Commit graph

1265 commits

Author SHA1 Message Date
Spoike
ba1e9445ee minor fixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5025 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-11-20 21:05:10 +00:00
Spoike
8d09710ed1 lightprepass is functional again. still diffuse lighting only. supports shadowmaps but no other weird light info.
added 'pkg' console command. will still need more tweaking.
r_renderscale < 0 means nearest filtering (may need a vid_restart for that to take effect though).
fteqccgui: added 'make installer' options.
fteqcc: fix framemacro issue that was breaking due to invalid dupes in hipnotic's code
cl_lerp_smooth: by default now enabled for singleplayer as well as just demos. this smooths out platforms etc.
q2 demos: explicitly recognise .dm2 extension, to try to avoid issues.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5024 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-11-20 20:52:41 +00:00
Spoike
eefc950400 particles: rework r_effect, such that its possible to project particles forwards
particles: add an emiteffectnum field (and support emiteffect+traileffect psuedo-fields), for reliable emissions that are not framerate dependant (emitted forwards by default...
particles: rewrote 'sky' surface emittance. can now emit from submodels too.
particles: be more verbose about unknown mode keywords, instead of silent.
server: add basic misc_model emulation, for mods that don't implement one.
quake2: better r1q2 compat.
renderer: rework mindist+maxdist, should be more consistent as well as more reliable with orthographic matricies. has actual VF_ enumerations now.
sound: fix CF_FOLLOW to not crash, and work with openal.
client: 'cl_loopbackprotocol nq' now uses appropriate protocol extensions.
fs: try using /usr/share/games/foo by default, if it exists.
server: uncap drate if unspecified, do not fall back on rate.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5021 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-10-22 07:06:51 +00:00
Spoike
669b9c0d02 fix some compile errors+warnings.
fix sqlite3 to use the correct .so in linux (or at least debian).
remove dupes from qc filesystem searches.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5020 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-09-09 18:46:08 +00:00
Spoike
b749d8356a remove the old SCVAR macro
server: my attempt at mvd recording fixes. there's a couple of other issues, at least with nq mods.
client: properly support recording .dems mid-map for 15+666
client: server browser now queries nq servers for players+rules.
renderer: add support for single-image dual-layer skies that some other engines use.
qcc: add #merge, along with __wrap + __weak keywords. fix a symboldata issue revealed by this.
qcc: added a flag to write the sourcecode into the .dat (zip format compatible with any zip program that can deal with 'self extractors').
qccgui: can be told to open a .dat file instead of .src, showing/using any embedded sourcecode.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5017 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-09-08 19:04:35 +00:00
Spoike
57dfaea5fd cl_clock 2; now gives a 12-hour clock.
fix configs not getting execed properly when not run from the automatically detected basedir.
fix some silly bugs.
qcc: remove deprecated %5 support without qccx syntax.
qcc: added -Fembedsrc to embed the sourcecode into the progs in a form that can be read with various standard unzip programs. This works without breaking any engines.
server: fix memory explosion issue with fitz666 clients.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5016 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-09-01 14:31:24 +00:00
Spoike
c08a0aa139 fix some of the things that baker didn't like. sorry it took so long.
try to appease msvc6, just because.
update the downloads menu. now even betterer!...
fix proquake server angle snapping precision issue.
also accept _glow textures as an alternative to the more standard _luma.
compat for dp_water shader terms. tcgen stuff is still fscked up.
menu tooltip code can now properly deal with variable width etc stuff.
add missing te_flamejet builtin.
r_dynamic -1 can now cope with q3bsp for a small speedup.
added -watch commandline arg, to make it easier to figure out where cvar changes are coming from.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5015 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-08-25 00:12:14 +00:00
Spoike
8d2af6ff7b Vulkan: Fall back on (XLib-)XCB if (regular)XLib is not supported by the loader/icd.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5014 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-07-30 17:59:55 +00:00
Spoike
74a7dff814 Make sure vk+x11 can deal with window resizes properly. Fix some warnings. Deal with hardware that uses gamma ramps larger than 256 entries on x11.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5011 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-07-28 15:57:22 +00:00
Spoike
151bd6d0b1 vulkan: rewrote render target stuff so bloom, r_projection, fxaa, should now be working.
gl: fix r_projection when using vid_restart.
hdr: fixed iris stuff to work in more renderers.
ircclient: don't disconnect instantly. that's just stupid.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5010 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-07-28 13:18:22 +00:00
Spoike
eccfe6b560 d3d11: stripped the reflection stuff from the d3d11 renderer. we'll do that stuff explicitly instead of having to deal with microsoft's api. its just more reliable.
openal: doppler now applies to openal more consistently.
vulkan: vk_loadglsl cvar enables vk_nv_glsl_shader, with support for existing glsl shaders (still no permutations for now). needs !!samps stuff.
vulkan: r_renderscale now partly works. r_fxaa also works under specific circumstances. needs more work. still no bloom or projections stuff.
menu_download: got a few tweaks to improve it, including zips. I still want to handle engine updates with this stuff, but that can wait for later.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5008 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-07-26 11:47:59 +00:00
Spoike
5eb21d1b6e try to fix sdl inputs.
fix some non-ascii encoding.
generate placeholder 8bit mipmaps for gles2/webgl in case anyone tries using 'vanilla' rendering.
revamping the downloads menu.
fix particles needing a specific blend mode in order to use custom shaders.
added trace_bone_id globals for qc. untested.
try to fix ragdoll crash. failing that, at least prevent it from being a crash.
try to fix d3d11 black lightmaps issue.
add r_norefresh to d3d9+d3d11
skin composing can now use subpics.
vulkan now tries to properly detect supported texture formats, instead of assuming.
vulkan now has a cvar to configure which dynamic buffers should be staged or shared.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5006 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-07-21 19:27:59 +00:00
Spoike
24cd9a1c21 update triptohell's self-signed cert.
fix some more compile-time issues.
fix some vulkan issues that are probably what's breaking amd gpus.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5005 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-07-17 18:41:01 +00:00
Spoike
6a663e9d53 fix player skins using a cached skin if one is invalid.
fix corona occlusion queries getting messed up by water effects.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5004 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-07-16 14:24:06 +00:00
Spoike
2d3b03ac48 adhere to filesystem priorities as specified by fmf files, and obey the order from pak.lst even when file extensions differ.
try to fix nacl builds.
added a 'mapper' positive penalty instead of using vip (which might be dangerous if modders are not aware of it).
fix menu.dat's graphics presets not loading configs properly.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5002 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-07-16 13:21:23 +00:00
Spoike
934a97c53e fix some compile issues (errors and warnings). sdl, ode, vulkan.
fix q2bsp textures.
fix some vulkan validation issues.
MOVE_OTHERONLY is now an official feature (replacing MOVE_ONLYENT which is now removed, same functionality, better behaved behaviour).
network up edited brushes on initial connect. still needs more work for entity editing, but should otherwise be okay for now.
add sys_browserredirect console command for emscripten builds (can be used to trigger window redirections - including download requests)

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5001 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-07-15 12:26:24 +00:00
Spoike
27a59a0cbc LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
vulkan, wasapi, quake injector features added.
irc, avplug, cef plugins/drivers reworked/updated/added
openal reverb, doppler effects added.
'dir' console command now attempts to view clicked files.
lots of warning fixes, should now only be deprecation warnings for most targets (depending on compiler version anyway...).
SendEntity finally reworked to use flags properly.
effectinfo improved, other smc-targetted fixes.
mapcluster stuff now has support for linux.
