mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-10 14:42:13 +00:00
added support for ambient/diffuse/specular scale properties on rtlights.
attempting to fix up the avi code for mingw weirdness. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3947 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
parent
3b3d08542a
commit
1e621416ce
14 changed files with 130 additions and 55 deletions
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@ -369,23 +369,14 @@ CLIENT_OBJS = \
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GLQUAKE_OBJS = \
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gl_draw.o \
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gl_model.o \
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gl_ngraph.o \
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gl_backend.o \
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gl_rlight.o \
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gl_rmain.o \
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gl_rmisc.o \
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gl_font.o \
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gl_heightmap.o \
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gl_rsurf.o \
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r_surf.o \
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ltface.o \
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r_2d.o \
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gl_screen.o \
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gl_bloom.o \
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gl_shadow.o \
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gl_shader.o \
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gl_warp.o \
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gl_vidcommon.o \
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gl_hlmdl.o
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@ -399,6 +390,7 @@ D3DONLY_OBJS = \
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gl_font.o \
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gl_model.o \
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gl_shader.o \
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gl_shadow.o \
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gl_rlight.o \
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gl_warp.o \
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ltface.o \
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@ -503,7 +495,7 @@ COMMON_OBJS = \
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q2pmove.o
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#the defaults for sdl come first
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GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o
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GLCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o
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GL_EXE_NAME=../fteqw_sdl.gl$(BITS)
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GLCL_EXE_NAME=../fteqwcl_sdl.gl$(BITS)
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ifdef windir
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@ -525,7 +517,7 @@ MINGL_EXE_NAME=../fteqw_sdl.mingl$(BITS)
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MB_DIR=m_sdl$(FTE_TARGET)$(BITS)
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M_EXE_NAME=../fteqw_sdl$(BITS)
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MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o
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MCL_OBJS=$(D3DGL_OBJS) $(GLQUAKE_OBJS) $(SOFTWARE_OBJS) gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o
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M_CFLAGS=$(GLCFLAGS) `sdl-config --cflags` -D_MERGED_SDL
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M_LDFLAGS=$(GLLDFLAGS) $(IMAGELDFLAGS)
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@ -548,7 +540,7 @@ ifeq ($(shell echo $(FTE_TARGET)|grep -E -i -v "win(32|64)_sdl$$"),)
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endif
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#the defaults for sdl come first
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GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o snd_directx.o $(LTO_END) resources.o $(LTO_START)
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GLCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o snd_directx.o $(LTO_END) resources.o $(LTO_START)
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GL_EXE_NAME=../fteqw_sdl_gl$(BITS).exe
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GLCL_EXE_NAME=../fteqwcl_sdl$(BITS).exe
