.. |
gl_alias.c
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revamped fog to use glsl. shouldn't harm framerate quite so much.
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2011-12-23 03:12:29 +00:00 |
gl_backend.c
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fixes iqm again, 'fixes' the white textures on xavior's map.
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2011-12-23 15:32:26 +00:00 |
gl_bloom.c
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committing for fixes for OMC
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2011-10-27 16:16:29 +00:00 |
gl_draw.c
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revamped fog to use glsl. shouldn't harm framerate quite so much.
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2011-12-23 03:12:29 +00:00 |
gl_draw.h
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committing for fixes for OMC
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2011-10-27 16:16:29 +00:00 |
gl_font.c
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committing for fixes for OMC
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2011-10-27 16:16:29 +00:00 |
gl_heightmap.c
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A couple of changes.
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2011-12-05 15:23:40 +00:00 |
gl_hlmdl.c
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committing for fixes for OMC
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2011-10-27 16:16:29 +00:00 |
gl_model.c
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revamped fog to use glsl. shouldn't harm framerate quite so much.
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2011-12-23 03:12:29 +00:00 |
gl_model.h
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revamped fog to use glsl. shouldn't harm framerate quite so much.
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2011-12-23 03:12:29 +00:00 |
gl_ngraph.c
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revamped fog to use glsl. shouldn't harm framerate quite so much.
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2011-12-23 03:12:29 +00:00 |
gl_rlight.c
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revamped fog to use glsl. shouldn't harm framerate quite so much.
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2011-12-23 03:12:29 +00:00 |
gl_rmain.c
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revamped fog to use glsl. shouldn't harm framerate quite so much.
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2011-12-23 03:12:29 +00:00 |
gl_rmisc.c
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revamped fog to use glsl. shouldn't harm framerate quite so much.
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2011-12-23 03:12:29 +00:00 |
gl_rsurf.c
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revamped fog to use glsl. shouldn't harm framerate quite so much.
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2011-12-23 03:12:29 +00:00 |
gl_screen.c
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revamped fog to use glsl. shouldn't harm framerate quite so much.
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2011-12-23 03:12:29 +00:00 |
gl_shader.c
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revamped fog to use glsl. shouldn't harm framerate quite so much.
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2011-12-23 03:12:29 +00:00 |
gl_shadow.c
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revamped fog to use glsl. shouldn't harm framerate quite so much.
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2011-12-23 03:12:29 +00:00 |
gl_vidcocoa.m
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Added per-player userinfos (for splitscreen).
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2010-08-14 03:17:33 +00:00 |
gl_vidcommon.c
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revamped fog to use glsl. shouldn't harm framerate quite so much.
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2011-12-23 03:12:29 +00:00 |
gl_viddroid.c
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Basic Android support. Icon resources still need to be replaced. No sound, no accelerometer.
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2011-09-16 05:56:54 +00:00 |
gl_videgl.c
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remove gl_lightmap_shift, fix shader to match gl_overbright, es2/egl fixes
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2011-05-30 21:48:32 +00:00 |
gl_videgl.h
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Couple of tweeks, breakages, and fixes.
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2011-09-05 01:48:23 +00:00 |
gl_vidlinuxglx.c
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A couple of changes.
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2011-12-05 15:23:40 +00:00 |
gl_vidmacos.c
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Couple of tweeks, breakages, and fixes.
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2011-09-05 01:48:23 +00:00 |
gl_vidmorphos.c
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use colormap only for determining fullbrights, commit in sound paint funcs
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2011-07-06 05:53:25 +00:00 |
gl_vidnt.c
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A couple of changes.
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2011-12-05 15:23:40 +00:00 |
gl_vidnull.c
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Couple of tweeks, breakages, and fixes.
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2011-09-05 01:48:23 +00:00 |
gl_vidsdl.c
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fixed up player lerping.
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2011-12-23 14:36:25 +00:00 |
gl_vidtinyglstubs.c
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Added copyright header, extended the comment a bit.
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2007-09-09 14:33:13 +00:00 |
gl_warp.c
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committing for fixes for OMC
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2011-10-27 16:16:29 +00:00 |
gl_warp_sin.h
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Initial checkin of OpenGL renderer
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2004-08-22 22:29:09 +00:00 |
glmod_doom.c
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Fixed waterwarp with non-npot cards. Split doom wad support from doom map support.
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2010-07-25 15:12:12 +00:00 |
glquake.h
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revamped fog to use glsl. shouldn't harm framerate quite so much.
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2011-12-23 03:12:29 +00:00 |
glsupp.h
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workaround for mesa.
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2011-12-06 00:34:31 +00:00 |
ltface.c
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hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this.
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2010-08-28 17:14:38 +00:00 |
model_hl.h
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
shader.h
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revamped fog to use glsl. shouldn't harm framerate quite so much.
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2011-12-23 03:12:29 +00:00 |