid -lws2_32 -lwinmm -lgdi32 -lole32
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@ -714,10 +727,10 @@ ifeq ($(FTE_TARGET),win64)
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SV_EXE_NAME=../fteqwsv64.exe
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SV_LDFLAGS=$(LIBS_DIR)/mingw64-libs/libz.a -lws2_32 -lwinmm
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SV_DIR=sv_mingw64
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SV_OBJS=$(COMMON_OBJS) $(SERVER_OBJS) $(PROGS_OBJS) $(WINDOWSSERVERONLY_OBJS) fs_win32.o resources.o
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SV_OBJS=$(COMMON_OBJS) $(SERVER_OBJS) $(PROGS_OBJS) $(WINDOWSSERVERONLY_OBJS) fs_win32.o $(LTO_END) resources.o $(LTO_START)
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GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) fs_win32.o gl_vidnt.o snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o resources.o
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GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) fs_win32.o gl_vidnt.o snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o $(LTO_END) resources.o $(LTO_START)
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GL_EXE_NAME=../fteglqw64.exe
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GLCL_EXE_NAME=../fteglqwcl64.exe
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GL_LDFLAGS=$(GLLDFLAGS) $(IMAGELDFLAGS) -ldxguid -lws2_32 -lwinmm -lgdi32 -lole32
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@ -725,7 +738,7 @@ ifeq ($(FTE_TARGET),win64)
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GLB_DIR=gl_mgw64
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GLCL_DIR=glcl_mgw64
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NPQTVCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) fs_win32.o gl_vidnt.o snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o npplug.o sys_npqtv.o sys_plugfte.o ../../ftequake/npapi.def
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NPQTVCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) fs_win32.o gl_vidnt.o snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o sys_npqtv.o sys_plugfte.o $(LTO_END) npplug.o ../../ftequake/npapi.def $(LTO_START)
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NPQTV_DLL_NAME=../npqtv64.dll
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NPQTVCL_DLL_NAME=../npqtvcl64.dll
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NPQTV_LDFLAGS=--enable-stdcall-fixup $(GLLDFLAGS) $(IMAGELDFLAGS) -ldxguid -lws2_32 -lwinmm -lgdi32 -lole32 -shared
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@ -733,7 +746,7 @@ ifeq ($(FTE_TARGET),win64)
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NPQTVB_DIR=npqtv_mgw64
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NPQTVCL_DIR=npqtvcl_mgw64
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MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) $(D3DQUAKE_OBJS) fs_win32.o gl_vidnt.o snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o resources.o
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MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) $(D3DQUAKE_OBJS) fs_win32.o gl_vidnt.o snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o $(LTO_END) resources.o $(LTO_START)
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M_EXE_NAME=../fteqw64.exe
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MCL_EXE_NAME=../fteqwcl64.exe
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M_LDFLAGS=$(GLLDFLAGS) $(IMAGELDFLAGS) -ldxguid -lws2_32 -lwinmm -lgdi32 -lole32
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@ -741,7 +754,7 @@ ifeq ($(FTE_TARGET),win64)
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MB_DIR=m_mgw64
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MCL_DIR=mcl_mgw64
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D3DCL_OBJS=$(D3DQUAKE_OBJS) snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o resources.o $(D3DONLY_OBJS) fs_win32.o
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D3DCL_OBJS=$(D3DQUAKE_OBJS) snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o $(D3DONLY_OBJS) fs_win32.o $(LTO_END) resources.o $(LTO_START)
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D3D_EXE_NAME=../fted3dqw64.exe
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D3DCL_EXE_NAME=../fted3dclqw64.exe
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D3D_LDFLAGS=$(IMAGELDFLAGS) -ldxguid -lws2_32 -lwinmm -lgdi32 -lole32
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@ -986,9 +999,9 @@ PRECOMPHEADERS ?= $(OUT_DIR)/quakedef.h.gch
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#god knows how gcc loads the list properly.
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#or at least I hope he does. It makes no sence to mortals.
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DO_LD ?= $(CC) -o $@ $(WCFLAGS) $(CFLAGS)
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$(OUT_DIR)/$(EXE_NAME): $(PRECOMPHEADERS) $(addprefix $(OUT_DIR)/, $(CUSTOMOBJS) $(foreach ol, $(OBJS), $($(ol))))
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$(DO_LD) $(addprefix $(OUT_DIR)/, $(CUSTOMOBJS) $(foreach ol, $(OBJS), $($(ol)))) $(LDFLAGS)
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DO_LD ?= $(CC) -o $@ $(LTO_LD) $(WCFLAGS) $(CFLAGS)
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$(OUT_DIR)/$(EXE_NAME): $(PRECOMPHEADERS) $(foreach fn, $(CUSTOMOBJS) $(foreach ol, $(OBJS), $($(ol))),$(if $(findstring ltox,$(fn)),,$(OUT_DIR)/$(fn)))
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$(DO_LD) $(foreach fn, $(CUSTOMOBJS) $(foreach ol, $(OBJS) $(LTO_END), $($(ol))),$(if $(findstring ltox,$(fn)),$(subst ltox,-x ,$(fn)),$(OUT_DIR)/$(fn)) ) -x none $(LDFLAGS)
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_out-rel:
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$(MAKE) $(OUT_DIR)/$(EXE_NAME) EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(WCFLAGS) $(RELEASE_CFLAGS)" LDFLAGS="$(BASELDFLAGS) $(LDFLAGS) $(RELEASE_LDFLAGS)" OBJS="$(OBJS)"
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@ -2244,7 +2244,6 @@ static struct
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};
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int image_width, image_height;
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qbyte *COM_LoadFile (char *path, int usehunk);
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//fixme: should probably get rid of the 'Mod' prefix, and use something more suitable.
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texid_t R_LoadHiResTexture(char *name, char *subpath, unsigned int flags)
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{
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@ -63,8 +63,6 @@ cvar_t m_threshold_noforce = SCVAR("m_threshold_noforce", "0");
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cvar_t cl_keypad = SCVAR("cl_keypad", "0");
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extern cvar_t cl_forcesplitclient;
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qboolean Key_MouseShouldBeFree(void);
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typedef struct {
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union {
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HANDLE rawinputhandle;
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@ -30,7 +30,7 @@ void Editor_Key(int key, int unicode);
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#define KEY_MODIFIERSTATES 8
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#define MAXCMDLINE 256
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char key_lines[32][MAXCMDLINE];
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unsigned char key_lines[32][MAXCMDLINE];
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int key_linepos;