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ifdef windir
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@ -575,7 +567,7 @@ ifeq ($(shell echo $(FTE_TARGET)|grep -E -i -v "win(32|64)_sdl$$"),)
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MB_DIR=m_mgw_sdl$(BITS)
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M_EXE_NAME=../fteqw_sdl$(BITS).exe
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MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) $(D3DQUAKE_OBJS) gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o snd_directx.o $(LTO_END) resources.o $(LTO_START)
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MCL_OBJS=$(D3DGL_OBJS) $(GLQUAKE_OBJS) $(SOFTWARE_OBJS) $(D3DQUAKE_OBJS) gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o snd_directx.o $(LTO_END) resources.o $(LTO_START)
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M_CFLAGS=$(D3DCFLAGS) -D_SDL -I$(LIBS_DIR) -I$(MINGW_LIBS_DIR)/ -I$(MINGW_LIBS_DIR) $(GLCFLAGS) `sdl-config --cflags` -D_MERGED_SDL $(DX7SDK)
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ifeq ($(shell echo $(FTE_TARGET)|grep -E -i -v "win32.*sdl"),)
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@ -591,7 +583,7 @@ ifeq ($(shell echo $(FTE_TARGET)|grep -E -i -v "win(32|64)_sdl$$"),)
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M_LDFLAGS=$(IMAGELDFLAGS) -lws2_32 -lmingw32 $(MINGW_LIBS_DIR)/libSDL.a $(MINGW_LIBS_DIR)/libSDLmain.a -mwindows -ldxguid -lwinmm -lole32 $(MLDFLAGS) `sdl-config --libs` $(IMAGELDFLAGS)
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endif
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D3DCL_OBJS=$(D3DQUAKE_OBJS) snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o snd_directx.o $(D3DONLY_OBJS) $(LTO_END) resources.o $(LTO_START)
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D3DCL_OBJS=$(D3DQUAKE_OBJS) snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o snd_directx.o $(D3DGL_OBJS) $(LTO_END) resources.o $(LTO_START)
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D3D_EXE_NAME=../fted3d_sdl_qw$(BITS).exe
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D3DCL_EXE_NAME=../fted3d_sdl_clqw$(BITS).exe
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D3D_LDFLAGS=$(IMAGELDFLAGS) -lws2_32 -lmingw32 $(SDL_LDFLAGS) -mwindows -ldxguid -lwinmm -lole32
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@ -628,7 +620,7 @@ ifeq ($(FTE_TARGET),vc)
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SV_LDFLAGS=/subsystem:console
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M_EXE_NAME=../fteqw.exe
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MCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) fs_win32.o gl_vidnt.o snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o resources.o
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MCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) fs_win32.o gl_vidnt.o snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o resources.o
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M_CFLAGS=$(GLCFLAGS) $(W32_CFLAGS) $(D3DCFLAGS)
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MB_DIR=m_vc
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M_LDFLAGS=$(GLLDFLAGS) libs/jpeg.lib libs/libpng.lib libs/zlib.lib uuid.lib gdi32.lib ole32.lib /subsystem:windows
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@ -656,7 +648,7 @@ ifeq ($(shell echo $(FTE_TARGET)|grep -E -v "win(32|64)$$"),)
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SV_OBJS=$(COMMON_OBJS) $(SERVER_OBJS) $(PROGS_OBJS) $(WINDOWSSERVERONLY_OBJS) fs_win32.o $(LTO_END) resources.o $(LTO_START)
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GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) fs_win32.o gl_vidnt.o snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o $(LTO_END) resources.o $(LTO_START)
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GLCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) fs_win32.o gl_vidnt.o snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o $(LTO_END) resources.o $(LTO_START)
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GL_EXE_NAME=../fteglqw$(BITS).exe
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GLCL_EXE_NAME=../fteglqwcl$(BITS).exe
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GL_LDFLAGS=$(GLLDFLAGS) $(IMAGELDFLAGS) -ldxguid -lws2_32 -lwinmm -lgdi32 -lole32
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@ -664,7 +656,7 @@ ifeq ($(shell echo $(FTE_TARGET)|grep -E -v "win(32|64)$$"),)
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GLB_DIR=gl_mgw$(BITS)
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GLCL_DIR=glcl_mgw$(BITS)
