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gl_alias.c
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code cleanup, fix a few things set as RESTRICT_RCON, attempt to fix up color lighting clamping problem, add r_lightstylesmooth_limit
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2011-04-20 23:05:45 +00:00 |
gl_backend.c
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Fix some q2/rtlight issues.
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2011-04-20 03:31:41 +00:00 |
gl_bloom.c
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lots of useless stuff.
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2011-02-25 04:22:14 +00:00 |
gl_draw.c
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attempt implement d3d and gl es getrgbinfo, fix typos/commit with crosshair
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2011-03-31 23:05:19 +00:00 |
gl_draw.h
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attempt implement d3d and gl es getrgbinfo, fix typos/commit with crosshair
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2011-03-31 23:05:19 +00:00 |
gl_font.c
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change out "renderer specific" draw_* calls for r2d_* and trim rendererinfo struct
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2011-03-31 01:14:01 +00:00 |
gl_heightmap.c
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lots of useless stuff.
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2011-02-25 04:22:14 +00:00 |
gl_hlmdl.c
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lots of useless stuff.
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2011-02-25 04:22:14 +00:00 |
gl_model.c
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remove bulleten support, rename vidgles -> videgl
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2011-03-24 14:35:24 +00:00 |
gl_model.h
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remove bulleten support, rename vidgles -> videgl
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2011-03-24 14:35:24 +00:00 |
gl_ngraph.c
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lots of useless stuff.
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2011-02-25 04:22:14 +00:00 |
gl_rlight.c
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code cleanup, fix a few things set as RESTRICT_RCON, attempt to fix up color lighting clamping problem, add r_lightstylesmooth_limit
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2011-04-20 23:05:45 +00:00 |
gl_rmain.c
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update waterwarp shader
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2011-04-01 01:09:58 +00:00 |
gl_rmisc.c
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attempt implement d3d and gl es getrgbinfo, fix typos/commit with crosshair
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2011-03-31 23:05:19 +00:00 |
gl_rsurf.c
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lots of useless stuff.
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2011-02-25 04:22:14 +00:00 |
gl_screen.c
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attempt implement d3d and gl es getrgbinfo, fix typos/commit with crosshair
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2011-03-31 23:05:19 +00:00 |
gl_shader.c
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Fix some q2/rtlight issues.
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2011-04-20 03:31:41 +00:00 |
gl_shadow.c
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Fix some q2/rtlight issues.
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2011-04-20 03:31:41 +00:00 |
gl_vidcocoa.m
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Added per-player userinfos (for splitscreen).
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2010-08-14 03:17:33 +00:00 |
gl_vidcommon.c
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attempt implement d3d and gl es getrgbinfo, fix typos/commit with crosshair
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2011-03-31 23:05:19 +00:00 |
gl_videgl.c
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remove bulleten support, rename vidgles -> videgl
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2011-03-24 14:35:24 +00:00 |
gl_videgl.h
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remove bulleten support, rename vidgles -> videgl
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2011-03-24 14:35:24 +00:00 |
gl_vidlinuxglx.c
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remove bulleten support, rename vidgles -> videgl
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2011-03-24 14:35:24 +00:00 |
gl_vidmacos.c
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gl_vidmorphos.c
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gl_vidnt.c
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fog control, vaugely similar to fitzquake, but runs slower. does at least work properly with rtlights.
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2011-03-31 02:32:32 +00:00 |
gl_vidnull.c
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gl_vidsdl.c
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Can jump through hexen2 windows now, changing h2 classes no longer kills the server. Provided Sys_EnumerateFiles for win32+unix targets, other targets will now spam warnings, as its kinda needed for fs_cache (which is default).
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2010-08-11 23:55:35 +00:00 |
gl_vidtinyglstubs.c
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gl_warp.c
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lots of useless stuff.
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2011-02-25 04:22:14 +00:00 |
gl_warp_sin.h
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glmod_doom.c
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glquake.h
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hack in overbright into d3d path, isolate d3 map support into MAP_PROC define so hopefully minimal can build again
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2011-03-03 13:32:27 +00:00 |
glsupp.h
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ltface.c
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hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this.
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2010-08-28 17:14:38 +00:00 |
model_hl.h
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shader.h
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fog control, vaugely similar to fitzquake, but runs slower. does at least work properly with rtlights.
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2011-03-31 02:32:32 +00:00 |