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int shift_down=false;
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int key_lastpress;
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@ -19,8 +19,6 @@ typedef struct {
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char m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
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int loadable[MAX_SAVEGAMES];
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menubutton_t *VARGS MC_AddConsoleCommandf(menu_t *menu, int x, int y, char *text, char *command, ...);
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void M_ScanSaves (void)
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{
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int i, j;
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|
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@ -296,6 +296,7 @@ menubutton_t *MC_AddConsoleCommand(menu_t *menu, int x, int y, const char *text,
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menubutton_t *MC_AddConsoleCommandQBigFont(menu_t *menu, int x, int y, const char *text, const char *command);
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mpic_t *QBigFontWorks(void);
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menubutton_t *MC_AddConsoleCommandHexen2BigFont(menu_t *menu, int x, int y, const char *text, const char *command);
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menubutton_t *VARGS MC_AddConsoleCommandf(menu_t *menu, int x, int y, const char *text, char *command, ...);
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menubutton_t *MC_AddCommand(menu_t *menu, int x, int y, char *text, qboolean (*command) (union menuoption_s *,struct menu_s *,int));
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menucombo_t *MC_AddCombo(menu_t *menu, int x, int y, const char *caption, const char **text, int initialvalue);
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menubutton_t *MC_AddCommand(menu_t *menu, int x, int y, char *text, qboolean (*command) (union menuoption_s *,struct menu_s *,int));
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@ -6,11 +6,12 @@
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texid_t missing_texture;
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static mpic_t *conback;
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static mpic_t *draw_backtile;
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static mpic_t *draw_fill, *draw_fill_trans;
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static shader_t *shader_draw_fill, *shader_draw_fill_trans;
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mpic_t *draw_disc;
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shader_t *shader_brighten;
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shader_t *shader_polyblend;
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shader_t *shader_menutint;
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static mesh_t draw_mesh;
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static vecV_t draw_mesh_xyz[4];
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@ -91,14 +92,14 @@ void R2D_Init(void)
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if (!draw_backtile)
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draw_backtile = Draw_SafeCachePic ("gfx/menu/backtile.lmp");
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draw_fill = R_RegisterShader("fill_opaque",
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shader_draw_fill = R_RegisterShader("fill_opaque",
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"{\n"
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"{\n"
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"map $whiteimage\n"
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"rgbgen vertex\n"
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"}\n"
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"}\n");
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draw_fill_trans = R_RegisterShader("fill_trans",
|
||||
shader_draw_fill_trans = R_RegisterShader("fill_trans",
|
||||
"{\n"
|
||||
"{\n"
|
||||
"map $whiteimage\n"
|
||||
|
@ -127,6 +128,60 @@ void R2D_Init(void)
|
|||
"}\n"
|
||||
"}\n"
|
||||
);
|
||||
shader_menutint = R_RegisterShader("menutint_glsl",
|
||||
"{\n"
|
||||
"if $glsl && gl_menutint_shader != 0\n"
|
||||
"[\n"
|
||||
"glslprogram\n"
|
||||
"{\n"
|
||||
"#ifdef VERTEX_SHADER\n"
|
||||
"\
|
||||
varying vec2 texcoord;\
|
||||
uniform vec3 rendertexturescale;\
|
||||
void main(void)\
|
||||
{\
|
||||
texcoord.x = gl_MultiTexCoord0.x*rendertexturescale.x;\
|
||||
texcoord.y = (1-gl_MultiTexCoord0.y)*rendertexturescale.y;\
|
||||
gl_Position = ftransform();\
|
||||
}\
|
||||
\n"
|
||||
"#endif\n"
|
||||
"#ifdef FRAGMENT_SHADER\n"
|
||||
"\
|
||||
varying vec2 texcoord;\
|
||||
uniform vec3 colorparam;\
|
||||
uniform sampler2D source;\
|
||||
uniform int invert;\
|
||||
const vec3 lumfactors = vec3(0.299, 0.587, 0.114);\
|
||||
const vec3 invertvec = vec3(1.0, 1.0, 1.0);\
|
||||
void main(void)\
|
||||
{\
|
||||
vec3 texcolor = texture2D(source, texcoord).rgb;\
|
||||
float luminance = dot(lumfactors, texcolor);\
|
||||
texcolor = vec3(luminance, luminance, luminance);\
|
||||
texcolor *= colorparam;\
|
||||
texcolor = (invert > 0) ? (invertvec - texcolor) : texcolor;\
|
||||
gl_FragColor = vec4(texcolor, 1.0);\
|
||||
}\n"
|
||||
"#endif\n"
|
||||
"}\n"
|
||||
"param cvari r_menutint_inverse invert\n"
|
||||
"param cvar3f r_menutint colorparam\n"
|
||||
"param texture 0 source\n"
|
||||
"param rendertexturescale rendertexturescale\n"
|
||||
|
||||
"{\n"
|
||||
"map $currentrender\n"
|
||||
"}\n"
|
||||
"][\n"
|
||||
"{\n"
|
||||
"map $whitetexture\n"
|
||||
"blendfunc gl_dst_color gl_zero\n"
|
||||
"rgbgen const $r_menutint\n"
|
||||
"}\n"
|
||||
"]\n"
|
||||
"}\n"
|
||||
);
|
||||
|
||||
Cvar_Hook(&gl_font, R2D_Font_Callback);
|
||||
Cvar_Hook(&vid_conautoscale, R2D_Conautoscale_Callback);
|
||||
|
@ -234,9 +289,9 @@ void R2D_FillBlock(int x, int y, int w, int h)
|
|||
draw_mesh_xyz[3][1] = y+h;
|
||||
|
||||
if (draw_mesh_colors[0][3] != 1)
|
||||
BE_DrawMesh_Single(draw_fill_trans, &draw_mesh, NULL, &draw_fill_trans->defaulttextures);
|
||||
BE_DrawMesh_Single(shader_draw_fill_trans, &draw_mesh, NULL, &shader_draw_fill_trans->defaulttextures);
|
||||
else
|
||||
BE_DrawMesh_Single(draw_fill, &draw_mesh, NULL, &draw_fill->defaulttextures);
|
||||
BE_DrawMesh_Single(shader_draw_fill, &draw_mesh, NULL, &shader_draw_fill->defaulttextures);
|
||||
}
|
||||
|
||||
void R2D_ScalePic (int x, int y, int width, int height, mpic_t *pic)
|
||||
|
@ -567,4 +622,13 @@ void R2D_BrightenScreen (void)
|
|||
|
||||
RSpeedEnd(RSPEED_PALETTEFLASHES);
|
||||
}
|
||||
|
||||
//for menus
|
||||
void R2D_FadeScreen (void)
|
||||
{
|
||||
R2D_ScalePic(0, 0, vid.width, vid.height, shader_menutint);
|
||||
|
||||
Sbar_Changed();
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -74,8 +74,6 @@ int OV_DecodeSome(sfx_t *s, int minlength);
|
|||
void OV_CancelDecoder(sfx_t *s);
|
||||
qboolean OV_StartDecode(unsigned char *start, unsigned long length, ovdecoderbuffer_t *buffer);
|
||||
|
||||
qbyte *COM_LoadFile (char *path, int usehunk);
|
||||
|
||||
sfxcache_t *S_LoadOVSound (sfx_t *s, qbyte *data, int datalen, int sndspeed)
|
||||
{
|
||||
//char namebuffer[MAX_OSPATH]; //unreferenced
|
||||
|
|
|
@ -101,8 +101,6 @@ extern cvar_t cl_chasecam;
|
|||
|
||||
float v_dmg_time[MAX_SPLITS], v_dmg_roll[MAX_SPLITS], v_dmg_pitch[MAX_SPLITS];
|
||||
|
||||
extern int in_forward, in_forward2, in_back;
|
||||
|
||||
frame_t *view_frame;
|
||||
player_state_t *view_message;
|
||||
|
||||
|
|
|
@ -65,7 +65,6 @@ void W_CleanupName (const char *in, char *out)
|
|||
W_LoadWadFile
|
||||
====================
|