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NPFTECL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) fs_win32.o gl_vidnt.o snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o sys_npfte.o sys_axfte.o sys_plugfte.o $(LTO_END) npplug.o ../../ftequake/npapi.def $(LTO_START)
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NPFTECL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) fs_win32.o gl_vidnt.o snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o sys_npfte.o sys_axfte.o sys_plugfte.o $(LTO_END) npplug.o ../../ftequake/npapi.def $(LTO_START)
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NPFTE_DLL_NAME=../npfte$(BITS).dll
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NPFTECL_DLL_NAME=../npftecl$(BITS).dll
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NPFTE_LDFLAGS=-Wl,--enable-stdcall-fixup $(GLLDFLAGS) $(IMAGELDFLAGS) -ldxguid -lws2_32 -lwinmm -lgdi32 -lole32 -loleaut32 -luuid -lstdc++ -shared
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@ -672,7 +664,7 @@ ifeq ($(shell echo $(FTE_TARGET)|grep -E -v "win(32|64)$$"),)
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NPFTEB_DIR=npfte_mgw$(BITS)
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NPFTECL_DIR=npqtvcl_mgw$(BITS)
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MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) $(D3DQUAKE_OBJS) fs_win32.o gl_vidnt.o snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o $(LTO_END) resources.o $(LTO_START)
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MCL_OBJS=$(D3DGL_OBJS) $(GLQUAKE_OBJS) $(SOFTWARE_OBJS) $(D3DQUAKE_OBJS) fs_win32.o gl_vidnt.o snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o $(LTO_END) resources.o $(LTO_START)
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M_EXE_NAME=../fteqw$(BITS).exe
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MCL_EXE_NAME=../fteqwcl$(BITS).exe
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M_LDFLAGS=$(GLLDFLAGS) $(IMAGELDFLAGS) -ldxguid -lws2_32 -lwinmm -lgdi32 -lole32
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@ -680,7 +672,7 @@ ifeq ($(shell echo $(FTE_TARGET)|grep -E -v "win(32|64)$$"),)
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MB_DIR=m_mgw$(BITS)
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MCL_DIR=mcl_mgw$(BITS)
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D3DCL_OBJS=$(D3DQUAKE_OBJS) snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o $(D3DONLY_OBJS) fs_win32.o $(LTO_END) resources.o $(LTO_START)
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D3DCL_OBJS=$(D3DQUAKE_OBJS) snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o $(D3DGL_OBJS) fs_win32.o $(LTO_END) resources.o $(LTO_START)
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D3D_EXE_NAME=../fted3dqw$(BITS).exe
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D3DCL_EXE_NAME=../fted3dclqw$(BITS).exe
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D3D_LDFLAGS=$(IMAGELDFLAGS) -ldxguid -lws2_32 -lwinmm -lgdi32 -lole32
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@ -699,7 +691,7 @@ ifeq ($(FTE_TARGET),bsd)
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SV_DIR=sv_linux
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SV_LDFLAGS=-lz -ldl
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GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidlinuxglx.o snd_linux.o cd_null.o sys_linux.o
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GLCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) gl_vidlinuxglx.o snd_linux.o cd_null.o sys_linux.o
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GL_EXE_NAME=../fteqw.gl
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GLCL_EXE_NAME=../fteqwcl.gl
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GL_LDFLAGS= -L/usr/local/lib $(GLLDFLAGS) $(GLXLDFLAGS) -lXxf86vm -lpthread
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@ -707,7 +699,7 @@ ifeq ($(FTE_TARGET),bsd)
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GLB_DIR=gl_bsd
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GLCL_DIR=glcl_bsd
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MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) gl_vidlinuxglx.o snd_linux.o cd_null.o sys_linux.o
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MCL_OBJS=$(D3DGL_OBJS) $(GLQUAKE_OBJS) $(SOFTWARE_OBJS) gl_vidlinuxglx.o snd_linux.o cd_null.o sys_linux.o
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M_EXE_NAME=../fteqw
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MCL_EXE_NAME=../fteqwcl
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M_LDFLAGS=$(GLLDFLAGS) $(GLXLDFLAGS) -lXxf86vm -lpthread