.basebone+.baseframe now exist in ssqc.
qcc: -Fqccx supports qccx syntax, including qccx hacks. don't expect these to work in fteqw nor dp though.
qcc: rewrote function call handling to use refs rather than defs. this makes struct passing more efficient and makes the __out keyword usable with fields etc.
qccgui: can cope a little better with non-unicode files. can now represent most quake chars.
qcc: suppressed warnings from *extensions.qc

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5000 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-07-12 00:40:13 +00:00
Spoike
5920bf05fb reworked menusys combo items, as per mushi's request. should be a bit prettier now.
fixed most gcc warnings when compiling for linux.
client can now connect to 10002 servers. probably 10000+10001 too, but too lazy to test.
doom3 map loading is working again, but has too many issues for it to be useful (leaks, premature purges, no texture_d suffix support), so its still disabled for now.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4999 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-02-15 06:01:17 +00:00
Spoike
46c63cbedb curtesy molgrum: allow_download_loc permits locs/*.loc to be downloaded. also fixes an strncmp. oops.
device ids with rawinput and xinput are now assigned only on the first event. this means the ordering is easily controllable, thus helping splitscreen usability.
fix compile errors with the nolegacy builds.
client updates "chat" userinfo to match ezquake. does not display them still. server now forwards them correctly for ezquake.
android can now switch gles version. a bit crashy with it though.
android: gyroscope is now available to csqc.
android: added vid_dpi_x/y cvars. will be 0 on other platforms, for now.
added screenshot_vr command, for 360-degree stereoscopic screenshots.
fix a potential crash from frag parsing.
added m_accel_style and friends, for nicer mouse acceleration.
fixed const-correctness in a few places.
added friendly spectate button to the server browser
display a warning if an mdl has dodgy seam values. this won't affect fte, but can crash winquake.
qcc: fix struct fields to at least appear to work.
qcc: -I is finally implemented.
qccgui: options now has tooltips, so people might have a chance of actually figuring out what each option does.
menusys: game configs menu now scans for files rather than listing specific ones. should probably be tested more.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4998 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-02-10 23:23:43 +00:00
Spoike
9360a016c2 mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however.
qw: fix recording mid-map.
q2: add support for recording demos on q2 servers.
q: fix setattachment not using the correct orientations.
q2: now supports splitscreen, as well as increased model and sound limits.
cl: fix crosshair not appearing in splitscreen.
cl: splitscreen clients now get their own colour tints (like the bf command)
snd: tweak audio to be a bit more usable in splitscreen by default.
cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player.
qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name.
gl: fix r_dynamic -1 bug that was painfully visible in AD.
mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers).
sv: fix -port or +sv_port commandline args to override the port correctly.
win: attempt to cope with windows symlinks enumerating with the wrong filesizes.
gl: fix skyboxes not appearing properly.
gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD.
gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots.
q2: fix replacement textures issue.
qw: fix download demonum/X issue, both in client and server.
qw: fix multicast dimensions not always being honoured properly.
nq: fix starting angles sometimes being wrong.
menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
Spoike
e996609c73 added qccgui icon (courtesy of shpuld)
isolated transfers a little.
added preliminary support for r1q2 and q2pro protocols (no zlib).
fixed some missing q2 hud configstrings.
fixed models attached to particles not appearing the first time around.
fixed halos appearing on {foo fullbright textures.
fix particle crash bug from missing particlecubes.
implement r_converteffectinfo (instead of r_importeffectinfo with r_exportalleffects) for convenience. also now more complete and more accurate.
loadfont no longer auto-allocates slot 0.
fix issues with r_dynamic -1
don't restart audio on vid_reload (only reload it). this fixes audio issues with capturedemo with gamedir changes.
fix possible crash from loading sounds during an audio reload/restart.
now listens on both ports 27500 and 26000 when running quake, by default. sv_port or -port args will override.
work around surfedge corruption in some instance of the slide4 map that dimman found.
attempt to nudge players to travel at at least 200qu when travelling vertically through portals. this should help alieviate gravity-induced stuttering issues.
fix nested function types used in conjunction with op_state. now assumes static within the parent.
optimise array indexes slightly.
fix issue with ptr[float].foo
fix some qcc bugs to do with implicit type conversions
fix a portal / angle protocol extension issue, so legacy clients can use portals, they just can't see the other side (nor predict them).
fix q2 victory.pcx issue at the end of the game.
use abort/sigabort instead of sigsegv on linux sys_errors. this should help get people to report stuff better.
reformat the nq server advertising to be more helpful.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4996 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-12-28 17:41:39 +00:00
Spoike
b1d2179394 glibc workaround
fix some q2 (demo-)incompatibilities + omissions. rework some effects too (and implement some missing stuff, like flies). more work required.
a hack to hide a well-known bot from q2 player counts in the server browser.
fix some server browser colours.
fixed some lighting issues.
sv_protocol_nq now accepts protocol names.
fix some ezhud issues, like the 'hide all' command.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4995 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-12-12 19:25:15 +00:00
Spoike
71319a8852 add hud_miniscores_show cvar to hide the mini deathmatch overlay
fix some issues with ezhud. ownfrags, text alphas, RGB player colours.
tweak gamecontroller input a little, to make axis slightly more usable.
fix issue with menuqc/csqc not being able to query binds reliably.
fix csqc gravitydir.
bump r_particle_tracelimit so that its no longer a limitation by default.
tweak fog to allow far-clip-plane culling on entities (but still not on world, due to issues with glClear).
fix performance issue with q1bspx BRUSHLIST lump.
fix mvd recording bug.
fix limitation that becomes apparent on maps with lots of ents visible at once. will now use more bandwidth in such cases, however.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4994 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-11-18 07:37:39 +00:00
Spoike
e03a8d9d41 git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4993 fc73d0e0-1445-4013-8a0c-d673dee63da5 2015-10-27 15:25:13 +00:00
Spoike
9000f497ec misc fixes and tweaks:
added //it stuffcmd.
now parsing //wps stuffcmds for ezhud use.
rework worker threads a little so that the main thread is no longer guaranteed to be stalled at least once. This speeds up load times a little.
fix nq server player counts in the server browser.
fix switching from/to spectator mode from destroying frag counts.
tweak custom bf args a little.
fix issue with player names starting with char 0x80.
fix menu.dat not loading.
attempt to fix flush lag on windows.
some fixes for stencil shadows.
try to fix public builds not knowing their svn revision. this should fix autoupdates.
added global_gravitydir vector, for mods that want to be really weird. doesn't clear onground flags however.
reworked the status command a little to attempt to report bursts a little better.
fix multicasts missing in mvds issue.
fix illegible server message with dpp7 downloads.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4992 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-10-27 15:20:15 +00:00
Spoike
3e0e4c43a8 git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4991 fc73d0e0-1445-4013-8a0c-d673dee63da5 2015-10-11 12:01:29 +00:00
Spoike
5172823341 code to use occlusion queries for coronas.
tweaked cl_maxfps a little. now sticks much closer to the desired rate. also tweaked cl_netfps. clamps 77fps to 13ms frames (read: 76.9 fps) in an attempt to avoid tripping up any framerate checks (we had previously been using a lower net rate with occasional 14ms frames).
viewspace particles are now a thing.
greater control over spawning particles. its now possible to spawn particles only in slime, etc.
fix soundlength builtin.
preliminary version of r_dynamic -1, which can give some significant framerate boosts on certain maps.
fix halflife bsp texture issues.
rewrote worker thread logic. workers now work as a single pool, instead of independent pools. this means that you don't have to wait for a specific thread to finish before it can load new stuff, reducing overall load times some more. worker_count cvar allows reconfiguring the number of active workers. can be changed any time.
updated mod_terrain_create command. should be more useful now and make more sense when first loaded.
fix lit support. apparently its been broken for a while.
brush editor now has csg subtraction.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4990 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-10-11 11:34:58 +00:00
Spoike
cc875358fd qcc: allow variable definitions inside for statements. these are strictly subscoped.
csaddon: implement convenient vertex dragging. not bug free, but should be sufficiently functional.
small optimisation for r_loadlit 2.
sdl2: now supports hardware cursors, supposedly. also ensures the window title is set to something that isn't obviously weird.
fix #water replacements not being loaded. again.
.map loading now ignores all lightstyles, instead of many lights being completely black.
.map loading can now properly cope with angled surfaces without the player getting stuck.
try to avoid missing d3d11 definitions issue.
tp_disputablemacros no longer blocks say commands, but does block +forward etc. supposedly.
fix timer precision issue that appears in sdl builds. not sure why it wasn't visible in other cases though.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4989 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-09-18 20:30:10 +00:00
Spoike
12dd83c20f Fix outdated hlsl11 shaders.
Enable d3d11 renderer by default (in builds that already have a d3d9 renderer anyway).
