messy. very messy.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4869 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2015-05-03 20:15:32 +00:00
parent 2afefb77ca
commit 5ba3ed97ee

View file

@ -4134,13 +4134,17 @@ done:;
{T_GEN_DELUXMAP, 0},
};
#ifndef NOMEDIA
cin_t *cin = R_ShaderGetCinematic(s);
#endif
//if the glsl doesn't specify all samplers, just trim them.
s->numpasses = s->prog->numsamplers;
#ifndef NOMEDIA
if (cin && R_ShaderGetCinematic(s) == cin)
cin = NULL;
#endif
//if the glsl has specific textures listed, be sure to provide a pass for them.
for (i = 0; i < sizeof(defaulttgen)/sizeof(defaulttgen[0]); i++)
@ -4152,6 +4156,7 @@ done:;
s->passes[s->numpasses].flags &= ~SHADER_PASS_DEPTHCMP;
if (defaulttgen[i].gen == T_GEN_SHADOWMAP)
s->passes[s->numpasses].flags |= SHADER_PASS_DEPTHCMP;
#ifndef NOMEDIA
if (!i && cin)
{
s->passes[s->numpasses].texgen = T_GEN_VIDEOMAP;
@ -4159,9 +4164,12 @@ done:;
cin = NULL;
}
else
#endif
{
s->passes[s->numpasses].texgen = defaulttgen[i].gen;
#ifndef NOMEDIA
s->passes[s->numpasses].cin = NULL;
#endif
}
s->numpasses++;
s->flags |= defaulttgen[i].flags;
@ -4171,12 +4179,18 @@ done:;
//must have at least one texture.
if (!s->numpasses)
{
#ifndef NOMEDIA
s->passes[0].texgen = cin?T_GEN_VIDEOMAP:T_GEN_DIFFUSE;
s->passes[0].cin = cin;
#else
s->passes[0].texgen = T_GEN_DIFFUSE;
#endif
s->numpasses = 1;
}
#ifndef NOMEDIA
else if (cin)
Media_ShutdownCin(cin);
#endif
s->passes->numMergedPasses = s->numpasses;
}
}