fteqw/engine/gl
2011-04-20 23:05:45 +00:00
..
gl_alias.c code cleanup, fix a few things set as RESTRICT_RCON, attempt to fix up color lighting clamping problem, add r_lightstylesmooth_limit 2011-04-20 23:05:45 +00:00
gl_backend.c Fix some q2/rtlight issues. 2011-04-20 03:31:41 +00:00
gl_bloom.c lots of useless stuff. 2011-02-25 04:22:14 +00:00
gl_draw.c attempt implement d3d and gl es getrgbinfo, fix typos/commit with crosshair 2011-03-31 23:05:19 +00:00
gl_draw.h attempt implement d3d and gl es getrgbinfo, fix typos/commit with crosshair 2011-03-31 23:05:19 +00:00
gl_font.c change out "renderer specific" draw_* calls for r2d_* and trim rendererinfo struct 2011-03-31 01:14:01 +00:00
gl_heightmap.c lots of useless stuff. 2011-02-25 04:22:14 +00:00
gl_hlmdl.c lots of useless stuff. 2011-02-25 04:22:14 +00:00
gl_model.c remove bulleten support, rename vidgles -> videgl 2011-03-24 14:35:24 +00:00
gl_model.h remove bulleten support, rename vidgles -> videgl 2011-03-24 14:35:24 +00:00
gl_ngraph.c lots of useless stuff. 2011-02-25 04:22:14 +00:00
gl_rlight.c code cleanup, fix a few things set as RESTRICT_RCON, attempt to fix up color lighting clamping problem, add r_lightstylesmooth_limit 2011-04-20 23:05:45 +00:00
gl_rmain.c update waterwarp shader 2011-04-01 01:09:58 +00:00
gl_rmisc.c attempt implement d3d and gl es getrgbinfo, fix typos/commit with crosshair 2011-03-31 23:05:19 +00:00
gl_rsurf.c lots of useless stuff. 2011-02-25 04:22:14 +00:00
gl_screen.c attempt implement d3d and gl es getrgbinfo, fix typos/commit with crosshair 2011-03-31 23:05:19 +00:00
gl_shader.c Fix some q2/rtlight issues. 2011-04-20 03:31:41 +00:00
gl_shadow.c Fix some q2/rtlight issues. 2011-04-20 03:31:41 +00:00
gl_vidcocoa.m Added per-player userinfos (for splitscreen). 2010-08-14 03:17:33 +00:00
gl_vidcommon.c attempt implement d3d and gl es getrgbinfo, fix typos/commit with crosshair 2011-03-31 23:05:19 +00:00
gl_videgl.c remove bulleten support, rename vidgles -> videgl 2011-03-24 14:35:24 +00:00
gl_videgl.h remove bulleten support, rename vidgles -> videgl 2011-03-24 14:35:24 +00:00
gl_vidlinuxglx.c remove bulleten support, rename vidgles -> videgl 2011-03-24 14:35:24 +00:00
gl_vidmacos.c
gl_vidmorphos.c
gl_vidnt.c fog control, vaugely similar to fitzquake, but runs slower. does at least work properly with rtlights. 2011-03-31 02:32:32 +00:00
gl_vidnull.c
gl_vidsdl.c Can jump through hexen2 windows now, changing h2 classes no longer kills the server. Provided Sys_EnumerateFiles for win32+unix targets, other targets will now spam warnings, as its kinda needed for fs_cache (which is default). 2010-08-11 23:55:35 +00:00
gl_vidtinyglstubs.c
gl_warp.c lots of useless stuff. 2011-02-25 04:22:14 +00:00
gl_warp_sin.h
glmod_doom.c
glquake.h hack in overbright into d3d path, isolate d3 map support into MAP_PROC define so hopefully minimal can build again 2011-03-03 13:32:27 +00:00
glsupp.h
ltface.c hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this. 2010-08-28 17:14:38 +00:00
model_hl.h
shader.h fog control, vaugely similar to fitzquake, but runs slower. does at least work properly with rtlights. 2011-03-31 02:32:32 +00:00