Fix d3d11 + multisample.
fix some sdl issues.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4988 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-09-14 15:20:09 +00:00
Spoike
da316ce374 fix gles1 issues (read: android port now works again).
update csaddon code.
qclib now understands 'objects'. engine+qcc does not use them yet.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4987 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-09-14 10:36:42 +00:00
Spoike
a38a933fdd be more verbose about the port that we're redirected to when acting as an nq client.
add r_coronas_occlusion cvar. when set to 1, coronas are occluded by mdl geometry rather than just physical stuff. fix hitmodel stuff slightly.
rewrote if command handling. now properly supports operator precedence.
x11: try to fix XIM on ubuntu.
qcc: Add -frootconstructor


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4986 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-09-10 10:16:26 +00:00
Spoike
f2a9e850a0 fix ugly shading on non-glsl surfaces.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4985 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-09-07 14:42:17 +00:00
Spoike
cc414506a8 make some tweaks to fix some model skin issues.
tweak manifest package lines to support key/value argument pairs for extensibility. unrecognised args are still assumed to be mirrors.
package lines can now contain condition "CONDITIONSTRING" pair, a (quoted) equivalent to the if console command. fps presets now do a fs_restart in order to give the filesystem a chance to download any new packages.
fix svc_finale bug resulting in corrupted svc_cdtracks.
change q1mdl code to use the same shader names as dp does. expect issues with dodgy shaders.
fix animmap to support float framerates.
fix 'if (a&&b) then' logic.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4984 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-09-07 14:34:39 +00:00
Spoike
390d42d694 update tls cert info for triptohell.
stop decals from affecting angled surfaces (*sigh*).
realtime shadows + d3d9|d3d11 never really worked properly anyway.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4983 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-09-06 05:50:16 +00:00
Spoike
d078c85627 fix an issue with bloom by making sure a cvar is created for glsl to use (even if not directly used by the engine). this ensures there's no weirdness with defaults.
some fixes/tweaks for the nolegacy builds.
r_skybox works mid-map again.
tweak the qc debugger to not do infinite loops so easily...
rewrote chunks of the d3d11 renderer to support q3 shaders a little more correctly. now runs quake3 acceptably.
add explicit culldistance option for terrain/.map maps. pvs will effectively cut off anything beyond this distance.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4982 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-09-06 03:30:28 +00:00
Spoike
8241ed13be tweak intermissions a little so that quakeworld mods actually works properly (especially mvds).
dynamically allocate music_playlist_* cvars. may require the use of set from configs in order to create them in advance.
add a trail to rogue's plasma weapon.
fix r_waterstyle bug
attempt to optimise qcvm slightly.
tweak copyentity to be a bit more useful.
tweak ban code slightly. 'stealth' penalty hides other penalties.
fix some d3d9 rendering issues with q3.
fix some q2 stuff.
add the NOLEGACY thing that a few people have asked for lately.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4978 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-09-01 04:45:15 +00:00
Spoike
31ced9384d fix cl_maxfps as a q3 client.
implement cfg_save_auto cvar, to replicated vanilla quake, ish. default off, obviously.
support for Q2RDF_IRGOGGLES (in combination with Q2RF_IR_VISIBLE). untested.
rework vectorvectors to be more predictable. v_right_z is now _much_ more commonly 0.
fix potential sound-related lock-up/console spam.
implement $colored_armor+$colored_powerup macros.
if command now copes with ' quotes.
fix crash on flushing q3bsps.
fix black bits with r_renderscale+cl_sbar 1
implement emulation for legacy q3 shaders when glsl is required. this is primarily for webgl right now, but potentially also useful with any gles2 port (fixme: still need to tweak d3d11 backend to support this too).
include scrollbar glyphs in the fallback font logic. this is primarily for download progress bars, especially with webgl.
don't try applying gamma to screenshots when using glsl.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4976 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-08-28 03:13:45 +00:00
Spoike
636def2dff autosprite and other deforms now work in webgl, supposedly.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4975 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-08-25 03:02:19 +00:00
Spoike
ca09c08072 added a -plugwrapper argument, so that libcef can be a little more efficient with regards to new processes, at least in terms of quake resources eaten in subprocesses that will not be running quake.
fixed -watchdog, no longer conflicts with other exception handling.
try to be more efficient on behalf of videomaps

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4971 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-08-24 03:54:39 +00:00
Spoike
6e6a767ba6 fix hitmodel.
allow providing a videomap shader as a cwindow background. because I can.
move all the tenebrae hacks over to only explicitly detected tenebrae progs.
small irc plugin update.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4969 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-08-22 02:59:01 +00:00
Spoike
76c9f48d13 fix bloom etc bug.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4968 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-08-20 06:12:05 +00:00
Spoike
e99354bd20 fix playdemo not working straight after record.
make a guess at the currently applied preset. fix issues with vid_reload on preset changes being buggy.
fix erroneous weapon flashes due to limited precision.
try to fix rogue finale.
fix issue with vid_restart crashing with directinput active.
work around emscripten rand entropy, at least as far as particles are concerned.
properly implement te_explosion2 (for rogue mission pack).
drastically reduce submodel polyoffsets in the webgl port, because firefox's depth precision is 16 bit or something stupid.
fix rogue ibar background not being used with qw hud.
added terrain editor feature to edit the bsp's entity lump. this also works with .bsps. added console command to reload the map/apply those ent changes but leaving the players how they were (lets hope enemy etc stuff doesn't bug out...)
force-enabled airstep when travelling fast. this is to partly replicate nq player physics in order to fix windtunnels on r1m5 iirc.
added some more effects to the 'high' particle effect, in order to make rogue feel a little more loved.
fix for rogue buzzsaws.
rework webgl pointer locks.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4965 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-08-20 03:17:47 +00:00
Spoike
a26a373d15 fixed picmip simpleitems issue.
fixed double picmip bug.
use pbos for videocapture, for extra speed. mwahaha.
fix issues with 2d batching. including drawflags.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4962 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-08-14 02:46:38 +00:00
Spoike
5f7243c6dc capture[demo] now works in d3d renderers.
capturedemo now supports rendering to an fbo. this provides support for crazy video resolutions. 16k*16k videos are going to be quite large... only works in gl. hurrah...
console selection/copy indicators are back!
fix issue with q2 server browser.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4961 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-08-11 09:14:33 +00:00
Spoike
fc691d5be8 implemented gl_simpleitems.
load times reduced slightly.
don't show autoid armour if they're dead. its just not relevant.
fix csqc staticsound builtin.
fix some shader leaks/double-frees in certain situations.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4960 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-08-10 18:28:23 +00:00
Spoike
f520bdede7 fix gameclock in mvds.
implement hardware cursors in d3d9+d3d11
fix crash from closing the audio menu in the webgl port.
make deluxemapping+softwarebanding require a vid_reload before anything happens. this solves missing textures until the user does it anyway.
fix scores+spectating issue. again. oops.
rename openal devices in the webgl port, so that it makes more sense.
remove glsl/hlsl parameter limit. this also fixes the final ie webgl issue (still gets half the framerate though).
fix some issues with bloom and waterwarp active at the same time.
attempted to give properish error messages from emscripten, despite emscripten hating me.
hack drag+drop into fteqccgui. I ought to make fteqw accept demos etc this way some time too.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4959 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-08-07 17:49:49 +00:00
Spoike
257610c89f add atlasing for wad images (batching means the entire regular hud can be a single draw call, assuming the ammo counts batch alongside show_fps).
d3d9 renderer can now use all the model batching stuff I wrote for gl.
fixed loading screens with d3d9 renderer.
cl_deadbodyfilter cvar is now archived.
autocam will avoid switching if the newly tracked player doesn't have anything interesting, etc.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4958 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-08-04 15:16:24 +00:00
Spoike
aab72de84b more webgl tweaks.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4956 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-08-02 19:08:36 +00:00
Spoike
efc1082d7c Fix some issues with emscripten.
fix some obscure issues with fteqcc.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4954 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-08-02 11:36:46 +00:00
Spoike
9cb8a2d025 fix some d3d8+d3d11 issues. 2d stuff should work a bit better now.
setcursormode now available to menuqc too. this gives menuqc hardware cursor support (useful to revert some braindamage I added for dp compat - menuqc is a dp spec).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4953 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-31 13:23:32 +00:00
Spoike
6adb05d916 autotrack is now over-complicated.
demo_jump with no args tells the current time (separate from map time or anything)
implement batching for text+csqcpolys to reduce draw calls.
qclib supports pointer(inc casts) evaluation.
fteqccgui now has a lame variables window thing. probably I'll get harassed about it.
add brush_calcfacepoints builtin for csaddon to use to preview brush edits.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4952 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-30 16:26:15 +00:00
Spoike
8cfbc1ad26 Fix some of my breakages.
fix hexen2 blind monsters.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4949 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-27 08:21:34 +00:00
Spoike
6d36834f8e Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
Spoike
9ecc276ce3 fix crash from dodgy skies.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4945 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-14 15:50:18 +00:00
Spoike
dca5fee18a bother. silly comments. try that again.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4944 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-14 15:02:06 +00:00
Spoike
510175058e forgot to rebuild the builtin shaders.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4943 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-14 14:49:47 +00:00
Spoike
869e544ad4 fix glsl not being used for skeletal animations (10->50 fps jump)
fix vbos not being used for skeletal animations (50->770 fps jump, yes, really. OOPS!)
so yeah, 7700% speedup there. lol... *sigh*
fixed update notification prompt not appearing by splitting menu key dest into emenu+gmenu. thus the prompt is no longer killed by menu.dat starting up.
fog command now displays a the extra params.
rewrote console char handling to support 32bit unicode chars. font code does not support more than 16bit codepoints still, however.
rewrote beam code in order to restore models on vid_restart. this solves a crash where they were invalid pointers afterwards.
revived old menu_media, because jogi wanted shuffle.
music now fades out for a sec when changing fake-cd-tracks.
music no longer abruptly stops when changing maps.
added fxaa support.
reworked bloom a bit. can now bloom further.
added r_renderscale cvar, for people that want supersampling (max 2), or subsampling for more speed or whatever.