||||
*/
|
||||
qbyte *COM_LoadFile (char *path, int usehunk);
|
||||
void W_LoadWadFile (char *filename)
|
||||
{
|
||||
lumpinfo_t *lump_p;
|
||||
|
|
|
@ -396,6 +396,8 @@ qbyte *FS_LoadMallocFile (const char *path);
|
|||
int FS_LoadFile(char *name, void **file);
|
||||
void FS_FreeFile(void *file);
|
||||
|
||||
qbyte *COM_LoadFile (const char *path, int usehunk);
|
||||
|
||||
qboolean COM_LoadMapPackFile(const char *name, int offset);
|
||||
void COM_FlushTempoaryPacks(void);
|
||||
|
||||
|
|
|
@ -8,6 +8,7 @@
|
|||
#include <errno.h>
|
||||
|
||||
#include "fs.h"
|
||||
#include "shader.h"
|
||||
|
||||
#if defined(MINGW) && defined(_SDL)
|
||||
#include "./mingw-libs/SDL_syswm.h" // mingw sdl cross binary complains off sys_parentwindow
|
||||
|
@ -1633,10 +1634,7 @@ void COM_Gamedir (const char *dir)
|
|||
}
|
||||
}
|
||||
|
||||
{
|
||||
extern void Shader_Init(void);
|
||||
Shader_Init(); //FIXME!
|
||||
}
|
||||
Shader_Init(); //FIXME!
|
||||
|
||||
COM_Effectinfo_Clear();
|
||||
|
||||
|
|
|
@ -20,8 +20,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
|
||||
#include "quakedef.h"
|
||||
|
||||
extern float pm_stepheight;
|
||||
|
||||
movevars_t movevars;
|
||||
playermove_t pmove;
|
||||
|
||||
|
|
|
@ -267,7 +267,6 @@ void QCBUILTIN PF_buf_cvarlist (progfuncs_t *prinst, struct globalvars_s *pr_gl
|
|||
void QCBUILTIN PF_whichpack (progfuncs_t *prinst, struct globalvars_s *pr_globals);
|
||||
|
||||
void PF_fclose_progs (progfuncs_t *prinst);
|
||||
char *PF_VarString (progfuncs_t *prinst, int first, struct globalvars_s *pr_globals);
|
||||
int QCEditor (progfuncs_t *prinst, char *filename, int line, int nump, char **parms);
|
||||
void PF_Common_RegisterCvars(void);
|
||||
|
||||
|
|
|
@ -175,6 +175,42 @@ enum
|
|||
};
|
||||
IDirect3DVertexDeclaration9 *vertexdecls[D3D_VDEC_MAX];
|
||||
|
||||
static void BE_ApplyTMUState(unsigned int tu, unsigned int flags)
|
||||
{
|
||||
if ((flags ^ shaderstate.tmuflags[tu]) & SHADER_PASS_CLAMP)
|
||||
{
|
||||
shaderstate.tmuflags[tu] ^= SHADER_PASS_CLAMP;
|
||||
if (flags & SHADER_PASS_CLAMP)
|
||||
{
|
||||
IDirect3DDevice9_SetSamplerState(pD3DDev9, tu, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
|
||||
IDirect3DDevice9_SetSamplerState(pD3DDev9, tu, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
|
||||
IDirect3DDevice9_SetSamplerState(pD3DDev9, tu, D3DSAMP_ADDRESSW, D3DTADDRESS_CLAMP);
|
||||
}
|
||||
else
|
||||
{
|
||||
IDirect3DDevice9_SetSamplerState(pD3DDev9, tu, D3DSAMP_ADDRESSU, D3DTADDRESS_WRAP);
|
||||
IDirect3DDevice9_SetSamplerState(pD3DDev9, tu, D3DSAMP_ADDRESSV, D3DTADDRESS_WRAP);
|
||||
IDirect3DDevice9_SetSamplerState(pD3DDev9, tu, D3DSAMP_ADDRESSW, D3DTADDRESS_WRAP);
|
||||
}
|
||||
}
|
||||
if ((flags ^ shaderstate.tmuflags[tu]) & SHADER_PASS_NOMIPMAP)
|
||||
{
|
||||
shaderstate.tmuflags[tu] ^= SHADER_PASS_NOMIPMAP;
|
||||
/*lightmaps don't use mipmaps*/
|
||||
if (flags & SHADER_PASS_NOMIPMAP)
|
||||
{
|
||||
IDirect3DDevice9_SetSamplerState(pD3DDev9, tu, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
|
||||
IDirect3DDevice9_SetSamplerState(pD3DDev9, tu, D3DSAMP_MIPFILTER, D3DTEXF_NONE);
|
||||
IDirect3DDevice9_SetSamplerState(pD3DDev9, tu, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
|
||||
}
|
||||
else
|
||||
{
|
||||
IDirect3DDevice9_SetSamplerState(pD3DDev9, tu, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
|
||||
IDirect3DDevice9_SetSamplerState(pD3DDev9, tu, D3DSAMP_MIPFILTER, D3DTEXF_LINEAR);
|
||||
IDirect3DDevice9_SetSamplerState(pD3DDev9, tu, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void D3DBE_Reset(qboolean before)
|
||||
{
|
||||
|
@ -289,42 +325,11 @@ void D3DBE_Reset(qboolean before)
|
|||
IDirect3DDevice9_CreateVertexBuffer(pD3DDev9, shaderstate.dynst_size, D3DUSAGE_DYNAMIC|D3DUSAGE_WRITEONLY, 0, D3DPOOL_DEFAULT, &shaderstate.dynst_buff[tmu], NULL);
|
||||
IDirect3DDevice9_CreateVertexBuffer(pD3DDev9, shaderstate.dyncol_size, D3DUSAGE_DYNAMIC|D3DUSAGE_WRITEONLY, 0, D3DPOOL_DEFAULT, &shaderstate.dyncol_buff, NULL);
|
||||
IDirect3DDevice9_CreateIndexBuffer(pD3DDev9, shaderstate.dynidx_size, D3DUSAGE_DYNAMIC|D3DUSAGE_WRITEONLY, D3DFMT_QINDEX, D3DPOOL_DEFAULT, &shaderstate.dynidx_buff, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
static void BE_ApplyTMUState(unsigned int tu, unsigned int flags)
|
||||
{
|
||||
if ((flags ^ shaderstate.tmuflags[tu]) & SHADER_PASS_CLAMP)
|
||||
{
|
||||
shaderstate.tmuflags[tu] ^= SHADER_PASS_CLAMP;
|
||||
if (flags & SHADER_PASS_CLAMP)
|
||||
|
||||
for (i = 0; i < MAX_TMUS; i++)
|
||||
{
|
||||
IDirect3DDevice9_SetSamplerState(pD3DDev9, tu, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
|
||||
IDirect3DDevice9_SetSamplerState(pD3DDev9, tu, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
|
||||
IDirect3DDevice9_SetSamplerState(pD3DDev9, tu, D3DSAMP_ADDRESSW, D3DTADDRESS_CLAMP);
|
||||
}
|
||||
else
|
||||
{
|
||||
IDirect3DDevice9_SetSamplerState(pD3DDev9, tu, D3DSAMP_ADDRESSU, D3DTADDRESS_WRAP);
|
||||
IDirect3DDevice9_SetSamplerState(pD3DDev9, tu, D3DSAMP_ADDRESSV, D3DTADDRESS_WRAP);
|
||||
IDirect3DDevice9_SetSamplerState(pD3DDev9, tu, D3DSAMP_ADDRESSW, D3DTADDRESS_WRAP);
|
||||
}
|
||||
}
|
||||
if ((flags ^ shaderstate.tmuflags[tu]) & SHADER_PASS_NOMIPMAP)
|
||||
{
|
||||
shaderstate.tmuflags[tu] ^= SHADER_PASS_NOMIPMAP;
|
||||
/*lightmaps don't use mipmaps*/
|
||||
if (flags & SHADER_PASS_NOMIPMAP)
|
||||
{
|
||||
IDirect3DDevice9_SetSamplerState(pD3DDev9, tu, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
|
||||
IDirect3DDevice9_SetSamplerState(pD3DDev9, tu, D3DSAMP_MIPFILTER, D3DTEXF_NONE);
|
||||
IDirect3DDevice9_SetSamplerState(pD3DDev9, tu, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
|
||||
}
|
||||
else
|
||||
{
|
||||
IDirect3DDevice9_SetSamplerState(pD3DDev9, tu, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
|
||||
IDirect3DDevice9_SetSamplerState(pD3DDev9, tu, D3DSAMP_MIPFILTER, D3DTEXF_LINEAR);
|
||||
IDirect3DDevice9_SetSamplerState(pD3DDev9, tu, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
|
||||
shaderstate.tmuflags[i] = ~0;
|
||||
BE_ApplyTMUState(i, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -479,11 +484,6 @@ void D3DBE_Init(void)
|
|||
shaderstate.shaderbits = ~0;
|
||||
D3DBE_ApplyShaderBits(0);
|
||||
|
||||
for (i = 0; i < MAX_TMUS; i++)
|
||||
{
|
||||
shaderstate.tmuflags[i] = ~0;
|
||||
BE_ApplyTMUState(i, 0);
|
||||
}
|
||||
}
|
||||
|
||||
static void allocvertexbuffer(IDirect3DVertexBuffer9 *buff, unsigned int bmaxsize, unsigned int *offset, void **data, unsigned int bytes)
|
||||
|
@ -666,9 +666,17 @@ static void SelectPassTexture(unsigned int tu, shaderpass_t *pass)
|
|||
{
|
||||
if (shaderstate.passsinglecolour)
|
||||
{
|
||||
IDirect3DDevice9_SetTextureStageState(pD3DDev9, tu, D3DTSS_COLORARG2, D3DTA_CONSTANT);
|
||||
IDirect3DDevice9_SetTextureStageState(pD3DDev9, tu, D3DTSS_ALPHAARG2, D3DTA_CONSTANT);
|
||||
IDirect3DDevice9_SetTextureStageState(pD3DDev9, tu, D3DTSS_CONSTANT, shaderstate.passcolour);
|
||||
if (shaderstate.passcolour == D3DCOLOR_RGBA(255,255,255,255))
|
||||
{
|
||||
IDirect3DDevice9_SetTextureStageState(pD3DDev9, tu, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
|
||||
IDirect3DDevice9_SetTextureStageState(pD3DDev9, tu, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
|
||||
}
|
||||
else
|
||||
{
|
||||
IDirect3DDevice9_SetTextureStageState(pD3DDev9, tu, D3DTSS_COLORARG2, D3DTA_CONSTANT);
|
||||
IDirect3DDevice9_SetTextureStageState(pD3DDev9, tu, D3DTSS_ALPHAARG2, D3DTA_CONSTANT);
|
||||
IDirect3DDevice9_SetTextureStageState(pD3DDev9, tu, D3DTSS_CONSTANT, shaderstate.passcolour);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -736,11 +744,10 @@ static void colourgenbyte(const shaderpass_t *pass, int cnt, const byte_vec4_t *
|
|||
break;
|
||||
case RGB_GEN_IDENTITY_LIGHTING:
|
||||
