fteqw/engine/gl
Spoike a38a933fdd be more verbose about the port that we're redirected to when acting as an nq client.
add r_coronas_occlusion cvar. when set to 1, coronas are occluded by mdl geometry rather than just physical stuff. fix hitmodel stuff slightly.
rewrote if command handling. now properly supports operator precedence.
x11: try to fix XIM on ubuntu.
qcc: Add -frootconstructor


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4986 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-09-10 10:16:26 +00:00
..
gl_alias.c implemented gl_simpleitems. 2015-08-10 18:28:23 +00:00
gl_backend.c fix ugly shading on non-glsl surfaces. 2015-09-07 14:42:17 +00:00
gl_bloom.c fix an issue with bloom by making sure a cvar is created for glsl to use (even if not directly used by the engine). this ensures there's no weirdness with defaults. 2015-09-06 03:30:28 +00:00
gl_draw.c make some tweaks to fix some model skin issues. 2015-09-07 14:34:39 +00:00
gl_draw.h autotrack is now over-complicated. 2015-07-30 16:26:15 +00:00
gl_font.c fix cl_maxfps as a q3 client. 2015-08-28 03:13:45 +00:00
gl_heightmap.c fix an issue with bloom by making sure a cvar is created for glsl to use (even if not directly used by the engine). this ensures there's no weirdness with defaults. 2015-09-06 03:30:28 +00:00
gl_hlmdl.c rewrote cam tracking code. should make cl_chasecam 0 more robust and avoid spam about invalid clients to track (and the associated ptrack spam). 2015-06-22 11:49:15 +00:00
gl_model.c fix playdemo not working straight after record. 2015-08-20 03:17:47 +00:00
gl_model.h tweak intermissions a little so that quakeworld mods actually works properly (especially mvds). 2015-09-01 04:45:15 +00:00
gl_ngraph.c Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all. 2015-05-14 03:06:58 +00:00
gl_rlight.c be more verbose about the port that we're redirected to when acting as an nq client. 2015-09-10 10:16:26 +00:00
gl_rmain.c tweak intermissions a little so that quakeworld mods actually works properly (especially mvds). 2015-09-01 04:45:15 +00:00
gl_rmisc.c fix an issue with bloom by making sure a cvar is created for glsl to use (even if not directly used by the engine). this ensures there's no weirdness with defaults. 2015-09-06 03:30:28 +00:00
gl_rsurf.c fix some glsl issues. 2014-12-09 14:39:54 +00:00
gl_screen.c fix cl_maxfps as a q3 client. 2015-08-28 03:13:45 +00:00
gl_shader.c make some tweaks to fix some model skin issues. 2015-09-07 14:34:39 +00:00
gl_shadow.c update tls cert info for triptohell. 2015-09-06 05:50:16 +00:00
gl_vidcocoa.m add support for symlinks in zips. 2014-01-13 02:42:25 +00:00
gl_vidcommon.c fix cl_maxfps as a q3 client. 2015-08-28 03:13:45 +00:00
gl_viddroid.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_videgl.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_videgl.h Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_vidlinuxglx.c be more verbose about the port that we're redirected to when acting as an nq client. 2015-09-10 10:16:26 +00:00
gl_vidmacos.c fix colormod 2015-04-14 23:12:17 +00:00
gl_vidmorphos.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_vidnt.c tweak intermissions a little so that quakeworld mods actually works properly (especially mvds). 2015-09-01 04:45:15 +00:00
gl_vidnull.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_vidrpi.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
gl_vidsdl.c map command now strips parms+spawnflags. use changelevel if you want to keep that (unlike nq, we still won't kick players). 2014-08-25 07:35:41 +00:00
gl_vidtinyglstubs.c Added copyright header, extended the comment a bit. 2007-09-09 14:33:13 +00:00
gl_vidwayland.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
gl_warp.c fix crash from dodgy skies. 2015-07-14 15:50:18 +00:00
gl_warp_sin.h Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
glmod_doom.c fix gameclock in mvds. 2015-08-07 17:49:49 +00:00
glquake.h implemented gl_simpleitems. 2015-08-10 18:28:23 +00:00
glsupp.h fixed picmip simpleitems issue. 2015-08-14 02:46:38 +00:00
ltface.c fix an issue with bloom by making sure a cvar is created for glsl to use (even if not directly used by the engine). this ensures there's no weirdness with defaults. 2015-09-06 03:30:28 +00:00
model_hl.h rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. 2014-03-30 08:55:06 +00:00
r_bishaders.h fix cl_maxfps as a q3 client. 2015-08-28 03:13:45 +00:00
shader.h fix an issue with bloom by making sure a cvar is created for glsl to use (even if not directly used by the engine). this ensures there's no weirdness with defaults. 2015-09-06 03:30:28 +00:00