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@ -724,7 +716,7 @@ ifneq ($(shell echo $(FTE_TARGET)|grep linux),)
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SV_LDFLAGS=-lz
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SV_EXE_NAME=../fteqw.sv$(BITS)
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GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidlinuxglx.o snd_alsa.o snd_linux.o cd_linux.o sys_linux.o
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GLCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) gl_vidlinuxglx.o snd_alsa.o snd_linux.o cd_linux.o sys_linux.o
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GL_EXE_NAME=../fteqw.gl$(BITS)
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GLCL_EXE_NAME=../fteqwcl.gl$(BITS)
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GL_LDFLAGS=$(GLLDFLAGS) $(GLXLDFLAGS) -lXxf86vm -lXxf86dga
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@ -732,7 +724,7 @@ ifneq ($(shell echo $(FTE_TARGET)|grep linux),)
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GLB_DIR=gl_linux$(BITS)
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GLCL_DIR=glcl_linux$(BITS)
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MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) gl_vidlinuxglx.o snd_linux.o snd_alsa.o cd_linux.o sys_linux.o
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MCL_OBJS=$(D3DGL_OBJS) $(GLQUAKE_OBJS) $(SOFTWARE_OBJS) gl_vidlinuxglx.o snd_linux.o snd_alsa.o cd_linux.o sys_linux.o
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M_EXE_NAME=../fteqw$(BITS)
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MCL_EXE_NAME=../fteqwcl$(BITS)
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M_LDFLAGS=$(GLLDFLAGS) $(GLXLDFLAGS) -lXxf86vm -lXxf86dga
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@ -764,7 +756,7 @@ ifneq ($(shell echo $(FTE_TARGET)|grep macosx),)
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endif
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GL_LDFLAGS=-framework AGL -framework OpenGL -framework Cocoa -framework AudioUnit -lz -lpng -ljpeg
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GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidcocoa.mo gl_vidmacos.o sys_linux.o in_macos.o cd_null.o snd_macos.o
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GLCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) gl_vidcocoa.mo gl_vidmacos.o sys_linux.o in_macos.o cd_null.o snd_macos.o
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GL_EXE_NAME=../macosx_fteqw.gl$(EXTENSION)$(BITS)
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GLCL_EXE_NAME=../macosx_fteqwcl.gl$(EXTENSION)$(BITS)
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@ -788,7 +780,7 @@ ifeq ($(FTE_TARGET),morphos)
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SV_DIR=sv_morphos
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SV_LDFLAGS=-ldl -lz
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GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidmorphos.o in_morphos.o snd_morphos.o cd_null.o sys_morphos.o
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GLCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) gl_vidmorphos.o in_morphos.o snd_morphos.o cd_null.o sys_morphos.o
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GL_EXE_NAME=../morphos_fteqw.gl
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GLCL_EXE_NAME=../morphos_fteqwcl.gl
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GL_LDFLAGS=$(GLLDFLAGS) -ldl $(IMAGELDFLAGS) -lz
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@ -796,7 +788,7 @@ ifeq ($(FTE_TARGET),morphos)
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GLB_DIR=gl_morphos
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GLCL_DIR=glcl_morphos
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MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) gl_vidmorphos.o vid_morphos.o in_morphos.o snd_morphos.o cd_null.o sys_morphos.o
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MCL_OBJS=$(D3DGL_OBJS) $(GLQUAKE_OBJS) $(SOFTWARE_OBJS) gl_vidmorphos.o vid_morphos.o in_morphos.o snd_morphos.o cd_null.o sys_morphos.o
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M_EXE_NAME=../morphos_fteqw
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MCL_EXE_NAME=../morphos_fteqwcl
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M_LDFLAGS=$(GLLDFLAGS)
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@ -822,7 +814,7 @@ ifeq ($(FTE_TARGET),cygwin)
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SV_DIR=sv_cygwin
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SV_LDFLAGS=-lz