$timer now favours cvars with that name, rather than the $time macro.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4942 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-14 14:47:00 +00:00
Spoike
89a33f317a attempt to fix autoid revealing spies in TF.
fix issues with converted qizmo demos that appear to contain connectionless packets.
clarify some spam a little.
made demos menu re-open in the same path as before, with the same demo selected. still no mouse.
attempt to cope with gles2's potential lower attribute limit.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4939 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-09 18:02:49 +00:00
Spoike
d789a2c81a fix HOM issue with out-of-world r_projection. also gave 20% speedup.
refuse to load certain dxt images for premultiplied alpha, as these cannot otherwise work.
fteqcc now tries to be more relative with its paths, so #pragma sourcefile "subdir/foo.src" can work as expected.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4932 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-06 14:47:46 +00:00
Spoike
a85f3c5c71 Added two new projection modes. use r_projection to select alternative projections.
make sure demos freeze at the start, instead of reading everything out of the file while we're still loading content.
added a couple of lame 'list' commands.
added 'in' command.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4928 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-03 02:07:41 +00:00
Spoike
667e8dec10 add geometry shader support. because why not.
bind command now makes it a bit easier to edit the binding. and any alias.
autoid tweaks.
slightly better q1qvm/ktx support. extend the api a little.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4927 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-01 23:15:25 +00:00
Spoike
365c11181c wait now correctly waits until the start of the next input frame (thus ensuring that -attack is delayed for long enough).
implemented hud_teaminfo_show ezhud element. _LOTS_ of hacks. ezhud needs updated engine.
fix issue with overly friendly prints.
handle svc_setinfo more gracefully, for the next time OMC makes a bug.
allow glsl to embed default values for float cvars, in case they're not already set. this can save some docs...
removed prints about "wad" "foo\", fixing a crash concerning just which print function to call.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4925 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-06-29 23:46:31 +00:00
Spoike
ad9b98f73c gah.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4924 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-06-28 14:59:02 +00:00
Spoike
5ef22569cd finally fix fbsp lightgrid.
fix issue where framegroups with no poses were causing a crash. now causes spam.
implement sneaky trick to munge lightmaps a little, greatly accelerating stuff like sock's map.
fix q3 physics issue (was probably bugging out q2 too).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4922 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-06-28 00:42:00 +00:00
Spoike
24b8fff515 fix some issues with rulesets being reapplied and nuking framerates due to shader reloads.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4919 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-06-26 13:21:04 +00:00
Spoike
59cbcfe355 rewrote cam tracking code. should make cl_chasecam 0 more robust and avoid spam about invalid clients to track (and the associated ptrack spam).
smoothed out cl_chasecam 0 angles.
server browser no longer counts spectators as players. also sorts players by frags.
fix ezhud r_tracking_frame issue, by making it technically 0 height when not tracking.
r_showfields is now a separate cvar, instead of being rolled into r_showbboxes. now shows only a single entity.
fix qport issue.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4915 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-06-22 11:49:15 +00:00
Spoike
96f3f841da reported by shpuld. fix my fix for ktx memory leaks.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4910 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-06-19 16:51:45 +00:00
Spoike
bf63109ad3 added some cvar descriptions.
flagged some cvars as archived.
cfg_save writes cvar descriptions
cfg_save writes buttons
fix nq dwarf bug
crosshaircolor 0x00ff00 now works.
snd_device none inhibits any fallback device.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4903 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-06-15 20:11:27 +00:00
Spoike
13a9b36bb3 make sure ktx gets shut down properly.
condition on -nowmfullscreen was inverted.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4902 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-06-15 07:40:58 +00:00
Spoike
c12cb2f9bb fix pvs/phs memory leak when the same world map is used multiple times without getting flushed.
back off on per-client memory use.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4901 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-06-14 12:26:01 +00:00
Spoike
3a4200f0ee fix some valgrind issues.
linux port now finally reports detected ip addresses.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4899 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-06-14 08:16:15 +00:00
Spoike
bdc8ae1281 fix autotrack issues.
tweak gameclock to work properly with demos.
tried to fix stealth chat messages.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4896 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-06-14 01:28:01 +00:00
Spoike
3fd21ea6ea implemented autotracking, hightrack is no longer quite so obnoxious.
implement cfg_save_all cvar, so cfg_save can save all.
downloads attempt to avoid using the fte/ gamedir
actually registering r_tracker_frags cvar.
fix ezhud wad image issues.
fix mouse binds not working when running fullscreen.
dedicated servers can now use getsurface builtins.
gl_font can now attempt to use conchars subdir too.
terrain editor can now display the areas which cannot accept the selected texture for painting. this should help reduce edges.
attempt to fix some of the less-supported ports.
don't be annoying with entity foo = someclass;
fteqcc now offers to create files if you try opening one that doesn't exist.
plugins can now query ping etc info properly.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4893 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-06-12 14:44:50 +00:00
Spoike
f4d3df7bf5 make sure the capture command doesn't switch between gamedirs while capturing.
added dimension_default global to provide default dimensions. expected to be a (var) constant.
support setcustomskin in menuqc.
implement some considerations for win95, so it can actually run on that horrendously outdated system.
provide scr_autoid and r_showbbox-field info when running csqc.
ignore vid_restarts at the end of config.cfg files from other engines. in fte, these are at best redundant and at worst overrides user settings.
fix issue with latched cvars not flagging the config as modified.
path command always shows filenames properly.
fix some fteqcc inlining bugs.
added precaches command to display all active precaches.
added docs for mapcluster.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4881 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-06-04 06:15:14 +00:00
Spoike
03919e0dd4 fix vector arrays.
try to fix some misc issues.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4872 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-05-16 08:02:05 +00:00
Spoike
31506617f0 Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all.
Fixed openal linux .so name, now usable in linux.
sdl audio code now uses sdl2 audio, and thus can support multiple devices simultaneously.
linux non-sdl builds now dynamically link to SDL2 for audio. This is now the default audio system in ALL non-android linux builds. This is the only real option to cope with the mess that is alsa.
Fix netgraph when running q2. No longer makes palette assumptions.
Fixed q2 ping values.
Tweaked a load of windows code to use wide chars, because microsoft do not support utf-8.
fixed an issue with winsspi where data from large packets could get lost.
now tries to read .lit2 files (although still refuses to read them for now).
Fixed motionblur. To make Shpuld happy... :P

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4871 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-05-14 03:06:58 +00:00
Spoike
6cd5a6a076 for dedicated servers.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4870 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-05-03 20:31:30 +00:00
Spoike
5ba3ed97ee messy. very messy.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4869 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-05-03 20:15:32 +00:00
Spoike
2afefb77ca reworked the shader system slightly.
$diffuse can now sample animmaps correctly (although this only makes sense when using glsl or replacement shaders (read: rtlights)).