//compensate for overbrights
|
||||
block = D3DCOLOR_RGBA(255, 255, 255, 255); //shaderstate.identitylighting
|
||||
while((cnt)--)
|
||||
{
|
||||
dst[cnt][0] = 255;//shaderstate.identitylighting;
|
||||
dst[cnt][1] = 255;//shaderstate.identitylighting;
|
||||
dst[cnt][2] = 255;//shaderstate.identitylighting;
|
||||
((D3DCOLOR*)dst)[cnt] = block;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
|
|
|
@ -103,6 +103,29 @@ static void D3D9_RoundDimensions(int *scaled_width, int *scaled_height, qboolean
|
|||
*scaled_height = 1;
|
||||
}
|
||||
|
||||
#if 0
|
||||
static void D3D_MipMap (qbyte *out, int outwidth, int outheight, qbyte *in, int inwidth, int inheight)
|
||||
{
|
||||
int i, j;
|
||||
qbyte *inrow;
|
||||
|
||||
//with npot
|
||||
int rowwidth = inwidth*4; //rowwidth is the byte width of the input
|
||||
inrow = in;
|
||||
|
||||
for (i=0 ; i<outheight ; i++, inrow+=rowwidth*2)
|
||||
{
|
||||
for (in = inrow, j=0 ; j<outwidth ; j++, out+=4, in+=8)
|
||||
{
|
||||
out[0] = (in[0] + in[4] + in[rowwidth+0] + in[rowwidth+4])>>2;
|
||||
out[1] = (in[1] + in[5] + in[rowwidth+1] + in[rowwidth+5])>>2;
|
||||
out[2] = (in[2] + in[6] + in[rowwidth+2] + in[rowwidth+6])>>2;
|
||||
out[3] = (in[3] + in[7] + in[rowwidth+3] + in[rowwidth+7])>>2;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
static void Upload_Texture_32(LPDIRECT3DTEXTURE9 tex, unsigned int *data, int width, int height, unsigned int flags)
|
||||
{
|
||||
int x, y;
|
||||
|
@ -110,32 +133,26 @@ static void Upload_Texture_32(LPDIRECT3DTEXTURE9 tex, unsigned int *data, int wi
|
|||
unsigned char swapbuf[4];
|
||||
unsigned char swapbuf2[4];
|
||||
D3DLOCKED_RECT lock;
|
||||
int i;
|
||||
|
||||
D3DSURFACE_DESC desc;
|
||||
IDirect3DTexture9_GetLevelDesc(tex, 0, &desc);
|
||||
|
||||
IDirect3DTexture9_LockRect(tex, 0, &lock, NULL, D3DLOCK_NOSYSLOCK|D3DLOCK_READONLY);
|
||||
IDirect3DTexture9_LockRect(tex, 0, &lock, NULL, D3DLOCK_NOSYSLOCK|D3DLOCK_DISCARD);
|
||||
|
||||
if (width == desc.Width && height == desc.Height)
|
||||
{
|
||||
// if (desc.lPitch == twidth*4)
|
||||
// {
|
||||
// memcpy(desc.lpSurface, data, width*height*4);
|
||||
// }
|
||||
// else
|
||||
for (y = 0; y < height; y++)
|
||||
{
|
||||
for (y = 0; y < height; y++)
|
||||
dest = (unsigned int *)((char *)lock.pBits + lock.Pitch*y);
|
||||
for (x = 0; x < width; x++)
|
||||
{
|
||||
dest = (unsigned int *)((char *)lock.pBits + lock.Pitch*y);
|
||||
for (x = 0; x < width; x++)
|
||||
{
|
||||
*(unsigned int*)swapbuf2 = *(unsigned int*)swapbuf = data[x];
|
||||
swapbuf[0] = swapbuf2[2];
|
||||
swapbuf[2] = swapbuf2[0];
|
||||
dest[x] = *(unsigned int*)swapbuf;
|
||||
}
|
||||
data += width;
|
||||
*(unsigned int*)swapbuf2 = *(unsigned int*)swapbuf = data[x];
|
||||
swapbuf[0] = swapbuf2[2];
|
||||
swapbuf[2] = swapbuf2[0];
|
||||
dest[x] = *(unsigned int*)swapbuf;
|
||||
}
|
||||
data += width;
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -157,17 +174,27 @@ static void Upload_Texture_32(LPDIRECT3DTEXTURE9 tex, unsigned int *data, int wi
|
|||
row[x] = *(unsigned int*)swapbuf;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
//mimic opengl and draw it white
|
||||
// memset(desc.lpSurface, 255, twidth*theight*4);
|
||||
}
|
||||
|
||||
IDirect3DTexture9_UnlockRect(tex, 0);
|
||||
|
||||
#if 0 //D3DUSAGE_AUTOGENMIPMAP so this isn't needed
|
||||
if (!(flags & IF_NOMIPMAP))
|
||||
IDirect3DBaseTexture9_GenerateMipSubLevels(tex);
|
||||
{
|
||||
int max = IDirect3DTexture9_GetLevelCount(tex);
|
||||
for (i = 1; i < max; i++)
|
||||
{
|
||||
width = desc.Width;
|
||||
height = desc.Height;
|
||||
data = lock.pBits;
|
||||
IDirect3DTexture9_LockRect(tex, i, &lock, NULL, D3DLOCK_NOSYSLOCK|D3DLOCK_DISCARD);
|
||||
IDirect3DTexture9_GetLevelDesc(tex, i, &desc);
|
||||
D3D_MipMap(lock.pBits, desc.Width, desc.Height, data, width, height);
|
||||
IDirect3DTexture9_UnlockRect(tex, i-1);
|
||||
}
|
||||
IDirect3DTexture9_UnlockRect(tex, i-1);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
IDirect3DTexture9_UnlockRect(tex, 0);
|
||||
}
|
||||
|
||||
//create a basic shader from a 32bit image
|
||||
|
@ -190,7 +217,7 @@ static LPDIRECT3DBASETEXTURE9 D3D9_LoadTexture_32(d3dtexture_t *tex, unsigned in
|
|||
|
||||
newsurf = tex->tex.ptr;
|
||||
if (!newsurf)
|
||||
IDirect3DDevice9_CreateTexture(pD3DDev9, nwidth, nheight, 0, ((flags & IF_NOMIPMAP)?0:D3DUSAGE_AUTOGENMIPMAP), D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &newsurf, NULL);
|
||||
IDirect3DDevice9_CreateTexture(pD3DDev9, nwidth, nheight, (flags & IF_NOMIPMAP)?1:0, ((flags & IF_NOMIPMAP)?0:D3DUSAGE_AUTOGENMIPMAP), D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &newsurf, NULL);
|
||||
|
||||
if (!newsurf)
|
||||
return NULL;
|
||||
|
|
|
@ -244,8 +244,8 @@ static LRESULT WINAPI D3D9_WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
|
|||
if ( uMsg == uiWheelMessage )
|
||||
uMsg = WM_MOUSEWHEEL;
|
||||
|
||||
switch (uMsg)
|
||||
{
|
||||
switch (uMsg)
|
||||
{
|
||||
case WM_KILLFOCUS:
|
||||
if (modestate == MS_FULLDIB)
|
||||
ShowWindow(mainwindow, SW_SHOWMINNOACTIVE);
|
||||
|
@ -347,7 +347,7 @@ static LRESULT WINAPI D3D9_WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
|
|||
IN_RawInput_Read((HANDLE)lParam);
|
||||
break;
|
||||
|
||||
case WM_SIZE:
|
||||
case WM_SIZE:
|
||||
if (!vid_initializing)
|
||||
{
|
||||
extern cvar_t vid_conautoscale, vid_conwidth;
|
||||
|
@ -365,9 +365,9 @@ static LRESULT WINAPI D3D9_WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
|
|||
Cvar_ForceCallback(&vid_conautoscale);
|
||||
Cvar_ForceCallback(&vid_conwidth);
|
||||
}
|
||||
break;
|
||||
break;
|
||||
|
||||
case WM_CLOSE:
|
||||
case WM_CLOSE:
|
||||
if (!vid_initializing)
|
||||
if (MessageBox (mainwindow, "Are you sure you want to quit?", "Confirm Exit",
|
||||
MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION) == IDYES)
|
||||
|
@ -604,7 +604,7 @@ static void initD3D9(HWND hWnd, rendererstate_t *info)
|
|||
|
||||
numadaptors = IDirect3D9_GetAdapterCount(pD3D);
|
||||
for (i = 0; i < numadaptors; i++)
|
||||
{ //try each adaptor in turn until we get one that actually works
|
||||
{ //NVIDIA's debug app requires that we use a specific device
|
||||
memset(&inf, 0, sizeof(inf));
|
||||
err = IDirect3D9_GetAdapterIdentifier(pD3D, i, 0, &inf);
|
||||
if (strstr(inf.Description, "PerfHUD"))
|
||||
|
@ -681,8 +681,6 @@ static qboolean D3D9_VID_Init(rendererstate_t *info, unsigned char *palette)
|
|||
}
|
||||
|
||||
ShowWindow(mainwindow, SW_NORMAL);
|
||||
//IDirect3DDevice9_Clear(pD3DDev9, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 1, 0);
|
||||
//IDirect3DDevice9_Present(pD3DDev9, NULL, NULL, NULL, NULL);
|
||||
|
||||
IDirect3DDevice9_Clear(pD3DDev9, 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
|
||||
IDirect3DDevice9_BeginScene(pD3DDev9);
|
||||
|
@ -701,9 +699,6 @@ static qboolean D3D9_VID_Init(rendererstate_t *info, unsigned char *palette)
|
|||
|
||||
vid_initializing = false;
|
||||
|
||||
//IDirect3DDevice9_SetRenderState(pD3DDev9, D3DRENDERSTATE_DITHERENABLE, FALSE);
|
||||
//IDirect3DDevice9_SetRenderState(pD3DDev9, D3DRENDERSTATE_SPECULARENABLE, FALSE);
|
||||
//IDirect3DDevice9_SetRenderState(pD3DDev9, D3DRENDERSTATE_TEXTUREPERSPECTIVE, TRUE);
|
||||
IDirect3DDevice9_SetRenderState(pD3DDev9, D3DRS_LIGHTING, FALSE);
|
||||
|
||||
GetWindowRect(mainwindow, &window_rect);
|
||||
|
@ -1043,9 +1038,6 @@ static void (D3D9_Draw_Fill) (int x, int y, int w, int h, unsigned int c)
|
|||
static void (D3D9_Draw_FillRGB) (int x, int y, int w, int h, float r, float g, float b)
|
||||
{
|
||||
}
|
||||
static void (D3D9_Draw_FadeScreen) (void)
|
||||
{
|
||||
}
|
||||
static void (D3D9_Draw_BeginDisc) (void);
|
||||
static void (D3D9_Draw_EndDisc) (void);
|
||||
|
||||
|
@ -1186,7 +1178,7 @@ rendererinfo_t d3drendererinfo =
|
|||
R2D_TileClear,