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GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidlinuxglx.o snd_linux.o cd_null.o sys_linux.o
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GLCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) gl_vidlinuxglx.o snd_linux.o cd_null.o sys_linux.o
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GL_EXE_NAME=../fteqwglcyg.exe
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GLCL_EXE_NAME=../fteqwclglcyg.exe
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GL_LDFLAGS=$(GLLDFLAGS) $(GLXLDFLAGS)
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@ -830,7 +822,7 @@ ifeq ($(FTE_TARGET),cygwin)
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GLB_DIR=gl_cygwin
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GLCL_DIR=glcl_cygwin
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MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) gl_vidlinuxglx.o snd_linux.o cd_null.o sys_linux.o
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MCL_OBJS=$(D3DGL_OBJS) $(GLQUAKE_OBJS) $(SOFTWARE_OBJS) gl_vidlinuxglx.o snd_linux.o cd_null.o sys_linux.o
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M_EXE_NAME=../fteqwcyg.exe
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MCL_EXE_NAME=../fteqwclcyg.exe
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M_LDFLAGS=$(GLLDFLAGS) $(GLXLDFLAGS)
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@ -854,7 +846,7 @@ ifeq ($(FTE_TARGET),droid)
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SV_LDFLAGS=
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GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_viddroid.o sys_droid.o cd_null.o snd_droid.o
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GLCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) gl_viddroid.o sys_droid.o cd_null.o snd_droid.o
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GL_LDFLAGS=$(GLLDFLAGS)
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GLB_DIR=gl_droid
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GL_EXE_NAME=../libftedroid.so
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@ -120,6 +120,9 @@ static void CL_ClearDlight(dlight_t *dl, int key)
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dl->color[2] = 1;
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dl->corona = r_flashblend.value * 0.25;
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dl->coronascale = r_flashblendscale.value;
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dl->lightcolourscales[0] = 0;
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dl->lightcolourscales[1] = 1;
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dl->lightcolourscales[2] = 4;
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// if (r_shadow_realtime_dlight_shadowmap.value)
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// dl->flags |= LFLAG_SHADOWMAP;
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}
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@ -263,9 +263,7 @@ typedef struct dlight_s
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float minlight; // don't add when contributing less
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float color[3];
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float channelfade[3];
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float ambientscale;
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float diffusescale;
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float specularscale;
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vec3_t lightcolourscales; //ambient, diffuse, specular
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float corona;
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float coronascale;
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@ -801,6 +801,10 @@ typedef struct {
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#define ACM_STREAMCONVERTF_BLOCKALIGN 0x00000004
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#endif
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//mingw workarounds
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#define LPWAVEFILTER void *
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#include <objbase.h>
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MMRESULT (WINAPI *qacmStreamUnprepareHeader) (HACMSTREAM has, LPACMSTREAMHEADER pash, DWORD fdwUnprepare);
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MMRESULT (WINAPI *qacmStreamConvert) (HACMSTREAM has, LPACMSTREAMHEADER pash, DWORD fdwConvert);
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MMRESULT (WINAPI *qacmStreamPrepareHeader) (HACMSTREAM has, LPACMSTREAMHEADER pash, DWORD fdwPrepare);