$fullbright now defaults according to the animmap too.
added reflectcube and reflectmask (the latter defaults according to map/animmap, the former needs to be explicitly stated).
fix d3d9+d3d11 renderers a little. needs much more work.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4868 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-05-03 19:57:46 +00:00
Spoike
5ecd9cc5dd git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4867 fc73d0e0-1445-4013-8a0c-d673dee63da5 2015-04-27 12:55:48 +00:00
Spoike
56b8f125a1 hack some sort of hdr in there, because we can. I'm sure it could be improved.
provide xz support, because we might as well.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4866 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-27 12:51:42 +00:00
Spoike
410db5d6b0 in_forceseat will not break clientcmds any more.
tweak drawtextfield to understand fonts. now available to menuqc too.
provide player and full server info to qc server browsers.
allow qc to actually use cfg_save. I've been issuing that on quit for a while now and not noticed that it was getting denied.
fix some focus issues with cwindows.
tweak splitscreens to display centerprints+scoreboards in more suitable places. harder to glitch out.
path command can now displays hashes (in tooltips), which can be useful for creating fmf files.
fix q3game crash.
fix some qcc issues with hexenc and -O0.
fix some qccgui unicode issues, now preserves encoding when saving.
provide easy upgrade path for qccx syntax to fteqcc: string[%1] -> string+1 (which is still potentially unsafe (tempstrings), and thus generates a compiler warning).
rework xmpp plugin to use cwindows for chats and the buddylist. this should make it more intuitive and thus more userfriendly.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4865 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-27 06:19:33 +00:00
Spoike
ad641efab3 git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4863 fc73d0e0-1445-4013-8a0c-d673dee63da5 2015-04-22 00:27:59 +00:00
Spoike
f60069e8e8 fix some csqc.
give up with glsl+bones+emscripten. emscripten just prevents it from being viable.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4856 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-21 20:43:01 +00:00
Spoike
21d6185e26 fix skeletal models in webgl by emulating mat3x4. also fixes lighting issues.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4855 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-21 20:08:55 +00:00
Spoike
906b705bf0 after much breaking, the webgl port now utilises the browser's ogg/mp3 decoder, and the browser's png decompresser. pngs/jpegs do not provide size information.
fixed non-browser ogg decoding and openal logic. should finally be fixed, I guess.
wasted some time on an ezhud plugin, along with ensuring certain info is available to the plugin. this is still a work in progress however.
non-web builds are now able to download images from urls.
download progress does not display for uri_get/uri_post builtins, nor other non-saved things.
q1qvm logic now uses pr_maxedicts cvar. the gamecode api still provides no way to tell how many are permissable, so set at own risk.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4852 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-21 04:12:00 +00:00
Spoike
2201b920c8 fix colormod
added frag message filter, and dedicated frag tracker.
added 'windowed consoles' for social-type stuff without depending upon csqc mods for it.
added in_deviceids command which allows listing/renumbering device ids.
slider widgets now support inverted ranges, so gamma selection isn't so weird.
fix top/bottom colour selection bug.
software banding feature is now part of the 'software' preset (now that it supports mipmaps).
support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales.
snd_inactive is now default.
fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs.
added -makeinstaller option to embed a manifest inside the exe (and icon).
the resulting program will insist on installing the game if its run from outside a valid basedir.
framegroup support for q1mdl.
textures are now loaded on multiple worker threads, for reduced load times. moo har har.
netgraph shows packet+byte rates too.
added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues.
r_softwarebanding now works on q2bsp too.
fixed crepuscular lights.
gzip transfer encoding is performed while downloading, instead of inducing stalls.
FINALLY fix ezquake download compat issue (dimman found the issue).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
Spoike
d2c6bb1c6e fix omc's lock-up bug.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4846 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-03-08 12:11:02 +00:00
Spoike
1ba434bb17 finally implement stat_matchstarttime iiuc.
add a new gimmick. there's a cvar to enable it.
fix up rbe plugins to be usable in dedicated servers.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4844 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-03-05 22:14:21 +00:00
Spoike
086841f1b8 fix 64bit inconsistent types bug.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4843 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-03-03 07:55:49 +00:00
Spoike
f13a87f021 Added EF_BRIGHTFIELD to classic particles.
fix r_softwarebanding
fix r_waterstyle

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4842 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-03-03 07:54:10 +00:00
Spoike
bed989f529 q2w bsp format support.
automatic lightmap texture scaling to retain more performance on large maps.
r_clutter preliminary implementation should probably fix up the shader still.
CSQC_Parse_Damage implemented.
finally implement q2 inventory.
fix mixer overflow crash.
glsl can now use s_diffuse etc to force inclusion of a diffuse sampler/texture, meaning shaders don't need to include them.
fix issue with writeip

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4841 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-03-03 00:14:43 +00:00
Spoike
8d81ed4a49 missed a spot.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4839 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-02-08 01:02:27 +00:00
Spoike
09196f3d14 fix some nq-server issues.
make trying to close the window shut down properly while debugging.
added r_softwarebanding cvar to approximate 8bit software rendering.
fix issue with invalid skeletal lerps.
external q3 lightmaps now uses IF_NOMIPMAP and respects gl_lightmap_nearest.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4838 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-02-07 22:34:22 +00:00
Spoike
23971df104 fix some other issues that exhibited themselves in aqueous.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4835 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-02-03 09:44:27 +00:00
Spoike
911f98ffaa fix demo menu with system paths.
tweak some dp compatibility things. probably futile.
moved ode to a plugin.
added screenshot_mega command to take massive screenshots that are not tied to current video mode.
removed offscreen-gecko code completely.
added cvars to rescale offsetmapping from paletted sources, so it can be disabled where its ugly.
added support for zip weak encryption. the password defaults to 'thisispublic'. nothing is fool-proof.
gl: fix stereoscopic rendering.
gl: fix rendertargets with depth.
qc: added support for named builtins that do not have any specific number.
qc: added some new builtins. drawrotpic, drawtextfield, search_getfilemtime, and a few others.
qc: PF_Fixme now attempts to figure out which builtin you tried to call, for more friendly fatal error messages.
qccgui: stepover and stepout are now implemented, as is setnextstatement.
qccgui: added a way to annotate code with the asm statements generated from them.
qccgui: fixed double-clicking a src file.
qccgui: handles multiple .src files more usefully.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4832 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-02-02 08:01:53 +00:00
Spoike
2ea981fe90 qc: qc temp-strings are now garbage collected. this makes strzone redundant.
net: revert the player angles inversion thing from last build. hack some angles. gonna need to tweak the protocol.
net: cl_lerp_players is smoother, and defaulted. lets see how many people complain.
cl: fix juddering with chase_active+prediction.
cl: download progress where the total size is not known now displays something more sane.
cl: fixed some issues with rawinput keyboards.
cl: added autoupdate option to the menu.
cl: autoupdate defaults to a new 'tested' set of builds, instead of the completely untested svn builds. 
cl: added 'borderless windowed' option to the  menus. works on windows.
cl: saved games save a preview screenshot.
cl: fix some memory leaks on shutdown.
cl: added 'setrenderer random' option, might be useful for modders in that it helps highlight bugs/differences between renderers...
qc: r_showbboxes now displays the fields of the various entities.
tweaked entity lighting to overbright more gracefully.
gl: fixed crepuscular lighting.
qcc: added % operator.
qcc: added inline keyword.
qcc: some fixes for accessors.
qccgui: now prompts for exe+basedir.
sv: added sv_specprint, ala mvdsv.
sv: stats now sent over the unreliable channel instead of the reliable one. this allows them to change more frequently.
sv: rewrote speedcheat detection. clients will be throttled instead of kicked. unresponsive clients will be simulated instead of freezing in mid-air.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4829 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-01-21 18:18:37 +00:00
Spoike
f81ecbd44c fix some issues with nametags.
allow skin files to force qw skin player colours.
qccgui now does a quick parse-only compile to see comments on globals, as well as populate file lists correctly with preqcc-style src. however, doesn't compile actual functions, so can fail to pick up function defs (will go to first prototype instead of the body).
try to fix seasick issue when viewing an fte-protocol mvd. needs testing.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4828 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-01-12 12:28:13 +00:00
Spoike
b7a4b8845a fix silly lightmap bug. also fix related glitches
Be more obnoxious about updates and stuff.
make the restart etc command more responsive in single player.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4825 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-01-08 13:09:20 +00:00
Spoike
16868f1604 small fix
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4823 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-01-07 13:56:16 +00:00
Spoike
775f6abc0f tweaks to try to get a more sane gui debug protocol.
gui debugging works with -dedicated. actual dedicated servers still not tested.
preliminary hack to support directly loading .map files without compiling. stable but buggy, not really yet worth using. attempted to rework entity lump parsing to work properly with threads.
reworked colour clears. gl_clear now clears *BEFORE* csqc is called. also, now also supports a range of colours. use 8 for black.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4818 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-01-07 13:34:05 +00:00
Spoike
c1e991f31c hide console while updating packages.
