fteqw/engine/gl
Spoike 1bb752b582 sdl2 support.
hacky rendertarget stuff. not polished. don't use except for testing. feedback desired.
switched file system to use a qofs_t type instead. define FS_64BIT to make it 64bit (standard on 64bit cpus).
rewrote zip support, ditching unzip.c. this provided zip64 support, and unicode in zips.
changed local address enumeration to not be so stupid.
updated ode support a little to match some dp features.
changed fs_cache scheme, to not rebuild needlessly.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4596 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-02-07 08:38:40 +00:00
..
gl_alias.c make cheat cvars allowed in single player by default. 2013-12-17 22:45:37 +00:00
gl_backend.c sdl2 support. 2014-02-07 08:38:40 +00:00
gl_bloom.c sdl2 support. 2014-02-07 08:38:40 +00:00
gl_draw.c sdl2 support. 2014-02-07 08:38:40 +00:00
gl_draw.h try to fix shader vertex lighting issue. 2013-08-21 07:14:39 +00:00
gl_font.c sdl2 support. 2014-02-07 08:38:40 +00:00
gl_heightmap.c sdl2 support. 2014-02-07 08:38:40 +00:00
gl_hlmdl.c added con_textsize to resize console separately from everything else. 2013-12-29 22:48:28 +00:00
gl_model.c sdl2 support. 2014-02-07 08:38:40 +00:00
gl_model.h added con_textsize to resize console separately from everything else. 2013-12-29 22:48:28 +00:00
gl_ngraph.c try to fix shader vertex lighting issue. 2013-08-21 07:14:39 +00:00
gl_rlight.c .po support for qc. 2013-11-21 23:02:28 +00:00
gl_rmain.c sdl2 support. 2014-02-07 08:38:40 +00:00
gl_rmisc.c sdl2 support. 2014-02-07 08:38:40 +00:00
gl_rsurf.c log file defaults changed to be more readable. timestamps now included by default. also fixed a bug in the location the log is written. 2013-10-08 14:28:11 +00:00
gl_screen.c mneh 2014-01-03 21:53:17 +00:00
gl_shader.c sdl2 support. 2014-02-07 08:38:40 +00:00
gl_shadow.c sdl2 support. 2014-02-07 08:38:40 +00:00
gl_vidcocoa.m add support for symlinks in zips. 2014-01-13 02:42:25 +00:00
gl_vidcommon.c sdl2 support. 2014-02-07 08:38:40 +00:00
gl_viddroid.c made max_clients more dynamic on the server to attempt to reduce bss usage. hopefully this will help the webgl port without resulting in extra crashes. 2013-10-29 17:38:22 +00:00
gl_videgl.c ------------------------------------------------------------------------ 2013-03-12 23:01:08 +00:00
gl_videgl.h ------------------------------------------------------------------------ 2013-03-12 22:49:04 +00:00
gl_vidlinuxglx.c .po support for qc. 2013-11-21 23:02:28 +00:00
gl_vidmacos.c small update 2013-07-27 19:00:00 +00:00
gl_vidmorphos.c tiny fix 2011-12-24 06:16:01 +00:00
gl_vidnt.c sdl2 support. 2014-02-07 08:38:40 +00:00
gl_vidnull.c Couple of tweeks, breakages, and fixes. 2011-09-05 01:48:23 +00:00
gl_vidsdl.c sdl2 support. 2014-02-07 08:38:40 +00:00
gl_vidtinyglstubs.c Added copyright header, extended the comment a bit. 2007-09-09 14:33:13 +00:00
gl_warp.c fixed fbsp vertex lighting the lame way. still needs a glsl method. 2013-08-27 13:18:09 +00:00
gl_warp_sin.h Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
glmod_doom.c git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4073 fc73d0e0-1445-4013-8a0c-d673dee63da5 2012-07-15 02:40:30 +00:00
glquake.h sdl2 support. 2014-02-07 08:38:40 +00:00
glsupp.h pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
ltface.c log file defaults changed to be more readable. timestamps now included by default. also fixed a bug in the location the log is written. 2013-10-08 14:28:11 +00:00
model_hl.h added con_textsize to resize console separately from everything else. 2013-12-29 22:48:28 +00:00
r_bishaders.h add support for symlinks in zips. 2014-01-13 02:42:25 +00:00
shader.h sdl2 support. 2014-02-07 08:38:40 +00:00