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@ -892,7 +896,7 @@ HRESULT (WINAPI *qAVIFileOpenA) (PAVIFILE FAR *ppfile, LPCSTR szFile, UINT uM
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void (WINAPI *qAVIFileInit) (void);
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HRESULT (WINAPI *qAVIStreamWrite) (PAVISTREAM pavi, LONG lStart, LONG lSamples, LPVOID lpBuffer, LONG cbBuffer, DWORD dwFlags, LONG FAR *plSampWritten, LONG FAR *plBytesWritten);
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HRESULT (WINAPI *qAVIStreamSetFormat) (PAVISTREAM pavi, LONG lPos,LPVOID lpFormat,LONG cbFormat);
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HRESULT (WINAPI *qAVIMakeCompressedStream) (PAVISTREAM FAR * ppsCompressed, PAVISTREAM ppsSource, AVICOMPRESSOPTIONS FAR * lpOptions, CLSID FAR *pclsidHandler);
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HRESULT (WINAPI *qAVIMakeCompressedStream) (PAVISTREAM FAR * ppsCompressed, PAVISTREAM ppsSource, AVICOMPRESSOPTIONS FAR * lpOptions, CLSID FAR *pclsidHandler);
|
||||
HRESULT (WINAPI *qAVIFileCreateStreamA) (PAVIFILE pfile, PAVISTREAM FAR *ppavi, AVISTREAMINFOA FAR * psi);
|
||||
|
||||
static qboolean qAVIStartup(void)
|
||||
|
|
|
@ -764,6 +764,15 @@ static void QCBUILTIN PF_R_DynamicLight_Set(progfuncs_t *prinst, struct globalva
|
|||
else
|
||||
l->cubetexture = r_nulltex;
|
||||
break;
|
||||
case lfield_ambientscale:
|
||||
l->lightcolourscales[0] = G_FLOAT(OFS_PARM2);
|
||||
break;
|
||||
case lfield_diffusescale:
|
||||
l->lightcolourscales[1] = G_FLOAT(OFS_PARM2);
|
||||
break;
|
||||
case lfield_specularscale:
|
||||
l->lightcolourscales[2] = G_FLOAT(OFS_PARM2);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
@ -814,6 +823,15 @@ static void QCBUILTIN PF_R_DynamicLight_Get(progfuncs_t *prinst, struct globalva
|
|||
case lfield_cubemapname:
|
||||
RETURN_TSTRING(l->cubemapname);
|
||||
break;
|
||||
case lfield_ambientscale:
|
||||
G_FLOAT(OFS_RETURN) = l->lightcolourscales[0];
|
||||
break;
|
||||
case lfield_diffusescale:
|
||||
G_FLOAT(OFS_RETURN) = l->lightcolourscales[1];
|
||||
break;
|
||||
case lfield_specularscale:
|
||||
G_FLOAT(OFS_RETURN) = l->lightcolourscales[2];
|
||||
break;
|
||||
default:
|
||||
G_INT(OFS_RETURN) = 0;
|
||||
break;
|
||||
|
@ -2024,9 +2042,10 @@ static void QCBUILTIN PF_cs_getinputstate (progfuncs_t *prinst, struct globalvar
|
|||
{
|
||||
int f;
|
||||
usercmd_t *cmd;
|
||||
extern usercmd_t independantphysics[MAX_SPLITS];
|
||||
|
||||
f = G_FLOAT(OFS_PARM0);
|
||||
if (f >= cls.netchan.outgoing_sequence)
|
||||
if (f > cls.netchan.outgoing_sequence)
|
||||
{
|
||||
G_FLOAT(OFS_RETURN) = false;
|
||||
return;
|
||||
|
@ -2036,9 +2055,11 @@ static void QCBUILTIN PF_cs_getinputstate (progfuncs_t *prinst, struct globalvar
|
|||
G_FLOAT(OFS_RETURN) = false;
|
||||
return;
|
||||
}
|
||||
|
||||
// save this command off for prediction
|
||||
cmd = &cl.frames[f&UPDATE_MASK].cmd[csqc_lplayernum];
|
||||
/*outgoing_sequence says how many packets have actually been sent, but there's an extra pending packet which has not been sent yet - be warned though, its data will change in the coming frames*/
|
||||
if (f == cls.netchan.outgoing_sequence)
|
||||
cmd = &independantphysics[csqc_lplayernum];
|
||||
else
|
||||
cmd = &cl.frames[f&UPDATE_MASK].cmd[csqc_lplayernum];
|
||||
|
||||
cs_set_input_state(cmd);
|
||||
|
||||
|
|
|
@ -454,5 +454,8 @@ enum lightfield_e
|
|||
lfield_fov=6,
|
||||
lfield_corona=7,
|
||||
lfield_coronascale=8,
|
||||
lfield_cubemapname=9
|
||||
lfield_cubemapname=9,
|
||||
lfield_ambientscale=10,
|
||||
lfield_diffusescale=11,
|
||||
lfield_specularscale=12
|
||||
};
|
|
@ -2828,7 +2828,7 @@ void D3DBE_SubmitMeshes (qboolean drawworld, batch_t **blist, int first, int sto
|
|||
}
|
||||
|
||||
#ifdef RTLIGHTS
|
||||
void BE_BaseEntTextures(void)
|
||||
void D3DBE_BaseEntTextures(void)
|
||||
{
|
||||
batch_t *batches[SHADER_SORT_COUNT];
|
||||
BE_GenModelBatches(batches);
|
||||
|
|
|
@ -171,6 +171,7 @@ struct {
|
|||
|
||||
vec3_t lightorg;
|
||||
vec3_t lightcolours;
|
||||
vec3_t lightcolourscale;
|
||||
float lightradius;
|
||||
texid_t lighttexture;
|
||||
texid_t lightcubemap;
|
||||
|
@ -2328,7 +2329,9 @@ static unsigned int BE_Program_Set_Attribute(const shaderprogparm_t *p, unsigned
|
|||
break;
|
||||
|
||||
case SP_E_LMSCALE:
|
||||
if (shaderstate.curentity->model && shaderstate.curentity->model->engineflags & MDLF_NEEDOVERBRIGHT)
|
||||
if (shaderstate.mode == BEM_DEPTHDARK)
|
||||
qglUniform1fARB(p->handle[perm], 0.0f);
|
||||
else if (shaderstate.curentity->model && shaderstate.curentity->model->engineflags & MDLF_NEEDOVERBRIGHT)
|
||||
qglUniform1fARB(p->handle[perm], 1<<bound(0, gl_overbright.ival, 2));