fix rate indicator with http downloads.
fix gamedir change crash.
force r_shadow_realtime_world_lightmaps to 0 if there are no rtlights on the map (to work around TF/etc maps where such 'useless' entities got stripped).
tweak profile lists to be slightly more verbose.
add extra parms to fteextensions.qc, so that people realise that fte actually supports that.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4808 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-12-29 02:35:10 +00:00
Spoike
3e2bffdddc preliminary first real attempt at letting the csqc draw loading screens. added some serverkey fields to query load progress.
misc fixes for the webgl port.
silence some warnings reported by llvm.
hide windows cursor in webgl port. use software cursor for now. will need to use url+dataurl at some point.
ignore f11 key, because it makes firefox a bit unusable in certain situations.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4801 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-12-11 16:26:26 +00:00
Spoike
f118bccc6a fix some glsl issues.
fix gles+q3bsp black lightmaps bug.
enable q3bsp support in webgl port.
enable uncompressed pk3 support even if zlib isn't available.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4800 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-12-09 14:39:54 +00:00
Spoike
95cfa0cfac fix ffov, for now.
fix server crash(es).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4798 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-12-08 21:18:32 +00:00
Spoike
4d9ee2395a warn clients when stuff will be invisible due to protocol limits. this does not include extra features, only limits.
try to handle mvd prespawning a little more generically, to enable support for vweps (when protocol extensions are active). also fix issues with mid-demo map changes, which can potentially affect qtv streams.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4795 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-12-02 02:00:41 +00:00
Spoike
512fad39fb allow '$linear:' as a texture flag prefix, in addition to '$nearest:', which is already supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4794 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-11-24 15:20:22 +00:00
Spoike
0077b87d02 support for gl4 tesselation shaders. glsl code is available separately.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4788 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-11-05 06:00:51 +00:00
Spoike
a1c2689d1f support for gl4 tesselation shaders. glsl code is available separately.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4787 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-11-05 05:54:29 +00:00
Spoike
5a33efb14e support for gl4 tesselation shaders. glsl code is available separately.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4786 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-11-05 05:39:24 +00:00
Spoike
2a65ebee65 rendertargets ignore gl_max_size. this fixes underwaterwarp+bloom at high resolutions with outdated configs (ones that picked up an earlier default, or custom settings to limit texture detail... those crazy legoquakers).
fix shadow/particle issues, shadowmapping should be a little more robust now.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4783 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-11-03 04:45:18 +00:00
Spoike
9602ae7247 write lightstyle changes into mvds.
don't add 'mapname' (for q3 compat) unless we actually need that in the serverinfo for q3 gamecode.
fix bloom only blooming sideways.
clean up R2D_RT_Configure's arguments to use TF_ constants properly, without gumming up qc apis.
make InitFlyby more readable.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4782 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-11-01 09:09:58 +00:00
Spoike
ea3aa75290 fix q3 tcgen ordering bug.
implement support for r_showshader, to see most shader bodies (inc auto-generated ones).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4778 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-10-25 02:16:35 +00:00
Spoike
284705c01b update libpng in mingw builds to 1.6.13.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4777 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-10-25 01:24:12 +00:00
Spoike
c3f681cfc8 Try to fix shadowmap issues to at least be consistent even if not acne free.
add light auto-rotation to csaddon, for rotating static lights.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4776 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-10-23 01:42:05 +00:00
Spoike
1b64a9c9c4 tweak demo playback to not have extra penalties, and closer sync.
fix occasional vid_restart crash.
fix dynamic rtlight memory leak.
tweak some gl robustness things, so we can throw away the gl context and restart video cleanly if the drivers decide to randomly crash us. grr. dodgy drivers/hardware are annoying.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4775 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-10-22 19:41:20 +00:00
Spoike
ddb3a52987 valgrindiness
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4774 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-10-21 17:12:02 +00:00
Spoike
c8a0c1ad0e try to fix bloom. fix some spectating stuff.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4772 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-10-19 03:40:27 +00:00
Spoike
dbfd69f572 preliminary support for qc rendertargets with d3d11. I took some shortcuts so try not to combine it with other render target stuff just yet.
flipped gl qc rendertargets to logically be top-down. the joys of weird matricies is a sight to behold.
try to fix threading dependency on recent versions of windows.
break some other related stuff.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4768 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-10-14 16:42:48 +00:00
Spoike
97579ebfbb bugfixes:
hexen2 players now have colourmaps again. doesn't crash with rgb player colours.
hexen2 colour previews now work (as well as they did in actual hexen2, anyway)
fix possible issue with 'bad type - needs fixing'
color command now longer omits 0 values when displaying.
readded support for all hexen2 palette lookup types.
fixed some hexen2 image positions.
using premultiplied alpha for pics as an easy fix for hexen2's various ugly halos.
the checkerboard texture is back!
fix q1 maps that have more than 32k clipplanes.
new features:
when associated with mdl etc file extensions, now opens up the modelviewer. also potentially changes gamedir (this applies to bsps too).
multiplayer setup menu now supports selecting rgb colours (lower colour remains with the 14 team colours). press shift for the normal/hue colour selection instead. 
attempt to use bgra for texture uploads by default where available. reimplement possible support for 16bit textures.
attempt to implement gamepad support for web port. untested, but should be completeish.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4764 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-10-11 19:39:45 +00:00
Spoike
9ff0f6ff6e try and do something smarter with x11 and refresh rates.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4762 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-10-07 13:50:58 +00:00
Spoike
a3d7f5aa40 fix player skins to be reliable.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4760 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-10-06 17:55:39 +00:00
Spoike
7f6c2054d9 threaded loading code and associated/extensive tweaks.
unified image loading code a little between renderers.
support switching worldmodel in csqc. also associated bugfixes.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4758 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-10-05 20:04:11 +00:00
Spoike
8d72e19726 fix somew llvm/webgl warnings.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4757 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-09-22 17:49:45 +00:00
Spoike
25d470bffb Try to fix some linux issues.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4756 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-09-21 03:35:38 +00:00
Spoike
b29c68ef92 try to be more strict/paranoid with cvars.
load q2 game dlls from the binarydir in preference to gamedir (allows such dlls to be distributed with the engine).
add small emscripten msvc project so I can build the web port a little more conveniently.
require mouse releases to have had a corresponding mouse press while in the menu. this solves issues with mouse clicks triggering the load menu while dead and instantlyish loading one, and alt-tab issues too.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4755 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-09-20 04:11:39 +00:00
Spoike
45bafbf374 fix issue with more submodels than the precache model limit. bump model precache limit.
move some of the weird hexen2 features into a HEXEN2 define, which will be disabled by the QUAKETC define.
preliminary attempt at capsule collision support. only capsule/q3bsp support, no capsule/box, box/capsule, or capsule/capsule support, yet.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4753 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-09-17 03:04:08 +00:00
Spoike
6c6999ce78 fix misc bugs/issues/warnings.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4751 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-09-14 01:45:11 +00:00
Spoike
1daac61ea9 fix a couple of issues.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4750 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-09-12 13:14:51 +00:00
Spoike
b328df6936 fix typo with menus.
fix a couple of obscure bugs.
rework qw/q2 skins. qwskin command now exists in .skin support.
add support for mod_external_vis, to load vis patches.
made the included http server a little more verbose with peer addresses.
preliminary support for using accessors in fteextensions.qc, will wait a while until fteqcc's support is robust before its enabled by default.
preliminary webgl drag+drop. still lots of work to do before giving it a pak1.pak is trivial.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4748 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-09-08 23:47:19 +00:00
Spoike
abde2fa81b add -nowmfullscreen argument to kill detection of support for window-manager-assisted fullscreen support.
this WILL break alt-tab and things. use with caution (tip: use +set vidx_grabkeyboard 1 to block alt-tab completely, ensuring it can't break too much. if the game becomes unresponsive, you're completely screwed).
x11 is so fucked.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4746 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-09-08 23:26:22 +00:00
Spoike
0b7f9c3a5e fix touchscreen controls again... oops.
the cursor now works with both mouse+touch as appropriate.
add touchscreen events to the webgl port.
built in menu now responds to up events instead of down events for mouse1. this makes it slightly easier to navigate the menu on touchscreens devices.
don't fail to compile when GL_LINE_SMOOTH isn't defined.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4742 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-09-02 06:01:03 +00:00
Spoike
bb62a39278 git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4740 fc73d0e0-1445-4013-8a0c-d673dee63da5 2014-09-02 03:18:27 +00:00
Spoike
3e2169bbc4 no jumbo cursors please.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4739 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-09-02 02:50:28 +00:00
Spoike
230ce4e0a0 updated mapcluster mode a little, should be more robust now. also supports cross-server events.
added option for softer/wider lines.
attempt to use hardware cursors in windows. provide api for csqc to specify its own.
cl_downloads cvar blocks all automatic downloads.