|
||||
D3D9_Draw_Fill,
|
||||
D3D9_Draw_FillRGB,
|
||||
D3D9_Draw_FadeScreen,
|
||||
R2D_FadeScreen,
|
||||
D3D9_Draw_BeginDisc,
|
||||
D3D9_Draw_EndDisc,
|
||||
|
||||
|
|
|
@ -48,15 +48,6 @@ void GLMod_FloodFillSkin( qbyte *skin, int skinwidth, int skinheight );
|
|||
extern char loadname[32]; // for hunk tags
|
||||
|
||||
|
||||
int numTempColours;
|
||||
byte_vec4_t *tempColours;
|
||||
|
||||
int numTempVertexCoords;
|
||||
vec3_t *tempVertexCoords;
|
||||
|
||||
int numTempNormals;
|
||||
vec3_t *tempNormals;
|
||||
|
||||
extern cvar_t gl_ati_truform;
|
||||
extern cvar_t r_vertexdlights;
|
||||
extern cvar_t mod_md3flags;
|
||||
|
|
|
@ -705,60 +705,6 @@ void GLDraw_Fill (int x, int y, int w, int h, unsigned int c)
|
|||
}
|
||||
//=============================================================================
|
||||
|
||||
/*
|
||||
================
|
||||
Draw_FadeScreen
|
||||
|
||||
================
|
||||
*/
|
||||
vec3_t fadecolor;
|
||||
int faderender;
|
||||
|
||||
void GLR_Menutint_Callback (struct cvar_s *var, char *oldvalue)
|
||||
{
|
||||
// parse r_menutint and clear defaults
|
||||
faderender = GL_DST_COLOR;
|
||||
|
||||
if (var->string[0])
|
||||
SCR_StringToRGB(var->string, fadecolor, 1);
|
||||
else
|
||||
faderender = 0;
|
||||
|
||||
// bounds check and inverse check
|
||||
if (faderender)
|
||||
{
|
||||
if (fadecolor[0] < 0)
|
||||
{
|
||||
faderender = GL_ONE_MINUS_DST_COLOR;
|
||||
fadecolor[0] = -(fadecolor[0]);
|
||||
}
|
||||
if (fadecolor[1] < 0)
|
||||
{
|
||||
faderender = GL_ONE_MINUS_DST_COLOR;
|
||||
fadecolor[1] = -(fadecolor[1]);
|
||||
}
|
||||
if (fadecolor[2] < 0)
|
||||
{
|
||||
faderender = GL_ONE_MINUS_DST_COLOR;
|
||||
fadecolor[2] = -(fadecolor[2]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GLDraw_FadeScreen (void)
|
||||
{
|
||||
extern shader_t *scenepp_mt_shader;
|
||||
|
||||
if (!faderender)
|
||||
return;
|
||||
|
||||
R2D_ScalePic(0, 0, vid.width, vid.height, scenepp_mt_shader);
|
||||
|
||||
Sbar_Changed();
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
|
||||
/*
|
||||
================
|
||||
Draw_BeginDisc
|
||||
|
@ -836,190 +782,6 @@ void GL_Set2D (void)
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#if 0
|
||||
void MediaGL_ShowFrame8bit(qbyte *framedata, int inwidth, int inheight, qbyte *palette) //bottom up
|
||||
{
|
||||
if (!TEXVALID(filmtexture))
|
||||
{
|
||||
filmtexture=GL_AllocNewTexture();
|
||||
}
|
||||
|
||||
GL_Set2D ();
|
||||
|
||||
GL_Bind(filmtexture);
|
||||
GL_Upload8Pal24(framedata, palette, inwidth, inheight, IF_NOMIPMAP|IF_NOALPHA); //we may need to rescale the image
|
||||
// glTexImage2D (GL_TEXTURE_2D, 0, 3, roqfilm->width, roqfilm->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, framedata);
|
||||
// glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max);
|
||||
// glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
|
||||
|
||||
qglDisable(GL_BLEND);
|
||||
qglDisable(GL_ALPHA_TEST);
|
||||
qglBegin(GL_QUADS);
|
||||
qglTexCoord2f(0, 0);
|
||||
qglVertex2f(0, 0);
|
||||
qglTexCoord2f(0, 1);
|
||||
qglVertex2f(0, vid.height);
|
||||
qglTexCoord2f(1, 1);
|
||||
qglVertex2f(vid.width, vid.height);
|
||||
qglTexCoord2f(1, 0);
|
||||
qglVertex2f(vid.width, 0);
|
||||
qglEnd();
|
||||
qglEnable(GL_ALPHA_TEST);
|
||||
|
||||
|
||||
SCR_SetUpToDrawConsole();
|
||||
if (scr_con_current)
|
||||
SCR_DrawConsole (false);
|
||||
|
||||
M_Draw(0);
|
||||
}
|
||||
|
||||
void MediaGL_ShowFrameRGBA_32(qbyte *framedata, int inwidth, int inheight)//top down
|
||||
{
|
||||
if (!TEXVALID(filmtexture))
|
||||
{
|
||||
filmtexture=GL_AllocNewTexture();
|
||||
}
|
||||
|
||||
GL_Set2D ();
|
||||
|
||||
PPL_RevertToKnownState();
|
||||
|
||||
GL_Bind(filmtexture);
|
||||
GL_Upload32("", (unsigned *)framedata, inwidth, inheight, IF_NOMIPMAP|IF_NOALPHA|IF_NOGAMMA); //we may need to rescale the image
|
||||
|
||||
qglDisable(GL_BLEND);
|
||||
qglDisable(GL_ALPHA_TEST);
|
||||
qglEnable(GL_TEXTURE_2D);
|
||||
qglBegin(GL_QUADS);
|
||||
qglTexCoord2f(0, 0);
|
||||
qglVertex2f(0, 0);
|
||||
qglTexCoord2f(0, 1);
|
||||
qglVertex2f(0, vid.height);
|
||||
qglTexCoord2f(1, 1);
|
||||
qglVertex2f(vid.width, vid.height);
|
||||
qglTexCoord2f(1, 0);
|
||||
qglVertex2f(vid.width, 0);
|
||||
qglEnd();
|
||||
qglEnable(GL_ALPHA_TEST);
|
||||
|
||||
|
||||
SCR_SetUpToDrawConsole();
|
||||
if (scr_con_current)
|
||||
SCR_DrawConsole (false);
|
||||
}
|
||||
|
||||
int filmnwidth = 640;
|
||||
int filmnheight = 640;
|
||||
|
||||
void MediaGL_ShowFrameBGR_24_Flip(qbyte *framedata, int inwidth, int inheight)
|
||||
{
|
||||
//we need these as we resize it as we convert to rgba
|
||||
|
||||
int y, x;
|
||||
|
||||
int v;
|
||||
unsigned int f, fstep;
|
||||
qbyte *src, *dest;
|
||||
dest = uploadmemorybufferintermediate;
|
||||
//change from bgr bottomup to rgba topdown
|
||||
|
||||
for (filmnwidth = 1; filmnwidth < inwidth; filmnwidth*=2)
|
||||
;
|
||||
for (filmnheight = 1; filmnheight < inheight; filmnheight*=2)
|
||||
;
|
||||
|
||||
if (filmnwidth > 512)
|
||||
filmnwidth = 512;
|
||||
if (filmnheight > 512)
|
||||
filmnheight = 512;
|
||||
|
||||
if (inwidth*inheight > sizeofuploadmemorybufferintermediate/4)
|
||||
Sys_Error("MediaGL_ShowFrameBGR_24_Flip: image too big (%i*%i)", inwidth, inheight);
|
||||
|
||||
for (y=1 ; y<=filmnheight ; y++)
|
||||
{
|
||||
v = ((filmnheight - y)*(float)inheight/filmnheight);
|
||||
src = framedata + v*(inwidth*3);
|
||||
{
|
||||
f = 0;
|
||||
fstep = ((inwidth)*0x10000)/filmnwidth;
|
||||
|
||||
for (x=filmnwidth ; x&3 ; x--) //do the odd ones first. (bigger condition)
|
||||
{
|
||||
*dest++ = src[(f>>16)*3+2];
|
||||
*dest++ = src[(f>>16)*3+1];
|
||||
*dest++ = src[(f>>16)*3+0];
|
||||
*dest++ = 255;
|
||||
f += fstep;
|
||||
}
|
||||
for ( ; x ; x-=4) //loop through the remaining chunks.
|
||||
{
|
||||
dest[0] = src[(f>>16)*3+2];
|
||||
dest[1] = src[(f>>16)*3+1];
|
||||
dest[2] = src[(f>>16)*3+0];
|
||||
dest[3] = 255;
|
||||
f += fstep;
|
||||
|
||||
dest[4] = src[(f>>16)*3+2];
|
||||
dest[5] = src[(f>>16)*3+1];
|
||||
dest[6] = src[(f>>16)*3+0];
|
||||
dest[7] = 255;
|
||||
f += fstep;
|
||||
|
||||
dest[8] = src[(f>>16)*3+2];
|
||||
dest[9] = src[(f>>16)*3+1];
|
||||
dest[10] = src[(f>>16)*3+0];
|
||||
dest[11] = 255;
|
||||
f += fstep;
|
||||
|
||||
dest[12] = src[(f>>16)*3+2];
|
||||
dest[13] = src[(f>>16)*3+1];
|
||||
dest[14] = src[(f>>16)*3+0];
|
||||
dest[15] = 255;
|
||||
f += fstep;
|
||||
|
||||
dest += 16;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!TEXVALID(filmtexture))
|
||||
{
|
||||
filmtexture=GL_AllocNewTexture();
|
||||
}
|
||||
|
||||
GL_Set2D ();
|
||||
|
||||
GL_Bind(filmtexture);
|
||||
GL_Upload32("", (unsigned *)uploadmemorybufferintermediate, filmnwidth, filmnheight, IF_NOMIPMAP|IF_NOALPHA|IF_NOGAMMA); //we may need to rescale the image
|
||||
|
||||
qglDisable(GL_BLEND);
|
||||
qglDisable(GL_ALPHA_TEST);
|
||||
qglBegin(GL_QUADS);
|
||||
qglTexCoord2f(0, 0);
|
||||
qglVertex2f(0, 0);
|
||||
qglTexCoord2f(0, 1);
|
||||
qglVertex2f(0, vid.height);
|
||||
qglTexCoord2f(1, 1);
|
||||
qglVertex2f(vid.width, vid.height);
|
||||
qglTexCoord2f(1, 0);
|
||||
qglVertex2f(vid.width, 0);
|
||||
qglEnd();
|
||||
qglEnable(GL_ALPHA_TEST);
|
||||
|
||||
|
||||
SCR_SetUpToDrawConsole();
|
||||
if (scr_con_current)
|
||||
SCR_DrawConsole (false);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
//====================================================================
|
||||
|
||||
/*
|
||||
|
@ -1038,13 +800,6 @@ texid_t GL_FindTexture (char *identifier)
|
|||
image_height = glt->height;
|
||||
return glt->texnum;
|
||||
}
|
||||
/*
|
||||
for (glt=gltextures ; glt ; glt=glt->next)
|
||||
{
|
||||
if (!strcmp (identifier, glt->identifier))
|
||||
return glt->texnum;
|
||||
}
|
||||
*/
|
||||
|
||||
return r_nulltex;
|
