.. |
gl_alias.c
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finally fix fbsp lightgrid.
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2015-06-28 00:42:00 +00:00 |
gl_backend.c
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fix glsl not being used for skeletal animations (10->50 fps jump)
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2015-07-14 14:47:00 +00:00 |
gl_bloom.c
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fix glsl not being used for skeletal animations (10->50 fps jump)
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2015-07-14 14:47:00 +00:00 |
gl_draw.c
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add geometry shader support. because why not.
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2015-07-01 23:15:25 +00:00 |
gl_draw.h
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after much breaking, the webgl port now utilises the browser's ogg/mp3 decoder, and the browser's png decompresser. pngs/jpegs do not provide size information.
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2015-04-21 04:12:00 +00:00 |
gl_font.c
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fix glsl not being used for skeletal animations (10->50 fps jump)
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2015-07-14 14:47:00 +00:00 |
gl_heightmap.c
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rewrote cam tracking code. should make cl_chasecam 0 more robust and avoid spam about invalid clients to track (and the associated ptrack spam).
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2015-06-22 11:49:15 +00:00 |
gl_hlmdl.c
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rewrote cam tracking code. should make cl_chasecam 0 more robust and avoid spam about invalid clients to track (and the associated ptrack spam).
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2015-06-22 11:49:15 +00:00 |
gl_model.c
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fix glsl not being used for skeletal animations (10->50 fps jump)
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2015-07-14 14:47:00 +00:00 |
gl_model.h
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fix pvs/phs memory leak when the same world map is used multiple times without getting flushed.
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2015-06-14 12:26:01 +00:00 |
gl_ngraph.c
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Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all.
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2015-05-14 03:06:58 +00:00 |
gl_rlight.c
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finally fix fbsp lightgrid.
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2015-06-28 00:42:00 +00:00 |
gl_rmain.c
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fix glsl not being used for skeletal animations (10->50 fps jump)
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2015-07-14 14:47:00 +00:00 |
gl_rmisc.c
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finally fix fbsp lightgrid.
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2015-06-28 00:42:00 +00:00 |
gl_rsurf.c
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fix some glsl issues.
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2014-12-09 14:39:54 +00:00 |
gl_screen.c
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fix demo menu with system paths.
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2015-02-02 08:01:53 +00:00 |
gl_shader.c
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fix glsl not being used for skeletal animations (10->50 fps jump)
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2015-07-14 14:47:00 +00:00 |
gl_shadow.c
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fix glsl not being used for skeletal animations (10->50 fps jump)
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2015-07-14 14:47:00 +00:00 |
gl_vidcocoa.m
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add support for symlinks in zips.
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2014-01-13 02:42:25 +00:00 |
gl_vidcommon.c
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fix glsl not being used for skeletal animations (10->50 fps jump)
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2015-07-14 14:47:00 +00:00 |
gl_viddroid.c
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Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile).
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2014-03-30 00:39:37 +00:00 |
gl_videgl.c
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Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile).
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2014-03-30 00:39:37 +00:00 |
gl_videgl.h
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Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile).
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2014-03-30 00:39:37 +00:00 |
gl_vidlinuxglx.c
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make sure ktx gets shut down properly.
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2015-06-15 07:40:58 +00:00 |
gl_vidmacos.c
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fix colormod
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2015-04-14 23:12:17 +00:00 |
gl_vidmorphos.c
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Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile).
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2014-03-30 00:39:37 +00:00 |
gl_vidnt.c
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added some cvar descriptions.
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2015-06-15 20:11:27 +00:00 |
gl_vidnull.c
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Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile).
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2014-03-30 00:39:37 +00:00 |
gl_vidrpi.c
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threaded loading code and associated/extensive tweaks.
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2014-10-05 20:04:11 +00:00 |
gl_vidsdl.c
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map command now strips parms+spawnflags. use changelevel if you want to keep that (unlike nq, we still won't kick players).
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2014-08-25 07:35:41 +00:00 |
gl_vidtinyglstubs.c
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Added copyright header, extended the comment a bit.
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2007-09-09 14:33:13 +00:00 |
gl_vidwayland.c
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threaded loading code and associated/extensive tweaks.
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2014-10-05 20:04:11 +00:00 |
gl_warp.c
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reworked the shader system slightly.
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2015-05-03 19:57:46 +00:00 |
gl_warp_sin.h
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Initial checkin of OpenGL renderer
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2004-08-22 22:29:09 +00:00 |
glmod_doom.c
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fix autotrack issues.
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2015-06-14 01:28:01 +00:00 |
glquake.h
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attempt to fix autoid revealing spies in TF.
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2015-07-09 18:02:49 +00:00 |
glsupp.h
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add geometry shader support. because why not.
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2015-07-01 23:15:25 +00:00 |
ltface.c
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fix colormod
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2015-04-14 23:12:17 +00:00 |
model_hl.h
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rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it.
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2014-03-30 08:55:06 +00:00 |
r_bishaders.h
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bother. silly comments. try that again.
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2015-07-14 15:02:06 +00:00 |
shader.h
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fix glsl not being used for skeletal animations (10->50 fps jump)
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2015-07-14 14:47:00 +00:00 |