QUAKETC: new compile-time setting. if defined lots of stuff will be disabled including built in menus.
remove spam from log files.
try to get the webgl port to complain a bit more reliably when webgl is not usable.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4738 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-09-02 02:44:43 +00:00
Spoike
ae9324b970 fix issue with rtlight scissoring with cl_sbar 1
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4737 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-08-30 09:58:51 +00:00
Spoike
3ee2712c3c dedicated compile fix.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4735 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-08-29 04:50:49 +00:00
Spoike
258a4163ae random hacks to get rtshadows working in the gles/webgl port, no longer depend upon GL_ARB_shadow.
gles renderer can use fbos now.
webgl now saves configs+savedgames persistently using localstorage.
misc startup/manifest refinements.
make nacl compile again.
webgl port can now use #stuff to select different manifest files.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4733 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-08-27 08:41:31 +00:00
Spoike
957afd8c3b map command now strips parms+spawnflags. use changelevel if you want to keep that (unlike nq, we still won't kick players).
fix some compiler warnings.
update the emscripten port.
reduce bss a little (as emscripten blatently can't cope with it)
support for '_wateralpha'. also support for cvar_foo too.
demo_jump works in nq demos.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4732 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-08-25 07:35:41 +00:00
Spoike
8c951e13fc fix d3d11 renderer not working properly when first joining a server.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4731 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-08-24 17:21:51 +00:00
Spoike
54c0810d41 fix nq bob (also fixes show_speed in nq)
tweaked waterwarp+bloom to use fbos. this fixes any issues with viewsize 10 or whatever, but depends upon npot.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4727 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-08-19 06:08:23 +00:00
Spoike
23b7a15980 fixes courtesy of DyB|Tuna, to fix mac/sdl2 compilation.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4726 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-08-18 10:05:10 +00:00
Spoike
583d8aa46c bugfix patch:
prevent shift+alt from triggering the menu while in demo playback. hopefully solve toggleconsole issues on german keymaps.
gl_texturemode2d is now in presets, using nearest in vanilla preset.
waterwarp edge textures now force linear sampling. no weird blocky edges.
fix serverflags reset issue on saved games.
fix $currentrender to not glitch on fbos too much.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4720 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-08-16 05:33:50 +00:00
Spoike
362d8f820f I got into a discussion with gb. added fps_preset vanilla. this enables all sorts of vanillary things, even more so than faithful (which disables them again).
added r_part_classic_square, cl_demoreel.
fixed a couple of things that the ever vigilant gb spotted. I guess I don't play quake enough.
fixed a load of random warnings reported by gcc. many many many warnings remain. I got bored.
internal mrt feature implemented, not properly tested yet.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4719 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-08-15 02:20:41 +00:00
Spoike
6066fdf421 Fix some bugs.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4718 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-08-10 00:31:37 +00:00
Spoike
402aa52362 misc fixes, tweaks, and hacks.
qc rt target api now uses names instead of numbers. shaders can name such rendertargets in advance.
added timing info to qc profiling, instead of just opcodes executed.
added sv_showconnectionlessmessages, to show all messages that don't relate to a client, so omc can see if he's getting DDOSed easily.
try to show proper error messages with the xmpp plugin, at least for certain things.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4714 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-08-03 14:47:47 +00:00
Spoike
adf3384730 try to fix a crash reported by spirit. not sure how I didn't find that myself.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4709 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-07-07 17:18:45 +00:00
Spoike
4d7cc67ebe fix recent prediction issue.
added current bandwidth info to the status command. added cl_status command for similar things for client stuff.
minping delays now using floats instead of milliseconds.
fix waterjump bug with qc player physics.
fix flymode friction.
fixed illegible server message with ezquake going through portals. rendering is still ugly, but at least it can be used.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4708 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-07-02 03:20:40 +00:00
Spoike
a704b1423b preliminary bidi support.
add blind+speconly penalties.
add dpi-aware flag.
fix issue when switching between singleplayer and multiplayer between maps.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4703 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-06-30 21:57:35 +00:00
Spoike
ceb32ec494 reworked penalties flags. now a single bitfield instead of separate booleans. added 'blind' penalty.
tweaked portals again. no longer wrongly impacting against the portal's front/back planes, even with speed.
reworked PEXT_LIGHTSTYLECOL, now uses a vector instead of a channel mask.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4699 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-06-25 03:53:11 +00:00
Spoike
1908310788 try to fix centerprint bug.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4696 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-06-23 16:18:00 +00:00
Spoike
9ec5f0007b minor bugfixes.
changed qw portal collision to match bboxes more closely.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4695 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-06-22 23:58:53 +00:00
Spoike
9ad0d24f54 fix lumas missing on q3 bsps.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4694 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-06-22 23:45:30 +00:00
Spoike
1943a1c5a0 fix lumas missing on q3 bsps.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4693 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-06-22 23:44:30 +00:00
Spoike
e7a29a440f fix crashes on ATI cards.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4691 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-06-22 03:14:07 +00:00
Spoike
ed54ed2dcf portal tweaks. prediction code can now use portals, but cannot actually predict them yet, for a couple of reasons.
gravitydir on monsters should now be workable (qc needs to be careful with ideal_yaw, which is now relative to the gravitydir rather than the xy plane).
fix an issue where shaders were not loaded after gamedir switches.
added 6dof command (and player movetype).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4689 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-06-21 17:58:17 +00:00
Spoike
84888e3ff2 terrain editor update, to implement some of the things epicenter asked for.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4687 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-06-16 20:45:44 +00:00
Spoike
b026bbacfe add support for ipv6 scope ids (so you can use the correct link-local addresses).
fix portal rendering with non-identity model matricies. add portal csg behaviour (with nq physics at least).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4686 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-06-16 16:21:28 +00:00
Spoike
a4db77b22f rewrite download code detect rates and get the best speeds practical.
client can cope with files over 4gb.
added download resumption. hopefully.
fix some q3 bugs.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4685 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-06-12 23:08:42 +00:00
Spoike
4405abcc93 added nodraw2. exactly the same as nodraw except that q3map2 doesn't understand it. this allows it to be used with 'surfaceparm meshcollide' for solid invisible surfaces.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4684 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-06-08 20:27:35 +00:00
Spoike
d143045118 fix !!ver so it actually works, allowing later glsl version (for stuff like 'flat')
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4683 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-06-08 09:36:15 +00:00
Spoike
45d04950c1 fix defaultgroundshader issue.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4681 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-06-08 04:54:04 +00:00
Spoike
945020e760 fix an rtlight crash.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4680 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-06-05 11:21:37 +00:00
Spoike
2401870b7b small performance tweak.
fix r_remapshader command with sv_cheats on.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4678 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-06-04 16:08:30 +00:00
Spoike
c415ead7d8 Attempt to improve areaportal support. now networked (so visible clientside), but will probably break anyway, if doors open before players join. should also block some rtlights, although perhaps not completely.
disable the use of quakespy stuff, using a dynamic port and no stuffcmds from random ip addresses and no mutex.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4676 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-06-02 16:50:40 +00:00
Spoike
6c84350afd Try to fix a few issues.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4670 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-05-30 03:57:30 +00:00
Spoike
3bd6892353 try to fix q2/q3bsp checkclient bug by rewriting everything to do with pvs!
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4668 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-05-23 02:02:51 +00:00
Spoike
faae661e9e fixed up sort ordering to be more correct.
drawstrings now tint the string, and should now work as expected with ^3 colours.
tweaked qcc's utf-8 parsing. utf-8 chars are now valid in identifiers. invalid chars (like pesky nbsp) are more verbose, and can actually be found.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4667 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-05-21 06:21:09 +00:00
Spoike
eb91fc3ac7 try to fix a couple of misc issues, both minor and major.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4665 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-05-20 02:23:37 +00:00
Spoike
bacf9e90ba try to fix a crash or two.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4664 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-05-19 01:44:05 +00:00
Spoike
025f95238e try to compensate for id's bugs/warnings, for ease of use.
fix a couple of bugs/spam.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4662 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-05-18 23:02:04 +00:00
Spoike
7cfaa1a6ef setrenderer headless;vid_restart does not mess with vid_renderer cvar at all now.
add the particle debugging commands to release builds too. probably should only be the particles one and not the trails one, but whatever.
try to do something about black screens on android etc by sys_erroring if we get glsl compile errors on the default2d glsl when there's no fixed function available. this is enough to ensure that the console text+background is always visible, or they know(ish) why its not.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4660 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-05-17 15:25:02 +00:00
Spoike
c0f8c28e2c fix some crashes and other annoying issues.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4659 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-05-16 17:45:37 +00:00
Spoike
d7f83cbdc7 moving q2 temporary entities to particle configs.
fix 'bind alt_k' result.
don't generate a luma from 8bit if there's a custom diffuse image.
add support for #append.