||||
}
|
||||
|
@ -1221,7 +976,7 @@ static void Image_Resample32Lerp(const void *indata, int inwidth, int inheight,
|
|||
GL_ResampleTexture
|
||||
================
|
||||
*/
|
||||
void GL_ResampleTexture (unsigned *in, int inwidth, int inheight, unsigned *out, int outwidth, int outheight)
|
||||
static void GL_ResampleTexture (unsigned *in, int inwidth, int inheight, unsigned *out, int outwidth, int outheight)
|
||||
{
|
||||
int i, j;
|
||||
unsigned *inrow;
|
||||
|
@ -1264,7 +1019,7 @@ void GL_ResampleTexture (unsigned *in, int inwidth, int inheight, unsigned *out,
|
|||
GL_Resample8BitTexture -- JACK
|
||||
================
|
||||
*/
|
||||
void GL_Resample8BitTexture (unsigned char *in, int inwidth, int inheight, unsigned char *out, int outwidth, int outheight)
|
||||
static void GL_Resample8BitTexture (unsigned char *in, int inwidth, int inheight, unsigned char *out, int outwidth, int outheight)
|
||||
{
|
||||
int i, j;
|
||||
unsigned char *inrow;
|
||||
|
@ -1296,7 +1051,7 @@ GL_MipMap
|
|||
Operates in place, quartering the size of the texture
|
||||
================
|
||||
*/
|
||||
void GL_MipMap (qbyte *in, int width, int height)
|
||||
static void GL_MipMap (qbyte *in, int width, int height)
|
||||
{
|
||||
int i, j;
|
||||
qbyte *out;
|
||||
|
@ -1393,7 +1148,7 @@ GL_MipMap8Bit
|
|||
Mipping for 8 bit textures
|
||||
================
|
||||
*/
|
||||
void GL_MipMap8Bit (qbyte *in, int width, int height)
|
||||
static void GL_MipMap8Bit (qbyte *in, int width, int height)
|
||||
{
|
||||
int i, j;
|
||||
qbyte *out;
|
||||
|
@ -1588,7 +1343,7 @@ void GL_Upload32_Int (char *name, unsigned *data, int width, int height, unsigne
|
|||
if (scaled_height < 1)
|
||||
scaled_height = 1;
|
||||
miplevel++;
|
||||
qglTexImage2D (GL_TEXTURE_2D, miplevel, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled);
|
||||
qglTexImage2D (GL_TEXTURE_2D, miplevel, samples, scaled_width, scaled_height, 0, glcolormode, GL_UNSIGNED_BYTE, scaled);
|
||||
}
|
||||
}
|
||||
if (gl_config.arb_texture_compression && gl_compress.value && gl_savecompressedtex.value && name && !(flags&IF_NOMIPMAP))
|
||||
|
@ -2634,7 +2389,6 @@ texid_t GL_LoadTexture32_BGRA (char *identifier, int width, int height, unsigned
|
|||
|
||||
texid_t GL_LoadCompressed(char *name)
|
||||
{
|
||||
qbyte *COM_LoadFile (char *path, int usehunk);
|
||||
unsigned char *file;
|
||||
gltexture_t *glt;
|
||||
char inname[MAX_OSPATH];
|
||||
|
@ -2763,5 +2517,4 @@ texid_t GL_LoadPicTexture (qpic_t *pic)
|
|||
return GL_LoadTexture ("", pic->width, pic->height, pic->data, IF_NOMIPMAP, 1);
|
||||
}
|
||||
|
||||
/****************************************/
|
||||
#endif
|
||||
|
|
|
@ -30,7 +30,6 @@ void GLDraw_BeginDisc (void);
|
|||
void GLDraw_EndDisc (void);
|
||||
void GLDraw_FillRGB (int x, int y, int w, int h, float r, float g, float b);
|
||||
void GLDraw_Fill (int x, int y, int w, int h, unsigned int c);
|
||||
void GLDraw_FadeScreen (void);
|
||||
void GLDraw_Crosshair(void);
|
||||
void GLDraw_LevelPic (mpic_t *pic);
|
||||
|
||||
|
@ -44,6 +43,7 @@ void R2D_SubPic(int x, int y, int width, int height, mpic_t *pic, int srcx, int
|
|||
void R2D_ConsoleBackground (int firstline, int lastline, qboolean forceopaque);
|
||||
void R2D_EditorBackground (void);
|
||||
void R2D_TileClear (int x, int y, int w, int h);
|
||||
void R2D_FadeScreen (void);
|
||||
void R2D_Init(void);
|
||||
void R2D_Shutdown(void);
|
||||
|
||||
|
|
|
@ -105,7 +105,6 @@ cvar_t r_xflip = SCVAR("leftisright", "0");
|
|||
extern cvar_t scr_fov;
|
||||
|
||||
shader_t *scenepp_waterwarp;
|
||||
shader_t *scenepp_mt_shader;
|
||||
|
||||
// post processing stuff
|
||||
texid_t sceneblur_texture;
|
||||
|
@ -270,78 +269,12 @@ void GL_InitFisheyeFov(void)
|
|||
}
|
||||
}
|
||||
|
||||
void GL_InitSceneProcessingShaders_MenuTint(void)
|
||||
{
|
||||
extern cvar_t gl_menutint_shader;
|
||||
|
||||
if (gl_config.arb_shader_objects && gl_menutint_shader.ival)
|
||||
{
|
||||
scenepp_mt_shader = R_RegisterShader("menutint",
|
||||
"{\n"
|
||||
"glslprogram\n"
|
||||
"{\n"
|
||||
"#ifdef VERTEX_SHADER\n"
|
||||
"\
|
||||
varying vec2 texcoord;\
|
||||
uniform vec3 rendertexturescale;\
|
||||
void main(void)\
|
||||
{\
|
||||
texcoord.x = gl_MultiTexCoord0.x*rendertexturescale.x;\
|
||||
texcoord.y = (1-gl_MultiTexCoord0.y)*rendertexturescale.y;\
|
||||
gl_Position = ftransform();\
|
||||
}\
|
||||
\n"
|
||||
"#endif\n"
|
||||
"#ifdef FRAGMENT_SHADER\n"
|
||||
"\
|
||||
varying vec2 texcoord;\
|
||||
uniform vec3 colorparam;\
|
||||
uniform sampler2D source;\
|
||||
uniform int invert;\
|
||||
const vec3 lumfactors = vec3(0.299, 0.587, 0.114);\
|
||||
const vec3 invertvec = vec3(1.0, 1.0, 1.0);\
|
||||
void main(void)\
|
||||
{\
|
||||
vec3 texcolor = texture2D(source, texcoord).rgb;\
|
||||
float luminance = dot(lumfactors, texcolor);\
|
||||
texcolor = vec3(luminance, luminance, luminance);\
|
||||
texcolor *= colorparam;\
|
||||
texcolor = (invert > 0) ? (invertvec - texcolor) : texcolor;\
|
||||
gl_FragColor = vec4(texcolor, 1.0);\
|
||||
}\n"
|
||||
"#endif\n"
|
||||
"}\n"
|
||||
"param cvari r_menutint_inverse invert\n"
|
||||
"param cvar3f r_menutint colorparam\n"
|
||||
"param texture 0 source\n"
|
||||
|
||||
"{\n"
|
||||
"map $currentrender\n"
|
||||
"}\n"
|
||||
"param rendertexturescale rendertexturescale\n"
|
||||
"}");
|
||||
}
|
||||
else
|
||||
{
|
||||
scenepp_mt_shader = R_RegisterShader("menutint",
|
||||
"{\n"
|
||||
"{\n"
|
||||
"map $whitetexture\n"
|
||||
"blendfunc gl_dst_color gl_zero\n"
|
||||
"rgbgen const $r_menutint\n"
|
||||
"}\n"
|
||||
"}\n"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
void GL_InitSceneProcessingShaders (void)
|
||||
{
|
||||
if (gl_config.arb_shader_objects)
|
||||
{
|
||||
GL_InitSceneProcessingShaders_WaterWarp();
|
||||
GL_InitFisheyeFov();
|
||||
GL_InitSceneProcessingShaders_MenuTint();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -446,7 +446,7 @@ extern cvar_t gl_bump, v_contrast, r_drawflat;
|
|||
extern cvar_t r_stains, r_stainfadetime, r_stainfadeammount;
|
||||
|
||||
// callback defines
|
||||
extern cvar_t gl_font, r_menutint;
|
||||
extern cvar_t gl_font;
|
||||
extern cvar_t vid_conautoscale, vid_conheight, vid_conwidth;
|
||||
extern cvar_t crosshair, crosshairimage, crosshaircolor, r_skyboxname;
|
||||
extern cvar_t r_floorcolour, r_wallcolour, r_floortexture, r_walltexture;
|
||||
|
@ -454,7 +454,6 @@ extern cvar_t r_fastskycolour;
|
|||
void GLCrosshairimage_Callback(struct cvar_s *var, char *oldvalue);
|
||||
void GLCrosshair_Callback(struct cvar_s *var, char *oldvalue);
|
||||
void GLCrosshaircolor_Callback(struct cvar_s *var, char *oldvalue);
|
||||
void GLR_Menutint_Callback (struct cvar_s *var, char *oldvalue);
|
||||
void GLV_Gamma_Callback(struct cvar_s *var, char *oldvalue);
|
||||
|
||||
void GLR_DeInit (void)
|
||||
|
@ -469,7 +468,6 @@ void GLR_DeInit (void)
|
|||
Cvar_Unhook(&crosshairimage);
|
||||
Cvar_Unhook(&crosshaircolor);
|
||||
Cvar_Unhook(&r_skyboxname);
|
||||
Cvar_Unhook(&r_menutint);
|
||||
Cvar_Unhook(&vid_conautoscale);
|
||||
Cvar_Unhook(&vid_conheight);
|
||||
Cvar_Unhook(&vid_conwidth);
|
||||
|
@ -500,7 +498,6 @@ void GLR_Init (void)
|
|||
Cvar_Hook(&crosshair, GLCrosshair_Callback);
|
||||
Cvar_Hook(&crosshairimage, GLCrosshairimage_Callback);
|
||||
Cvar_Hook(&crosshaircolor, GLCrosshaircolor_Callback);
|
||||
Cvar_Hook(&r_menutint, GLR_Menutint_Callback);
|
||||
// Cvar_Hook(&r_floorcolour, GLR_Floorcolour_Callback);
|
||||
// Cvar_Hook(&r_fastskycolour, GLR_Fastskycolour_Callback);
|
||||
// Cvar_Hook(&r_wallcolour, GLR_Wallcolour_Callback);
|
||||
|
|
|
@ -230,6 +230,24 @@ static qboolean Shader_EvaluateCondition(char **ptr)
|
|||
else if (!Q_stricmp(token, "normalmap") )
|
||||
conditiontrue = conditiontrue == !!gl_bump.value;
|
||||
|
||||