|
||||
else
|
||||
qglUniform1fARB(p->handle[perm], 1.0f);
|
||||
|
@ -2437,6 +2440,9 @@ static unsigned int BE_Program_Set_Attribute(const shaderprogparm_t *p, unsigned
|
|||
qglUniform3fvARB(p->handle[perm], 1, t2);
|
||||
}
|
||||
break;
|
||||
case SP_LIGHTCOLOURSCALE:
|
||||
qglUniform3fvARB(p->handle[perm], 1, shaderstate.lightcolourscale);
|
||||
break;
|
||||
case SP_LIGHTPROJMATRIX:
|
||||
/*light's texture projection matrix*/
|
||||
{
|
||||
|
@ -2789,6 +2795,7 @@ void GLBE_SelectDLight(dlight_t *dl, vec3_t colour)
|
|||
/*simple info*/
|
||||
shaderstate.lightradius = dl->radius;
|
||||
VectorCopy(dl->origin, shaderstate.lightorg);
|
||||
VectorCopy(dl->lightcolourscales, shaderstate.lightcolourscale);
|
||||
VectorCopy(colour, shaderstate.lightcolours);
|
||||
#ifdef RTLIGHTS
|
||||
shaderstate.curshadowmap = dl->stexture;
|
||||
|
@ -2936,7 +2943,7 @@ static void DrawMeshes(void)
|
|||
break;
|
||||
|
||||
case BEM_DEPTHDARK:
|
||||
if (shaderstate.curshader->flags & SHADER_HASLIGHTMAP)
|
||||
if ((shaderstate.curshader->flags & SHADER_HASLIGHTMAP) && !TEXVALID(shaderstate.curtexnums->fullbright))
|
||||
{
|
||||
GL_DeSelectProgram();
|
||||
qglColor3f(0,0,0);
|
||||
|
@ -3309,7 +3316,7 @@ batch_t *GLBE_GetTempBatch(void)
|
|||
|
||||
/*called from shadowmapping code*/
|
||||
#ifdef RTLIGHTS
|
||||
void BE_BaseEntTextures(void)
|
||||
void GLBE_BaseEntTextures(void)
|
||||
{
|
||||
batch_t *batches[SHADER_SORT_COUNT];
|
||||
BE_GenModelBatches(batches);
|
||||
|
|
|
@ -1215,9 +1215,9 @@ TRACE(("dbg: RMod_LoadTextures: inittexturedescs\n"));
|
|||
if (gl_specular.value && gl_load24bit.value)
|
||||
{
|
||||
snprintf(altname, sizeof(altname)-1, "%s_gloss", mt->name);
|
||||
tn.specular = R_LoadHiResTexture(altname, loadname, IF_NOALPHA|IF_NOGAMMA|IF_SUBDIRONLY|IF_MIPCAP);
|
||||
tn.specular = R_LoadHiResTexture(altname, loadname, IF_NOGAMMA|IF_SUBDIRONLY|IF_MIPCAP);
|
||||
if (!TEXVALID(tn.specular))
|
||||
tn.specular = R_LoadHiResTexture(altname, "bmodels", IF_NOALPHA|IF_NOGAMMA|IF_MIPCAP);
|
||||
tn.specular = R_LoadHiResTexture(altname, "bmodels", IF_NOGAMMA|IF_MIPCAP);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -817,6 +817,9 @@ void R_LoadRTLights(void)
|
|||
dl->coronascale = coronascale;
|
||||
dl->die = 0;
|
||||
dl->flags = flags;
|
||||
dl->lightcolourscales[0] = ambientscale;
|
||||
dl->lightcolourscales[1] = diffusescale;
|
||||
dl->lightcolourscales[2] = specularscale;
|
||||
AngleVectors(angles, dl->axis[0], dl->axis[1], dl->axis[2]);
|
||||
|
||||
Q_strncpyz(dl->cubemapname, cubename, sizeof(dl->cubemapname));
|
||||
|
@ -869,7 +872,7 @@ void R_SaveRTLights_f(void)
|
|||
light->style-1,
|
||||
light->cubemapname, light->corona,
|
||||
ang[0], ang[1], ang[2],
|
||||
light->coronascale, light->ambientscale, light->diffusescale, light->specularscale, light->flags&(LFLAG_NORMALMODE|LFLAG_REALTIMEMODE|LFLAG_CREPUSCULAR)
|
||||
light->coronascale, light->lightcolourscales[0], light->lightcolourscales[1], light->lightcolourscales[2], light->flags&(LFLAG_NORMALMODE|LFLAG_REALTIMEMODE|LFLAG_CREPUSCULAR)
|
||||
));
|
||||
}
|
||||
VFS_CLOSE(f);
|
||||
|
|
|
@ -2028,6 +2028,7 @@ struct sbuiltin_s
|
|||
|
||||
"uniform float l_lightradius;\n"
|
||||
"uniform vec3 l_lightcolour;\n"
|
||||
"uniform vec3 l_lightcolourscale;\n"
|
||||
|
||||
"#ifdef OFFSETMAPPING\n"
|
||||
"uniform float cvar_r_glsl_offsetmapping_scale;\n"
|
||||
|
@ -2050,10 +2051,10 @@ struct sbuiltin_s
|
|||
"vec3 bases = vec3(texture2D(s_t0, tcbase));\n"
|
||||
|
||||
"#if defined(BUMP) || defined(SPECULAR)\n"
|
||||
"vec3 bumps = vec3(texture2D(s_t1, tcbase)) * 2.0 - 1.0;\n"
|
||||
"vec3 bumps = vec3(texture2D(s_t1, tcbase)) - 0.5;\n"
|
||||
"#endif\n"
|
||||
"#ifdef SPECULAR\n"
|
||||
"vec3 specs = vec3(texture2D(s_t2, tcbase));\n"
|
||||
"vec4 specs = texture2D(s_t2, tcbase);\n"
|
||||
"#endif\n"
|
||||
|
||||
"vec3 nl = normalize(lightvector);\n"
|
||||
|
@ -2061,14 +2062,14 @@ struct sbuiltin_s
|
|||
|
||||
"vec3 diff;\n"
|
||||
"#ifdef BUMP\n"
|
||||
"diff = bases * max(dot(bumps, nl), 0.0);\n"
|
||||
"diff = bases * (l_lightcolourscale.x + l_lightcolourscale.y * max(dot(2.0*bumps, nl), 0.0));\n"
|
||||
"#else\n"
|
||||
"diff = bases * max(dot(vec3(0.0, 0.0, 1.0), nl), 0.0);\n"
|
||||
"diff = bases * (l_lightcolourscale.x + l_lightcolourscale.y * max(dot(vec3(0.0, 0.0, 1.0), nl), 0.0));\n"
|
||||
"#endif\n"
|
||||
"#ifdef SPECULAR\n"
|
||||
"vec3 halfdir = (normalize(eyevector) + normalize(lightvector))/2.0;\n"
|
||||
"float dv = dot(halfdir, bumps);\n"
|
||||
"diff += pow(dv, 8.0) * specs;\n"
|
||||
"vec3 halfdir = normalize(lightvector) + normalize(eyevector);\n"
|
||||