#includelist now supports macro expansion.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4657 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-05-16 01:34:58 +00:00
Spoike
e693c6956b hopefully that won't break anything too much...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4656 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-05-14 01:08:36 +00:00
Spoike
49249854c3 try to fix a glsl level
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4654 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-05-13 23:17:12 +00:00
Spoike
589b09ae1d added cl_sendguid cvar, defaulting to 0. this disables the guid feature by default.
reworked a few q2 particle effects. q2 should feel a bit better now. by no means complete.
ssqcless csqc should have time progressing.
q3ui+console should be a bit less stupid.
stripped old huffman code. copied over from ioquake3. should help avoid bugs in that shit.
system mouse cursor should now always be hidden when running windowed. soft-cursor only.
added bindlist.lst feature.
particle system can now support weighted/randomized sounds. model command now more verbose, and supports renderflags.
renamed debugger cvar to pr_debugger, in the hopes that it'll be easier to find. also added to menu a little more visibly in a politically-motivated move.
fix q2+viewsize 30
'high' particles now have scrag+hknight impact effects. perhaps I overdid the scrag one.
fixed q2 player icons on the scoreboard.
added q3bsp_surf_meshcollision_* cvars.
dedicated servers now use the same bsp etc loading code as clients. the dedicated-server-only stuff is no longer needed, which is a good thing because it seemed a little buggy last time I tried.
split vertex+fragment shader compilation, for systems that secretly thread that.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4651 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-05-10 13:42:13 +00:00
Spoike
952670bb3a Fix a few bugs.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4648 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-04-29 02:29:04 +00:00
Spoike
c0841c73ab add net_compress cvar to enable/disable the compression feature. off by default for now.
auto-precache sounds if they were not already precached. also prints a warning (once, obviously). this is for consistency with models
added cmd voicetarg specself, which will send voice only to the people spectating you (and not your team), including into demos.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4647 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-04-27 23:16:07 +00:00
Spoike
dd8628eb2a tweak particle system a little for more compat.
added a couple extra effects to r_particledesc high
try and solve the trailparticles madness once and for all by autodetecting which set of arguments is used.
fix some annoyances with menuqc.
rebuild fs cache when doing vid_restart, to avoid insane reload times.
add profiling support.
qcc: be more permissive with {a,b,} in array definitions.
tweaked logfrag builtin to not loose frags quite so easily. should be more robust now. Whether tools agree or not is a different matter... but there's always the possibility that it'll just work.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4644 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-04-24 01:53:01 +00:00
Spoike
8b9ad6a48e fixed menu bug
added some extra quake particle effects to the 'high' set, including some lights. I wonder how many people will complain.
tried to fix up coronas a bit to make them more robust.
fix stepping issue at high framerates.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4639 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-04-13 04:23:13 +00:00
Spoike
faeb62f4ee misc hexen2 compat fixes. added/improved most missing particle effects in some form.
hopefully this won't break quake too much.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4638 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-04-12 03:31:59 +00:00
Spoike
2e98386da2 Added pm_watersinkspeed cvar.
Misc bugfixes, mostly hexen2-related. tibet5 bug is finally fixed.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4635 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-04-06 15:16:39 +00:00
Spoike
f18c928973 Add gl_lightmap_nearest.
Add a warning if the world moves.
Fix tags to not loop on non-looping animations.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4630 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-04-02 00:58:02 +00:00
Spoike
e75cbadc11 fix iqm models.
rename some things.
don't reload filesystem(twice) when quitting.
add savegame_legacy command for saved games that can be loaded in vanilla engines.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4628 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-31 17:06:41 +00:00
Spoike
4a88b21e11 fix stupid bug with vf_perspective 0 and maxdist 0.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4627 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 13:03:02 +00:00
Spoike
42d428df5a fix misc things that I previously missed.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4625 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 10:43:05 +00:00
Spoike
2e1a70e319 rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it.
maplist command now generates links.
implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins.
playing demos inside zips/pk3s/paks should now work.
bumped default rate cvar.
added cl_transfer to attempt to connect to a new server without disconnecting first.
rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period.
added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users.
fixed menus to properly support right-aligned text. this finally fixes variable-width fonts.
rewrote console tab completion suggestions display. now clickable links.
strings obtained from qc are now marked as const. this has required quite a few added consts all over the place.
probably crappy attempt at adding joypad support to the sdl port. no idea if it works.
changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself.
Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix.
multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys).
added modelviewer command to view models.
added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir.
clamped classic tracer density. scrag particles no longer look quite so buggy.
added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written.
if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works.
added experimental mapcluster server mode (that console command). New maps will be started up as required.
rewrote skeletal blending code a bit.
added cylinder geomtypes.
fix cfg_save writing to the wrong path bug.
VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be.
win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support.
exposed basic model loading api to plugins.
d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable.
attempted to add gamma ramp support for d3d11.
added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11.
added vid_srgb cvar.
shadowless lights are no longer disabled if shadows are not supported.
attempt to add support for touchscreens in win7/8.
Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable.
updated saved game code. can again load saved games from vanilla-like engines.
changed scale clamping. 0.0001 should no longer appear as 1.
changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
Spoike
7e80062ab9 Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4622 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 00:39:37 +00:00
Spoike
4b2fc5ac01 fix compile error.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4617 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-02-21 12:21:12 +00:00
Spoike
a3d4e46edc git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4613 fc73d0e0-1445-4013-8a0c-d673dee63da5 2014-02-14 13:29:41 +00:00
Spoike
8f6c1a3e92 fix misc junk that was buggy. hurrah for handy test cases.
q3 shader remapping now a bit more robust.
portals finally work properly.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4610 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-02-14 09:59:32 +00:00
Spoike
fd70ec0c62 fix misc warnings.
add support for q3's shader remapping feature.
don't mask sky depth on q3bsp. apparently it causes problems.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4609 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-02-13 23:54:57 +00:00
Spoike
a50af06efc fix some warnings. properly fix v1 holes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4607 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-02-13 23:37:33 +00:00
Spoike
324e0b9334 updated qc key codes to match 2004+ dp builds.
added qc key code defines to fteextensions.qc
removed map planes limit, lives on as only a sanity limit. should perhaps cvar them.
added cl_run cvar, for q2 compat.
fix \r char not printing properly.
attempt to support holes in terrain again.
fix issue with q3 bspmodel culling.
clamp q3 movement, to not overflow-then-bug-out.
fixed recent zip bug.
now sending an empty string instead of a null string to gamecode when playing a cinematic map, gamecode should be less likely to crash this way.
added 'game' cvar. exactly like gamedir, except a cvar and q2 compatible.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4606 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-02-11 17:51:29 +00:00
Spoike
13b586ea06 Tweaked svn stuff a little more. Should be more robust now. 3rd party SVN headers+libs are no longer on svn.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4605 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-02-09 09:25:28 +00:00
Spoike
48330c38c9 try to fix a crash that gb had.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4602 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-02-07 15:39:37 +00:00
Spoike
ae55a11a1c Tweaks to fix stuff that I broke.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4599 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-02-07 14:57:07 +00:00
Spoike
9140cccb9f Fix a couple of bugs that I didn't catch.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4597 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-02-07 09:36:04 +00:00
Spoike
1bb752b582 sdl2 support.
hacky rendertarget stuff. not polished. don't use except for testing. feedback desired.
switched file system to use a qofs_t type instead. define FS_64BIT to make it 64bit (standard on 64bit cpus).
rewrote zip support, ditching unzip.c. this provided zip64 support, and unicode in zips.
changed local address enumeration to not be so stupid.
updated ode support a little to match some dp features.
changed fs_cache scheme, to not rebuild needlessly.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4596 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-02-07 08:38:40 +00:00