else if (!Q_stricmp(token, "glsl") )
|
||||
{
|
||||
#ifdef GLQUAKE
|
||||
conditiontrue = conditiontrue == ((qrenderer == QR_OPENGL) && gl_config.arb_shader_objects);
|
||||
#else
|
||||
conditiontrue = conditiontrue == false;
|
||||
#endif
|
||||
}
|
||||
else if (!Q_stricmp(token, "hlsl") )
|
||||
{
|
||||
#ifdef D3DQUAKE
|
||||
conditiontrue = conditiontrue == false;//((qrenderer == QR_DIRECT3D) && gl_config.arb_shader_objects);
|
||||
#else
|
||||
conditiontrue = conditiontrue == false;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
// GCC hates these within if statements "error: expected '}' before 'else'"
|
||||
#ifdef _MSC_VER
|
||||
#pragma message("shader fixme")
|
||||
|
@ -244,9 +262,11 @@ static qboolean Shader_EvaluateCondition(char **ptr)
|
|||
conditiontrue = conditiontrue == false;
|
||||
else if (!Q_stricmp(token, "loweroverlay") )
|
||||
conditiontrue = conditiontrue == false;
|
||||
|
||||
else
|
||||
{
|
||||
Con_Printf("Unrecognised builtin shader condition '%s'\n", token);
|
||||
conditiontrue = conditiontrue == false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -280,6 +300,11 @@ static qboolean Shader_EvaluateCondition(char **ptr)
|
|||
conditiontrue = conditiontrue == !!cv->value;
|
||||
}
|
||||
}
|
||||
token = COM_ParseExt ( ptr, false );
|
||||
if (!strcmp(token, "&&"))
|
||||
return Shader_EvaluateCondition(ptr) && conditiontrue;
|
||||
if (!strcmp(token, "||"))
|
||||
return Shader_EvaluateCondition(ptr) || conditiontrue;
|
||||
|
||||
return conditiontrue;
|
||||
}
|
||||
|
@ -1588,15 +1613,15 @@ static void Shader_Translucent(shader_t *shader, shaderpass_t *pass, char **ptr)
|
|||
|
||||
static shaderkey_t shaderkeys[] =
|
||||
{
|
||||
{"cull", Shader_Cull},
|
||||
{"skyparms", Shader_SkyParms},
|
||||
{"cull", Shader_Cull},
|
||||
{"skyparms", Shader_SkyParms},
|
||||
{"fogparms", Shader_FogParms},
|
||||
{"surfaceparm", Shader_SurfaceParm},
|
||||
{"nomipmaps", Shader_NoMipMaps},
|
||||
{"nomipmaps", Shader_NoMipMaps},
|
||||
{"nopicmip", Shader_NoPicMip},
|
||||
{"polygonoffset", Shader_PolygonOffset},
|
||||
{"sort", Shader_Sort},
|
||||
{"deformvertexes", Shader_DeformVertexes},
|
||||
{"deformvertexes", Shader_DeformVertexes},
|
||||
{"portal", Shader_Portal},
|
||||
{"entitymergable", Shader_EntityMergable},
|
||||
|
||||
|
@ -1616,7 +1641,7 @@ static shaderkey_t shaderkeys[] =
|
|||
{"nooverlays", NULL},
|
||||
{"nofragment", NULL},
|
||||
|
||||
{NULL, NULL}
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
// ===============================================================
|
||||
|
@ -1698,24 +1723,24 @@ static void Shaderpass_Map (shader_t *shader, shaderpass_t *pass, char **ptr)
|
|||
|
||||
pass->tcgen = TC_GEN_BASE;
|
||||
pass->anim_frames[0] = Shader_FindImage (token, flags);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void Shaderpass_AnimMap (shader_t *shader, shaderpass_t *pass, char **ptr)
|
||||
{
|
||||
int flags;
|
||||
int flags;
|
||||
char *token;
|
||||
texid_t image;
|
||||
|
||||
flags = Shader_SetImageFlags (shader);
|
||||
|
||||
pass->tcgen = TC_GEN_BASE;
|
||||
pass->flags |= SHADER_PASS_ANIMMAP;
|
||||
pass->flags |= SHADER_PASS_ANIMMAP;
|
||||
pass->texgen = T_GEN_ANIMMAP;
|
||||
pass->anim_fps = (int)Shader_ParseFloat (ptr);
|
||||
pass->anim_fps = (int)Shader_ParseFloat (ptr);
|
||||
pass->anim_numframes = 0;
|
||||
|
||||
for ( ; ; )
|
||||
for ( ; ; )
|
||||
{
|
||||
token = Shader_ParseString(ptr);
|
||||
if (!token[0])
|
||||
|
@ -1996,7 +2021,7 @@ static void Shaderpass_BlendFunc (shader_t *shader, shaderpass_t *pass, char **p
|
|||
if (*token == ',')
|
||||
token = Shader_ParseString (ptr);
|
||||
pass->shaderbits |= Shader_BlendFactor(token, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void Shaderpass_AlphaFunc (shader_t *shader, shaderpass_t *pass, char **ptr)
|
||||
|
@ -2006,7 +2031,7 @@ static void Shaderpass_AlphaFunc (shader_t *shader, shaderpass_t *pass, char **p
|
|||
pass->shaderbits &= ~SBITS_ATEST_BITS;
|
||||
|
||||
token = Shader_ParseString (ptr);
|
||||
if (!Q_stricmp (token, "gt0"))
|
||||
if (!Q_stricmp (token, "gt0"))
|
||||
{
|
||||
pass->shaderbits = SBITS_ATEST_GT0;
|
||||
}
|
||||
|
@ -2017,7 +2042,7 @@ static void Shaderpass_AlphaFunc (shader_t *shader, shaderpass_t *pass, char **p
|
|||
else if (!Q_stricmp (token, "ge128"))
|
||||
{
|
||||
pass->shaderbits = SBITS_ATEST_GE128;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void Shaderpass_DepthFunc (shader_t *shader, shaderpass_t *pass, char **ptr)
|
||||
|
@ -2025,9 +2050,9 @@ static void Shaderpass_DepthFunc (shader_t *shader, shaderpass_t *pass, char **p
|
|||
char *token;
|
||||
|
||||
token = Shader_ParseString (ptr);
|
||||
if (!Q_stricmp (token, "equal"))
|
||||
if (!Q_stricmp (token, "equal"))
|
||||
pass->shaderbits |= SBITS_MISC_DEPTHEQUALONLY;
|
||||
else if (!Q_stricmp (token, "lequal"))
|
||||
else if (!Q_stricmp (token, "lequal"))
|
||||
pass->shaderbits &= ~SBITS_MISC_DEPTHEQUALONLY;
|
||||
else
|
||||
Con_DPrintf("Invalid depth func %s\n", token);
|
||||
|
@ -2035,8 +2060,8 @@ static void Shaderpass_DepthFunc (shader_t *shader, shaderpass_t *pass, char **p
|
|||
|
||||
static void Shaderpass_DepthWrite (shader_t *shader, shaderpass_t *pass, char **ptr)
|
||||
{
|
||||
shader->flags |= SHADER_DEPTHWRITE;
|
||||
pass->shaderbits |= SBITS_MISC_DEPTHWRITE;
|
||||
shader->flags |= SHADER_DEPTHWRITE;
|
||||
pass->shaderbits |= SBITS_MISC_DEPTHWRITE;
|
||||
}
|
||||
|
||||
static void Shaderpass_TcMod (shader_t *shader, shaderpass_t *pass, char **ptr)
|
||||
|
@ -2288,25 +2313,25 @@ static void Shaderpass_CubeMap(shader_t *shader, shaderpass_t *pass, char **ptr)
|
|||
|
||||
static shaderkey_t shaderpasskeys[] =
|
||||
{
|
||||
{"rgbgen", Shaderpass_RGBGen},
|
||||
{"blendfunc", Shaderpass_BlendFunc},
|
||||
{"depthfunc", Shaderpass_DepthFunc},
|
||||
{"depthwrite", Shaderpass_DepthWrite},
|
||||
{"alphafunc", Shaderpass_AlphaFunc},
|
||||
{"tcmod", Shaderpass_TcMod},
|
||||
{"map", Shaderpass_Map},
|
||||
{"animmap", Shaderpass_AnimMap},
|
||||
{"clampmap", Shaderpass_ClampMap},
|
||||
{"videomap", Shaderpass_VideoMap},
|
||||
{"tcgen", Shaderpass_TcGen},
|
||||
{"envmap", Shaderpass_EnvMap},//for alienarena
|
||||
{"nolightmap", Shaderpass_NoLightMap},//for alienarena
|
||||
{"scale", Shaderpass_Scale},//for alienarena
|
||||
{"scroll", Shaderpass_Scroll},//for alienarena
|
||||
{"alphagen", Shaderpass_AlphaGen},
|
||||
{"alphashift", Shaderpass_AlphaShift},//for alienarena
|
||||
{"alphamask", Shaderpass_AlphaMask},//for alienarena
|
||||
{"detail", Shaderpass_Detail},
|
||||
{"rgbgen", Shaderpass_RGBGen },
|
||||
{"blendfunc", Shaderpass_BlendFunc },
|
||||
{"depthfunc", Shaderpass_DepthFunc },
|
||||
{"depthwrite", Shaderpass_DepthWrite },
|
||||
{"alphafunc", Shaderpass_AlphaFunc },
|
||||
{"tcmod", Shaderpass_TcMod },
|
||||
{"map", Shaderpass_Map },
|
||||
{"animmap", Shaderpass_AnimMap },
|
||||
{"clampmap", Shaderpass_ClampMap },
|
||||
{"videomap", Shaderpass_VideoMap },
|
||||
{"tcgen", Shaderpass_TcGen },
|
||||
{"envmap", Shaderpass_EnvMap },//for alienarena
|
||||
{"nolightmap", Shaderpass_NoLightMap },//for alienarena
|
||||
{"scale", Shaderpass_Scale },//for alienarena
|
||||
{"scroll", Shaderpass_Scroll },//for alienarena
|
||||
{"alphagen", Shaderpass_AlphaGen },
|
||||
{"alphashift", Shaderpass_AlphaShift },//for alienarena
|
||||
{"alphamask", Shaderpass_AlphaMask },//for alienarena
|
||||
{"detail", Shaderpass_Detail },
|
||||
|
||||
/*doom3 compat*/
|
||||
{"blend", Shaderpass_BlendFunc},
|
||||
|
@ -2318,7 +2343,7 @@ static shaderkey_t shaderpasskeys[] =
|
|||
{"alphatest", Shaderpass_AlphaTest},
|
||||
{"texgen", Shaderpass_TexGen},
|
||||
{"cameracubemap",Shaderpass_CubeMap},
|
||||
{NULL, NULL}
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