"float spec = pow(max(dot(halfdir, bumps), 0.0), 1.0 + 32.0 * specs.a);\n"
|
||||
"diff += spec * specs.rgb * l_lightcolourscale.z;\n"
|
||||
"#endif\n"
|
||||
|
||||
"#ifdef CUBE\n"
|
||||
|
@ -2488,6 +2489,7 @@ struct shader_field_names_s shader_field_names[] =
|
|||
{"l_lightradius", SP_LIGHTRADIUS},
|
||||
{"l_lightcolour", SP_LIGHTCOLOUR},
|
||||
{"l_lightposition", SP_LIGHTPOSITION},
|
||||
{"l_lightcolourscale", SP_LIGHTCOLOURSCALE},
|
||||
{"l_projmatrix", SP_LIGHTPROJMATRIX},
|
||||
|
||||
{"e_rendertexturescale", SP_RENDERTEXTURESCALE},
|
||||
|
@ -4531,6 +4533,9 @@ done:;
|
|||
}
|
||||
|
||||
Shader_SetBlendmode (pass);
|
||||
|
||||
if (pass->blendmode == PBM_ADD)
|
||||
s->defaulttextures.fullbright = pass->anim_frames[0];
|
||||
}
|
||||
|
||||
if (!(s->flags & SHADER_SKY ) && !s->sort)
|
||||
|
|
|
@ -1858,7 +1858,19 @@ static void Sh_GenShadowFace(dlight_t *l, shadowmesh_t *smesh, int face, float p
|
|||
/*shadow meshes are always drawn as an external view*/
|
||||
oxv = r_refdef.externalview;
|
||||
r_refdef.externalview = true;
|
||||
BE_BaseEntTextures();
|
||||
switch(qrenderer)
|
||||
{
|
||||
#ifdef GLQUAKE
|
||||
case QR_OPENGL:
|
||||
GLBE_BaseEntTextures();
|
||||
break;
|
||||
#endif
|
||||
#ifdef D3DQUAKE
|
||||
case QR_DIRECT3D:
|
||||
D3DBE_BaseEntTextures();
|
||||
break;
|
||||
#endif
|
||||
}
|
||||
r_refdef.externalview = oxv;
|
||||
|
||||
if (0)
|
||||
|
@ -2136,7 +2148,19 @@ static void Sh_DrawEntLighting(dlight_t *light, vec3_t colour)
|
|||
BE_DrawMesh_List(tex->shader, sm->litsurfs[tno].count, sm->litsurfs[tno].s, &tex->vbo, &tex->shader->defaulttextures, 0);
|
||||
}
|
||||
|
||||
BE_BaseEntTextures();
|
||||
switch(qrenderer)
|
||||
{
|
||||
#ifdef GLQUAKE
|
||||
case QR_OPENGL:
|
||||
GLBE_BaseEntTextures();
|
||||
break;
|
||||
#endif
|
||||
#ifdef D3DQUAKE
|
||||
case QR_DIRECT3D:
|
||||
D3DBE_BaseEntTextures();
|
||||
break;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -310,6 +310,7 @@ typedef struct {
|
|||
|
||||
SP_LIGHTRADIUS, /*these light values are realtime lighting*/
|
||||
SP_LIGHTCOLOUR,
|
||||
SP_LIGHTCOLOURSCALE,
|
||||
SP_LIGHTPOSITION,
|
||||
SP_LIGHTSCREEN,
|
||||
SP_LIGHTPROJMATRIX,
|
||||
|
@ -508,7 +509,8 @@ void BE_PushOffsetShadow(qboolean foobar);
|
|||
//sets up gl for depth-only FIXME
|
||||
void BE_SetupForShadowMap(void);
|
||||
//Called from shadowmapping code into backend
|
||||
void BE_BaseEntTextures(void);
|
||||
void GLBE_BaseEntTextures(void);
|
||||
void D3DBE_BaseEntTextures(void);
|
||||
//prebuilds shadow volumes
|
||||
void Sh_PreGenerateLights(void);
|
||||
//Draws lights, called from the backend
|
||||
|
|
|
@ -9764,6 +9764,7 @@ void PR_DumpPlatform_f(void)
|
|||
{"FL_ONGROUND", "const float", QW|NQ|CS, FL_ONGROUND},
|
||||
{"FL_PARTIALGROUND", "const float", QW|NQ|CS, FL_PARTIALGROUND},
|
||||
{"FL_WATERJUMP", "const float", QW|NQ|CS, FL_WATERJUMP},
|
||||
{"FL_FINDABLE_NONSOLID","const float", QW|NQ|CS, FL_FINDABLE_NONSOLID},
|
||||
// {"FL_MOVECHAIN_ANGLE", "const float", QW|NQ, FL_MOVECHAIN_ANGLE},
|
||||
{"FL_LAGGEDMOVE", "const float", QW|NQ, FL_LAGGEDMOVE},
|
||||
// {"FL_CLASS_DEPENDENT", "const float", QW|NQ, FL_CLASS_DEPENDENT},
|
||||
|
@ -9853,6 +9854,15 @@ void PR_DumpPlatform_f(void)
|
|||
{"FILE_MMAP_READ", "const float", QW|NQ|CS, FRIK_FILE_MMAP_READ},
|
||||
{"FILE_MMAP_RW", "const float", QW|NQ|CS, FRIK_FILE_MMAP_RW},
|
||||
|
||||
{"MOVE_NORMAL", "const float", QW|NQ|CS, MOVE_NORMAL},
|
||||
{"MOVE_NOMONSTERS", "const float", QW|NQ|CS, MOVE_NOMONSTERS},
|
||||
{"MOVE_MISSILE", "const float", QW|NQ|CS, MOVE_MISSILE},
|
||||
{"MOVE_HITMODEL", "const float", QW|NQ|CS, MOVE_HITMODEL},
|
||||
{"MOVE_TRIGGERS", "const float", QW|NQ|CS, MOVE_TRIGGERS},
|
||||
{"MOVE_EVERYTHING", "const float", QW|NQ|CS, MOVE_EVERYTHING},
|
||||
{"MOVE_LAGGED", "const float", QW|NQ|CS, MOVE_LAGGED},
|
||||
{"MOVE_ENTCHAIN", "const float", QW|NQ|CS, MOVE_ENTCHAIN},
|
||||
|
||||
{"MASK_ENGINE", "const float", CS, MASK_DELTA},
|
||||
{"MASK_VIEWMODEL", "const float", CS, MASK_STDVIEWMODEL},
|
||||
|
||||
|
@ -9867,6 +9877,9 @@ void PR_DumpPlatform_f(void)
|
|||
{"LFIELD_CORONA", "const float", CS, lfield_corona},
|
||||
{"LFIELD_CORONASCALE", "const float", CS, lfield_coronascale},
|
||||
{"LFIELD_CUBEMAPNAME", "const float", CS, lfield_cubemapname},
|
||||
{"LFIELD_AMBIENTSCALE", "const float", CS, lfield_ambientscale},
|
||||
{"LFIELD_DIFFUSESCALE", "const float", CS, lfield_diffusescale},
|
||||
{"LFIELD_SPECULARSCALE","const float", CS, lfield_specularscale},
|
||||
|
||||
{"LFLAG_NORMALMODE", "const float", CS, LFLAG_NORMALMODE},
|
||||
{"LFLAG_REALTIMEMODE", "const float", CS, LFLAG_REALTIMEMODE},
|
||||
|
|
Loading…
Reference in a new issue