// ===============================================================
|
||||
|
@ -2406,10 +2431,10 @@ static void Shader_MakeCache ( char *path )
|
|||
char *Shader_Skip ( char *ptr )
|
||||
{
|
||||
char *tok;
|
||||
int brace_count;
|
||||
int brace_count;
|
||||
|
||||
// Opening brace
|
||||
tok = COM_ParseExt ( &ptr, true );
|
||||
tok = COM_ParseExt ( &ptr, true );
|
||||
|
||||
if (!ptr)
|
||||
return NULL;
|
||||
|
@ -2419,8 +2444,8 @@ char *Shader_Skip ( char *ptr )
|
|||
tok = COM_ParseExt ( &ptr, true );
|
||||
}
|
||||
|
||||
for (brace_count = 1; brace_count > 0 ; ptr++)
|
||||
{
|
||||
for (brace_count = 1; brace_count > 0 ; ptr++)
|
||||
{
|
||||
tok = COM_ParseExt ( &ptr, true );
|
||||
|
||||
if ( !tok[0] )
|
||||
|
@ -2433,7 +2458,7 @@ char *Shader_Skip ( char *ptr )
|
|||
{
|
||||
brace_count--;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return ptr;
|
||||
}
|
||||
|
@ -2591,7 +2616,7 @@ void Shader_SetBlendmode (shaderpass_t *pass)
|
|||
|
||||
void Shader_Readpass (shader_t *shader, char **ptr)
|
||||
{
|
||||
char *token;
|
||||
char *token;
|
||||
shaderpass_t *pass;
|
||||
qboolean ignore;
|
||||
static shader_t dummy;
|
||||
|
@ -2610,10 +2635,10 @@ void Shader_Readpass (shader_t *shader, char **ptr)
|
|||
}
|
||||
|
||||
// Set defaults
|
||||
pass->flags = 0;
|
||||
pass->anim_frames[0] = r_nulltex;
|
||||
pass->flags = 0;
|
||||
pass->anim_frames[0] = r_nulltex;
|
||||
pass->anim_numframes = 0;
|
||||
pass->rgbgen = RGB_GEN_UNKNOWN;
|
||||
pass->rgbgen = RGB_GEN_UNKNOWN;
|
||||
pass->alphagen = ALPHA_GEN_IDENTITY;
|
||||
pass->tcgen = TC_GEN_BASE;
|
||||
pass->numtcmods = 0;
|
||||
|
@ -2636,6 +2661,7 @@ void Shader_Readpass (shader_t *shader, char **ptr)
|
|||
}
|
||||
else if (!Q_stricmp(token, "if"))
|
||||
{
|
||||
int nest = 0;
|
||||
qboolean conditionistrue = Shader_EvaluateCondition(ptr);
|
||||
|
||||
while (*ptr)
|
||||
|
@ -2644,7 +2670,18 @@ void Shader_Readpass (shader_t *shader, char **ptr)
|
|||
if ( !token[0] )
|
||||
continue;
|
||||
else if (token[0] == ']')
|
||||
break;
|
||||
{
|
||||
if (--nest <= 0)
|
||||
{
|
||||
nest++;
|
||||
if (!strcmp(token, "]["))
|
||||
conditionistrue = !conditionistrue;
|
||||
else
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (token[0] == '[')
|
||||
nest++;
|
||||
else if (conditionistrue)
|
||||
{
|
||||
Shader_Parsetok (shader, pass, shaderpasskeys, token, ptr);
|
||||
|
@ -2706,7 +2743,7 @@ void Shader_Readpass (shader_t *shader, char **ptr)
|
|||
|
||||
static qboolean Shader_Parsetok (shader_t *shader, shaderpass_t *pass, shaderkey_t *keys, char *token, char **ptr)
|
||||
{
|
||||
shaderkey_t *key;
|
||||
shaderkey_t *key;
|
||||
|
||||
for (key = keys; key->keyword != NULL; key++)
|
||||
{
|
||||
|
@ -3487,8 +3524,7 @@ void Shader_DefaultBSPQ1(char *shortname, shader_t *s, const void *args)
|
|||
"}\n"
|
||||
);
|
||||
}
|
||||
#ifdef GLQUAKE
|
||||
else if (qrenderer == QR_OPENGL && gl_config.arb_shader_objects)
|
||||
else
|
||||
{
|
||||
builtin = (
|
||||
"{\n"
|
||||
|
@ -3499,6 +3535,7 @@ void Shader_DefaultBSPQ1(char *shortname, shader_t *s, const void *args)
|
|||
"tcmod turb 0 0 3 0.1\n"
|
||||
"if r_wateralpha != 1\n"
|
||||
"[\n"
|
||||
"alphagen const $r_wateralpha\n"
|
||||
"blendfunc gl_src_alpha gl_one_minus_src_alpha\n"
|
||||
"]\n"
|
||||
"}\n"
|
||||
|
@ -3506,35 +3543,6 @@ void Shader_DefaultBSPQ1(char *shortname, shader_t *s, const void *args)
|
|||
"}\n"
|
||||
);
|
||||
}
|
||||
#endif
|
||||
else if (r_wateralpha.value < 1)
|
||||
{
|
||||
builtin = (
|
||||
"{\n"
|
||||
"{\n"
|
||||
"map $diffuse\n"
|
||||
"tcmod turb 0 0 3 0.1\n"
|
||||
"alphagen const $r_wateralpha\n"
|
||||
"blendfunc blend\n"
|
||||
"}\n"
|
||||
"sort blend\n"
|
||||
"surfaceparm nodlight\n"
|
||||
"}\n"
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
builtin = (
|
||||
"{\n"
|
||||
"{\n"
|
||||
"map $diffuse\n"
|
||||
"tcmod turb 0 0 3 0.1\n"
|
||||
"}\n"
|
||||
"sort blend\n"
|
||||
"surfaceparm nodlight\n"
|
||||
"}\n"
|
||||
);
|
||||
}
|
||||
}
|
||||
if (!builtin && !strncmp(shortname, "sky", 3))
|
||||
{
|
||||
|
@ -3823,6 +3831,7 @@ static void Shader_ReadShader(shader_t *s, char *shadersource)
|
|||
break;
|
||||
else if (!Q_stricmp(token, "if"))
|
||||
{
|
||||
int nest = 0;
|
||||
qboolean conditionistrue = Shader_EvaluateCondition(&shadersource);
|
||||
|
||||
while (shadersource)
|
||||
|
@ -3830,8 +3839,19 @@ static void Shader_ReadShader(shader_t *s, char *shadersource)
|
|||
token = COM_ParseExt (&shadersource, true);
|
||||
if ( !token[0] )
|
||||
continue;
|
||||
else if (token[0] == ']')
|
||||
break;
|
||||
else if (token[0] == ']')
|
||||
{
|
||||
if (--nest <= 0)
|
||||
{
|
||||
nest++;
|
||||
if (!strcmp(token, "]["))
|
||||
conditionistrue = !conditionistrue;
|
||||
else
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (token[0] == '[')
|
||||
nest++;
|
||||
else if (conditionistrue)
|
||||
{
|
||||
if (token[0] == '{')
|
||||
|
|
|
@ -1078,7 +1078,7 @@ rendererinfo_t openglrendererinfo = {
|
|||
R2D_TileClear,
|
||||
GLDraw_Fill,
|
||||
GLDraw_FillRGB,
|
||||
GLDraw_FadeScreen,
|
||||
R2D_FadeScreen,
|
||||
GLDraw_BeginDisc,
|
||||
GLDraw_EndDisc,
|
||||
|
||||
|
|
|
@ -621,7 +621,7 @@ qboolean VID_SetFullDIBMode (rendererstate_t *info)
|
|||
return true;
|
||||
}
|
||||
|
||||
extern int gammaworks;
|
||||
extern qboolean gammaworks;
|
||||
static void ReleaseGL(void);
|
||||
static qboolean CreateMainWindow(rendererstate_t *info)
|
||||
{
|
||||
|
|
|
@ -155,7 +155,6 @@ char *SaveEnts(progfuncs_t *progfuncs, char *mem, int *size, int mode);
|
|||
int LoadEnts(progfuncs_t *progfuncs, char *file, float killonspawnflags);
|
||||
char *SaveEnt (progfuncs_t *progfuncs, char *buf, int *size, struct edict_s *ed);
|
||||
struct edict_s *RestoreEnt (progfuncs_t *progfuncs, char *buf, int *size, struct edict_s *ed);
|
||||
char *PF_VarString (int first);
|
||||
void PR_StackTrace (progfuncs_t *progfuncs);
|
||||
|
||||
extern int noextensions;
|
||||
|
|
|
@ -319,6 +319,7 @@ typedef struct temp_s {
|
|||
pbool used;
|
||||
unsigned int size;
|
||||
} temp_t;
|
||||
void QCC_PurgeTemps(void);
|
||||
|
||||
//not written
|
||||
typedef struct QCC_def_s
|
||||
|
|
|
@ -1370,6 +1370,10 @@ static void QCC_FreeTemps(void)
|
|||
#else
|
||||
#define QCC_FreeTemps()
|
||||
#endif
|
||||
void QCC_PurgeTemps(void)
|
||||
{
|
||||
functemps = NULL;
|
||||
}
|
||||
|
||||
//temps that are still in use over a function call can be considered dodgy.
|
||||
//we need to remap these to locally defined temps, on return from the function so we know we got them all.
|
||||
|
|
|
@ -11,8 +11,6 @@ char QCC_copyright[1024];
|
|||
int QCC_packid;
|
||||
char QCC_Packname[5][128];
|
||||
|
||||
extern QCC_def_t *functemps; //floats/strings/funcs/ents...
|
||||
|
||||
extern int optres_test1;
|
||||
extern int optres_test2;
|
||||
|
||||
|
@ -2965,7 +2963,7 @@ void QCC_main (int argc, char **argv) //as part of the quake engine
|
|||
|
||||
numtemps = 0;
|
||||
|
||||
functemps=NULL;
|
||||
QCC_PurgeTemps();
|
||||
|
||||
strings = (void *)qccHunkAlloc(sizeof(char) * MAX_STRINGS);
|
||||
strofs = 1;
|
||||
|
|
|
@ -1896,8 +1896,6 @@ static void SV_CustomTEnt_Spawn(int index, float *org, float *org2, int count, f
|
|||
|
||||
|
||||
int externcallsdepth;
|
||||
void PR_MoveParms(int progs1, int progs2); //from 2 to 1
|
||||
|
||||
|
||||
float PR_LoadAditionalProgs(char *s);
|
||||
static void QCBUILTIN PF_addprogs(progfuncs_t *prinst, globalvars_t *pr_globals)
|
||||
|
|
|
@ -27,11 +27,6 @@ Encode a client frame onto the network channel
|
|||
=============================================================================
|
||||
*/
|
||||
|
||||
void SV_Q2BSP_FatPVS (vec3_t org);
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
==================
|
||||
MSG_WriteDeltaEntity
|
||||
|
|
Loading…
Reference in a new issue